Skill Simulator

Deadeye
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Spiral Tracker
    Spiral Tracker
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • AT02 Grenade
    AT02 Grenade
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Enforce Execution
    Enforce Execution
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Plasma Bullet
    Plasma Bullet
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Meteor Stream
    Meteor Stream
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Somersault Shot
    Somersault Shot
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Equilibrium
    Equilibrium
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Death Fire
    Death Fire
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Dexterous Shot
    Dexterous Shot
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Quick Shot
    Quick Shot
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Cruel Tracker
    Cruel Tracker
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Sign of Apocalypse
    Sign of Apocalypse
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Hour of Judgment
    Hour of Judgment
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Shotgun Rapid Fire
    Shotgun Rapid Fire
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Shotgun Dominator
    Shotgun Dominator
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Last Request
    Last Request
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Spiral Flame
    Spiral Flame
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Catastrophe
    Catastrophe
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Triple Explosion
    Triple Explosion
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Aimed Shot
    Aimed Shot
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Perfect Shot
    Perfect Shot
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Level 1
    Insight
    Insight

    Skill use distance +2.0 meter(s).

    Skill use distance +2.5 meter(s).

    Skill use distance +3.0 meter(s).

    Skill use distance +3.5 meter(s).

    Skill use distance +4.0 meter(s).

    Weakness Exposure
    Weakness Exposure

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 6.0s.

    Swift Fingers
    Swift Fingers

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

  • Level 2
    Quick Pace
    Quick Pace

    On skill use, Move Speed +20.0% for 3.0s.

    On skill use, Move Speed +22.4% for 3.2s.

    On skill use, Move Speed +24.8% for 3.4s.

    On skill use, Move Speed +27.4% for 3.7s.

    On skill use, Move Speed +30.0% for 4.0s.

    Growth Bullet
    Growth Bullet

    Outgoing Damage of every 3rd attack +15.0%.

    Outgoing Damage of every 3rd attack +17.4%.

    Outgoing Damage of every 3rd attack +19.9%.

    Outgoing Damage of every 3rd attack +22.5%.

    Outgoing Damage of every 3rd attack +25.1%.

    Focus Shot
    Focus Shot

    On hit to a foe in the center of the circle, outgoing Damage +40.0%.

    On hit to a foe in the center of the circle, outgoing Damage +47.0%.

    On hit to a foe in the center of the circle, outgoing Damage +54.0%.

    On hit to a foe in the center of the circle, outgoing Damage +62.0%.

    On hit to a foe in the center of the circle, outgoing Damage +70.0%.

  • Level 3
    Whirlpool
    Whirlpool

    Creates a magnetic force in the center of the circle. AoE Radius +15%. Slowly pulls foes to the center.

    Heavy Duty
    Heavy Duty

    The skill can now stack up to 2.

  • Level 1
    Ranged Throw
    Ranged Throw

    Throwing distance +2.0 meter(s).

    Throwing distance +2.5 meter(s).

    Throwing distance +3.0 meter(s).

    Throwing distance +3.5 meter(s).

    Throwing distance +4.0 meter(s).

    Wide Explosion
    Wide Explosion

    Explosion radius +20.0%.

    Weakness Exposure
    Weakness Exposure

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 8.0s.

  • Level 2
    Enhanced Grenade
    Enhanced Grenade

    Outgoing Damage +50.0%.

    Outgoing Damage +57.0%.

    Outgoing Damage +64.0%.

    Outgoing Damage +72.0%.

    Outgoing Damage +80.0%.

    Frag Grenade
    Frag Grenade

    Outgoing Damage -50.0%. Cooldown +6s. Lifts the foe.

    Outgoing Damage -40.0%. Cooldown +6s. Lifts the foe.

    Outgoing Damage -30.0%. Cooldown +6s. Lifts the foe.

    Outgoing Damage -20.0%. Cooldown +6s. Lifts the foe.

    Outgoing Damage -10.0%. Cooldown +6s. Lifts the foe.

    Freeze Grenade
    Freeze Grenade

    Element is now [Water]. Outgoing Damage -75%. Cooldown +9s. Inflicts Freeze on foe for 3.0s.

    Element is now [Water]. Outgoing Damage -73%. Cooldown +9s. Inflicts Freeze on foe for 3.0s.

    Element is now [Water]. Outgoing Damage -71%. Cooldown +9s. Inflicts Freeze on foe for 3.0s.

    Element is now [Water]. Outgoing Damage -69%. Cooldown +9s. Inflicts Freeze on foe for 3.0s.

    Element is now [Water]. Outgoing Damage -67%. Cooldown +9s. Inflicts Freeze on foe for 3.0s.

  • Level 3
    Firework
    Firework

    Throws 3 grenades in a cone-shaped area. Grenade outgoing Damage -60.0%. Total outgoing Damage up to +20.0%.

    Throws 3 grenades in a cone-shaped area. Grenade outgoing Damage -58.0%. Total outgoing Damage up to +26.0%.

    Throws 3 grenades in a cone-shaped area. Grenade outgoing Damage -56.0%. Total outgoing Damage up to +32.0%.

    Throws 3 grenades in a cone-shaped area. Grenade outgoing Damage -53.0%. Total outgoing Damage up to +41.0%.

    Throws 3 grenades in a cone-shaped area. Grenade outgoing Damage -50.0%. Total outgoing Damage up to +50.0%.

    Internal Ignition
    Internal Ignition

    On hit, Ignites foe for 3.0s. After 3s, inflicts +100.0% of Base Damage.

    On hit, Ignites foe for 3.0s. After 3s, inflicts +111.0% of Base Damage.

    On hit, Ignites foe for 3.0s. After 3s, inflicts +122.0% of Base Damage.

    On hit, Ignites foe for 3.0s. After 3s, inflicts +133.0% of Base Damage.

    On hit, Ignites foe for 3.0s. After 3s, inflicts +145.0% of Base Damage.

  • Level 1
    Light Footwork
    Light Footwork

    Upper Kick no longer knocks foes into the air, but instead will Paralyze. Upper Kick Speed +20.0%.

    Upper Kick no longer knocks foes into the air, but instead will Paralyze. Upper Kick Speed +24.0%.

    Upper Kick no longer knocks foes into the air, but instead will Paralyze. Upper Kick Speed +28.0%.

    Upper Kick no longer knocks foes into the air, but instead will Paralyze. Upper Kick Speed +32.0%.

    Upper Kick no longer knocks foes into the air, but instead will Paralyze. Upper Kick Speed +36.0%.

    Big Foot
    Big Foot

    Changes Upper Kick to a Roundhouse Kick. Attack Width +30%, knocking foe further into the air.

    Vital Point Strike
    Vital Point Strike

    Upper Kick's Crit Rate +100%.

    Upper Kick's Crit Rate +100%. Crit Damage +37.0%.

