
Rumors that the PS6 will debut alongside a handheld model continue to swirl, and now an alleged leak claims to reveal concrete specs and features. Despite its portable form factor, the device is said to surpass parts of the PS5 Pro in performance and to include a docking mode akin to the Nintendo Switch series.
Tom, the creator of the PC hardware and game-console analysis channel “Moore’s Law Is Dead,” published a new video on his YouTube channel in which he breaks down purported specifications for a PS6 handheld. With chatter persisting around the PS6 home-console project codename “Orion” and the PS6 handheld SoC codename “Canis,” Tom says he has obtained the latest AMD documentation and proceeded to share details from it.
According to Tom, the PS6 handheld uses an AMD APU built on a 3nm process and an RDNA-family GPU. He claims the system features a 1080p display that supports 60 Hz/120 Hz and, like the Nintendo Switch, a docking function designed to unlock higher performance when connected to a dock.
He further asserts that architectural gains with an RDNA 5-class GPU could deliver 60% higher per-CU performance versus the PS5, and that—with FSR 4 support—the handheld could reach PS5-class results in some scenarios. He adds that the GPU is allegedly clocked at 1.2 GHz in handheld mode and 1.65 GHz when docked, with ray-tracing throughput 1.3–2.6× that of the PS5—potentially putting it in PS5 Pro territory. On that basis, he projects that well-optimized titles could run at parity with, or better than, PS5, while less-optimized games would target something like the PS5’s Performance Mode or play in the 40–60 fps range.

Tom also says the Canis APU is being developed not only for the handheld but for a lower-cost home model without a screen. Although 3nm increases per-unit cost relative to the PS5, he argues the smaller die should yield better, making the effective manufacturing cost similar to—or even lower than—the PS5. That cost profile, he suggests, could enable launch pricing in the neighborhood of the $449 Nintendo Switch 2.
If the rumored budget PS6 model materializes, analysts expect ripple effects across the market. Sony could use an aggressive price-to-performance strategy to complete the migration of the remaining PS4 user base to the next generation and draw a line under PS4 support. Some observers also argue that higher performance versus rival devices could give Sony a competitive edge against products like the ROG Xbox Ally X and Nintendo’s Switch 2.
On the other hand, given how many studios struggled this generation to optimize for the lower-spec Xbox Series S, some industry voices say it’s worth examining whether support for a budget-spec PS6 model should really be mandatory for developers.

Tom maintains that his information on the PS6’s Canis platform is grounded in up-to-date documents, vetted with the help of industry experts and engineers, and that—unlike exaggerated chatter online—these are data he considers credible. Even so, he emphasizes that no leak should be treated as certain prior to an official announcement.
Tom previously raised his profile by publishing detailed PS5 Pro hardware specifications ahead of the official reveal. Beyond that, he has become known for large-scale leaks across the console and GPU space, including metrics, specs, and supply-constraint insights.
This article was translated from the original that appeared on INVEN.
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