Role
Universe
HERO NAME

Hero Info

Zeratul Dark Prelate
- -
The enigmatic dark templar Zeratul serves the xel'naga. While he expertly wields the power of the Void, it is his wisdom that earns him the respect of the Koprulu sector's leaders - despite his penchant for dramatic entrances.
Zeratul Dark Prelate
- -
The enigmatic dark templar Zeratul serves the xel'naga. While he expertly wields the power of the Void, it is his wisdom that earns him the respect of the Koprulu sector's leaders - despite his penchant for dramatic entrances.

Abilities

  • Cleave [Q ]

    Mana: 40
    Cooldown: 6 seconds
    Deal 220 damage to nearby enemies.

  • Singularity Spike [W ]

    Mana: 80
    Cooldown: 12 seconds
    Flings a Singularity Spike that sticks to the first enemy hit. Deals 250 damage after 1 second and Slows the enemy by 40% for 3 seconds.

  • Blink [E ]

    Mana: 50
    Cooldown: 10 seconds
    Teleport to the target location.

    Using this Ability does not break Stealth.

  • Might Of The Nerazim [R ]

    Mana: 30
    Cooldown: 20 seconds
    Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage.

    Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 30% more damage.

  • Void Prison [R ]

    Mana: 80
    Cooldown: 100 seconds
    Slows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 seconds. Zeratul is not affected.

  • Permanent Cloak

    Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or Channeling ends Stealth. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.

[-]
1 Level
[+]
Life Life
Regen
Mana Mana
Range
Attack
Damage
Attack
Range
Attacks
PerSecond
Speed
1687 3.5142 500 3 132 1.5 0 4.3984
1
  • Increases the radius of Cleave by 33%.
  • Quest:Gather Regeneration Globes to lower the Mana cost of Blink by 3, up to 45.

    Reward: Upon gathering 15 Regeneration Globes, Basic Attacks reduce the cooldown of Blink by 1 second.
  • Gain 30% Movement Speed while Stealthed.
4
  • Cleave deals an additional 40% damage over 3 seconds.
  • Dealing damage to enemy Heroes increases all damage dealt by 6% for 3 seconds, stacking up to 30%.
  • Activate to gain 40% Attack Speed for 5 seconds.

    Passive: Gain 20% Attack Speed.
7
  • For 3 seconds, reactivate Blink to return to the point where it was cast from.
  • Singularity Spike takes 50% longer to explode. It can be reactivated to teleport to the target, granting 30% increased Move Speed for 3 seconds.
  • Vorpal Blade gains a 2nd charge. Teleporting to an enemy with Vorpal Blade causes Zeratul's next Basic Attack within 6 seconds to deal 40% more damage.
10
  • Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage.

    Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 30% more damage.
  • Slows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 seconds. Zeratul is not affected.
13
  • Zeratul gains a Shield equal to 15% of his Maximum Health over 5 seconds while under Permanent Cloak.
  • Basic Attacks heal for 35% of the damage dealt.
  • Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 50%.

    Can be toggled to allow or prevent this talent from triggering automatically.
16
  • Every third consecutive Basic Attack against the same target deals 125% bonus damage.
  • If Cleave hits more than one enemy Hero, it deals 50% increased damage and its cooldown is reduced by 3 seconds.
  • Deal 30% increased damage to enemies while they have a Singularity Spike attached to them.
20
  • Might of the Nerazim resets the cooldown of all Basic Abilities.
  • Allies are no longer affected by Void Prison, and enemies are slowed by 50% for 3 seconds once Void Prison ends.
  • Basic Attacks deal 20% more damage and Slow enemy Movement Speed by 20% for 1 second.
  • Heal for 75% of Spell Damage dealt to Heroes.
  • Cleave [Q ]

    Mana: 40
    Cooldown: 6 seconds
    Deal 220 damage to nearby enemies.

  • Singularity Spike [W ]

    Mana: 80
    Cooldown: 12 seconds
    Flings a Singularity Spike that sticks to the first enemy hit. Deals 250 damage after 1 second and Slows the enemy by 40% for 3 seconds.

  • Blink [E ]

    Mana: 50
    Cooldown: 10 seconds
    Teleport to the target location.

    Using this Ability does not break Stealth.

  • Permanent Cloak

    Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or Channeling ends Stealth. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.