    Upper Kick's Crit Rate +100%. Crit Damage +74.0%.

    Upper Kick's Crit Rate +100%. Crit Damage +112.0%.

    Upper Kick's Crit Rate +100%. Crit Damage +150.0%.

  • Level 2
    Aerial Shot
    Aerial Shot

    During handgun shooting, AoE Radius +30.0%.

    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Initiate Shot
    Initiate Shot

    To foes with 50.0% or more HP, Handgun shot Damage +40.0%.

    To foes with 50.0% or more HP, Handgun shot Damage +48.8%.

    To foes with 50.0% or more HP, Handgun shot Damage +58.0%.

    To foes with 50.0% or more HP, Handgun shot Damage +67.2%.

    To foes with 50.0% or more HP, Handgun shot Damage +76.4%.

  • Level 3
    Anti-Air Shot
    Anti-Air Shot

    Handgun shots increase Crit Rate against airborne foes. Crit Rate +50.0%.

    Handgun shots increase Crit Rate against airborne foes. Crit Rate +59.0%.

    Handgun shots increase Crit Rate against airborne foes. Crit Rate +68.5%.

    Handgun shots increase Crit Rate against airborne foes. Crit Rate +78.0%.

    Handgun shots increase Crit Rate against airborne foes. Crit Rate +87.5%.

    Barrage Shot
    Barrage Shot

    Handgun shot count +4. Handgun shot Damage +15.0%.

    Handgun shot count +4. Handgun shot Damage +22.0%.

    Handgun shot count +4. Handgun shot Damage +29.0%.

    Handgun shot count +4. Handgun shot Damage +36.0%.

    Handgun shot count +4. Handgun shot Damage +44.0%.

  • Level 1
    Ranged Shot
    Ranged Shot

    Bullet range +3.0 meter(s).

    Bullet range +3.5 meter(s).

    Bullet range +4.0 meter(s).

    Bullet range +4.5 meter(s).

    Bullet range +5.0 meter(s).

    Quick Shot
    Quick Shot

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

    Back Step
    Back Step

    Recoil distance from the shot is 1.5 meters.

  • Level 2
    Heavy Duty
    Heavy Duty

    The skill can now stack up to 2.

    Freeze Effect
    Freeze Effect

    Element is now [Water]. On hit, foe Move Speed -40.0% for 2.0s.

    Element is now [Water]. On hit, foe Move Speed -44.4% for 2.2s.

    Element is now [Water]. On hit, foe Move Speed -48.8% for 2.4s.

    Element is now [Water]. On hit, foe Move Speed -53.2% for 2.7s.

    Element is now [Water]. On hit, foe Move Speed -57.6% for 3.0s.

    Vital Point Shot
    Vital Point Shot

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

  • Level 3
    Hypercharge Area
    Hypercharge Area

    Shoot a plasma bullet at a target location within 20 meters and create a Hypercharged Area that periodically inflicts Damage. Damage boosted up to +35.0%.

    Shoot a plasma bullet at a target location within 20 meters and create a Hypercharged Area that periodically inflicts Damage. Damage boosted up to +41.8%.

    Shoot a plasma bullet at a target location within 20 meters and create a Hypercharged Area that periodically inflicts Damage. Damage boosted up to +48.5%.

    Shoot a plasma bullet at a target location within 20 meters and create a Hypercharged Area that periodically inflicts Damage. Damage boosted up to +56.6%.

    Shoot a plasma bullet at a target location within 20 meters and create a Hypercharged Area that periodically inflicts Damage. Damage boosted up to +64.7%.

    Plasma Split
    Plasma Split

    Fire 2 small bullets together. Outgoing Damage +140.0%.

    Fire 2 small bullets together. Outgoing Damage +152.6%.

    Fire 2 small bullets together. Outgoing Damage +165.2%.

    Fire 2 small bullets together. Outgoing Damage +177.8%.

    Fire 2 small bullets together. Outgoing Damage +190.4%.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Muscle Spasm
    Muscle Spasm

    Knockdown duration +0.5s.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +20.0%.

    Damage to Push-Immune foes +26.2%.

    Damage to Push-Immune foes +32.4%.

    Damage to Push-Immune foes +38.6%.

    Damage to Push-Immune foes +45.0%.

  • Level 2
    Wide Explosion
    Wide Explosion

    Explosion radius +30.0%.

    Opportunist
    Opportunist

    Crit Rate on Pushed foes +60.0%.

    Crit Rate on Pushed foes +68.4%.

    Crit Rate on Pushed foes +76.8%.

    Crit Rate on Pushed foes +85.8%.

    Crit Rate on Pushed foes +94.8%.

    Piercing Explosion
    Piercing Explosion

    On hit, ignore foe Defense by 40.0%.

    On hit, ignore foe Defense by 47.0%.

    On hit, ignore foe Defense by 54.0%.

    On hit, ignore foe Defense by 62.0%.

    On hit, ignore foe Defense by 70.0%.

  • Level 3
    Bombardment Support
    Bombardment Support

    Fires countless bullets into the air which fall in 3 consecutive bursts. Total outgoing Damage up to +80.0%.

    Fires countless bullets into the air which fall in 3 consecutive bursts. Total outgoing Damage up to +89.0%.

    Fires countless bullets into the air which fall in 3 consecutive bursts. Total outgoing Damage up to +98.0%.

    Fires countless bullets into the air which fall in 3 consecutive bursts. Total outgoing Damage up to +108.8%.

    Fires countless bullets into the air which fall in 3 consecutive bursts. Total outgoing Damage up to +119.6%.

    Meteor Fall
    Meteor Fall

    Fires a single shining Starlight Bullet into the air which quickly falls back down. Atk. Speed +20%. Outgoing Damage +60.0%.

    Fires a single shining Starlight Bullet into the air which quickly falls back down. Atk. Speed +20%. Outgoing Damage +68.0%.

    Fires a single shining Starlight Bullet into the air which quickly falls back down. Atk. Speed +20%. Outgoing Damage +76.0%.

    Fires a single shining Starlight Bullet into the air which quickly falls back down. Atk. Speed +20%. Outgoing Damage +85.6%.

    Fires a single shining Starlight Bullet into the air which quickly falls back down. Atk. Speed +20%. Outgoing Damage +95.2%.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Agile Movement
    Agile Movement

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Ignore Collision
    Ignore Collision

    Somersault can now pierce normal bosses.

  • Level 2
    Burn Effect
    Burn Effect

    On hit, Burns foe, inflicting 18 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 22 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 26 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 29 Damage every 1s for 5.0s.

    On hit, Burns foe, inflicting 33 Damage every 1s for 5.0s.

    Vital Point Shot
    Vital Point Shot

    Crit Rate +50.0%.

    Crit Rate +57.0%.

    Crit Rate +64.0%.

    Crit Rate +72.0%.

    Crit Rate +80.0%.

