Skill Simulator

Shadowhunter
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Nimble Cut
    Nimble Cut
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Slasher
    Slasher
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Demonic Slash
    Demonic Slash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Spinning Dive
    Spinning Dive
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Cruel Cutter
    Cruel Cutter
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Thrust Impact
    Thrust Impact
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Brutal Cross
    Brutal Cross
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Grind Chain
    Grind Chain
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Demolition
    Demolition
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Spinning Weapon
    Spinning Weapon
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Sharpened Cut
    Sharpened Cut
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Demonic Clone
    Demonic Clone
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Rising Claw
    Rising Claw
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Demon Vision
    Demon Vision
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Demon's Grip
    Demon's Grip
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Piercing Thorn
    Piercing Thorn
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Howl
    Howl
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Decimate
    Decimate
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Ruining Rush
    Ruining Rush
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Death Claw
    Death Claw
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Destruction
    Destruction
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Gore Bleeding
    Gore Bleeding
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Leaping Blow
    Leaping Blow
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Blood Massacre
    Blood Massacre
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Quick Prep
    Quick Prep

    Cooldown -1.0s.

    Cooldown -1.2s.

    Cooldown -1.4s.

    Cooldown -1.7s.

    Cooldown -2.0s.

    Repulse
    Repulse

    Last attack has +0.2s Paralysis duration.

  • Level 2
    Thunderbolt Attack
    Thunderbolt Attack

    Element is now [Lightning]. Crit Rate +40.0%.

    Element is now [Lightning]. Crit Rate +47.0%.

    Element is now [Lightning]. Crit Rate +54.0%.

    Element is now [Lightning]. Crit Rate +62.0%.

    Element is now [Lightning]. Crit Rate +70.0%.

    Earth Attack
    Earth Attack

    Element is now [Earth]. AoE Radius +20%.

    Fist of Darkness
    Fist of Darkness

    Element is now [Dark]. Outgoing Damage +40.0%.

    Element is now [Dark]. Outgoing Damage +47.0%.

    Element is now [Dark]. Outgoing Damage +54.0%.

    Element is now [Dark]. Outgoing Damage +62.0%.

    Element is now [Dark]. Outgoing Damage +70.0%.

  • Level 3
    Critical Blow
    Critical Blow

    Changes to multi-hit attack. Outgoing Damage +60.0%.

    Changes to multi-hit attack. Outgoing Damage +68.0%.

    Changes to multi-hit attack. Outgoing Damage +77.0%.

    Changes to multi-hit attack. Outgoing Damage +86.0%.

    Changes to multi-hit attack. Outgoing Damage +95.0%.

    Encroachment Release
    Encroachment Release

    Change to a 2 hit attack. Consume 20% of Shadowburst Meter to inflict +140.0% Damage. When Shadowburst Meter empties +20.0%

    Change to a 2 hit attack. Consume 20% of Shadowburst Meter to inflict +152.0% Damage. When Shadowburst Meter empties +26.0%

    Change to a 2 hit attack. Consume 20% of Shadowburst Meter to inflict +164.0% Damage. When Shadowburst Meter empties +32.0%

    Change to a 2 hit attack. Consume 20% of Shadowburst Meter to inflict +176.0% Damage. When Shadowburst Meter empties +38.0%

    Change to a 2 hit attack. Consume 20% of Shadowburst Meter to inflict +190.0% Damage. When Shadowburst Meter empties +45.0%

  • Level 1
    Deadly Slash
    Deadly Slash

    Crit Rate +20.0%.

    Crit Rate +26.0%.

    Crit Rate +32.0%.

    Crit Rate +38.0%.

    Crit Rate +45.0%.

    Bleed Effect
    Bleed Effect

    On hit, Bleed foes, inflicting 11 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 16 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 21 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 26 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 31 Damage every 1s for 5.0s.

    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

  • Level 2
    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +20%.

    Forward Slash
    Forward Slash

    Add a stabbing attack at the beginning of the skill to inflict +40.0% Damage.

    Add a stabbing attack at the beginning of the skill to inflict +47.2% Damage.

    Add a stabbing attack at the beginning of the skill to inflict +54.8% Damage.

    Add a stabbing attack at the beginning of the skill to inflict +62.4% Damage.

    Add a stabbing attack at the beginning of the skill to inflict +70.0% Damage.

    Keen Strike
    Keen Strike

    Crit Damage +100.0%.

    Crit Damage +115.0%.

    Crit Damage +130.0%.

    Crit Damage +145.0%.

    Crit Damage +160.0%.

  • Level 3
    Powerful Blow
    Powerful Blow

    Change to an upward attack and knock foes into the air, inflicting +40.0% of Base Damage.

    Change to an upward attack and knock foes into the air, inflicting +47.0% of Base Damage.

    Change to an upward attack and knock foes into the air, inflicting +54.0% of Base Damage.

    Change to an upward attack and knock foes into the air, inflicting +62.4% of Base Damage.

    Change to an upward attack and knock foes into the air, inflicting +70.8% of Base Damage.

    Electronic Shock
    Electronic Shock

    Element is now [Lightning]. Shadowblades releases energy. Electrocutes nearby foes for 2.0s. Cooldown +6s.

    Element is now [Lightning]. Shadowblades releases energy. Electrocutes nearby foes for 2.5s. Cooldown +6s.

    Element is now [Lightning]. Shadowblades releases energy. Electrocutes nearby foes for 3.0s. Cooldown +6s.

    Element is now [Lightning]. Shadowblades releases energy. Electrocutes nearby foes for 3.5s. Cooldown +6s.