  • Normal Attack [A ]

    Attacks using the Hero's weapon

Zeratul
The enigmatic dark templar Zeratul serves the xel'naga. While he expertly wields the power of the Void, it is his wisdom that earns him the respect of the Koprulu sector's leaders - despite his penchant for dramatic entrances.
Crimson Zeratul
The enigmatic dark templar Zeratul serves the xel'naga. While he expertly wields the power of the Void, it is his wisdom that earns him the respect of the Koprulu sector's leaders - despite his penchant for dramatic entrances.
Jungle Zeratul
The enigmatic dark templar Zeratul serves the xel'naga. While he expertly wields the power of the Void, it is his wisdom that earns him the respect of the Koprulu sector's leaders - despite his penchant for dramatic entrances.
Ronin Zeratul
After failing to protect his lord from the Lenassa clan, Zeratul severed his nerve cords and his connection to his home. Now he wanders, searching for a way to atone for his sins.
Night Ronin Zeratul
After failing to protect his lord from the Lenassa clan, Zeratul severed his nerve cords and his connection to his home. Now he wanders, searching for a way to atone for his sins.
Teal Ronin Zeratul
After failing to protect his lord from the Lenassa clan, Zeratul severed his nerve cords and his connection to his home. Now he wanders, searching for a way to atone for his sins.
Zerg Hunter Zeratul
The Zer'atai clan of Dark Templar are renowned hunters. For nearly a millennium, they have wandered across Shakuras, fashioning intricate armors from the bones of their prey.
Exiled Zerg Hunter Zeratul
The Zer'atai clan of Dark Templar are renowned hunters. For nearly a millennium, they have wandered across Shakuras, fashioning intricate armors from the bones of their prey.
Tal'darim Zerg Hunter Zeratul
The Zer'atai clan of Dark Templar are renowned hunters. For nearly a millennium, they have wandered across Shakuras, fashioning intricate armors from the bones of their prey.
Dark Prelate Zeratul
Upon selection, each Dark Prelate is presented with a unique armor reflecting their beliefs and personality. Zeratul rarely dons the Shadow's Embrace, as he prefers less formal attire.
Onyx Dark Prelate Zeratul
Upon selection, each Dark Prelate is presented with a unique armor reflecting their beliefs and personality. Zeratul rarely dons the Shadow's Embrace, as he prefers less formal attire.
Vengeful Dark Prelate Zeratul
Upon selection, each Dark Prelate is presented with a unique armor reflecting their beliefs and personality. Zeratul rarely dons the Shadow's Embrace, as he prefers less formal attire.
High Templar Zeratul
Despite Judicator Raszagal's warning that only heresy comes from contact with the Dark Ones, Praetor Zeratul believes that this "Tassadar" may be the key to Aiur's salvation.
Pearl High Templar Zeratul
Despite Judicator Raszagal's warning that only heresy comes from contact with the Dark Ones, Praetor Zeratul believes that this "Tassadar" may be the key to Aiur's salvation.
Solarite High Templar Zeratul
Despite Judicator Raszagal's warning that only heresy comes from contact with the Dark Ones, Praetor Zeratul believes that this "Tassadar" may be the key to Aiur's salvation.
Executor Zeratul
In his final moments, Zeratul made the ultimate sacrifice to defeat the Overmind and secure victory over the zerg. Inspired by his example, the Templar and Dark Templar are united once more.
Ara Executor Zeratul
In his final moments, Zeratul made the ultimate sacrifice to defeat the Overmind and secure victory over the zerg. Inspired by his example, the Templar and Dark Templar are united once more.
Unraveler Zeratul
The deserts of Aranoch are inhospitable in the best of times. After Mephisto bound a demonic spirit to the corpse of the Assassin-Prince Zeratul things have grown considerably worse.
Ancient Unraveler Zeratul
The deserts of Aranoch are inhospitable in the best of times. After Mephisto bound a demonic spirit to the corpse of the Assassin-Prince Zeratul things have grown considerably worse.
Golden Unraveler Zeratul
The deserts of Aranoch are inhospitable in the best of times. After Mephisto bound a demonic spirit to the corpse of the Assassin-Prince Zeratul things have grown considerably worse.
Hollow Unraveler Zeratul
The deserts of Aranoch are inhospitable in the best of times. After Mephisto bound a demonic spirit to the corpse of the Assassin-Prince Zeratul things have grown considerably worse.
Noxious Unraveler Zeratul
The deserts of Aranoch are inhospitable in the best of times. After Mephisto bound a demonic spirit to the corpse of the Assassin-Prince Zeratul things have grown considerably worse.

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