Role
Universe
HERO NAME

Hero Info

Zul'jin Warlord of the Amani
- -
Before the elves and their Alliance, the forests of Lordaeron belonged to the trolls of the Amani empire. As their warlord, Zul'jin has united the tribes into an army that stands ready to take back what is theirs and to slay the elves who stole it from them.
Zul'jin Warlord of the Amani
- -
Before the elves and their Alliance, the forests of Lordaeron belonged to the trolls of the Amani empire. As their warlord, Zul'jin has united the tribes into an army that stands ready to take back what is theirs and to slay the elves who stole it from them.

Abilities

  • Grievous Throw [Q ]

    Mana: 50
    Cooldown: 8 seconds
    Zul'jin throws an axe forward, dealing 130 damage to the first 2 enemies hit and marking them for 6 seconds. Marked enemies take 50% bonus damage from Zul'jin's next 3 Basic Attacks against them.

  • Twin Cleave [W ]

    Mana: 60
    Cooldown: 10 seconds
    Throw 2 axes in a large, circular arc, dealing 116 damage and Slowing affected enemies by 15% per axe for 2 seconds.

  • Regeneration [E ]

    Mana: 75
    Cooldown: 15 seconds
    Zul'jin channels to regenerate 30% of his maximum Health over 4 seconds. Moving while channeling or taking damage will interrupt this effect.

  • Taz'dingo! [R ]

    Mana: 75
    Cooldown: 90 seconds
    For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!

  • Guillotine [R ]

    Mana: 70
    Cooldown: 40 seconds
    Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 343 damage plus bonus damage the lower his Health is.

  • Berserker [D ]

    Activate to increase Basic Attack damage by 25% but consume 2% maximum Health per attack.

    Passive: Zul'jin attacks 1% faster for every 1% of maximum Health missing.

    You Want Axe?
    Quest: Every 5 Basic Attacks against Heroes permanently increases Basic Attack damage by 1.

    Reward: After attacking Heroes 75 times, Basic Attack range is increased by 1.1.

    Reward: After attacking Heroes 150 times, Twin Cleave now revolves twice.

[-]
1 Level
[+]
Life Life
Regen
Mana Mana
Range
Attack
Damage
Attack
Range
Attacks
PerSecond
Speed
1950 4.0584 500 3 98 5.5 0 4.3984
1
  • Grievous Throw now pierces through all enemies hit and restores 15 Mana per Hero hit. Additionally, Grievous Throw's mark is no longer removed by Basic Attacks.
  • While Zul'jin is below 75% Health, he gains 10% Spell Power. While he is below 50% Health, his Basic Attack damage is increased by 20%.
  • Quest:Zul'jin's first Takedown against each enemy Hero permanently increases his damage dealt by 2%.

    Reward: After getting Takedowns on every enemy Hero, Basic Attack range is increased by 1.1.
4
  • Increase Regeneration's healing by 25%. If Regeneration fully finishes, restore 10% of Zul'jin's maximum Mana.
  • Activate to remove Roots and Slows.

    Passive: Lower the cooldown and Mana cost of Regeneration by 40%.
  • Lower the cooldown of Amani Rage by 10 seconds and gain 10 Armor while regenerating Health from it.
7
  • Increase the duration of Grievous Throw's mark by 3 seconds and its damage bonus by 35%.
  • Quest:Twin Cleave's damage is permanently increased by 0.75 every time it hits a Hero.
  • Increases the Attack Speed bonus of Berserker by 40%.
10
  • For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!
  • Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 343 damage plus bonus damage the lower his Health is.
13
  • Increase the Slow amount of each Twin Cleave axe by 10%.
  • Basic Attacks against enemy Heroes grant Zul'jin 6% Movement Speed for 2 seconds, up to 30%.
  • Throw a net forward, Rooting the first enemy Hero hit for 1.5 seconds.
16
  • Zul'jin's Basic Attacks against enemy Heroes marked with Grievous Throw ignore Armor.
  • If an enemy is hit by both Twin Cleave axes at the same time, they take an additional 104 damage and count as 5 Hero hits for You Want Axe?.
  • When Zul'jin kills an enemy, his Attack Speed is increased by 5%, up to 40%, for 12 seconds. Basic Attacks refresh the duration.

    Hero Takedowns instantly grant 40% Attack Speed.
20
  • Increase Taz'dingo's duration by 1 second. Upon expiring, Zul'jin heals for 50% of the damage he dealt during Taz'dingo.
  • After impact, Guillotine continues forward, dealing 75% damage to enemies hit. If a Hero is killed by Guillotine, Zul'jin is instantly healed to full.
  • Regeneration is no longer Channeled, and cannot be interrupted.
  • Grievous Throw [Q ]

    Mana: 50
    Cooldown: 8 seconds
    Zul'jin throws an axe forward, dealing 130 damage to the first 2 enemies hit and marking them for 6 seconds. Marked enemies take 50% bonus damage from Zul'jin's next 3 Basic Attacks against them.

  • Twin Cleave [W ]

    Mana: 60
    Cooldown: 10 seconds
    Throw 2 axes in a large, circular arc, dealing 116 damage and Slowing affected enemies by 15% per axe for 2 seconds.