    Element is now [Lightning]. Shadowblades releases energy. Electrocutes nearby foes for 4.0s. Cooldown +6s.

  • Level 1
    Excellent Mobility
    Excellent Mobility

    On hit, incoming Damage to foes from all party members +6.0% for 10.0s.

    Master of Evasion
    Master of Evasion

    During skill use, Dodge Rate +10.0%.

    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +20.0%.

    Outgoing Damage +26.0%.

    Outgoing Damage +32.0%.

    Outgoing Damage +38.0%.

    Outgoing Damage +45.0%.

  • Level 2
    Wide Hit
    Wide Hit

    AoE Radius +20%.

    Numbing Effect
    Numbing Effect

    On hit, foe Atk./Move Speed -20.0% for 3.0s.

    On hit, foe Atk./Move Speed -23.6% for 3.2s.

    On hit, foe Atk./Move Speed -27.4% for 3.4s.

    On hit, foe Atk./Move Speed -31.2% for 3.7s.

    On hit, foe Atk./Move Speed -35.0% for 4.0s.

    Nimble Movement
    Nimble Movement

    On skill use, Move Speed +20.0% for 5.0s.

    On skill use, Move Speed +22.4% for 5.2s.

    On skill use, Move Speed +24.8% for 5.4s.

    On skill use, Move Speed +27.4% for 5.7s.

    On skill use, Move Speed +30.0% for 6.0s.

  • Level 3
    Chain Charge
    Chain Charge

    Change to Chain mode. Use the skill again within 3s to use 1 more time.

    Spin Kick
    Spin Kick

    Add a finishing kick attack after the charge at the beginning of the skill for +120.0% of total Damage.

    Add a finishing kick attack after the charge at the beginning of the skill for +132.0% of total Damage.

    Add a finishing kick attack after the charge at the beginning of the skill for +144.0% of total Damage.

    Add a finishing kick attack after the charge at the beginning of the skill for +157.2% of total Damage.

    Add a finishing kick attack after the charge at the beginning of the skill for +170.4% of total Damage.

  • Level 1
    Swift Fingers
    Swift Fingers

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

    Excellent Mobility
    Excellent Mobility

    Move Distance +2.0 meter(s).

    Move Distance +2.5 meter(s).

    Move Distance +3.0 meter(s).

    Move Distance +3.5 meter(s).

    Move Distance +4.0 meter(s).

    Defenseless Target
    Defenseless Target

    Damage to Pushed foes +30.0%.

    Damage to Pushed foes +37.5%.

    Damage to Pushed foes +45.0%.

    Damage to Pushed foes +52.5%.

    Damage to Pushed foes +60.0%.

  • Level 2
    Tenacity
    Tenacity

    During skill use, gain Push Immunity.

    Spinning Enhancement
    Spinning Enhancement

    Leaping attack Damage +50.0%.

    Leaping attack Damage +62.0%.

    Leaping attack Damage +74.0%.

    Leaping attack Damage +87.0%.

    Leaping attack Damage +100.0%.

    Master of Evasion
    Master of Evasion

    During skill use, Dodge Rate +20%.

  • Level 3
    Finish Dive
    Finish Dive

    Changes last attack into a slamming down attack and instantly knocks down foes. Last attack Damage +100.0%.

    Changes last attack into a slamming down attack and instantly knocks down foes. Last attack Damage +118.0%.

    Changes last attack into a slamming down attack and instantly knocks down foes. Last attack Damage +136.0%.

    Changes last attack into a slamming down attack and instantly knocks down foes. Last attack Damage +156.0%.

    Changes last attack into a slamming down attack and instantly knocks down foes. Last attack Damage +176.0%.

    Spinning Master
    Spinning Master

    Removes the last attack. Move Distance +4 meters. Leaping attack Damage +100.0%.

    Removes the last attack. Move Distance +4 meters. Leaping attack Damage +110.0%.

    Removes the last attack. Move Distance +4 meters. Leaping attack Damage +120.0%.

    Removes the last attack. Move Distance +4 meters. Leaping attack Damage +132.0%.

    Removes the last attack. Move Distance +4 meters. Leaping attack Damage +144.0%.

  • Level 1
    Nimble Movement
    Nimble Movement

    On skill use, Move Speed +20.0% for 2.0s.

    On skill use, Move Speed +22.4% for 2.2s.

    On skill use, Move Speed +24.8% for 2.4s.

    On skill use, Move Speed +27.4% for 2.7s.

    On skill use, Move Speed +30.0% for 3.0s.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Bleed Effect
    Bleed Effect

    On hit, Bleed foes, inflicting 31 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 44 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 58 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 72 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 85 Damage every 1s for 5.0s.

  • Level 2
    Electric Attack
    Electric Attack

    Element is now [Lightning]. Crit Rate +30.0%.

    Element is now [Lightning]. Crit Rate +37.0%.

    Element is now [Lightning]. Crit Rate +44.0%.

    Element is now [Lightning]. Crit Rate +52.0%.

    Element is now [Lightning]. Crit Rate +60.0%.

    Earth Attack
    Earth Attack

    Element is now [Earth]. Weapon Move Speed -20%. Max range -8 meters. Damage to Push-Immune foes +60.0%.

    Element is now [Earth]. Weapon Move Speed -20%. Max range -8 meters. Damage to Push-Immune foes +68.4%.

    Element is now [Earth]. Weapon Move Speed -20%. Max range -8 meters. Damage to Push-Immune foes +76.8%.

