Azirthe Emperor of the Sands
|STAT / LEVEL||LV.1 (+per LV up)||LV.18||STAT / LEVEL||LV.1 (+per LV up)||LV.18|
|Hp Regen||7(+0.75)||19.75||Mana Regen||8(+0.8)||21.6|
|Attack Speed||-||-||Magic Resist||30(+1.3)||52.1|
|Attack Ranged||525||525||Movement Speed||335||335|
|STAT / LEVEL||LV.1 (+per LV up)||LV.18|
Shurima's Legacy[ Passive ]
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Conquering Sands[ Q ]
- COST: 65/70/75/80/85
- COOL TIME: 14/12/10/8/6
- RANGE: 740
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Arise![ W ]
- COST: 40
- COOL TIME: 1.5
- RANGE: 500
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
Shifting Sands[ E ]
- COST: 60
- COOL TIME: 22/20.5/19/17.5/16
- RANGE: 1100
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
Emperor's Divide[ R ]
- COST: 100
- COOL TIME: 120/105/90
- RANGE: 250
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.