Skill Simulator

Sharpshooter
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Rapid Shot
    Rapid Shot
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Atomic Arrow
    Atomic Arrow
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Arrow Wave
    Arrow Wave
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Arrow Shower
    Arrow Shower
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Moving Slash
    Moving Slash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Blade Storm
    Blade Storm
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Claymore Mine
    Claymore Mine
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Charged Shot
    Charged Shot
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Salvo
    Salvo
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Sharp Shooter
    Sharp Shooter
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • DM-42
    DM-42
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Stalker
    Stalker
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Evasive Fire
    Evasive Fire
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Deadly Slash
    Deadly Slash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Smokescreen Arrow
    Smokescreen Arrow
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Shadow Arrow
    Shadow Arrow
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Electric Nova
    Electric Nova
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Snipe
    Snipe
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Level 1
    Amplified Damage
    Amplified Damage

    On hit, Damage to foes from all Party Members +6.0% for 8.0s.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Tracking Shot
    Tracking Shot

    Automatically turn to nearest frontal foe in a 90 degree angle and fire.

  • Level 2
    Double Shot
    Double Shot

    Fire two shots simultaneously. Outgoing Damage +30.0%.

    Fire two shots simultaneously. Outgoing Damage +37.0%.

    Fire two shots simultaneously. Outgoing Damage +44.0%.

    Fire two shots simultaneously. Outgoing Damage +52.0%.

    Fire two shots simultaneously. Outgoing Damage +60.0%.

    Lightning Arrows
    Lightning Arrows

    Element is now [Lightning]. Target is hit with an Electric Shock effect, inflicting 11 Damage every 1s for 3.0s.

    Element is now [Lightning]. Target is hit with an Electric Shock effect, inflicting 16 Damage every 1s for 3.0s.

    Element is now [Lightning]. Target is hit with an Electric Shock effect, inflicting 21 Damage every 1s for 3.0s.

    Element is now [Lightning]. Target is hit with an Electric Shock effect, inflicting 25 Damage every 1s for 3.0s.

    Element is now [Lightning]. Target is hit with an Electric Shock effect, inflicting 30 Damage every 1s for 3.0s.

    Quick Pace
    Quick Pace

    On skill use, Move Speed +20.0% for 3.0s.

    On skill use, Move Speed +22.4% for 3.2s.

    On skill use, Move Speed +24.8% for 3.4s.

    On skill use, Move Speed +27.4% for 3.7s.

    On skill use, Move Speed +30.0% for 4.0s.

  • Level 3
    Final Strike
    Final Strike

    Empowers Final Strike. Attack widens by 20% . Crit Rate +100%.

    Empowers Final Strike. Crit Rate +100%. Crit Damage +14.5%. Damage area +20%.

    Empowers Final Strike. Crit Rate +100%. Crit Damage +29.0%. Damage area +20%.

    Empowers Final Strike. Crit Rate +100%. Crit Damage +43.5%. Damage area +20%.

    Empowers Final Strike. Crit Rate +100%. Crit Damage +58.0%. Damage area +20%.

    Extensive Shooting
    Extensive Shooting

    Increase amount of arrows from 3 to 5.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Amplified Damage
    Amplified Damage

    On explosion hit, Damage to foes from all Party Members +6.0% for 8.0s.

  • Level 2
    Heavy Bomb
    Heavy Bomb

    On arrow hit, foe Move Speed -50.0% until Explosion.

    On arrow hit, foe Move Speed -54.5% until Explosion.

    On arrow hit, foe Move Speed -59.0% until Explosion.

    On arrow hit, foe Move Speed -64.0% until Explosion.

    On arrow hit, foe Move Speed -69.0% until Explosion.

    Flaming Gunpowder
    Flaming Gunpowder

    On explosion hit, Burn foes, inflicting 20 Damage every 1s for 6.0s.

    On explosion hit, Burn foes, inflicting 26 Damage every 1s for 6.0s.

    On explosion hit, Burn foes, inflicting 31 Damage every 1s for 6.0s.

    On explosion hit, Burn foes, inflicting 36 Damage every 1s for 6.0s.

    On explosion hit, Burn foes, inflicting 42 Damage every 1s for 6.0s.

    Enhanced Arrowhead
    Enhanced Arrowhead

    Explosion Crit Rate +30.0%. With Lightning Arrow, Electrocution duration +50%.

    Explosion Crit Rate +37.5%. With Lightning Arrow, Electrocution duration +50%.

    Explosion Crit Rate +45.0%. With Lightning Arrow, Electrocution duration +50%.

    Explosion Crit Rate +52.5%. With Lightning Arrow, Electrocution duration +50%.

    Explosion Crit Rate +60.0%. With Lightning Arrow, Electrocution duration +50%.

  • Level 3
    Lightning Arrow
    Lightning Arrow

    Element is now [Lightning]. Foes hit by explosion are no longer knocked down. Atomic Arrow speed +50%. Explosion duration shortens from 2.0s to 1.0s. Inflicts Electrocution for 2.0s. With Flaming Gunpowder, no longer inflicts Burn. Instead, Electric Shock inflicts 42 Damage for 3.0s.

    Element is now [Lightning]. Foes hit by explosion are no longer knocked down. Atomic Arrow speed +50%. Explosion duration shortens from 2.0s to 1.0s. Inflicts Electrocution for 2.0s. With Flaming Gunpowder, no longer inflicts Burn. Instead, Electric Shock inflicts 49 Damage for 3.0s.

    Element is now [Lightning]. Foes hit by explosion are no longer knocked down. Atomic Arrow speed +50%. Explosion duration shortens from 2.0s to 1.0s. Inflicts Electrocution for 2.0s. With Flaming Gunpowder, no longer inflicts Burn. Instead, Electric Shock inflicts 57 Damage for 3.0s.

    Element is now [Lightning]. Foes hit by explosion are no longer knocked down. Atomic Arrow speed +50%. Explosion duration shortens from 2.0s to 1.0s. Inflicts Electrocution for 2.0s. With Flaming Gunpowder, no longer inflicts Burn. Instead, Electric Shock inflicts 65 Damage for 3.0s.