    Element is now [Earth]. Weapon Move Speed -20%. Max range -8 meters. Damage to Push-Immune foes +85.8%.

    Element is now [Earth]. Weapon Move Speed -20%. Max range -8 meters. Damage to Push-Immune foes +94.8%.

    Ranged Attack
    Ranged Attack

    Damage boosted up to +80.0%, depending on the weapon's traveling distance from the max range.

    Damage boosted up to +94.4%, depending on the weapon's traveling distance from the max range.

    Damage boosted up to +109.6%, depending on the weapon's traveling distance from the max range.

    Damage boosted up to +124.8%, depending on the weapon's traveling distance from the max range.

    Damage boosted up to +140.0%, depending on the weapon's traveling distance from the max range.

  • Level 3
    Boomerang
    Boomerang

    The weapon flies off to the max range, stops for a moment, and returns to the initial position. Inflicts up to 80.0% Damage.

    The weapon flies off to the max range, stops for a moment, and returns to the initial position. Inflicts up to 89.0% Damage.

    The weapon flies off to the max range, stops for a moment, and returns to the initial position. Inflicts up to 98.0% Damage.

    The weapon flies off to the max range, stops for a moment, and returns to the initial position. Inflicts up to 108.8% Damage.

    The weapon flies off to the max range, stops for a moment, and returns to the initial position. Inflicts up to 119.6% Damage.

    Encroachment Release
    Encroachment Release

    Consume 20% of Shadowburst Meter for +140.0% Damage. Cannot be activated if there is no Shadowburst Meter.

    Consume 20% of Shadowburst Meter for +152.6% Damage. Cannot be activated if there is no Shadowburst Meter.

    Consume 20% of Shadowburst Meter for +165.2% Damage. Cannot be activated if there is no Shadowburst Meter.

    Consume 20% of Shadowburst Meter for +177.8% Damage. Cannot be activated if there is no Shadowburst Meter.

    Consume 20% of Shadowburst Meter for +190.4% Damage. Cannot be activated if there is no Shadowburst Meter.

  • Level 1
    Excellent Mobility
    Excellent Mobility

    Move Distance +3 meters.

    Wide Explosion
    Wide Explosion

    Explosion AoE Radius +30%.

    Swift Thrust
    Swift Thrust

    Does a stabbing attack along with an explosion attack.

  • Level 2
    Stun Effect
    Stun Effect

    On explosion hit, Stun foes for 2.0s.

    On explosion hit, Stun foes for 2.5s.

    On explosion hit, Stun foes for 3.0s.

    On explosion hit, Stun foes for 3.5s.

    On explosion hit, Stun foes for 4.0s.

    Enhanced Explosion
    Enhanced Explosion

    Explosion inflicts +50.0% Damage and knocks back foes.

    Explosion inflicts +59.0% Damage and knocks back foes.

    Explosion inflicts +68.0% Damage and knocks back foes.

    Explosion inflicts +78.0% Damage and knocks back foes.

    Explosion inflicts +88.0% Damage and knocks back foes.

    Deep Thrust
    Deep Thrust

    Stabs the Shadowblades in front for a moment and explodes to inflict up to +60.0% Damage.

    Stabs the Shadowblades in front for a moment and explodes to inflict up to +68.0% Damage.

    Stabs the Shadowblades in front for a moment and explodes to inflict up to +76.0% Damage.

    Stabs the Shadowblades in front for a moment and explodes to inflict up to +85.6% Damage.

    Stabs the Shadowblades in front for a moment and explodes to inflict up to +95.2% Damage.

  • Level 3
    Encroaching Power
    Encroaching Power

    Cooldown -2.0s, Shadowburst Meter gain rate +100%.

    Cooldown -2.5s, Shadowburst Meter gain rate +100%.

    Cooldown -3.0s, Shadowburst Meter gain rate +100%.

    Cooldown -3.5s, Shadowburst Meter gain rate +100%.

    Cooldown -4.0s, Shadowburst Meter gain rate +100%.

    Spectral Explosion
    Spectral Explosion

    Cooldown +5s. Cannot gain Shadowburst Meter. Damage +140.0%.

    Cooldown +5s. Cannot gain Shadowburst Meter. Damage +152.0%.

    Cooldown +5s. Cannot gain Shadowburst Meter. Damage +164.0%.

    Cooldown +5s. Cannot gain Shadowburst Meter. Damage +177.0%.

    Cooldown +5s. Cannot gain Shadowburst Meter. Damage +190.0%.

  • Level 1
    Electric Attack
    Electric Attack

    Element is now [Lightning]. Crit Rate +20.0%.

    Element is now [Lightning]. Crit Rate +26.0%.

    Element is now [Lightning]. Crit Rate +32.0%.

    Element is now [Lightning]. Crit Rate +38.0%.

    Element is now [Lightning]. Crit Rate +45.0%.

    Earth Attack
    Earth Attack

    Element is now [Earth]. Paralysis duration +0.3s.

    Fist of Darkness
    Fist of Darkness

    Element is now [Dark]. Outgoing Damage +20.0%.

    Element is now [Dark]. Outgoing Damage +26.0%.

    Element is now [Dark]. Outgoing Damage +32.0%.

    Element is now [Dark]. Outgoing Damage +38.0%.

    Element is now [Dark]. Outgoing Damage +45.0%.

  • Level 2
    Concussion
    Concussion

    Increases the skill's Stagger Level to [Mid].

    Weak Point Enhancement
    Weak Point Enhancement

    Weak Point Lv. +1.

    Critical Blow
    Critical Blow

    Crit Damage +100.0%.