    Master of Evasion
    Master of Evasion

    During skill use, Dodge Rate +20%.

  • Level 3
    Double Jump
    Double Jump

    Spins one more time during Somersault. Move distance +2 meters. Number of attacks +2.

    Super Armor
    Super Armor

    Gain Push Immunity during the somersault. Cooldown -3.0s.

    Gain Push Immunity during the somersault. Cooldown -3.2s.

    Gain Push Immunity during the somersault. Cooldown -3.4s.

    Gain Push Immunity during the somersault. Cooldown -3.7s.

    Gain Push Immunity during the somersault. Cooldown -4.0s.

  • Level 1
    High-Speed Shot
    High-Speed Shot

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Weakness Exposure
    Weakness Exposure

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 12.0s.

    Master of Evasion
    Master of Evasion

    During skill use, Dodge Rate +10%.

  • Level 2
    Decimation Shot
    Decimation Shot

    Decreases Rapid Fire's range. Increases its attacking time. Damage boosted up to +60.0%.

    Decreases Rapid Fire's range. Increases its attacking time. Damage boosted up to +68.0%.

    Decreases Rapid Fire's range. Increases its attacking time. Damage boosted up to +76.0%.

    Decreases Rapid Fire's range. Increases its attacking time. Damage boosted up to +85.6%.

    Decreases Rapid Fire's range. Increases its attacking time. Damage boosted up to +95.2%.

    Enemy Raid
    Enemy Raid

    Makes a full turn and fires rapidly to attack a 360-degree area. Damage to Challenge or lesser foes +100.0%.

    Makes a full turn and fires rapidly to attack a 360-degree area. Damage to Challenge or lesser foes +111.0%.

    Makes a full turn and fires rapidly to attack a 360-degree area. Damage to Challenge or lesser foes +122.0%.

    Makes a full turn and fires rapidly to attack a 360-degree area. Damage to Challenge or lesser foes +133.0%.

    Makes a full turn and fires rapidly to attack a 360-degree area. Damage to Challenge or lesser foes +145.0%.

    Ranged Shot
    Ranged Shot

    Attack Range +20.0%. Crit Damage +100.0%.

    Attack Range +20.0%. Crit Damage +115.0%.

    Attack Range +20.0%. Crit Damage +130.0%.

    Attack Range +20.0%. Crit Damage +145.0%.

    Attack Range +20.0%. Crit Damage +160.0%.

  • Level 3
    Burn Effect
    Burn Effect

    On hit, Burns foe, inflicting 15 Damage every 1s for 5.0s. Stacks up to 7.

    On hit, Burns foe, inflicting 18 Damage every 1s for 5.0s. Stacks up to 7.

    On hit, Burns foe, inflicting 20 Damage every 1s for 5.0s. Stacks up to 7.

    On hit, Burns foe, inflicting 23 Damage every 1s for 5.0s. Stacks up to 7.

    On hit, Burns foe, inflicting 26 Damage every 1s for 5.0s. Stacks up to 7.

    Vital Point Shot
    Vital Point Shot

    Crit Rate +60.0%.

    Crit Rate +68.0%.

    Crit Rate +77.0%.

    Crit Rate +86.0%.

    Crit Rate +95.0%.

  • Level 1
    Swift Fingers
    Swift Fingers

    When using Rapid Fire, Atk. Speed +20.0%.

    When using Rapid Fire, Atk. Speed +24.0%.

    When using Rapid Fire, Atk. Speed +28.0%.

    When using Rapid Fire, Atk. Speed +32.0%.

    When using Rapid Fire, Atk. Speed +36.0%.

    Tenacity
    Tenacity

    Gain Push Immunity while burst-firing.

    Keen Strike
    Keen Strike

    When using Rapid Fire, Crit Rate +40.0%.

    When using Rapid Fire, Crit Rate +50.0%.

    When using Rapid Fire, Crit Rate +61.0%.

    When using Rapid Fire, Crit Rate +72.0%.

    When using Rapid Fire, Crit Rate +83.0%.

  • Level 2
    Flame Bomb
    Flame Bomb

    Element is now [Fire]. When bomb is thrown, outgoing Damage +30%. Burns foes, inflicting 45 Damage every 1s for 5.0s.

    Element is now [Fire]. When bomb is thrown, outgoing Damage +30%. Burns foes, inflicting 60 Damage every 1s for 5.0s.

    Element is now [Fire]. When bomb is thrown, outgoing Damage +30%. Burns foes, inflicting 76 Damage every 1s for 5.0s.

    Element is now [Fire]. When bomb is thrown, outgoing Damage +30%. Burns foes, inflicting 91 Damage every 1s for 5.0s.

    Element is now [Fire]. When bomb is thrown, outgoing Damage +30%. Burns foes, inflicting 107 Damage every 1s for 5.0s.

    Frost Bomb
    Frost Bomb

    Element is now [Water]. The foe is no longer knocked down by the bomb. Inflicts Freeze for 3.0s.

    Element is now [Water]. Bomb now inflicts Freeze on foes for 3.5s. No longer knocks down foes.

    Element is now [Water]. Bomb now inflicts Freeze on foes for 4.0s. No longer knocks down foes.

    Element is now [Water]. Bomb now inflicts Freeze on foes for 4.5s. No longer knocks down foes.

    Element is now [Water]. Bomb now inflicts Freeze on foes for 5.0s. No longer knocks down foes.

    Chain Throw
    Chain Throw

    Quickly throw 2 consecutive grenades.

  • Level 3
    Infiltrate Decimation
    Infiltrate Decimation

    Teleport 6 meters and use the skill, then move back 8 meters. Canceling the skill does not decrease cooldown or MP Cost.

    Infinite Decimation
    Infinite Decimation

    Number of Rapid Fire attacks +3. Crit Damage +50.0%.

    Number of Rapid Fire attacks +3. Crit Damage +69.0%.

    Number of Rapid Fire attacks +3. Crit Damage +88.0%.

    Number of Rapid Fire attacks +3. Crit Damage +107.0%.

    Number of Rapid Fire attacks +3. Crit Damage +126.0%.

  • Level 1
    Magick Control
    Magick Control

    50.0% chance to not consume any MP.

    53.0% chance to not consume any MP.

    57.0% chance to not consume any MP.

    62.0% chance to not consume any MP.

    67.0% chance to not consume any MP.

    Agile Movement
    Agile Movement

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Vital Point Attack
    Vital Point Attack

    Crit Rate +15.0%.

    Crit Rate +18.0%.

    Crit Rate +21.0%.

    Crit Rate +25.0%.

    Crit Rate +30.0%.

  • Level 2
    Close Shot
    Close Shot

    AoE Radius -20.0%. Outgoing Damage +40.0%.

    AoE Radius -20.0%. Outgoing Damage +47.0%.

    AoE Radius -20.0%. Outgoing Damage +54.0%.