    Element is now [Lightning]. Foes hit by explosion are no longer knocked down. Atomic Arrow speed +50%. Explosion duration shortens from 2.0s to 1.0s. Inflicts Electrocution for 2.0s. With Flaming Gunpowder, no longer inflicts Burn. Instead, Electric Shock inflicts 73 Damage for 3.0s.

    Long Fuse
    Long Fuse

    Explosion duration increases from 2.0s to 3.0s. Inflicts +75.0% Damage.

    Explosion duration increases from 2.0s to 3.0s. Inflicts +85.0% Damage.

    Explosion duration increases from 2.0s to 3.0s. Inflicts +95.0% Damage.

    Explosion duration increases from 2.0s to 3.0s. Inflicts +105.0% Damage.

    Explosion duration increases from 2.0s to 3.0s. Inflicts +116.0% Damage.

  • Level 1
    Enhanced Arrow
    Enhanced Arrow

    Arrow spins stronger. Crit Rate +15.0%.

    Arrow spins stronger. Crit Rate +21.0%.

    Arrow spins stronger. Crit Rate +27.0%.

    Arrow spins stronger. Crit Rate +33.0%.

    Arrow spins stronger. Crit Rate +40.0%.

    Blizzard
    Blizzard

    Element is now [Water]. Inflicts Frost on foes. Move Speed -20.0% for 5.0s. At 3 Frost stacks, foes will Freeze for 3.0s.

    Element is now [Water]. Inflicts Frost on foes. Move Speed -22.4% for 5.0s. At 3 Frost stacks, foes will Freeze for 3.0s.

    Element is now [Water]. Inflicts Frost on foes. Move Speed -24.8% for 5.0s. At 3 Frost stacks, foes will Freeze for 3.0s.

    Element is now [Water]. Inflicts Frost on foes. Move Speed -27.4% for 5.0s. At 3 Frost stacks, foes will Freeze for 3.0s.

    Element is now [Water]. Inflicts Frost on foes. Move Speed -30.0% for 5.0s. At 3 Frost stacks, foes will Freeze for 3.0s.

    Hellfire
    Hellfire

    Element is now [Fire]. Burn foes, inflicting 5 Damage every 1s for 5.0s. 3 stacks of Burn cause an explosion that knocks foes into the air. Inflicts 39 Damage.

    Element is now [Fire]. Burn foes, inflicting 5 Damage every 1s for 5.0s. 3 stacks of Burn cause an explosion that knocks foes into the air. Inflicts 63 Damage.

    Element is now [Fire]. Burn foes, inflicting 5 Damage every 1s for 5.0s. 3 stacks of Burn cause an explosion that knocks foes into the air. Inflicts 87 Damage.

    Element is now [Fire]. Burn foes, inflicting 5 Damage every 1s for 5.0s. 3 stacks of Burn cause an explosion that knocks foes into the air. Inflicts 111 Damage.

    Element is now [Fire]. Burn foes, inflicting 5 Damage every 1s for 5.0s. 3 stacks of Burn cause an explosion that knocks foes into the air. Inflicts 135 Damage.

  • Level 2
    Slow Tide
    Slow Tide

    Tornado speed decreases. Hit count +1. With Wave Streak, hit count does not increase. Damage +50.0%.

    Tornado speed decreases. Hit count +1. With Wave Streak, hit count does not increase. Damage +57.0%.

    Tornado speed decreases. Hit count +1. With Wave Streak, hit count does not increase. Damage +64.0%.

    Tornado speed decreases. Hit count +1. With Wave Streak, hit count does not increase. Damage +72.0%.

    Tornado speed decreases. Hit count +1. With Wave Streak, hit count does not increase. Damage +80.0%.

    Quick Shooting
    Quick Shooting

    Quickly suck in air to move 2 meters backward and fire. Atk. Speed +20%. Crit Damage +60.0%.

    Quickly suck in air to move 2 meters backward and fire. Atk. Speed +20%. Crit Damage +75.0%.

    Quickly suck in air to move 2 meters backward and fire. Atk. Speed +20%. Crit Damage +90.0%.

    Quickly suck in air to move 2 meters backward and fire. Atk. Speed +20%. Crit Damage +105.0%.

    Quickly suck in air to move 2 meters backward and fire. Atk. Speed +20%. Crit Damage +120.0%.

    Giant Whirlwind
    Giant Whirlwind

    Tornado width +20%. Outgoing Damage to Challenge or below foes +50.0%.

    Tornado width +20%. Outgoing Damage to Challenge or below foes +57.5%.

    Tornado width +20%. Outgoing Damage to Challenge or below foes +65.0%.

    Tornado width +20%. Outgoing Damage to Challenge or below foes +72.5%.

    Tornado width +20%. Outgoing Damage to Challenge or below foes +80.0%.

  • Level 3
    Wave Streak
    Wave Streak

    Changes to a fast 3 hit tornado attack that travels forward in a straight line. Cooldown +8.0s. Outgoing Damage +200.0%.

    Changes to a fast 3 hit tornado attack that travels forward in a straight line. Cooldown +8.0s. Outgoing Damage +215.0%.

    Changes to a fast 3 hit tornado attack that travels forward in a straight line. Cooldown +8.0s. Outgoing Damage +230.0%.

    Changes to a fast 3 hit tornado attack that travels forward in a straight line. Cooldown +8.0s. Outgoing Damage +245.0%.

    Changes to a fast 3 hit tornado attack that travels forward in a straight line. Cooldown +8.0s. Outgoing Damage +260.0%.

    Multiple Waves
    Multiple Waves

    After firing, tornado splits up to 4 times, damaging foes.

  • Level 1
    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +25.0%.

    Atk. Speed +30.0%.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Master of Evasion
    Master of Evasion

    During skill use, Dodge Rate +10.0%.

  • Level 2
    Sustain Enhancement
    Sustain Enhancement

    Arrow storm duration +2s. Total Damage +80%.

    Arrow storm duration +2s. Total Damage +90%.

    Arrow storm duration +2s. Total Damage +100%.