    Crit Damage +115.0%.

    Crit Damage +130.0%.

    Crit Damage +145.0%.

    Crit Damage +160.0%.

  • Level 3
    Ambush Infiltration
    Ambush Infiltration

    Attack Range +20.0%. Outgoing Damage +40.0%.

    Attack Range +20.0%. Outgoing Damage +47.0%.

    Attack Range +20.0%. Outgoing Damage +54.0%.

    Attack Range +20.0%. Outgoing Damage +62.0%.

    Attack Range +20.0%. Outgoing Damage +70.0%.

    Critical Cross
    Critical Cross

    Gather energy to attack. Crit Rate +30%. Outgoing Damage +45.0%.

    Gather energy to attack. Crit Rate +30%. Outgoing Damage +52.0%.

    Gather energy to attack. Crit Rate +30%. Outgoing Damage +59.0%.

    Gather energy to attack. Crit Rate +30%. Outgoing Damage +67.0%.

    Gather energy to attack. Crit Rate +30%. Outgoing Damage +75.0%.

  • Level 1
    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +20.0%.

    Outgoing Damage +26.0%.

    Outgoing Damage +32.0%.

    Outgoing Damage +38.0%.

    Outgoing Damage +45.0%.

    Earth Attack
    Earth Attack

    Element is now [Earth]. AoE Radius +20%.

    Damage Amplification
    Damage Amplification

    On hit, incoming Damage to foes from all party members +6.0% for 10.0s.

  • Level 2
    Vital Point Strike
    Vital Point Strike

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

    Impaired Mobility
    Impaired Mobility

    On hit, foe Move Speed -50.0% for 2.0s.

    On hit, foe Move Speed -54.5% for 2.2s.

    On hit, foe Move Speed -59.0% for 2.4s.

    On hit, foe Move Speed -64.0% for 2.7s.

    On hit, foe Move Speed -69.0% for 3.0s.

    Master of Evasion
    Master of Evasion

    During skill use, Dodge Rate +20.0%.

  • Level 3
    Chain Attack
    Chain Attack

    Throws a single weapon 2 times to inflict +80.0% total Damage.

    Throws a single weapon 2 times to inflict +89.0% total Damage.

    Throws a single weapon 2 times to inflict +98.0% total Damage.

    Throws a single weapon 2 times to inflict +108.8% total Damage.

    Throws a single weapon 2 times to inflict +119.6% total Damage.

    Grind Zone
    Grind Zone

    Throws weapon to the target location for 3s. Inflicts +100.0% total Damage at that location.

    Throws weapon to the target location for 3s. Inflicts +110.0% total Damage at that location.

    Throws weapon to the target location for 3s. Inflicts +120.0% total Damage at that location.

    Throws weapon to the target location for 3s. Inflicts +132.0% total Damage at that location.

    Throws weapon to the target location for 3s. Inflicts +144.0% total Damage at that location.

  • Level 1
    Excellent Mobility
    Excellent Mobility

    First attack Move Distance +2 meters.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +30.0%.

    Damage to Push-Immune foes +37.5%.

    Damage to Push-Immune foes +45.0%.

    Damage to Push-Immune foes +52.5%.

    Damage to Push-Immune foes +60.0%.

  • Level 2
    Weak Point Enhancement
    Weak Point Enhancement

    Last attack's Weak Point Lv. +1.

    Wave Attack
    Wave Attack

    Slash +3 times on slashing attacks. Inflict +50.0% Damage.

    Slash +3 times on slashing attacks. Inflict +57.5% Damage.

    Slash +3 times on slashing attacks. Inflict +65.0% Damage.

    Slash +3 times on slashing attacks. Inflict +74.0% Damage.

    Slash +3 times on slashing attacks. Inflict +83.0% Damage.

    Quick Attack
    Quick Attack

    1st attack's Damage +100.0%. Use the skill again after the 1st attack to immediately do the last attack.

    1st attack's Damage +118.0%. Use the skill again after the 1st attack to immediately do the last attack.

    1st attack's Damage +136.0%. Use the skill again after the 1st attack to immediately do the last attack.

    1st attack's Damage +154.0%. Use the skill again after the 1st attack to immediately do the last attack.

    1st attack's Damage +174.0%. Use the skill again after the 1st attack to immediately do the last attack.

  • Level 3
    Encroachment Release
    Encroachment Release

    Consume 20% of Shadowburst Meter for +140.0% Damage. Cannot be activated if there is no Shadowburst Meter.

    Consume 20% of Shadowburst Meter for +151.2% Damage. Cannot be activated if there is no Shadowburst Meter.

    Consume 20% of Shadowburst Meter for +163.8% Damage. Cannot be activated if there is no Shadowburst Meter.

    Consume 20% of Shadowburst Meter for +176.4% Damage. Cannot be activated if there is no Shadowburst Meter.

    Consume 20% of Shadowburst Meter for +189.0% Damage. Cannot be activated if there is no Shadowburst Meter.

    Charge Slash
    Charge Slash

    Last attack becomes a slashing attack that instantly moves forward 8 meters, knocking down foes. Ignores collision with normal foes. Damage +50.0%.

    Last attack becomes a slashing attack that instantly moves forward 8 meters, knocking down foes. Ignores collision with normal foes. Damage +65.0%.

    Last attack becomes a slashing attack that instantly moves forward 8 meters, knocking down foes. Ignores collision with normal foes. Damage +80.0%.

    Last attack becomes a slashing attack that instantly moves forward 8 meters, knocking down foes. Ignores collision with normal foes. Damage +96.5%.