    AoE Radius -20.0%. Outgoing Damage +62.0%.

    AoE Radius -20.0%. Outgoing Damage +70.0%.

    Master of Evasion
    Master of Evasion

    During skill use, Dodge Rate +20%.

    Excellent Mobility
    Excellent Mobility

    Move Distance +1.0 meter(s).

    Move Distance +1.5 meter(s).

    Move Distance +2.0 meter(s).

    Move Distance +2.5 meter(s).

    Move Distance +3.0 meter(s).

  • Level 3
    Agile Shot
    Agile Shot

    Combo number increased to 3.

    Swift Shot
    Swift Shot

    Number of attacks +2.

  • Level 1
    Swift Fingers
    Swift Fingers

    Atk. Speed +20.0%.

    Repulse
    Repulse

    On hit, increases Paralysis duration.

    Enhanced Concentration
    Enhanced Concentration

    Time window to cast the next Chain Skill +1.0s.

    Time window to cast the next Chain Skill +1.5s.

    Time window to cast the next Chain Skill +2.0s.

    Time window to cast the next Chain Skill +2.5s.

    Time window to cast the next Chain Skill +3.0s.

  • Level 2
    Quick Pace
    Quick Pace

    On hit, Move Speed +40% for 1.0s.

    On hit, Move Speed +40% for 1.2s.

    On hit, Move Speed +40% for 1.4s.

    On hit, Move Speed +40% for 1.7s.

    On hit, Move Speed +40% for 2.0s.

    Initiate Shot
    Initiate Shot

    On hit, damage +100.0% to a consecutive hit in 3.0s.

    On hit, damage +115.0% to a consecutive hit in 3.0s.

    On hit, damage +130.0% to a consecutive hit in 3.0s.

    On hit, damage +145.0% to a consecutive hit in 3.0s.

    On hit, damage +160.0% to a consecutive hit in 3.0s.

    Gradual Devastation
    Gradual Devastation

    On each Chain Attack hit, outgoing Damage +40%.

    On each Chain Attack hit, outgoing Damage +47%.

    On each Chain Attack hit, outgoing Damage +54%.

    On each Chain Attack hit, outgoing Damage +62%.

    On each Chain Attack hit, outgoing Damage +70%.

  • Level 3
    Final Light
    Final Light

    Cooldown +12.0s. On the second shot becomes immune to Paralysis. Weak Point Lv. +1. Damage to foes +600%.

    Cooldown +12.0s. On the second shot becomes immune to Paralysis. Weak Point Lv. +1. Damage to foes +645%.

    Cooldown +12.0s. On the second shot becomes immune to Paralysis. Weak Point Lv. +1. Damage to foes +690%.

    Cooldown +12.0s. On the second shot becomes immune to Paralysis. Weak Point Lv. +1. Damage to foes +735% damage to foes.

    Cooldown +12.0s. On the second shot becomes immune to Paralysis. Weak Point Lv. +1. Damage to foes +780%.

    Triple Shot
    Triple Shot

    Number of Chain Attacks is 3.

  • Level 1
    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Repulse
    Repulse

    On last attack hit, increases push distance and Paralysis duration.

  • Level 2
    Vital Point Shot
    Vital Point Shot

    When using Rapid Fire, Crit Rate +60.0%.

    When using Rapid Fire, Crit Rate +70.0%.

    When using Rapid Fire, Crit Rate +80.0%.

    When using Rapid Fire, Crit Rate +90.0%.

    When using Rapid Fire, Crit Rate +100.0%.

    Rapid Fire Enhancement
    Rapid Fire Enhancement

    Rapid Fire count +3. Rapid Fire Attack Damage +50%.

    Rapid Fire count +3. Rapid Fire Attack Damage +62%.

    Rapid Fire count +3. Rapid Fire Attack Damage +74%.

    Rapid Fire count +3. Rapid Fire Attack Damage +86%.

    Rapid Fire count +3. Rapid Fire Attack Damage +99.5%.

    Wide Shot
    Wide Shot

    Angle of attack when using Rapid Fire +40.0%.

  • Level 3
    Quick Draw
    Quick Draw

    Changes skill to Combo Mode. Last attack is faster and can be used twice. Outgoing Damage +40.0%.

    Changes skill to Combo Mode. Last attack is faster and can be used twice. Outgoing Damage +50.0%.

    Changes skill to Combo Mode. Last attack is faster and can be used twice. Outgoing Damage +60.0%.

    Changes skill to Combo Mode. Last attack is faster and can be used twice. Outgoing Damage +70.0%.

    Changes skill to Combo Mode. Last attack is faster and can be used twice. Outgoing Damage +80.0%.

    Explosive Bullet
    Explosive Bullet

    Last attack becomes an explosive shot. Weak Point level +1. On hit, Damage to nearby foes +140.0%.

    Last attack becomes an explosive shot. Weak Point level +1. On hit, Damage to nearby foes +157.0%.

    Last attack becomes an explosive shot. Weak Point level +1. On hit, Damage to nearby foes +174.0%.

    Last attack becomes an explosive shot. Weak Point level +1. On hit, Damage to nearby foes +192.0%.

    Last attack becomes an explosive shot. Weak Point level +1. On hit, Damage to nearby foes +210.0%.

  • Level 1
    Close Shot
    Close Shot

    Outgoing Damage to nearby foes +25.0%.

    Outgoing Damage to nearby foes +31.0%.

    Outgoing Damage to nearby foes +37.0%.

    Outgoing Damage to nearby foes +43.0%.

    Outgoing Damage to nearby foes +50.0%.

    Full Range
    Full Range

    All attacks are considered melee Damage. Outgoing Damage +10.0%.

    All attacks are considered melee Damage. Outgoing Damage +16.0%.

    All attacks are considered melee Damage. Outgoing Damage +22.0%.

    All attacks are considered melee Damage. Outgoing Damage +28.0%.

    All attacks are considered melee Damage. Outgoing Damage +35.0%.

    Stun Effect
    Stun Effect

    Attack Angle +20.0%. On 2 attack hits, Stun foes for 2.0s.

    Attack Angle +20.0%. On 2 attack hits, Stun foes for 2.5s.

    Attack Angle +20.0%. On 2 attack hits, Stun foes for 3.0s.

    Attack Angle +20.0%. On 2 attack hits, Stun foes for 3.5s.

    Attack Angle +20.0%. On 2 attack hits, Stun foes for 4.0s.

  • Level 2
    Enhanced Shot
    Enhanced Shot

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

    Weak Point Enhancement
    Weak Point Enhancement

    Adds Weak Point Lv. 1 to the skill's last attack.

    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -5.7s.

    Cooldown -6.4s.

    Cooldown -7.2s.

    Cooldown -8.0s.

  • Level 3
    Aftermath of Calamity
    Aftermath of Calamity

    Combo number increased to 3. The last attack's Damage is 100.0% of the 2nd attack value.

