Skill Simulator

Striker
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
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  • Triple Fist
    Triple Fist
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Sky Shattering Blow
    Sky Shattering Blow
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Lightning Kick
    Lightning Kick
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Flash Heat Fang
    Flash Heat Fang
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Moon Flash Kick
    Moon Flash Kick
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Violent Tiger
    Violent Tiger
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Storm Dragon Awakening
    Storm Dragon Awakening
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Sleeping Ascent Celebration
    Sleeping Ascent Celebration
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Berserk Circle
    Berserk Circle
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Swift Wind Kick
    Swift Wind Kick
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Phoenix Advent
    Phoenix Advent
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Lightning Whisper
    Lightning Whisper
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Sweeping Kick
    Sweeping Kick
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Esoteric Skill: Spiral Impact
    Esoteric Skill: Spiral Impact
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Esoteric Skill: Tiger Emerges
    Esoteric Skill: Tiger Emerges
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Esoteric Skill: Call the Wind God
    Esoteric Skill: Call the Wind God
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Esoteric Skill: Blast Formation
    Esoteric Skill: Blast Formation
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Esoteric Skill: Lightning Tiger Strike
    Esoteric Skill: Lightning Tiger Strike
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Level 1
    Fist of Darkness
    Fist of Darkness

    Element is now [Dark]. Crit Rate +15.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +21.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +27.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +33.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +40.0%. On hit, inflicts Darkness on foes for 3s.

    Esoteric Extortion
    Esoteric Extortion

    MP Cost +25.0%. On hit, Esoteric Meter +100.0%.

    MP Cost +25.0%. On hit, Esoteric Meter +112.0%.

    MP Cost +25.0%. On hit, Esoteric Meter +124.0%.

    MP Cost +25.0%. On hit, Esoteric Meter +137.0%.

    MP Cost +25.0%. On hit, Esoteric Meter +150.0%.

    Burning Hands
    Burning Hands

    Element is now [Fire]. Outgoing Damage +15.0%.

    Element is now [Fire]. Outgoing Damage +21.0%.

    Element is now [Fire]. Outgoing Damage +27.0%.

    Element is now [Fire]. Outgoing Damage +33.0%.

    Element is now [Fire]. Outgoing Damage +40.0%.

  • Level 2
    Sturdy Armor
    Sturdy Armor

    Leaves an afterimage to turn your body semi-transparent. During skill use, incoming Damage -40.0%.

    Leaves an afterimage to turn your body semi-transparent. During skill use, incoming Damage -42.8%.

    Leaves an afterimage to turn your body semi-transparent. During skill use, incoming Damage -45.6%.

    Leaves an afterimage to turn your body semi-transparent. During skill use, incoming Damage -48.4%.

    Leaves an afterimage to turn your body semi-transparent. During skill use, incoming Damage -51.6%.

    Growth Attack
    Growth Attack

    The first attack's outgoing Damage +15.0%. Outgoing Damage 15.0% each time the attack count increases.

    The first attack's outgoing Damage +18.0%. Outgoing Damage 18.0% each time the attack count increases.

    The first attack's outgoing Damage +21.0%. Outgoing Damage 21.0% each time the attack count increases.

    The first attack's outgoing Damage +25.0%. Outgoing Damage 25.0% each time the attack count increases.

    The first attack's outgoing Damage +30.0%. Outgoing Damage 30.0% each time the attack count increases.

    Ruthless
    Ruthless

    Damage to Staggered foes +50.0%.

    Damage to Staggered foes +57.5%.

    Damage to Staggered foes +65.0%.

    Damage to Staggered foes +72.5%.

    Damage to Staggered foes +80.0%.

  • Level 3
    Lightning God Fist
    Lightning God Fist

    Total move distance +1.8 meters. Atk. Speed +20%. The final strike inflicts +50.0% Damage to foes.

    Total move distance +1.8 meters. Atk. Speed +20%. The final strike inflicts +62.0% Damage to foes.

    Total move distance +1.8 meters. Atk. Speed +20%. The final strike inflicts +74.0% Damage to foes.

    Total move distance +1.8 meters. Atk. Speed +20%. The final strike inflicts +87.0% Damage to foes.

    Total move distance +1.8 meters. Atk. Speed +20%. The final strike inflicts +100.0% Damage to foes.

    5 Chain Fist
    5 Chain Fist

    Now unleashes 5 ruthless punches. Outgoing Damage +50.0%.

    Now unleashes 5 ruthless punches. Outgoing Damage +57.5%.

    Now unleashes 5 ruthless punches. Outgoing Damage +65.0%.

    Now unleashes 5 ruthless punches. Outgoing Damage +74.0%.

    Now unleashes 5 ruthless punches. Outgoing Damage +83.0%.

  • Level 1
    Excellent Mobility
    Excellent Mobility

    First kick's Move Distance +1.0 meter(s).

    Ascension Kick
    Ascension Kick

    2nd strike sends foes into the air. Distance and duration are increased.

    Swift Footwork
    Swift Footwork

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

  • Level 2
    Water Dragon Kick
    Water Dragon Kick

    Element is now [Water]. On 2nd strike hit, freezes foes for 2.0s. Cooldown +6s.

    Element is now [Water]. On 2nd strike hit, freezes foes for 2.5s. Cooldown +6s.

    Element is now [Water]. On 2nd strike hit, freezes foes for 3.0s. Cooldown +6s.

    Element is now [Water]. On 2nd strike hit, freezes foes for 3.5s. Cooldown +6s.