    Last attack becomes a slashing attack that instantly moves forward 8 meters, knocking down foes. Ignores collision with normal foes. Damage +113.0%.

  • Level 1
    Bleed Effect
    Bleed Effect

    On hit, Bleed foes, inflicting 12 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 18 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 24 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 30 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 37 Damage every 1s for 5.0s.

    Nimble Movement
    Nimble Movement

    On skill use, Move Speed +10.0% for 5.0s.

    On skill use, Move Speed +12.3% for 5.2s.

    On skill use, Move Speed +14.6% for 5.4s.

    On skill use, Move Speed +16.9% for 5.7s.

    On skill use, Move Speed +19.2% for 6.0s.

    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -5.7s.

    Cooldown -6.4s.

    Cooldown -7.2s.

    Cooldown -8.0s.

  • Level 2
    Sustain Enhancement
    Sustain Enhancement

    Thrown weapon duration +1s. Outgoing Damage +50.0%.

    Thrown weapon duration +1s. Outgoing Damage +57.5%.

    Thrown weapon duration +1s. Outgoing Damage +65.0%.

    Thrown weapon duration +1s. Outgoing Damage +74.0%.

    Thrown weapon duration +1s. Outgoing Damage +83.0%.

    Large Blade
    Large Blade

    Attack Range +30%.

    Instant Disposal
    Instant Disposal

    Changes to Normal Mode. Quickly throws both weapons to the center. AoE Radius -20%. Damage up to +60.0%.

    Changes to Normal Mode. Quickly throws both weapons to the center. AoE Radius -20%. Damage up to +68.0%.

    Changes to Normal Mode. Quickly throws both weapons to the center. AoE Radius -20%. Damage up to +76.0%.

    Changes to Normal Mode. Quickly throws both weapons to the center. AoE Radius -20%. Damage up to +85.6%.

    Changes to Normal Mode. Quickly throws both weapons to the center. AoE Radius -20%. Damage up to +95.2%.

  • Level 3
    Piercing Edge
    Piercing Edge

    On hit, ignore foe Defense by 60.0%.

    On hit, ignore foe Defense by 66.0%.

    On hit, ignore foe Defense by 72.0%.

    On hit, ignore foe Defense by 78.0%.

    On hit, ignore foe Defense by 84.0%.

    Encroachment Release
    Encroachment Release

    Consume 20% of Shadowburst Meter for +140.0% Damage. Cannot be activated if there is no Shadowburst Meter.

    Consume 20% of Shadowburst Meter for +151.2% Damage. Cannot be activated if there is no Shadowburst Meter.

    Consume 20% of Shadowburst Meter for +163.8% Damage. Cannot be activated if there is no Shadowburst Meter.

    Consume 20% of Shadowburst Meter for +176.4% Damage. Cannot be activated if there is no Shadowburst Meter.

    Consume 20% of Shadowburst Meter for +189.0% Damage. Cannot be activated if there is no Shadowburst Meter.

  • Level 1
    Excellent Mobility
    Excellent Mobility

    Move Distance +2.0 meter(s).

    Move Distance +2.2 meter(s).

    Move Distance +2.4 meter(s).

    Move Distance +2.7 meter(s).

    Move Distance +3.0 meter(s).

    Sustain Enhancement
    Sustain Enhancement

    Rotating duration +0.4s. Damage up to +20.0%.

    Rotating duration +0.4s. Damage up to +26.0%.

    Rotating duration +0.4s. Damage up to +32.0%.

    Rotating duration +0.4s. Damage up to +39.2%.

    Rotating duration +0.4s. Damage up to +46.4%.

    Enhanced Slash
    Enhanced Slash

    No longer pierces while spinning. Damage up to +20.0%.

    No longer pierces while spinning. Damage up to +26.0%.

    No longer pierces while spinning. Damage up to +32.0%.

    No longer pierces while spinning. Damage up to +38.0%.

    No longer pierces while spinning. Damage up to +45.0%.

  • Level 2
    Persistent Bleeding
    Persistent Bleeding

    On hit, Bleed foes, inflicting 9 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 11 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 13 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 15 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 17 Damage every 1s for 5.0s.

    Vertical Slash
    Vertical Slash

    Does a vertical Spin Attack. AoE Radius -60%. Damage +60.0%.

    Does a vertical Spin Attack. AoE Radius -60%. Damage +68.0%.

    Does a vertical Spin Attack. AoE Radius -60%. Damage +77.0%.

    Does a vertical Spin Attack. AoE Radius -60%. Damage +86.0%.

    Does a vertical Spin Attack. AoE Radius -60%. Damage +95.0%.

    Infiltration Attack
    Infiltration Attack

    Quickly move up to 6 meters toward the target location and do a spinning attack.

  • Level 3
    Critical Cut
    Critical Cut

    Crit Rate +30%. Crit Damage +100.0%.

    Crit Rate +30%. Crit Damage +115.0%.

    Crit Rate +30%. Crit Damage +130.0%.

    Crit Rate +30%. Crit Damage +145.0%.

    Crit Rate +30%. Crit Damage +160.0%.

    Demon Cut
    Demon Cut

    Attack with the power of a Demon. Damage to Challenge or lower foes +50.0%, Shadowburst Meter gain +100%.

    Attack with the power of a Demon. Damage to Challenge or lower foes +57.5%, Shadowburst Meter gain +100%.

    Attack with the power of a Demon. Damage to Challenge or lower foes +65.0%, Shadowburst Meter gain +100%.

