CHAMPION NAME

KindredThe Eternal Hunters

Feature:
Marksman
  • 8

    Attack Power

  • 2

    Defense Power

  • 2

    Abillity Power

  • 4

    Difficulty

Champion Statics

STAT / LEVEL LV.1 (+per LV up) LV.18 STAT / LEVEL LV.1 (+per LV up) LV.18
Health 610(+104) 2378 Mana 300(+35) 895
Hp Regen 7(+0.55) 16.35 Mana Regen 7(+0.4) 13.8
Attackdamage 65(+3.25) 120.25 Armor 29(+4.7) 108.9
Attack Speed - - Magic Resist 30(+1.3) 52.1
Attack Ranged 500 500 Movement Speed 325 325
STAT / LEVEL LV.1 (+per LV up) LV.18
Health 610(+104) 2378
HP Regen
(per 5sec)
7(+0.55) 16.35
Attack Damage 65(+3.25) 120.25
Attack Speed - -
Attack Ranged 500 500
Mana 300(+35) 895
Mana Regen
(per 5sec)
7(+0.4) 13.8
Armor 29(+4.7) 108.9
Magic Resist 30(+1.3) 52.1
Movement Speed 325 325

Champion Skill

  • Mark of the Kindred

    [ Passive ]

    Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

  • Dance of Arrows

    [ Q ]
    • COST: 35
    • COOL TIME: 9
    • RANGE: 340

    Kindred tumbles and shoots up to three arrows at nearby targets.

  • Wolf's Frenzy

    [ W ]
    • COST: 40
    • COOL TIME: 18/17/16/15/14
    • RANGE: 560

    Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.

  • Mounting Dread

    [ E ]
    • COST: 0
    • COOL TIME: 14/13/12/11/10
    • RANGE: 500

    Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.

  • Lamb's Respite

    [ R ]
    • COST: 100
    • COOL TIME: 180/150/120
    • RANGE: 500

    Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.

Basic Skin

Champion's Story

Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.

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