    Arrow storm duration +2s. Total Damage +110%.

    Arrow storm duration +2s. Total Damage +120%.

    Wave of Flames
    Wave of Flames

    Element is now [Fire]. Flame Arrows rain down, Burning foes, inflicting 67 Damage every 1s for 3.0s.

    Element is now [Fire]. Flame Arrows rain down, Burning foes, inflicting 88 Damage every 1s for 3.0s.

    Element is now [Fire]. Flame Arrows rain down, Burning foes, inflicting 109 Damage every 1s for 3.0s.

    Element is now [Fire]. Flame Arrows rain down, Burning foes, inflicting 131 Damage every 1s for 3.0s.

    Element is now [Fire]. Flame Arrows rain down, Burning foes, inflicting 153 Damage every 1s for 3.0s.

    Electrocuting Wave
    Electrocuting Wave

    Element is now [Lightning]. Lightning Arrow rains down, quickly hitting foes 9 times. Inflicts Electrocution for 3.0s.

    Element is now [Lightning]. Lightning Arrow rains down, quickly hitting foes 9 times. Inflicts Electrocution for 3.5s.

    Element is now [Lightning]. Lightning Arrow rains down, quickly hitting foes 9 times. Inflicts Electrocution for 4.0s.

    Element is now [Lightning]. Lightning Arrow rains down, quickly hitting foes 9 times. Inflicts Electrocution for 4.5s.

    Element is now [Lightning]. Lightning Arrow rains down, quickly hitting foes 9 times. Inflicts Electrocution for 5.0s.

  • Level 3
    Piercing Arrow
    Piercing Arrow

    Arrows rain down faster, shortening Damage interval. Crit Rate +40.0%.

    Arrows rain down faster, shortening Damage interval. Crit Rate +47.0%.

    Arrows rain down faster, shortening Damage interval. Crit Rate +54.0%.

    Arrows rain down faster, shortening Damage interval. Crit Rate +62.0%.

    Arrows rain down faster, shortening Damage interval. Crit Rate +70.0%.

    Heavy Rain
    Heavy Rain

    Damage to foes +20.0% every 1s.

    Damage to foes +23.4% every 1s.

    Damage to foes +26.8% every 1s.

    Damage to foes +30.4% every 1s.

    Damage to foes +34.0% every 1s.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.5s.

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

    Ignore Collision
    Ignore Collision

    During skill use, ignore collision with Normal foes.

    Excellent Mobility
    Excellent Mobility

    Move Distance +2.0 meter(s).

    Move Distance +2.2 meter(s).

    Move Distance +2.4 meter(s).

    Move Distance +2.7 meter(s).

    Move Distance +3.0 meter(s).

  • Level 2
    Repulse
    Repulse

    AoE Radius +10%. On hit, increases Paralysis duration and push distance.

    Silver Master
    Silver Master

    On skill hit, Hawk Meter +35.

    On skill hit, Hawk Meter +39.

    On skill hit, Hawk Meter +43.

    On skill hit, Hawk Meter +48.

    On skill hit, Hawk Meter +53.

    Law of the Jungle
    Law of the Jungle

    Damage to Challenge or lower foes +200.0%.

    Damage to Challenge or lower foes +216.0%.

    Damage to Challenge or lower foes +232.0%.

    Damage to Challenge or lower foes +248.0%.

    Damage to Challenge or lower foes +264.0%.

  • Level 3
    Survival
    Survival

    During skill use, gain Status Effect Immunity. Dodge Rate +30.0%.

    Strengthening
    Strengthening

    Outgoing Damage +100.0%.On hit, Bleed foes, inflicting 33 Damage every 1s for 3.0s.

    Outgoing Damage +113.0%.On hit, Bleed foes, inflicting 33 Damage every 1s for 3.0s.

    Outgoing Damage +127.0%.On hit, Bleed foes, inflicting 33 Damage every 1s for 3.0s.

    Outgoing Damage +141.0%.On hit, Bleed foes, inflicting 33 Damage every 1s for 3.0s.

    Outgoing Damage +155.0%.On hit, Bleed foes, inflicting 33 Damage every 1s for 3.0s.

  • Level 1
    Ranged Hit
    Ranged Hit

    AoE Radius +20%. Outgoing Damage to Challenge or below foes +30.0%.

    AoE Radius +20%. Outgoing Damage to Challenge or below foes +37.5%.

    AoE Radius +20%. Outgoing Damage to Challenge or below foes +45.0%.

    AoE Radius +20%. Outgoing Damage to Challenge or below foes +52.5%.

    AoE Radius +20%. Outgoing Damage to Challenge or below foes +60.0%.

    Swift Fingers
    Swift Fingers

    During spinning attack, Atk. Speed +20.0%.

    During spinning attack, Atk. Speed +24.0%.

    During spinning attack, Atk. Speed +28.0%.

    During spinning attack, Atk. Speed +32.0%.

    During spinning attack, Atk. Speed +36.0%.

    Silver Master
    Silver Master

    Every 3rd hit, Hawk Meter recovery +12. With Shadow Dance, the Hawk Meter is recovered each time a skill is used.

    Every 3rd hit, Hawk Meter recovery +13. With Shadow Dance, the Hawk Meter is recovered each time a skill is used.

    Every 3rd hit, Hawk Meter recovery +14. With Shadow Dance, the Hawk Meter is recovered each time a skill is used.

    Every 3rd hit, Hawk Meter recovery +16. With Shadow Dance, the Hawk Meter is recovered each time a skill is used.

    Every 3rd hit, Hawk Meter recovery +18. With Shadow Dance, the Hawk Meter is recovered each time a skill is used.

  • Level 2
    Poison Blade
    Poison Blade

    Fires a Poison Blade with the last attack. On hit, Poison foe, inflicting 53 Damage every 1s for 5.0s.

    Fires a Poison Blade with the last attack. On hit, Poison foe, inflicting 67 Damage every 1s for 5.0s.

    Fires a Poison Blade with the last attack. On hit, Poison foe, inflicting 80 Damage every 1s for 5.0s.

