CHAMPION NAME

Jade_KassadinThe Void Walker

Feature:
Assassin,Mage
  • 3

    Attack Power

  • 5

    Defense Power

  • 8

    Abillity Power

  • 8

    Difficulty

Champion Statics

STAT / LEVEL LV.1 (+per LV up) LV.18 STAT / LEVEL LV.1 (+per LV up) LV.18
Health 511(+78) 1837 Mana 275(+45) 1040
Hp Regen 7.45(+0.5) 15.95 Mana Regen 7.5(+0.6) 17.7
Attackdamage 56.2(+0) 56.2 Armor 21.2(+3.2) 75.6
Attack Speed - - Magic Resist 31.25(+1.25) 52.5
Attack Ranged 125 125 Movement Speed 340 340
STAT / LEVEL LV.1 (+per LV up) LV.18
Health 511(+78) 1837
HP Regen
(per 5sec)
7.45(+0.5) 15.95
Attack Damage 56.2(+0) 56.2
Attack Speed - -
Attack Ranged 125 125
Mana 275(+45) 1040
Mana Regen
(per 5sec)
7.5(+0.6) 17.7
Armor 21.2(+3.2) 75.6
Magic Resist 31.25(+1.25) 52.5
Movement Speed 340 340

Champion Skill

  • Void Stone

    [ Passive ]

    Kassadin takes 15% reduced magic damage and transforms this damage into bonus Attack Speed.

  • Null Sphere

    [ Q ]
    • COST: 70/80/90/100/110
    • COOL TIME: 9
    • RANGE: 650

    Kassadin fires an ethereal bolt of void energy, dealing damage and silencing the target for a duration.

  • Nether Blade

    [ W ]
    • COST: 25
    • COOL TIME: 12
    • RANGE: 1

    Passive: Kassadin's basic attacks restore Mana. The Mana restored is tripled against enemy champions. Active: Kassadin's basic attacks deal additional magic damage.

  • Force Pulse

    [ E ]
    • COST: 80
    • COOL TIME: 6
    • RANGE: 400

    Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.

  • Riftwalk

    [ R ]
    • COST: 100
    • COOL TIME: 7/6/5
    • RANGE: 700

    Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks in a short period of time cause them to cost additional Mana and deal additional damage.

Basic Skin

Champion's Story

- Force Pulse (E) requires 6 casts around him to then cast
- Riftwalk (R) can stack 10 times
- Void Stone (P) transforms some magic damage prevented into attack speed

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