    Attack with the power of a Demon. Damage to Challenge or lower foes +72.5%, Shadowburst Meter gain +100%.

    Attack with the power of a Demon. Damage to Challenge or lower foes +80.0%, Shadowburst Meter gain +100%.

  • Level 1
    Merciless Blow
    Merciless Blow

    On last attack hit, 50.0% chance to Stun foes for 3.0s.

    On last attack hit, 50.0% chance to Stun foes for 3.5s.

    On last attack hit, 50.0% chance to Stun foes for 4.0s.

    On last attack hit, 50.0% chance to Stun foes for 4.5s.

    On last attack hit, 50.0% chance to Stun foes for 5.0s.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +20.0%.

    Crit Rate +26.0%.

    Crit Rate +32.0%.

    Crit Rate +38.0%.

    Crit Rate +45.0%.

    Naively Honest
    Naively Honest

    During skill use, grants Paralysis immunity.

  • Level 2
    Chain Attack
    Chain Attack

    After the 3rd slam attack, use the skill again for a horizontal attack that pushes foes. Inflicts +50.0% Damage.

    After the 3rd slam attack, use the skill again for a horizontal attack that pushes foes. Inflicts +57.5% Damage.

    After the 3rd slam attack, use the skill again for a horizontal attack that pushes foes. Inflicts +65.0% Damage.

    After the 3rd slam attack, use the skill again for a horizontal attack that pushes foes. Inflicts +72.5% Damage.

    After the 3rd slam attack, use the skill again for a horizontal attack that pushes foes. Inflicts +80.0% Damage.

    Pact with the Devil
    Pact with the Devil

    Changes to Normal Mode. During skill use, summon a Demon that Damages foes.

    Fist of Destruction
    Fist of Destruction

    Changes to Normal Mode. Now a 2 hit forward slamming down and launching attack. Damage +30.0%. Launching attack knocks foes into the air.

    Changes to Normal Mode. Now a 2 hit forward slamming down and launching attack. Damage +36.5%. Launching attack knocks foes into the air.

    Changes to Normal Mode. Now a 2 hit forward slamming down and launching attack. Damage +43.0%. Launching attack knocks foes into the air.

    Changes to Normal Mode. Now a 2 hit forward slamming down and launching attack. Damage +50.8%. Launching attack knocks foes into the air.

    Changes to Normal Mode. Now a 2 hit forward slamming down and launching attack. Damage +58.6%. Launching attack knocks foes into the air.

  • Level 3
    Enhanced Release Encroachment
    Enhanced Release Encroachment

    Increases Stagger Level to [Mid]. Shadowburst Meter gain +100.0%.

    Increases Stagger Level to [Mid]. Shadowburst Meter gain +112.0%.

    Increases Stagger Level to [Mid]. Shadowburst Meter gain +124.0%.

    Increases Stagger Level to [Mid]. Shadowburst Meter gain +137.0%.

    Increases Stagger Level to [Mid]. Shadowburst Meter gain +150.0%.

    Encroachment Discharge
    Encroachment Discharge

    Cannot gain Shadowburst Meter. Outgoing Damage +100.0%.

    Cannot gain Shadowburst Meter. Outgoing Damage +111.0%.

    Cannot gain Shadowburst Meter. Outgoing Damage +122.0%.

    Cannot gain Shadowburst Meter. Outgoing Damage +133.0%.

    Cannot gain Shadowburst Meter. Outgoing Damage +145.0%.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.5s.

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

    Naively Honest
    Naively Honest

    During skill use, grants Paralysis immunity.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +30.0%.

    Damage to Push-Immune foes +37.5%.

    Damage to Push-Immune foes +45.0%.

    Damage to Push-Immune foes +52.5%.

    Damage to Push-Immune foes +60.0%.

  • Level 2
    Giant Hand
    Giant Hand

    AoE Radius +20%.

    Critical Blow
    Critical Blow

    Crit Damage +100.0%.

    Crit Damage +115.0%.

    Crit Damage +130.0%.

    Crit Damage +145.0%.

    Crit Damage +160.0%.

    Concussion
    Concussion

    Increases the skill's Stagger Level to [Mid].

  • Level 3
    Grasp of Exploitation
    Grasp of Exploitation

    Counterattack is not possible. Changes to Holding mode. Uses Demon Arm to inflict continuous frontal Damage and then explodes to inflict +60.0% max Damage.

    Counterattack is not possible. Changes to Holding mode. Uses Demon Arm to inflict continuous frontal Damage and then explodes to inflict +68.0% max Damage.

    Counterattack is not possible. Changes to Holding mode. Uses Demon Arm to inflict continuous frontal Damage and then explodes to inflict +76.0% max Damage.

    Counterattack is not possible. Changes to Holding mode. Uses Demon Arm to inflict continuous frontal Damage and then explodes to inflict +85.6% max Damage.

    Counterattack is not possible. Changes to Holding mode. Uses Demon Arm to inflict continuous frontal Damage and then explodes to inflict +95.2% max Damage.

    Grasp of Death
    Grasp of Death

    Launch target airborne and grasp them to inflict +80.0% Damage.

    Launch target airborne and grasp them to inflict +89.0% Damage.

    Launch target airborne and grasp them to inflict +98.0% Damage.

    Launch target airborne and grasp them to inflict +108.8% Damage.

    Launch target airborne and grasp them to inflict +119.6% Damage.

  • Level 1
    Quick Release
    Quick Release

    Firing duration -50%.

    Concentrated Release
    Concentrated Release

    Firing duration +50%. Outgoing Damage +30.0%.

