Kassadinthe Void Walker
|STAT / LEVEL||LV.1 (+per LV up)||LV.18||STAT / LEVEL||LV.1 (+per LV up)||LV.18|
|Hp Regen||6(+0.5)||14.5||Mana Regen||6(+0.8)||19.6|
|Attack Speed||-||-||Magic Resist||30(+0.5)||38.5|
|Attack Ranged||150||150||Movement Speed||335||335|
|STAT / LEVEL||LV.1 (+per LV up)||LV.18|
Void Stone[ Passive ]
Kassadin takes reduced magic damage and ignores unit collision.
Null Sphere[ Q ]
- COST: 70/75/80/85/90
- COOL TIME: 11/10.5/10/9.5/9
- RANGE: 650
Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
Nether Blade[ W ]
- COST: 1
- COOL TIME: 7
- RANGE: 1
Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
Force Pulse[ E ]
- COST: 60/65/70/75/80
- COOL TIME: 5
- RANGE: 400
Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
Riftwalk[ R ]
- COST: 40
- COOL TIME: 5/3.5/2
- RANGE: 500
Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.