    Combo number increased to 3. The last attack's Damage is 115.0% of the 2nd attack value.

    Combo number increased to 3. The last attack's Damage is 130.0% of the 2nd attack value.

    Combo number increased to 3. The last attack's Damage is 145.0% of the 2nd attack value.

    Combo number increased to 3. The last attack's Damage is 161.0% of the 2nd attack value.

    Approached Apocalypse
    Approached Apocalypse

    Damage to Push-Immune foes +80.0%.

    Damage to Push-Immune foes +89.6%.

    Damage to Push-Immune foes +99.2%.

    Damage to Push-Immune foes +109.6%.

    Damage to Push-Immune foes +120.0%.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -6.0s.

    Cooldown -7.2s.

    Cooldown -8.4s.

    Cooldown -9.7s.

    Cooldown -11.0s.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Master of Evasion
    Master of Evasion

    During skill use, Dodge Rate +10%.

  • Level 2
    Prison Sentence
    Prison Sentence

    Gathers energy at the barrel, combining 3 bullets into 1. Explosion Damage +360.0%.

    Gathers energy at the barrel, combining 3 bullets into 1. Explosion Damage +385.0%.

    Gathers energy at the barrel, combining 3 bullets into 1. Explosion Damage +410.0%.

    Gathers energy at the barrel, combining 3 bullets into 1. Explosion Damage +435.0%.

    Gathers energy at the barrel, combining 3 bullets into 1. Explosion Damage +460.0%.

    Final Verdict
    Final Verdict

    Explosion Damage to foes +30.0%.

    Explosion Damage to foes +38.0%.

    Explosion Damage to foes +47.0%.

    Explosion Damage to foes +56.0%.

    Explosion Damage to foes +65.0%.

    Evidence Destruction
    Evidence Destruction

    Fires 5 bullets in an even broader angle. Bullet explosion range +40.0%.

  • Level 3
    Enhanced Fragment
    Enhanced Fragment

    Outgoing Damage +50.0%.

    Outgoing Damage +57.0%.

    Outgoing Damage +64.0%.

    Outgoing Damage +72.0%.

    Outgoing Damage +80.0%.

    Fragment of Spread
    Fragment of Spread

    Bullets fragment on hit. Damage to Challenge or lower foes +100.0%. Bullet fragment range +20.0%.

    Bullets fragment on hit. Damage to Challenge or lower foes +111.0%. Bullet fragment range +20.0%.

    Bullets fragment on hit. Damage to Challenge or lower foes +122.0%. Bullet fragment range +20.0%.

    Bullets fragment on hit. Damage to Challenge or lower foes +133.0%. Bullet fragment range +20.0%.

    Bullets fragment on hit. Damage to Challenge or lower foes +145.0%. Bullet fragment range +20.0%.

  • Level 1
    Close Shot
    Close Shot

    Outgoing Damage to nearby foes +25.0%.

    Outgoing Damage to nearby foes +31.0%.

    Outgoing Damage to nearby foes +37.0%.

    Outgoing Damage to nearby foes +43.0%.

    Outgoing Damage to nearby foes +50.0%.

    Full Range
    Full Range

    All attacks are considered melee Damage. Outgoing Damage +10.0%.

    All attacks are considered melee Damage. Outgoing Damage +16.0%.

    All attacks are considered melee Damage. Outgoing Damage +22.0%.

    All attacks are considered melee Damage. Outgoing Damage +28.0%.

    All attacks are considered melee Damage. Outgoing Damage +35.0%.

    Combo Rapid Fire
    Combo Rapid Fire

    Changes to Combo mode. Attacks 3 times. Atk. Speed +10.0%. Can be canceled by moving or using another skill between Combo attacks.

  • Level 2
    Enhanced Shot
    Enhanced Shot

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

    Master of Evasion
    Master of Evasion

    During skill use, Dodge Rate +20%.

    Quick Prep
    Quick Prep

    Cooldown -11.0s.

    Cooldown -12.0s.

    Cooldown -13.0s.

    Cooldown -14.0s.

    Cooldown -15.0s.

  • Level 3
    Extended Shot
    Extended Shot

    Atk. Speed +30%. Adds a Combo attack after the 3-strike attack. Doing the combo triggers a powerful shotgun attack, knocking down the foe and inflicting +60.0% Damage. Recoil distance from the shot is 4 meters.

    Atk. Speed +30%. Adds a Combo attack after the 3-strike attack. Doing the combo triggers a powerful shotgun attack, knocking down the foe and inflicting +68.4% Damage. Recoil distance from the shot is 4 meters.

    Atk. Speed +30%. Adds a Combo attack after the 3-strike attack. Doing the combo triggers a powerful shotgun attack, knocking down the foe and inflicting +76.8% Damage. Recoil distance from the shot is 4 meters.

    Atk. Speed +30%. Adds a Combo attack after the 3-strike attack. Doing the combo triggers a powerful shotgun attack, knocking down the foe and inflicting +85.8% Damage. Recoil distance from the shot is 4 meters.

    Atk. Speed +30%. Adds a Combo attack after the 3-strike attack. Doing the combo triggers a powerful shotgun attack, knocking down the foe and inflicting +94.8% Damage. Recoil distance from the shot is 4 meters.

    Special Bullet
    Special Bullet

    Damage to Push-Immune foes +80.0%.

    Damage to Push-Immune foes +89.6%.

    Damage to Push-Immune foes +99.2%.

    Damage to Push-Immune foes +109.6%.

    Damage to Push-Immune foes +120.0%.

  • Level 1
    Full Range
    Full Range

    All attacks are considered melee Damage. Outgoing Damage +10.0%.

    All attacks are considered melee Damage. Outgoing Damage +16.0%.

    All attacks are considered melee Damage. Outgoing Damage +22.0%.

    All attacks are considered melee Damage. Outgoing Damage +28.0%.

    All attacks are considered melee Damage. Outgoing Damage +35.0%.

    Swift Fingers
    Swift Fingers

    While Holding, Atk. Speed +20.0%.

    While Holding, Atk. Speed +24.0%.

    While Holding, Atk. Speed +28.0%.

    While Holding, Atk. Speed +32.0%.

    While Holding, Atk. Speed +36.0%.

    Close Shot
    Close Shot

    Outgoing Damage to nearby foes +25.0%.

    Outgoing Damage to nearby foes +31.0%.

    Outgoing Damage to nearby foes +37.0%.

    Outgoing Damage to nearby foes +43.0%.

    Outgoing Damage to nearby foes +50.0%.

  • Level 2
    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.8%.

    Damage to Push-Immune foes +62.4%.

    Damage to Push-Immune foes +70.0%.

    Enhanced Fire
    Enhanced Fire

    Outgoing Damage +30.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +44.0%.

    Outgoing Damage +52.0%.