    Firing duration +50%. Outgoing Damage +36.5%.

    Firing duration +50%. Outgoing Damage +43.0%.

    Firing duration +50%. Outgoing Damage +50.8%.

    Firing duration +50%. Outgoing Damage +58.6%.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Electric Discharge
    Electric Discharge

    Element is now [Lightning]. Cancels knockback effect. On hit, inflict Electrocution for 3.0s.

    Element is now [Lightning]. Cancels knockback effect. On hit, inflict Electrocution for 3.5s.

    Element is now [Lightning]. Cancels knockback effect. On hit, inflict Electrocution for 4.0s.

    Element is now [Lightning]. Cancels knockback effect. On hit, inflict Electrocution for 4.5s.

    Element is now [Lightning]. Cancels knockback effect. On hit, inflict Electrocution for 5.0s.

    Darkness Release
    Darkness Release

    Element is now [Dark]. Crit Rate +30.0%.

    Element is now [Dark]. Crit Rate +37.0%.

    Element is now [Dark]. Crit Rate +44.0%.

    Element is now [Dark]. Crit Rate +52.0%.

    Element is now [Dark]. Crit Rate +60.0%.

    Encroaching Power
    Encroaching Power

    Shadowburst Meter gain +100.0%.

    Shadowburst Meter gain +112.0%.

    Shadowburst Meter gain +124.0%.

    Shadowburst Meter gain +137.0%.

    Shadowburst Meter gain +150.0%.

  • Level 3
    Instant Discharge
    Instant Discharge

    Changes to Normal mode and fires immediately.

    Overflowing Power
    Overflowing Power

    Charge Level increased. If Overcharged, outgoing Damage +80.0%. AoE Radius +20%.

    Charge Level increased. If Overcharged, outgoing Damage +90.0%. AoE Radius +20%.

    Charge Level increased. If Overcharged, outgoing Damage +100.0%. AoE Radius +20%.

    Charge Level increased. If Overcharged, outgoing Damage +110.0%. AoE Radius +20%.

    Charge Level increased. If Overcharged, outgoing Damage +120.0%. AoE Radius +20%.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -4.5s.

    Cooldown -5.0s.

    Cooldown -5.5s.

    Cooldown -6.0s.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Swift Fingers
    Swift Fingers

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

  • Level 2
    Numbing Effect
    Numbing Effect

    On hit, foe Atk./Move Speed -20.0% for 2.0s.

    On hit, foe Atk./Move Speed -23.6% for 2.2s.

    On hit, foe Atk./Move Speed -27.4% for 2.4s.

    On hit, foe Atk./Move Speed -31.2% for 2.7s.

    On hit, foe Atk./Move Speed -35.0% for 3.0s.

    Encroaching Power
    Encroaching Power

    Shadowburst Meter gain +100.0%.

    Shadowburst Meter gain +112.0%.

    Shadowburst Meter gain +124.0%.

    Shadowburst Meter gain +137.0%.

    Shadowburst Meter gain +150.0%.

    Piercing Hand
    Piercing Hand

    On hit, ignore foe Defense by 40.0%.

    On hit, ignore foe Defense by 47.2%.

    On hit, ignore foe Defense by 54.8%.

    On hit, ignore foe Defense by 62.4%.

    On hit, ignore foe Defense by 70.0%.

  • Level 3
    Giant Grasp
    Giant Grasp

    Demon Arm width +50%. Outgoing Damage +40.0%.

    Demon Arm width +50%. Outgoing Damage +47.0%.

    Demon Arm width +50%. Outgoing Damage +54.0%.

    Demon Arm width +50%. Outgoing Damage +62.0%.

    Demon Arm width +50%. Outgoing Damage +70.0%.

    Stretching Hand
    Stretching Hand

    Demon Arm no longer pulls but now knocks back foes. Damage to foes with Push Immunity +80.0%.

    Demon Arm no longer pulls but now knocks back foes. Damage to foes with Push Immunity +89.6%.

    Demon Arm no longer pulls but now knocks back foes. Damage to foes with Push Immunity +99.2%.

    Demon Arm no longer pulls but now knocks back foes. Damage to foes with Push Immunity +109.6%.

    Demon Arm no longer pulls but now knocks back foes. Damage to foes with Push Immunity +120.0%.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Bleed Effect
    Bleed Effect

    On hit, Bleed foes, inflicting 17 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 24 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 32 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 39 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 47 Damage every 1s for 5.0s.

    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +20.0%.

    Outgoing Damage +26.0%.

    Outgoing Damage +32.0%.

    Outgoing Damage +38.0%.

    Outgoing Damage +45.0%.

  • Level 2
    Rotting Zone
    Rotting Zone

    Create a damaging area at the thorns that inflicts 16 Damage every 0.3s for 3s. Total Damage to foes +50.0%.

    Create a damaging area at the thorns that inflicts 19 Damage every 0.3s for 3s. Total Damage to foes +57.5%.

    Create a damaging area at the thorns that inflicts 21 Damage every 0.3s for 3s. Total Damage to foes +65.0%.

    Create a damaging area at the thorns that inflicts 24 Damage every 0.3s for 3s. Total Damage to foes +72.5%.

    Create a damaging area at the thorns that inflicts 26 Damage every 0.3s for 3s. Total Damage to foes +80.0%.

    Triple Thorn
    Triple Thorn

    More thorns grow from the ground to inflict +40.0% Damage.

    More thorns grow from the ground to inflict +47.0% Damage.

    More thorns grow from the ground to inflict +54.0% Damage.

