Jannathe Storm's Fury

  • 3

    Attack Power

  • 5

    Defense Power

  • 7

    Abillity Power

  • 7


Champion Statics

STAT / LEVEL LV.1 (+per LV up) LV.18 STAT / LEVEL LV.1 (+per LV up) LV.18
Health 570(+90) 2100 Mana 360(+50) 1210
Hp Regen 5.5(+0.55) 14.85 Mana Regen 11.5(+0.4) 18.3
Attackdamage 47(+2.5) 89.5 Armor 28(+4.5) 104.5
Attack Speed - - Magic Resist 30(+1.3) 52.1
Attack Ranged 550 550 Movement Speed 325 325
STAT / LEVEL LV.1 (+per LV up) LV.18
Health 570(+90) 2100
HP Regen
(per 5sec)
5.5(+0.55) 14.85
Attack Damage 47(+2.5) 89.5
Attack Speed - -
Attack Ranged 550 550
Mana 360(+50) 1210
Mana Regen
(per 5sec)
11.5(+0.4) 18.3
Armor 28(+4.5) 104.5
Magic Resist 30(+1.3) 52.1
Movement Speed 325 325

Champion Skill

  • Tailwind

    [ Passive ]

    Janna's allies gain Move Speed moving towards her.

    Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.

  • Howling Gale

    [ Q ]
    • COST: 90/95/100/105/110
    • COOL TIME: 14
    • RANGE: 1075

    By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.

  • Zephyr

    [ W ]
    • COST: 50/55/60/65/70
    • COOL TIME: 8/7.5/7/6.5/6
    • RANGE: 4294967295

    Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.

  • Eye Of The Storm

    [ E ]
    • COST: 70/75/80/85/90
    • COOL TIME: 16/15/14/13/12
    • RANGE: 800

    Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.

  • Monsoon

    [ R ]
    • COST: 100
    • COOL TIME: 130/115/100
    • RANGE: 725

    Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

Basic Skin

Champion's Story

Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.

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