    Outgoing Damage +60.0%.

    Swift Preparation
    Swift Preparation

    After defeating foes, chance to reset cooldown is 15%.

    After defeating foes, chance to reset cooldown is 20%.

    After defeating foes, chance to reset cooldown is 25%.

    After defeating foes, chance to reset cooldown is 30%.

    After defeating foes, chance to reset cooldown is 35%.

  • Level 3
    Master of CQC
    Master of CQC

    Removes the last attack. Holding duration up to x 2. Individual shot's outgoing Damage +40.0%.

    Removes the last attack. Holding duration up to x 2. Individual shot's outgoing Damage +47.0%.

    Removes the last attack. Holding duration up to x 2. Individual shot's outgoing Damage +54.0%.

    Removes the last attack. Holding duration up to x 2. Individual shot's outgoing Damage +62.0%.

    Removes the last attack. Holding duration up to x 2. Individual shot's outgoing Damage +70.0%.

    The Ruler
    The Ruler

    Attack Range -20%. Adds a Perfect Zone. Successful Perfect Zone empowers last attack with outgoing Damage +200.0%. If Perfect Zone fails, the normal last attack is triggered.

    Attack Range -20%. Adds a Perfect Zone. Successful Perfect Zone empowers last attack with outgoing Damage +225.0%. If Perfect Zone fails, the normal last attack is triggered.

    Attack Range -20%. Adds a Perfect Zone. Successful Perfect Zone empowers last attack with outgoing Damage +250.0%. If Perfect Zone fails, the normal last attack is triggered.

    Attack Range -20%. Adds a Perfect Zone. Successful Perfect Zone empowers last attack with outgoing Damage +275.0%. If Perfect Zone fails, the normal last attack is triggered.

    Attack Range -20%. Adds a Perfect Zone. Successful Perfect Zone empowers last attack with outgoing Damage +300.0%. If Perfect Zone fails, the normal last attack is triggered.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -7.0s.

    Cooldown -8.2s.

    Cooldown -9.4s.

    Cooldown -10.7s.

    Cooldown -13.0s.

    Incendiary Bomb
    Incendiary Bomb

    Element is now [Fire]. On hit, Burns foe, inflicting 56 Damage every 1s for 3.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 81 Damage every 1s for 3.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 106 Damage every 1s for 3.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 131 Damage every 1s for 3.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 156 Damage every 1s for 3.0s.

    Ice Shot
    Ice Shot

    Element is now [Water]. On hit, foe Move Speed -50.0% for 5.0s.

    Element is now [Water]. On hit, foe Move Speed -54.5% for 5.2s.

    Element is now [Water]. On hit, foe Move Speed -59.0% for 5.4s.

    Element is now [Water]. On hit, foe Move Speed -64.0% for 5.7s.

    Element is now [Water]. On hit, foe Move Speed -69.0% for 6.0s.

  • Level 2
    Fierce Heat
    Fierce Heat

    Creates Fierce Heat on the ground, inflicting 50 Damage every 1s over 5 times. With Ice Shot, Fierce Heat's element is now [Water].

    Creates Fierce Heat on the ground, inflicting 63 Damage every 1s over 5 times. With Ice Shot, Fierce Heat's element is now [Water].

    Creates Fierce Heat on the ground, inflicting 75 Damage every 1s over 5 times. With Ice Shot, Fierce Heat's element is now [Water].

    Creates Fierce Heat on the ground, inflicting 88 Damage every 1s over 5 times. With Ice Shot, Fierce Heat's element is now [Water].

    Creates Fierce Heat on the ground, inflicting 100 Damage every 1s over 5 times. With Ice Shot, Fierce Heat's element is now [Water].

    Massive Explosion
    Massive Explosion

    Applies powerful explosive pressure. Outgoing Damage +20.0%. Knocks foes higher into the air and increases knockdown time.

    Applies powerful explosive pressure. Outgoing Damage +26.0%. Knocks foes higher into the air and increases knockdown time.

    Applies powerful explosive pressure. Outgoing Damage +32.0%. Knocks foes higher into the air and increases knockdown time.

    Applies powerful explosive pressure. Outgoing Damage +38.0%. Knocks foes higher into the air and increases knockdown time.

    Applies powerful explosive pressure. Outgoing Damage +45.0%. Knocks foes higher into the air and increases knockdown time.

    Execution
    Execution

    Atk. Speed +20%. While preparing to fire, moves 4 meters forward. Fires a special round. Outgoing Damage to staggered foes +50.0%.

    Atk. Speed +20%. While preparing to fire, moves 4 meters forward. Fires a special round. Outgoing Damage to staggered foes +57.5%.

    Atk. Speed +20%. While preparing to fire, moves 4 meters forward. Fires a special round. Outgoing Damage to staggered foes +65.0%.

    Atk. Speed +20%. While preparing to fire, moves 4 meters forward. Fires a special round. Outgoing Damage to staggered foes +72.5%.

    Atk. Speed +20%. While preparing to fire, moves 4 meters forward. Fires a special round. Outgoing Damage to staggered foes +80.0%.

  • Level 3
    Double Shot
    Double Shot

    Fires simultaneously with 2shotguns, inflicting 80.0%of basic Damage. Each hit applies 1level of Weak Point.
    With Incendiary Bomb, Burn stacks up to 2times. With Fierce Heat, 2Fierce Heats are created.

    Fires simultaneously with 2shotguns, inflicting 89.0%of basic Damage. Each hit applies 1level of Weak Point.
    With Incendiary Bomb, Burn stacks up to 2times. With Fierce Heat, 2Fierce Heats are created.

    Fires simultaneously with 2shotguns, inflicting 98.0%of basic Damage. Each hit applies 1level of Weak Point.
    With Incendiary Bomb, Burn stacks up to 2times. With Fierce Heat, 2Fierce Heats are created.

    Fires simultaneously with 2shotguns, inflicting 108.8%of basic Damage. Each hit applies 1level of Weak Point.
    With Incendiary Bomb, Burn stacks up to 2times. With Fierce Heat, 2Fierce Heats are created.

    Fires simultaneously with 2shotguns, inflicting 119.6%of basic Damage. Each hit applies 1level of Weak Point.
    With Incendiary Bomb, Burn stacks up to 2times. With Fierce Heat, 2Fierce Heats are created.

    Volley
    Volley

    Fires 3 volleys at the foe. Outgoing Damage +80.0%.

    Fires 3 volleys at the foe. Outgoing Damage +89.0%.

    Fires 3 volleys at the foe. Outgoing Damage +98.0%.

    Fires 3 volleys at the foe. Outgoing Damage +108.8%.

    Fires 3 volleys at the foe. Outgoing Damage +119.6%.

  • Level 1
    Ice Shot
    Ice Shot

    Element is now [Water]. Creates frost instead of flames on the ground. Move Speed of foes within range -50.0% for 3.0.

