Role
Universe
HERO NAME

Hero Info

Raynor Renegade Commander
- -
Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.
Raynor Renegade Commander
- -
Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.

Abilities

  • Penetrating Round [Q ]

    Mana: 50
    Cooldown: 10 seconds
    Deal 229 damage, knock back, and Slow enemies in a line by 20% for 2 seconds. Enemies close to Raynor are knocked back further.

  • Inspire [W ]

    Mana: 40
    Cooldown: 12 seconds
    Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.

    Casting Inspire resets Raynor's Basic Attack cooldown.

  • Adrenaline Rush [E ]

    Mana: 75
    Cooldown: 45 seconds
    Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.

  • Hyperion [R ]

    Mana: 100
    Cooldown: 100 seconds
    Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 69 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 826 damage.

  • Raynor's Raider [R ]

    Cooldown: 45 seconds
    Summon a Banshee that assists Raynor. The Banshee deals 87 damage per second and regenerates 78 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.

    The Banshee respawns automatically after 45 seconds.

  • Give 'Em Some Pepper

    Every 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.

[-]
1 Level
[+]
Life Life
Regen
Mana Mana
Range
Attack
Damage
Attack
Range
Attacks
PerSecond
Speed
1508 3.1403 500 3 97 6.5 0 4.3984
1
  • Quest:Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.
  • Deal 20% more damage to Stunned or Slowed Heroes.
  • Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.
4
  • Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds.
  • Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
  • Gain 200 bonus maximum Health.

    Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health.
7
  • While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.
  • Increase the area of Give 'Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 2.5 seconds.
  • Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds.
10
  • Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 69 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 826 damage.
  • Summon a Banshee that assists Raynor. The Banshee deals 87 damage per second and regenerates 78 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.

    The Banshee respawns automatically after 45 seconds.
13
  • Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%.
  • Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
  • Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
16
  • Increase the damage of Penetrating Round by 50% and heal for 100% of the damage it deals to Heroes.
  • Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
  • If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 5 Armor for 3 seconds.

    Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.
20
  • Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.
  • Increase the damage, Health, and leash range of Raynor's Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
  • Enemy Heroes that are the primary target of Give 'Em Some Pepper have their Armor reduced by 25 for 2 seconds.
  • Increase Attack Speed by 20%. Basic Attack damage is increased by 25% against targets below 50% Health.
  • Penetrating Round [Q ]

    Mana: 50
    Cooldown: 10 seconds
    Deal 229 damage, knock back, and Slow enemies in a line by 20% for 2 seconds. Enemies close to Raynor are knocked back further.

  • Inspire [W ]

    Mana: 40
    Cooldown: 12 seconds
    Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.

    Casting Inspire resets Raynor's Basic Attack cooldown.

  • Adrenaline Rush [E ]

    Mana: 75
    Cooldown: 45 seconds
    Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.

  • Give 'Em Some Pepper

    Every 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.

  • Normal Attack [A ]

    Attacks using the Hero's weapon

Raynor
Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.
Dominion Raynor
Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.
Grey Raynor
Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.
Red Raynor
Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.
War Pig Raynor
Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.
Marshal Raynor
Once the Confederacy mined Mar Sara dry of resources, the colonists became desperate. Marshal James E. Raynor found himself alone, trying to keep the peace on a world in chaos.
Dominion Marshal Raynor
Once the Confederacy mined Mar Sara dry of resources, the colonists became desperate. Marshal James E. Raynor found himself alone, trying to keep the peace on a world in chaos.
Old Marshal Raynor
Once the Confederacy mined Mar Sara dry of resources, the colonists became desperate. Marshal James E. Raynor found himself alone, trying to keep the peace on a world in chaos.
Roadraider Raynor
Legends say that the Roadraider was once a Marshal who fought to establish law and order in the Warchrome Wastes. What remains of that man within this ghostly apparition may never be known.
Ghostly Roadraider Raynor
Legends say that the Roadraider was once a Marshal who fought to establish law and order in the Warchrome Wastes. What remains of that man within this ghostly apparition may never be known.
Nameless Roadraider Raynor
Legends say that the Roadraider was once a Marshal who fought to establish law and order in the Warchrome Wastes. What remains of that man within this ghostly apparition may never be known.
Special Ordnance Raynor
A small yellow note stuck to the inside says, "Hey, cowboy. Thought that suit of yours could use an upgrade or two, you can thank me later. -Swann"
Brass Special Ordnance Raynor
A small yellow note stuck to the inside says, "Hey, cowboy. Thought that suit of yours could use an upgrade or two, you can thank me later. -Swann"
Crimson Special Ordnance Raynor
A small yellow note stuck to the inside says, "Hey, cowboy. Thought that suit of yours could use an upgrade or two, you can thank me later. -Swann"
Stars and Stripes Raynor
While the United States Space Force successfully rescued their colonists from the Koprulu sector, Colonel Raynor worried those monsters might find their way to Earth.
Agent Stars and Stripes Raynor
While the United States Space Force successfully rescued their colonists from the Koprulu sector, Colonel Raynor worried those monsters might find their way to Earth.
Guardian Stars and Stripes Raynor
While the United States Space Force successfully rescued their colonists from the Koprulu sector, Colonel Raynor worried those monsters might find their way to Earth.
Commander Raynor
Some days it's good to get out of the CMC Powered Combat Suit and into something a bit more comfortable.
Amphibious Commander Raynor
Some days it's good to get out of the CMC Powered Combat Suit and into something a bit more comfortable.
Desert Commander Raynor
Some days it's good to get out of the CMC Powered Combat Suit and into something a bit more comfortable.
Jungle Commander Raynor
Some days it's good to get out of the CMC Powered Combat Suit and into something a bit more comfortable.
Urban Commander Raynor
Some days it's good to get out of the CMC Powered Combat Suit and into something a bit more comfortable.

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