|STAT / LEVEL||LV.1 (+per LV up)||LV.18||STAT / LEVEL||LV.1 (+per LV up)||LV.18|
|Hp Regen||8(+0.55)||17.35||Mana Regen||7.84(+0.5)||16.34|
|Attack Speed||-||-||Magic Resist||32(+1.25)||53.25|
|Attack Ranged||125||125||Movement Speed||335||335|
|STAT / LEVEL||LV.1 (+per LV up)||LV.18|
Spiked Shell[ Passive ]
Rammus' basic attacks deal bonus magic damage, scaling with his Armor.
Powerball[ Q ]
- COST: 60
- COOL TIME: 16/13.5/11/8.5/6
- RANGE: 300
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Defensive Ball Curl[ W ]
- COST: 40
- COOL TIME: 6
- RANGE: 300
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.
Frenzying Taunt[ E ]
- COST: 50
- COOL TIME: 12
- RANGE: 325
Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.
Soaring Slam[ R ]
- COST: 100
- COOL TIME: 110/95/80
- RANGE: 25000
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.