    Element is now [Water]. Creates frost instead of flames on the ground. Move Speed of foes within range -54.5% for 3.2.

    Element is now [Water]. Creates frost instead of flames on the ground. Move Speed of foes within range -59.0% for 3.4.

    Element is now [Water]. Creates frost instead of flames on the ground. Move Speed of foes within range -64.0% for 3.7.

    Element is now [Water]. Creates frost instead of flames on the ground. Move Speed of foes within range -69.0% for 4.0.

    Ferocious Flame
    Ferocious Flame

    No longer lifts the foe. On hit, inflicts Ignite. After 3s, inflicts 20.0% of Base Damage.

    No longer lifts the foe. On hit, inflicts Ignite. After 3s, inflicts 26.2% of Base Damage.

    No longer lifts the foe. On hit, inflicts Ignite. After 3s, inflicts 32.4% of Base Damage.

    No longer lifts the foe. On hit, inflicts Ignite. After 3s, inflicts 38.6% of Base Damage.

    No longer lifts the foe. On hit, inflicts Ignite. After 3s, inflicts 45.0% of Base Damage.

    Quick Aim
    Quick Aim

    Aiming time speed +50.0%.

    Aiming time speed +53.0%.

    Aiming time speed +56.0%.

    Aiming time speed +59.0%.

    Aiming time speed +62.0%.

  • Level 2
    Growth Bullet
    Growth Bullet

    On hit, outgoing Damage up to +50.0% based on distance.

    On hit, outgoing Damage up to +57.5% based on distance.

    On hit, outgoing Damage up to +65.0% based on distance.

    On hit, outgoing Damage up to +72.5% based on distance.

    On hit, outgoing Damage up to +80.0% based on distance.

    High-Speed Bullet
    High-Speed Bullet

    Warhead's speed +30.0%. Allows turning slowly while aiming.

    Warhead's speed +32.0%. Allows turning slowly while aiming.

    Warhead's speed +35.0%. Allows turning slowly while aiming.

    Warhead's speed +38.0%. Allows turning slowly while aiming.

    Warhead's speed +41.0%. Allows turning slowly while aiming.

    Kill Confirmation
    Kill Confirmation

    Bullet Crit Rate +60.0% to foes with 50.0% or less HP.

    Bullet Crit Rate +69.6% to foes with 50.0% or less HP.

    Bullet Crit Rate +79.8% to foes with 50.0% or less HP.

    Bullet Crit Rate +90.0% to foes with 50.0% or less HP.

    Bullet Crit Rate +100.2% to foes with 50.0% or less HP.

  • Level 3
    Reinforced Gunbarrel
    Reinforced Gunbarrel

    Creates a tornado around the warhead that pulls foes to it. Flame width +20.%. Flame's outgoing Damage +200.0%. With Ice Shot, increases Move Speed Decrease effect to 80.0%.

    Creates a tornado around the warhead that pulls foes to it. Flame width +20.%. Flame's outgoing Damage +237.0%. With Ice Shot, increases Move Speed Decrease effect to 80.0%.

    Creates a tornado around the warhead that pulls foes to it. Flame width +20.%. Flame's outgoing Damage +274.0%. With Ice Shot, increases Move Speed Decrease effect to 80.0%.

    Creates a tornado around the warhead that pulls foes to it. Flame width +20.%. Flame's outgoing Damage +312.0%. With Ice Shot, increases Move Speed Decrease effect to 80.0%.

    Creates a tornado around the warhead that pulls foes to it. Flame width +20.%. Flame's outgoing Damage +350.0%. With Ice Shot, increases Move Speed Decrease effect to 80.0%.

    Rear Blast
    Rear Blast

    The warhead no longer pierces. Outgoing Damage +30.0%. On hit, creates a Rear Blast instead of flames, inflicting all of the flame's Damage at once. With Ice Shot, instead of Damage, it now inflicts Freeze on foes for 5.0s.

    The warhead no longer pierces. Outgoing Damage +38.0%. On hit, creates a Rear Blast instead of flames, inflicting all of the flame's Damage at once. With Ice Shot, instead of Damage, it now inflicts Freeze on foes for 5.2s.

    The warhead no longer pierces. Outgoing Damage +46.0%. On hit, creates a Rear Blast instead of flames, inflicting all of the flame's Damage at once. With Ice Shot, instead of Damage, it now inflicts Freeze on foes for 5.4s.

    The warhead no longer pierces. Outgoing Damage +55.0%. On hit, creates a Rear Blast instead of flames, inflicting all of the flame's Damage at once. With Ice Shot, instead of Damage, it now inflicts Freeze on foes for 5.7s.

    The warhead no longer pierces. Outgoing Damage +64.0%. On hit, creates a Rear Blast instead of flames, inflicting all of the flame's Damage at once. With Ice Shot, instead of Damage, it now inflicts Freeze on foes for 6.0s.

  • Level 1
    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Ranged Aim
    Ranged Aim

    Field selection distance +10%.

    Quick Aim
    Quick Aim

    Field selection time -20.0%.

    Field selection time -24.0%.

    Field selection time -28.0%.

    Field selection time -32.0%.

    Field selection time -36.0%.

  • Level 2
    Kill Confirmation
    Kill Confirmation

    Crit Rate +50.0% to foes with 50.0% HP or less.

    Crit Rate +57.5% to foes with 50.0% HP or less.

    Crit Rate +65.0% to foes with 50.0% HP or less.

    Crit Rate +72.5% to foes with 50.0% HP or less.

    Crit Rate +80.0% to foes with 50.0% HP or less.

    Defenseless Target
    Defenseless Target

    Explosion Damage to Pushed foes +40.0%.

    Explosion Damage to Pushed foes +47.2%.

    Explosion Damage to Pushed foes +54.8%.

    Explosion Damage to Pushed foes +62.4%.

    Explosion Damage to Pushed foes +70.0%.

    Concussion
    Concussion

    Increases the skill's Stagger Level to [Mid - High].

  • Level 3
    Carpet Bombing
    Carpet Bombing

    Detonates 2 claymores consecutively, inflicting Damage in a wider area.

    Eternal Calamity
    Eternal Calamity

    Claymore fragments explode every 1s after embedding themselves into the ground, inflicting up to 120.0% of Base Damage.

    Claymore fragments explode every 1s after embedding themselves into the ground, inflicting up to 132.0% of Base Damage.

    Claymore fragments explode every 1s after embedding themselves into the ground, inflicting up to 144.0% of Base Damage.

    Claymore fragments explode every 1s after embedding themselves into the ground, inflicting up to 157.2% of Base Damage.

    Claymore fragments explode every 1s after embedding themselves into the ground, inflicting up to 170.4% of Base Damage.

  • Level 1
    Insight
    Insight

    Skill use distance +3.0 meter(s).