    Fires a Poison Blade with the last attack. On hit, Poison foe, inflicting 94 Damage every 1s for 5.0s.

    Fires a Poison Blade with the last attack. On hit, Poison foe, inflicting 108 Damage every 1s for 5.0s.

    Lightning Blade
    Lightning Blade

    Element is now [Lightning]. The last attack sends off an additional Lightning Blade that spins in 4 directions, increasing AoE Radius of certain angles. Last attack's Crit Damage +150.0%.

    Element is now [Lightning]. The last attack sends off an additional Lightning Blade that spins in 4 directions, increasing AoE Radius of certain angles. Last attack's Crit Damage +195.0%.

    Element is now [Lightning]. The last attack sends off an additional Lightning Blade that spins in 4 directions, increasing AoE Radius of certain angles. Last attack's Crit Damage +240.0%.

    Element is now [Lightning]. The last attack sends off an additional Lightning Blade that spins in 4 directions, increasing AoE Radius of certain angles. Last attack's Crit Damage +285.0%.

    Element is now [Lightning]. The last attack sends off an additional Lightning Blade that spins in 4 directions, increasing AoE Radius of certain angles. Last attack's Crit Damage +330.0%.

    Master of Evasion
    Master of Evasion

    Dodge Rate +20%.

  • Level 3
    Blade Dance
    Blade Dance

    Lengthens the spinning attack, and enables movement during the attack. Repeats the last attack.

    Lengthens the spinning attack, and enables movement during the attack. Repeats the last attack. Outgoing Damage of the last attack +5.0%.

    Lengthens the spinning attack, and enables movement during the attack. Repeats the last attack. Outgoing Damage of the last attack +10.0%.

    Lengthens the spinning attack, and enables movement during the attack. Repeats the last attack. Outgoing Damage of the last attack +16.0%.

    Lengthens the spinning attack, and enables movement during the attack. Repeats the last attack. Outgoing Damage of the last attack +22.0%.

    Shadow Dance
    Shadow Dance

    Enables movement after turning 2 times. Leaves behind an afterimage where the skill was used, which continues to attack.

    Enables movement after turning 2 times. Leaves behind an afterimage where the skill was used, which continues to attack. Outgoing Damage +5.0%.

    Enables movement after turning 2 times. Leaves behind an afterimage where the skill was used, which continues to attack. Outgoing Damage +10.0%.

    Enables movement after turning 2 times. Leaves behind an afterimage where the skill was used, which continues to attack. Outgoing Damage +16.0%.

    Enables movement after turning 2 times. Leaves behind an afterimage where the skill was used, which continues to attack. Outgoing Damage +22.0%.

  • Level 1
    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Weapon Destruction
    Weapon Destruction

    On hit, foe Atk. Power -20.0% for 4.0s.

    On hit, foe Atk. Power -23.6% for 4.2s.

    On hit, foe Atk. Power -27.4% for 4.4s.

    On hit, foe Atk. Power -31.2% for 4.7s.

    On hit, foe Atk. Power -35.0% for 5.0s.

    Repulse
    Repulse

    Claymore knockback distance +25.0%.

    Claymore knockback distance +27.0%.

    Claymore knockback distance +29.0%.

    Claymore knockback distance +32.0%.

    Claymore knockback distance +35.0%.

  • Level 2
    Tenacity
    Tenacity

    During skill use, grants Push Immunity.

    Thunderbolt
    Thunderbolt

    Element is now [Lightning]. Crit Rate +15.0%. Electrocute foes for 3.0s. No longer knocks back foes.

    Element is now [Lightning]. Crit Rate +21.0%. Electrocute foes for 3.0s. No longer knocks back foes.

    Element is now [Lightning]. Crit Rate +27.0%. Electrocute foes for 3.0s. No longer knocks back foes.

    Element is now [Lightning]. Crit Rate +33.0%. Electrocute foes for 3.0s. No longer knocks back foes.

    Element is now [Lightning]. Crit Rate +40.0%. Electrocute foes for 3.0s. No longer knocks back foes.

    Mounting Flames
    Mounting Flames

    Element is now [Fire]. Outgoing Damage +30.0%. On hit, Burns foe, inflicting 35 Damage every 1s for 3.0s.

    Element is now [Fire]. Outgoing Damage +38.0%. On hit, Burns foe, inflicting 35 Damage every 1s for 3.0s.

    Element is now [Fire]. Outgoing Damage +47.0%. On hit, Burns foe, inflicting 35 Damage every 1s for 3.0s.

    Element is now [Fire]. Outgoing Damage +56.0%. On hit, Burns foe, inflicting 35 Damage every 1s for 3.0s.

    Element is now [Fire]. Outgoing Damage +65.0%. On hit, Burns foe, inflicting 35 Damage every 1s for 3.0s.

  • Level 3
    Storm Surge
    Storm Surge

    Explosion changes into a cone-shape. Cooldown +4.0s. Damage to Challenge or lower foes +100.0%.

    Explosion changes into a cone-shape. Cooldown +4.0s. Damage to Challenge or lower foes +115.0%.

    Explosion changes into a cone-shape. Cooldown +4.0s. Damage to Challenge or lower foes +130.0%.

    Explosion changes into a cone-shape. Cooldown +4.0s. Damage to Challenge or lower foes +145.0%.

    Explosion changes into a cone-shape. Cooldown +4.0s. Damage to Challenge or lower foes +160.0%.

    Concentrated Storm
    Concentrated Storm

    AoE Radius -30%. Fires 3 arrows every 0.5s. Outgoing Damage +80.0%.

    AoE Radius -30%. Fires 3 arrows every 0.5s. Outgoing Damage +84.0%.

    AoE Radius -30%. Fires 3 arrows every 0.5s. Outgoing Damage +88.0%.

    AoE Radius -30%. Fires 3 arrows every 0.5s. Outgoing Damage +92.8%.

    AoE Radius -30%. Fires 3 arrows every 0.5s. Outgoing Damage +97.6%.

  • Level 1
    Quick Aim
    Quick Aim

    While charging, turn speed +30%.