    More thorns grow from the ground to inflict +62.0% Damage.

    More thorns grow from the ground to inflict +70.0% Damage.

    Quick Prep
    Quick Prep

    Cooldown -6.0s.

    Cooldown -6.5s.

    Cooldown -7.0s.

    Cooldown -7.5s.

    Cooldown -8.0s.

  • Level 3
    Advancing Thorns
    Advancing Thorns

    Change to Normal mode. When using the skill, thorns grow toward the target area for 8 meters and push foes forward, inflicting up to +60.0% Damage.

    Change to Normal mode. When using the skill, thorns grow toward the target area for 8 meters and push foes forward, inflicting up to +67.5% Damage.

    Change to Normal mode. When using the skill, thorns grow toward the target area for 8 meters and push foes forward, inflicting up to +75.0% Damage.

    Change to Normal mode. When using the skill, thorns grow toward the target area for 8 meters and push foes forward, inflicting up to +82.5% Damage.

    Change to Normal mode. When using the skill, thorns grow toward the target area for 8 meters and push foes forward, inflicting up to +90.0% Damage.

    Massive Thorns
    Massive Thorns

    Thorn size +50%. Outgoing Damage +40.0%.

    Thorn size +50%. Outgoing Damage +47.0%.

    Thorn size +50%. Outgoing Damage +54.0%.

    Thorn size +50%. Outgoing Damage +62.0%.

    Thorn size +50%. Outgoing Damage +70.0%.

  • Level 1
    Swift Fingers
    Swift Fingers

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

    Maintain Fear
    Maintain Fear

    Fear duration +1.0s.

    Fear duration +1.5s.

    Fear duration +2.0s.

    Fear duration +2.5s.

    Fear duration +3.0s

    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.7s.

    Cooldown -4.4s.

    Cooldown -5.2s.

    Cooldown -6.0s.

  • Level 2
    Law of the Jungle
    Law of the Jungle

    Damage to Challenge or lower foes +100.0%.

    Damage to Challenge or lower foes +111.0%.

    Damage to Challenge or lower foes +122.0%.

    Damage to Challenge or lower foes +133.0%.

    Damage to Challenge or lower foes +145.0%.

    Encroaching Power
    Encroaching Power

    Shadowburst Meter gain +100.0%.

    Shadowburst Meter gain +112.0%.

    Shadowburst Meter gain +124.0%.

    Shadowburst Meter gain +137.0%.

    Shadowburst Meter gain +150.0%.

    Concussion
    Concussion

    Increases the skill's Stagger Level to [Mid].

  • Level 3
    Scream of Fury
    Scream of Fury

    On hit, Damage to foes from all Party Members +12.0% for 6.0s.

    Mighty Roar
    Mighty Roar

    AoE Radius +25%. Outgoing Damage +100.0%.

    AoE Radius +25%. Outgoing Damage +111.0%.

    AoE Radius +25%. Outgoing Damage +122.0%.

    AoE Radius +25%. Outgoing Damage +133.0%.

    AoE Radius +25%. Outgoing Damage +145.0%.

  • Level 1
    Bleed Effect
    Bleed Effect

    On hit, scratching attacks Bleed foes, inflicting 27 Damage every 1s for 5.0s.

    Successful scratching attacks Bleed foes for 5.0s, inflicting 39 Damage every 1s.

    On hit, scratching attacks Bleed foes, inflicting 51 Damage every 1s for 5.0s.

    On hit, scratching attacks Bleed foes, inflicting 63 Damage every 1s for 5.0s.

    On hit, scratching attacks Bleed foes, inflicting 75 Damage every 1s for 5.0s.

    Swift Fingers
    Swift Fingers

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -6.0s.

    Cooldown -7.0s.

    Cooldown -8.0s.

    Cooldown -9.0s.

  • Level 2
    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +60.0%.

    Damage to Push-Immune foes +68.4%.

    Damage to Push-Immune foes +76.8%.

    Damage to Push-Immune foes +85.8%.

    Damage to Push-Immune foes +94.8%.

    Encroachment Discharge
    Encroachment Discharge

    Cannot gain Shadowburst Meter. Outgoing Damage +100.0%.

    Cannot gain Shadowburst Meter. Outgoing Damage +111.0%.

    Cannot gain Shadowburst Meter. Outgoing Damage +122.0%.

    Cannot gain Shadowburst Meter. Outgoing Damage +133.0%.

    Cannot gain Shadowburst Meter. Outgoing Damage +145.0%.

    Critical Blow
    Critical Blow

    Crit Damage +100.0%.

    Crit Damage +115.0%.

    Crit Damage +130.0%.

    Crit Damage +145.0%.

    Crit Damage +160.0%.

  • Level 3
    Cruel Hand
    Cruel Hand

    After slamming down with huge arms, the ground rumbles inflicting +80.0% Damage.

    After slamming down with huge arms, the ground rumbles inflicting +89.6% Damage.

    After slamming down with huge arms, the ground rumbles inflicting +99.2% Damage.

    After slamming down with huge arms, the ground rumbles inflicting +109.6% Damage.

    After slamming down with huge arms, the ground rumbles inflicting +120.0% Damage.

    Blitz
    Blitz

    Change to horizontal scratching attacks, inflicting +60.0% Damage.

    Change to horizontal scratching attacks, inflicting +68.0% Damage.

    Change to horizontal scratching attacks, inflicting +76.0% Damage.

    Change to horizontal scratching attacks, inflicting +85.6% Damage.

    Change to horizontal scratching attacks, inflicting +95.2% Damage.

(1/5)