    Kill Confirmation
    Kill Confirmation

    Inflicts +25.0% Damage to foes with 40.0% or less HP.

    Inflicts +31.3% Damage to foes with 40.0% or less HP.

    Inflicts +37.5% Damage to foes with 40.0% or less HP.

    Inflicts +43.8% Damage to foes with 40.0% or less HP.

    Inflicts +50.0% Damage to foes with 40.0% or less HP.

    Enhanced Concentration
    Enhanced Concentration

    Time window to cast the next Chain Skill +1.0s.

    Time window to cast the next Chain Skill +1.5s.

    Time window to cast the next Chain Skill +2.0s.

    Time window to cast the next Chain Skill +2.5s.

    Time window to cast the next Chain Skill +3.0s.

  • Level 2
    Swift Fingers
    Swift Fingers

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

    Wide Explosion
    Wide Explosion

    AoE Radius +30.0%.

    Flame Bullet
    Flame Bullet

    Element is now [Fire]. On hit, Burns foe, inflicting 63 Damage every 1s for 6.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 80 Damage every 1s for 6.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 96 Damage every 1s for 6.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 113 Damage every 1s for 6.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 130 Damage every 1s for 6.0s.

  • Level 3
    Quad Explosion
    Quad Explosion

    Increases the number of Chain Skill activations to 4. On foes with 40.0% HP or less, Crit Rate +100.0%.

    Increases the number of Chain Skill activations to 4. On foes with 40.0% HP or less, Crit Rate +100.0%. Crit Damage +10.0%.

    Increases the number of Chain Skill activations to 4. On foes with 40.0% HP or less, Crit Rate +100.0%. Crit Damage +20.0%.

    Increases the number of Chain Skill activations to 4. On foes with 40.0% HP or less, Crit Rate +100.0%. Crit Damage +32.0%.

    Increases the number of Chain Skill activations to 4. On foes with 40.0% HP or less, Crit Rate +100.0%. Crit Damage +44.0%.

    Super Explosion
    Super Explosion

    Increases aiming time. Outgoing Damage +50.0%. On last Chain Attack hit, Stun the foe for 3.0s.

    Increases aiming time. Outgoing Damage +57.0%. On last Chain Attack hit, Stun the foe for 3.0s.

    Increases aiming time. Outgoing Damage +64.0%. On last Chain Attack hit, Stun the foe for 3.0s.

    Increases aiming time. Outgoing Damage +72.0%. On last Chain Attack hit, Stun the foe for 3.0s.

    Increases aiming time. Outgoing Damage +80.0%. On last Chain Attack hit, Stun the foe for 3.0s.

  • Level 1
    High-Speed Bullet
    High-Speed Bullet

    Bullet flight speed +20.0%.

    Bullet flight speed +24.0%.

    Bullet flight speed +28.0%.

    Bullet flight speed +32.0%.

    Bullet flight speed +36.0%.

    Quick Aim
    Quick Aim

    Aiming time -20%.

    The Final Shot
    The Final Shot

    One Last Shot is always a Crit.

    One Last Shot is always a Crit. Crit Damage +20.0%.

    One Last Shot is always a Crit. Crit Damage +41.0%.

    One Last Shot is always a Crit. Crit Damage +62.0%.

    One Last Shot is always a Crit. Crit Damage +83.0%.

  • Level 2
    Enhanced Shot
    Enhanced Shot

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

    Large Bullet
    Large Bullet

    Bullet size +20%.

    Stun Effect
    Stun Effect

    One Last Shot no longer knocks down the foe. Stuns foe for 3.0s.

    One Last Shot no longer knocks down the foe. Stuns foe for 3.5s.

    One Last Shot no longer knocks down the foe. Stuns foe for 4.0s.

    One Last Shot no longer knocks down the foe. Stuns foe for 4.5s.

    One Last Shot no longer knocks down the foe. Stuns foe for 5.0s.

  • Level 3
    High-Speed Shot
    High-Speed Shot

    Firing speed +40.0% after aiming.

    Firing speed +44.0% after aiming.

    Firing speed +48.0% after aiming.

    Firing speed +52.0% after aiming.

    Firing speed +56.0% after aiming.

    Hexa Shot
    Hexa Shot

    Number of shots fired +2 after aiming.

  • Level 1
    Bleed Effect
    Bleed Effect

    On Perfect Zone hit, Bleed foes, inflicting 46 Damage every 1s for 5.0s.

    On Perfect Zone hit, Bleed foes, inflicting 66 Damage every 1s for 5.0s.

    On Perfect Zone hit, Bleed foes, inflicting 87 Damage every 1s for 5.0s.

    On Perfect Zone hit, Bleed foes, inflicting 107 Damage every 1s for 5.0s.

    On Perfect Zone hit, Bleed foes, inflicting 128 Damage every 1s for 5.0s.

    Stable Stance
    Stable Stance

    During skill use, gain Paralysis Immunity.

    Muscle Spasm
    Muscle Spasm

    On Perfect Zone hit, knockdown duration +1.0s. Increases the skill's Stagger Level to [Mid].

  • Level 2
    Precision Shot
    Precision Shot

    Decreases the Perfect Zone period. On Perfect Zone hit, Crit Rate +50.0%.

    Decreases the Perfect Zone period. On Perfect Zone hit, Crit Rate +57.0%.

    Decreases the Perfect Zone period. On Perfect Zone hit, Crit Rate +64.0%.

    Decreases the Perfect Zone period. On Perfect Zone hit, Crit Rate +72.0%.

    Decreases the Perfect Zone period. On Perfect Zone hit, Crit Rate +80.0%.

    Perfect Aim
    Perfect Aim

    Changes to Casting mode. Fires after casting for 1s, triggering the same attack as a successful Perfect Zone. If canceled during casting, a 3s Cooldown is applied.

    Kill Confirmation
    Kill Confirmation

    On Perfect Zone hit, inflicts +60.0% Damage to foes with 50.0% HP or less.

    On Perfect Zone hit, inflicts +69.0% Damage to foes with 50.0% HP or less.

    On Perfect Zone hit, inflicts +78.0% Damage to foes with 50.0% HP or less.

    On Perfect Zone hit, inflicts +87.0% Damage to foes with 50.0% HP or less.

    On Perfect Zone hit, inflicts +96.0% Damage to foes with 50.0% HP or less.

  • Level 3
    Prepared Shooter
    Prepared Shooter

    Time taken to reach Perfect Zone -0.2s.
    With Perfect Aim, casting time -0.2s.

    Enhanced Shot
    Enhanced Shot

    On Perfect Zone hit, Damage inflicted +50.0%.

    On Perfect Zone hit, Damage inflicted +57.0%.

    On Perfect Zone hit, Damage inflicted +64.0%.

    On Perfect Zone hit, Damage inflicted +72.0%.

    On Perfect Zone hit, Damage inflicted +80.0%.

(1/5)