    Camouflage
    Camouflage

    Stealthed while charging. Cooldown +9.0s.

    Stealthed while charging. Cooldown +7.5s.

    Stealthed while charging. Cooldown +6.0s.

    Stealthed while charging. Cooldown +4.5s.

    Stealthed while charging. Cooldown +3.0s.

    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -5.7s.

    Cooldown -6.4s.

    Cooldown -7.2s.

    Cooldown -8.0s.

  • Level 2
    Double Shot
    Double Shot

    Shoots 2 arrows simultaneously. Outgoing Damage +50.0%.

    Shoots 2 arrows simultaneously. Outgoing Damage +57.0%.

    Shoots 2 arrows simultaneously. Outgoing Damage +64.0%.

    Shoots 2 arrows simultaneously. Outgoing Damage +72.0%.

    Shoots 2 arrows simultaneously. Outgoing Damage +80.0%.

    Overpain
    Overpain

    Upon reaching Overcharge, knocks down foes within 3 meters. Inflicts +20.0% of Base Damage.

    Upon reaching Overcharge, knocks down foes within 3 meters. Inflicts +26.2% of Base Damage.

    Upon reaching Overcharge, knocks down foes within 3 meters. Inflicts +32.4% of Base Damage.

    Upon reaching Overcharge, knocks down foes within 3 meters. Inflicts +38.6% of Base Damage.

    Upon reaching Overcharge, knocks down foes within 3 meters. Inflicts +45.0% of Base Damage.

    Swift Fingers
    Swift Fingers

    Charge time -50.0%.

    Charge time -56.0%.

    Charge time -62.0%.

    Charge time -68.5%.

    Charge time -75.0%.

  • Level 3
    Fast Fire
    Fast Fire

    Charge level now increases Range, but no longer adjusts Damage. Max Range -25%, inflicting +50.0% total Damage.

    Charge level now increases Range, but no longer adjusts Damage. Max Range -25%, inflicting +54.0% total Damage.

    Charge level now increases Range, but no longer adjusts Damage. Max Range -25%, inflicting +58.0% total Damage.

    Charge level now increases Range, but no longer adjusts Damage. Max Range -25%, inflicting +62.0% total Damage.

    Charge level now increases Range, but no longer adjusts Damage. Max Range -25%, inflicting +66.5% total Damage.

    Steady Aim
    Steady Aim

    Charge Level +1. On Overcharge, Crit Rate +50.0%. Damage +30.0%.

    Charge Level +1. On Overcharge, Crit Rate +50.0%. Damage +37.0%.

    Charge Level +1. On Overcharge, Crit Rate +50.0%. Damage +44.0%.

    Charge Level +1. On Overcharge, Crit Rate +50.0%. Damage +52.0%.

    Charge Level +1. On Overcharge, Crit Rate +50.0%. Damage +60.0%.

  • Level 1
    Law of the Jungle
    Law of the Jungle

    Damage to Challenge or lower foes +20.0%.

    Damage to Challenge or lower foes +26.2%.

    Damage to Challenge or lower foes +32.4%.

    Damage to Challenge or lower foes +38.6%.

    Damage to Challenge or lower foes +45.0%.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Quick Pace
    Quick Pace

    On skill use, Move Speed +20.0% for 3.0s.

    On skill use, Move Speed +22.4% for 3.2s.

    On skill use, Move Speed +24.8% for 3.4s.

    On skill use, Move Speed +27.4% for 3.7s.

    On skill use, Move Speed +30.0% for 4.0s.

  • Level 2
    Arrow Blanket
    Arrow Blanket

    Attack Range +30.0%.

    Frost Arrow
    Frost Arrow

    Element is now [Water]. Outgoing Damage +15.0%. Foe Move Speed -50.0% for 3.0s.

    Element is now [Water]. Outgoing Damage +21.0%. Foe Move Speed -50.0% for 3.0s.

    Element is now [Water]. Outgoing Damage +27.0%. Foe Move Speed -50.0% for 3.0s.

    Element is now [Water]. Outgoing Damage +33.0%. Foe Move Speed -50.0% for 3.0s.

    Element is now [Water]. Outgoing Damage +40.0%. Foe Move Speed -50.0% for 3.0s.

    Shock Shot
    Shock Shot

    On Crit Hit, Stuns for 2.0s.

  • Level 3
    Stealthy Movement
    Stealthy Movement

    On skill end, become Stealthed for 3.0s. Cooldown +6s.

    On skill end, become Stealthed for 3.5s. Cooldown +6s.

    On skill end, become Stealthed for 4.0s. Cooldown +6s.

    On skill end, become Stealthed for 4.5s. Cooldown +6s.

    On skill end, become Stealthed for 5.0s. Cooldown +6s.

    Focus Fire
    Focus Fire

    Attack Angle -30%. Outgoing Damage +100.0%.

    Attack Angle -30%. Outgoing Damage +111.0%.

    Attack Angle -30%. Outgoing Damage +122.0%.

    Attack Angle -30%. Outgoing Damage +133.0%.

    Attack Angle -30%. Outgoing Damage +145.0%.

  • Level 1
    Vital Point Strike
    Vital Point Strike

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

    Amplified Damage
    Amplified Damage

    On hit, Damage to foes from all Party Members +6.0% for 16.0s.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Ruthless Shot
    Ruthless Shot

    Increases the simultaneous arrow shot count from 10 to 15.

    Painful Shot
    Painful Shot

    On hit, Bleed foes, inflicting 34 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 47 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 59 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 72 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 85 Damage every 1s for 5.0s.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.8%.

    Damage to Push-Immune foes +62.4%.

    Damage to Push-Immune foes +70.0%.

  • Level 3
    Focus Shot
    Focus Shot

    Hits the same foe with up to 5 arrows. Outgoing Damage +20.0%.

    Hits the same foe with up to 5 arrows. Outgoing Damage +26.0%.

    Hits the same foe with up to 5 arrows. Outgoing Damage +32.0%.

    Hits the same foe with up to 5 arrows. Outgoing Damage +38.0%.