  • Regeneration [E ]

    Mana: 75
    Cooldown: 15 seconds
    Zul'jin channels to regenerate 30% of his maximum Health over 4 seconds. Moving while channeling or taking damage will interrupt this effect.

  • Berserker [D ]

    Activate to increase Basic Attack damage by 25% but consume 2% maximum Health per attack.

    Passive: Zul'jin attacks 1% faster for every 1% of maximum Health missing.

    You Want Axe?
    Quest: Every 5 Basic Attacks against Heroes permanently increases Basic Attack damage by 1.

    Reward: After attacking Heroes 75 times, Basic Attack range is increased by 1.1.

    Reward: After attacking Heroes 150 times, Twin Cleave now revolves twice.

Zul'jin
Before the elves and their Alliance, the forests of Lordaeron belonged to the trolls of the Amani empire. As their warlord, Zul'jin has united the tribes into an army that stands ready to take back what is theirs and to slay the elves who stole it from them.
Bloodscalp Zul'jin
Before the elves and their Alliance, the forests of Lordaeron belonged to the trolls of the Amani empire. As their warlord, Zul'jin has united the tribes into an army that stands ready to take back what is theirs and to slay the elves who stole it from them.
Classic Zul'jin
Before the elves and their Alliance, the forests of Lordaeron belonged to the trolls of the Amani empire. As their warlord, Zul'jin has united the tribes into an army that stands ready to take back what is theirs and to slay the elves who stole it from them.
Frostmane Zul'jin
Before the elves and their Alliance, the forests of Lordaeron belonged to the trolls of the Amani empire. As their warlord, Zul'jin has united the tribes into an army that stands ready to take back what is theirs and to slay the elves who stole it from them.
Sandfury Zul'jin
Before the elves and their Alliance, the forests of Lordaeron belonged to the trolls of the Amani empire. As their warlord, Zul'jin has united the tribes into an army that stands ready to take back what is theirs and to slay the elves who stole it from them.
Emberlord Zul'jin
The Emberlords seldom leave their molten domains, choosing to emerge only when the earth’s rage demands retribution. Once they are on the warpath, nothing can withstand their fury.
Amberlord Zul'jin
The Emberlords seldom leave their molten domains, choosing to emerge only when the earth’s rage demands retribution. Once they are on the warpath, nothing can withstand their fury.
Arcane Emberlord Zul'jin
The Emberlords seldom leave their molten domains, choosing to emerge only when the earth’s rage demands retribution. Once they are on the warpath, nothing can withstand their fury.
Frost Emberlord Zul'jin
The Emberlords seldom leave their molten domains, choosing to emerge only when the earth’s rage demands retribution. Once they are on the warpath, nothing can withstand their fury.
Toxic Emberlord Zul'jin
The Emberlords seldom leave their molten domains, choosing to emerge only when the earth’s rage demands retribution. Once they are on the warpath, nothing can withstand their fury.
Warbringer Zul'jin
Prior to the Troll Wars, the Amani Empire was a great and powerful civilization. Zul'jin has rekindled the flames of its former warlords, and has donned their ceremonial battle armor as a sign of respect.
Coral Warbringer Zul'jin
Prior to the Troll Wars, the Amani Empire was a great and powerful civilization. Zul'jin has rekindled the flames of its former warlords, and has donned their ceremonial battle armor as a sign of respect.
Desert Warbringer Zul'jin
Prior to the Troll Wars, the Amani Empire was a great and powerful civilization. Zul'jin has rekindled the flames of its former warlords, and has donned their ceremonial battle armor as a sign of respect.
Jungle Warbringer Zul'jin
Prior to the Troll Wars, the Amani Empire was a great and powerful civilization. Zul'jin has rekindled the flames of its former warlords, and has donned their ceremonial battle armor as a sign of respect.
Venom Warbringer Zul'jin
Prior to the Troll Wars, the Amani Empire was a great and powerful civilization. Zul'jin has rekindled the flames of its former warlords, and has donned their ceremonial battle armor as a sign of respect.
Lunar Zul'jin
For Azeroth's trolls, the loa are a central part of the Lunar Festival. Shadow hunters celebrate the powerful spirits by crafting elaborate masks in their likenesses.
Ancestral Lunar Zul'jin
For Azeroth's trolls, the loa are a central part of the Lunar Festival. Shadow hunters celebrate the powerful spirits by crafting elaborate masks in their likenesses.
Cruel Lunar Zul'jin
For Azeroth's trolls, the loa are a central part of the Lunar Festival. Shadow hunters celebrate the powerful spirits by crafting elaborate masks in their likenesses.
Jade Lunar Zul'jin
For Azeroth's trolls, the loa are a central part of the Lunar Festival. Shadow hunters celebrate the powerful spirits by crafting elaborate masks in their likenesses.
Ornamented Lunar Zul'jin
For Azeroth's trolls, the loa are a central part of the Lunar Festival. Shadow hunters celebrate the powerful spirits by crafting elaborate masks in their likenesses.

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