    Hits the same foe with up to 5 arrows. Outgoing Damage +45.0%.

    Target Confirmed
    Target Confirmed

    Fires 2 arrows at all foes in range. With Ruthless Shot, the number of arrows is increased to 3.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Law of the Jungle
    Law of the Jungle

    Damage to Challenge or lower foes +20.0%.

    Damage to Challenge or lower foes +26.2%.

    Damage to Challenge or lower foes +32.4%.

    Damage to Challenge or lower foes +38.6%.

    Damage to Challenge or lower foes +45.0%.

    Weak Point Enhancement
    Weak Point Enhancement

    Weak Point Lv. +1.

  • Level 2
    Ranged Install
    Ranged Install

    Changes the skill so that it can be installed 4 meters forward. Outgoing Damage +20.0%.

    Changes the skill so that it can be installed 4 meters forward. Outgoing Damage +26.0%.

    Changes the skill so that it can be installed 4 meters forward. Outgoing Damage +32.0%.

    Changes the skill so that it can be installed 4 meters forward. Outgoing Damage +38.0%.

    Changes the skill so that it can be installed 4 meters forward. Outgoing Damage +45.0%.

    Shock Mine
    Shock Mine

    No longer knocks down foes. Stuns for 4.0s.

    No longer knocks down foes. Stuns for 4.5s.

    No longer knocks down foes. Stuns for 5.0s.

    No longer knocks down foes. Stuns for 5.5s.

    No longer knocks down foes. Stuns for 6.0s.

    Greater Explosion
    Greater Explosion

    Explosion radius +30%.

  • Level 3
    Incendiary Mine
    Incendiary Mine

    Element is now [Fire]. Immediate explosion Damage is now 20%. Creates a damaging Flame Area for 4s. Total outgoing Damage up to +100.0%.

    Element is now [Fire]. Immediate explosion Damage is now 20%. Creates a damaging Flame Area for 4s. Total outgoing Damage up to +110.8%.

    Element is now [Fire]. Immediate explosion Damage is now 20%. Creates a damaging Flame Area for 4s. Total outgoing Damage up to +121.6%.

    Element is now [Fire]. Immediate explosion Damage is now 20%. Creates a damaging Flame Area for 4s. Total outgoing Damage up to +132.4%.

    Element is now [Fire]. Immediate explosion Damage is now 20%. Creates a damaging Flame Area for 4s. Total outgoing Damage up to +145.0%.

    Spare Mine
    Spare Mine

    Changes to Chain mode. Can be installed again after 5s. Cooldown +6.0s.

    Changes to Chain mode. Can be installed again after 5s. Cooldown +4.8s.

    Changes to Chain mode. Can be installed again after 5s. Cooldown +3.6s.

    Changes to Chain mode. Can be installed again after 5s. Cooldown +2.3s.

    Changes to Chain mode. Can be installed again after 5s. Cooldown +1.0s.

  • Level 1
    Ignore Collision
    Ignore Collision

    During skill use, ignore collision with Normal Boss foes.

    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

    Cooldown -4.5s.

    Cooldown -5.0s.

    Excellent Mobility
    Excellent Mobility

    Move Distance +2.0 meter(s).

    Move Distance +2.5 meter(s).

    Move Distance +3.0 meter(s).

    Move Distance +3.5 meter(s).

    Move Distance +4.0 meter(s).

  • Level 2
    Quick Pace
    Quick Pace

    On skill end, Move Speed +20.0% for 3.0s.

    On skill end, Move Speed +22.4% for 3.2s.

    On skill end, Move Speed +24.8% for 3.4s.

    On skill end, Move Speed +27.4% for 3.7s.

    On skill end, Move Speed +30.0% for 4.0s.

    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +80.0%.

    Damage to Push-Immune foes +89.6%.

    Damage to Push-Immune foes +99.2%.

    Damage to Push-Immune foes +109.6%.

    Damage to Push-Immune foes +120.0%.

  • Level 3
    Clean Hit
    Clean Hit

    Foe's downed time +50%. Outgoing Damage +100.0%.

    Foe's downed time +50%. Outgoing Damage +111.0%.

    Foe's downed time +50%. Outgoing Damage +122.0%.

    Foe's downed time +50%. Outgoing Damage +133.0%.

    Foe's downed time +50%. Outgoing Damage +145.0%.

    Finishing Move
    Finishing Move

    Rolls your feet at the point of arrival to inflict Damage to nearby foes, On hit, knocks foes into the air, increasing their Stagger Level to [Mid].

  • Level 1
    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Excellent Mobility
    Excellent Mobility

    Backup distance +2.0 meter(s).

    Backup distance +2.2 meter(s).

    Backup distance +2.4 meter(s).

    Backup distance +2.7 meter(s).

    Backup distance +3.0 meter(s).

    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.7s.

    Cooldown -4.4s.

    Cooldown -5.2s.

    Cooldown -6.0s.

  • Level 2
    Quick Pace
    Quick Pace

    On landing, Move Speed +20.0% for 3.0s.

    On landing, Move Speed +22.4% for 3.2s.

    On landing, Move Speed +24.8% for 3.4s.

    On landing, Move Speed +27.4% for 3.7s.

    On landing, Move Speed +30.0% for 4.0s.

    Tenacity
    Tenacity

    During skill use, gain Push Immunity.

    Heavy Arrow
    Heavy Arrow

    Foe knockback distance +3 meters. Outgoing Damage +20.0%.

    Foe knockback distance +3 meters. Outgoing Damage +26.0%.

    Foe knockback distance +3 meters. Outgoing Damage +32.0%.

    Foe knockback distance +3 meters. Outgoing Damage +38.0%.

    Foe knockback distance +3 meters. Outgoing Damage +45.0%.

  • Level 3
    Critical Blow
    Critical Blow

    Instantly knocks down foes hit by the arrows. Crit Rate +100%.

    On arrow hit, knockdown foes. Crit Rate +100%.Crit Damage +10.0%.

    On arrow hit, knockdown foes. Crit Rate +100%.Crit Damage +20.0%.

    On arrow hit, knockdown foes. Crit Rate +100%.Crit Damage +32.0%.

    On arrow hit, knockdown foes. Crit Rate +100%.Crit Damage +44.0%.

    Strategic Evasion
    Strategic Evasion

    Changes to combo mode. Fires a powerful arrow in the same direction as the initial activation when the Combo is entered upon landing, inflicting +200.0% of Base Damage. Back up 2 meters.

    Changes to combo mode. Fires a powerful arrow in the same direction as the initial activation when the Combo is entered upon landing, inflicting +216.0% of Base Damage. Back up 2 meters.

    Changes to combo mode. Fires a powerful arrow in the same direction as the initial activation when the Combo is entered upon landing, inflicting +232.0% of Base Damage. Back up 2 meters.

    Changes to combo mode. Fires a powerful arrow in the same direction as the initial activation when the Combo is entered upon landing, inflicting +248.0% of Base Damage. Back up 2 meters.

    Changes to combo mode. Fires a powerful arrow in the same direction as the initial activation when the Combo is entered upon landing, inflicting +266.0% of Base Damage. Back up 2 meters.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Silver Master
    Silver Master

    On skill hit, Hawk Meter +30.

    On skill hit, Hawk Meter +33.

    On skill hit, Hawk Meter +36.

    On skill hit, Hawk Meter +40.

    On skill hit, Hawk Meter +45.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +20.0%.

    Crit Rate +26.0%.

    Crit Rate +32.0%.

    Crit Rate +38.0%.

    Crit Rate +45.0%.

  • Level 2
    Nightfall Slash
    Nightfall Slash

    On hit, inflict Nightfall for 4.0s.

    Kick Up, Kiss Down
    Kick Up, Kiss Down

    Outgoing Damage +100.0% to foes with 80.0% or more HP .

    Outgoing Damage +111.0% to foes with 80.0% or more HP .

    Outgoing Damage +122.0% to foes with 80.0% or more HP .

    Outgoing Damage +133.0% to foes with 80.0% or more HP .

    Outgoing Damage +145.0% to foes with 80.0% or more HP .

    Sawtooth Blade
    Sawtooth Blade

    On hit, Bleed foes, inflicting 41 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 45 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 50 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 54 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 59 Damage every 1s for 5.0s.

  • Level 3
    Double Slash
    Double Slash

    Attack one more time, inflicting 100.0% of Base Damage. The extra attack has a 20.0% chance to inflict 400.0% Damage.

    Attack one more time, inflicting 110.0% of Base Damage. The extra attack has a 20.0% chance to inflict 400.0% Damage.

    Attack one more time, inflicting 120.0% of Base Damage. The extra attack has a 20.0% chance to inflict 400.0% Damage.

    Attack one more time, inflicting 130.0% of Base Damage. The extra attack has a 20.0% chance to inflict 400.0% Damage.

    Attack one more time, inflicting 141.0% of Base Damage. The extra attack has a 20.0% chance to inflict 400.0% Damage.

    Stealthy Movement
    Stealthy Movement

    On skill end, gains Stealth for 3.0s. Move Speed +30.0%. Cooldown +4s.

    On skill end, gains Stealth for 3.5s. Move Speed +30.0%. Cooldown +4s.

    On skill end, gains Stealth for 4.0s. Move Speed +30.0%. Cooldown +4s.

    On skill end, gains Stealth for 4.5s. Move Speed +30.0%. Cooldown +4s.

    On skill end, gains Stealth for 5.0s. Move Speed +30.0%. Cooldown +4s.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.7s.

    Cooldown -4.4s.

    Cooldown -5.2s.

    Cooldown -6.0s.

    Ranged Shot
    Ranged Shot

    Attack Range +3.0 meter(s).

    Attack Range +3.5 meter(s).

    Attack Range +4.0 meter(s).

    Attack Range +4.5 meter(s).

    Attack Range +5.0 meter(s).

  • Level 2
    Sticky Fog
    Sticky Fog

    Move Speed debuff remains for 3.0s even after leaving the smoke area.

    Move Speed debuff remains for 3.2s even after leaving the smoke area.

    Move Speed debuff remains for 3.4s even after leaving the smoke area.

    Move Speed debuff remains for 3.7s even after leaving the smoke area.

    Move Speed debuff remains for 4.0s even after leaving the smoke area.

    Dark Fog
    Dark Fog

    Blind status effect remains for 3.0s even after leaving the smoke area.

    Blind status effect remains for 3.2s even after leaving the smoke area.

    Blind status effect remains for 3.4s even after leaving the smoke area.

    Blind status effect remains for 3.7s even after leaving the smoke area.

    Blind status effect remains for 4.0s even after leaving the smoke area.

    Poisonous Fog
    Poisonous Fog

    Inflict Deadly Poison on foes in smoke area. Inflicts 7 Damage every 1s for 3.0s. Deadly Poison can stack up to 6 times.

    Inflict Deadly Poison on foes in smoke area. Inflicts 8 Damage every 1s for 3.0s. Deadly Poison can stack up to 6 times.

    Inflict Deadly Poison on foes in smoke area. Inflicts 9 Damage every 1s for 3.0s. Deadly Poison can stack up to 6 times.

    Inflict Deadly Poison on foes in smoke area. Inflicts 10 Damage every 1s for 3.0s. Deadly Poison can stack up to 6 times.

    Inflict Deadly Poison on foes in smoke area. Inflicts 11 Damage every 1s for 3.0s. Deadly Poison can stack up to 6 times.

  • Level 3
    Clouded Fog
    Clouded Fog

    Smoke area +30%. Smoke duration +2s.

    Fog of Death
    Fog of Death

    Damages foes inside the smoke area for +150.0% of Base Damage every 1s.

    Damages foes inside the smoke area for +163.5% of Base Damage every 1s.

    Damages foes inside the smoke area for +177.0% of Base Damage every 1s.

    Damages foes inside the smoke area for +190.5% of Base Damage every 1s.

    Damages foes inside the smoke area for +205.5% of Base Damage every 1s.

  • Level 1
    High-Speed Recharge
    High-Speed Recharge

    Stack charge time -2.0s.

    Stack charge time -2.2s.

    Stack charge time -2.4s.

    Stack charge time -2.7s.

    Stack charge time -3.0s.

    Fast Flier
    Fast Flier

    Shadow Arrow flight speed +20.0%.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Overcharge
    Overcharge

    Increases Shadow Arrow's stacks from 3 to 4.

    Curse Enhancement
    Curse Enhancement

    Increases Curse of Shadow's duration from 4.0s to 6.0s.

    Increases Curse of Shadow's duration from 4.0s to 6.2s.

    Increases Curse of Shadow's duration from 4.0s to 6.4s.

    Increases Curse of Shadow's duration from 4.0s to 6.7s.

    Increases Curse of Shadow's duration from 4.0s to 7.0s.

    Shadow of Abyss
    Shadow of Abyss

    Strengthens the Curse of Shadow. Reducing darkness effect +50%.

  • Level 3
    Shadow Tracking
    Shadow Tracking

    Shadow Arrow chases the closest foe on its path. No longer pierces. Stack charge time +4.0s.

    Shadow Arrow chases the closest foe on its path. No longer pierces. Stack charge time +3.5s.

    Shadow Arrow chases the closest foe on its path. No longer pierces. Stack charge time +3.0s.

    Shadow Arrow chases the closest foe on its path. No longer pierces. Stack charge time +2.5s.

    Shadow Arrow chases the closest foe on its path. No longer pierces. Stack charge time +2.0s.

    Ruthless Shadow
    Ruthless Shadow

    Fires 3 Shadow Arrows all at once in a cone-shaped area.

  • Level 1
    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Ranged Shot
    Ranged Shot

    Electric Nova fly distance +3.0 meter(s).

    Electric Nova fly distance +3.5 meter(s).

    Electric Nova fly distance +4.0 meter(s).

    Electric Nova fly distance +4.5 meter(s).

    Electric Nova fly distance +5.0 meter(s).

  • Level 2
    Electric Field
    Electric Field

    On direct hit, chance to get Electric Shock is 100%. 70% for foes at the inner part. 50% for foes at the outer part.

    Overload
    Overload

    On Electric Wave hit, Damage +100.0%. For foes in the inner part Damage +50.0%. For foes in the outer part Damage +25.0%.

    On Electric Wave hit, Damage +116.0%. For foes in the inner part Damage +58.0%. For foes in the outer part Damage +29.0%.

    On Electric Wave hit, Damage +132.0%. For foes in the inner part Damage +66.0%. For foes in the outer part Damage +33.0%.

    On Electric Wave hit, Damage +148.0%. For foes in the inner part Damage +74.0%. For foes in the outer part Damage +37.0%.

    On Electric Wave hit, Damage +164.0%. For foes in the inner part Damage +82.0%. For foes in the outer part Damage +41.0%.

    Electric Impact
    Electric Impact

    No longer causes Electric Shock. Foes hit by arrows or electricity gain Elelctrocution for 3.0s. Outgoing Damage +50.0%.

    No longer causes Electric Shock. Foes hit by arrows or electricity gain Elelctrocution for 3.0s. Outgoing Damage +58.0%.

    No longer causes Electric Shock. Foes hit by arrows or electricity gain Elelctrocution for 3.0s. Outgoing Damage +66.0%.

    No longer causes Electric Shock. Foes hit by arrows or electricity gain Elelctrocution for 3.0s. Outgoing Damage +74.0%.

    No longer causes Electric Shock. Foes hit by arrows or electricity gain Elelctrocution for 3.0s. Outgoing Damage +82.0%.

  • Level 3
    Lightning Rod
    Lightning Rod

    The Electric Nova arrow fires at a curved trajectory and explodes once more with 100% Damage.

    Electric Storm
    Electric Storm

    Electric Nova size +30%. Electric Wave range +30%.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -6.0s.

    Cooldown -7.2s.

    Cooldown -8.4s.

    Cooldown -9.7s.

    Cooldown -11.0s.

    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Insight
    Insight

    Range +3.0 meter(s).

  • Level 2
    Perfection
    Perfection

    Perfect Zone Damage +40.0%.

    Perfect Zone Damage +47.0%.

    Perfect Zone Damage +54.0%.

    Perfect Zone Damage +62.0%.

    Perfect Zone Damage +70.0%.

    Tenacity
    Tenacity

    While Holding, grants Push Immunity.

    Weak Point Detection
    Weak Point Detection

    Damage to Challenge or higher foes +50.0%. On Perfect Zone hit, Damage +100.0%.

    Damage to Challenge or higher foes +55.5%. On Perfect Zone hit, Damage +111.0%.

    Damage to Challenge or higher foes +61.0%. On Perfect Zone hit, Damage +122.0%.

    Damage to Challenge or higher foes +66.5%. On Perfect Zone hit, Damage +133.0%.

    Damage to Challenge or higher foes +72.5%. On Perfect Zone hit, Damage +145.0%.

  • Level 3
    Ghillie Suit
    Ghillie Suit

    While Holding, gain Stealth. Cooldown +18.0s.

    While Holding, gain Stealth. Cooldown +16.0s.

    While Holding, gain Stealth. Cooldown +13.0s.

    While Holding, gain Stealth. Cooldown +10.0s.

    While Holding, gain Stealth. Cooldown +7.0s.

    Easy Prey
    Easy Prey

    Increases the size of Perfect Zone. On Perfect Zone hit, outgoing Rate +40.0% and outgoing Damage +30.0%.

    Increases the size of Perfect Zone. On Perfect Zone hit, outgoing Rate +40.0% and outgoing Damage +37.5%.

    Increases the size of Perfect Zone. On Perfect Zone hit, outgoing Rate +40.0% and outgoing Damage +45.0%.

    Increases the size of Perfect Zone. On Perfect Zone hit, outgoing Rate +40.0% and outgoing Damage +52.5%.

    Increases the size of Perfect Zone. On Perfect Zone hit, outgoing Rate +40.0% and outgoing Damage +60.0%.

(1/5)