    Element is now [Water]. On 2nd strike hit, freezes foes for 4.0s. Cooldown +6s.

    Wide Hit
    Wide Hit

    AoE Radius +20%.

    Blessing of the Wind
    Blessing of the Wind

    On 2nd hit, Atk. Speed +10.0% and Move Speed +10.0% for 3.0s.

    On 2nd hit, Atk. Speed +12.3% and Move Speed +12.3% for 3.2s.

    On 2nd hit, Atk. Speed +14.6% and Move Speed +14.6% for 3.4s.

    On 2nd hit, Atk. Speed +16.9% and Move Speed +16.9% for 3.7s.

    On 2nd hit, Atk. Speed +19.2% and Move Speed +19.2% for 4.0s.

  • Level 3
    Crushing Wind Kick
    Crushing Wind Kick

    The first strike changes to an outraged flurry. Counterattack is not possible. Total Damage to foes +150.0%.

    The first strike changes to an outraged flurry. Counterattack is not possible. Total Damage to foes +162.5%.

    The first strike changes to an outraged flurry. Counterattack is not possible. Total Damage to foes +175.0%.

    The first strike changes to an outraged flurry. Counterattack is not possible. Total Damage to foes +190.0%.

    The first strike changes to an outraged flurry. Counterattack is not possible. Total Damage to foes +205.0%.

    Abundant Resources
    Abundant Resources

    MP Cost +25.0%. Esoteric Meter +200.0%.

    MP Cost +25.0%. Esoteric Meter +225.0%.

    MP Cost +25.0%. Esoteric Meter +250.0%.

    MP Cost +25.0%. Esoteric Meter +275.0%.

    MP Cost +25.0%. Esoteric Meter +300.0%.

  • Level 1
    Sharp Movement
    Sharp Movement

    Allows you to change direction while using the skill. Move Distance +2.0 meter(s).

    Allows you to change direction while using the skill. Move Distance +2.5 meter(s).

    Allows you to change direction while using the skill. Move Distance +3.0 meter(s).

    Allows you to change direction while using the skill. Move Distance +3.5 meter(s).

    Allows you to change direction while using the skill. Move Distance +4.0 meter(s).

    Esoteric Extortion
    Esoteric Extortion

    MP Cost +25.0%. On powerful slam-down attack hit, Esoteric Meter +30.0%.

    MP Cost +25.0%. On powerful slam-down attack hit, Esoteric Meter +33.0%.

    MP Cost +25.0%. On powerful slam-down attack hit, Esoteric Meter +37.0%.

    MP Cost +25.0%. On powerful slam-down attack hit, Esoteric Meter +41.0%.

    MP Cost +25.0%. On powerful slam-down attack hit, Esoteric Meter +45.0%.

    Ruthless
    Ruthless

    Damage to Staggered foes +30.0%.

    Damage to Staggered foes +37.5%.

    Damage to Staggered foes +45.0%.

    Damage to Staggered foes +52.5%.

    Damage to Staggered foes +60.0%.

  • Level 2
    Thunder Kick
    Thunder Kick

    Slam foes down while airborne to inflict +30.0% Damage.

    Slam foes down while airborne to inflict +37.0% Damage.

    Slam foes down while airborne to inflict +44.0% Damage.

    Slam foes down while airborne to inflict +52.0% Damage.

    Slam foes down while airborne to inflict +60.0% Damage.

    Easy Target
    Easy Target

    Damage to Pushed foes +30.0%.

    Damage to Pushed foes +37.5%.

    Damage to Pushed foes +45.0%.

    Damage to Pushed foes +52.5%.

    Damage to Pushed foes +60.0%.

    Intense Shock
    Intense Shock

    Slam down on foes to inflict 17 Damage every 4s. On hit, inflict Electric Shock.

    Slam down on foes to inflict 22 Damage every 4s. On hit, inflict Electric Shock.

    Slam down on foes to inflict 27 Damage every 4s. On hit, inflict Electric Shock.

    Slam down on foes to inflict 32 Damage every 4s. On hit, inflict Electric Shock.

    Slam down on foes to inflict 38 Damage every 4s. On hit, inflict Electric Shock.

  • Level 3
    Heaven's Lightning
    Heaven's Lightning

    Adds a rapid strike after the spinning attack. Total Damage +60.0%.

    Adds a rapid strike after the spinning attack that inflicts +14.0% Damage. Total Damage +68.4%.

    Adds a rapid strike after the spinning attack that inflicts +28.0% Damage. Total Damage +76.8%.

    Adds a rapid strike after the spinning attack that inflicts +43.0% Damage. Total Damage +85.8%.

    Adds a rapid strike after the spinning attack that inflicts +58.0% Damage. Total Damage +94.8%.

    Flash Lightning
    Flash Lightning

    Changes to a powerful slam-down attack within 8 meters of the target location. On hit, Damage +15.0%.

    Changes to a powerful slam-down attack within 8 meters of the target location. On hit, Damage +21.0%.

    Changes to a powerful slam-down attack within 8 meters of the target location. On hit, Damage +27.0%.

    Changes to a powerful slam-down attack within 8 meters of the target location. On hit, Damage +33.0%.

    Changes to a powerful slam-down attack within 8 meters of the target location. On hit, Damage +40.0%.

  • Level 1
    Sacred Attack
    Sacred Attack

    Element is now [Holy]. On hit, Atk. Speed +5.0% for 3.0s. Stacks up to 4 times.

    Element is now [Holy]. On hit, Atk. Speed +5.6% for 3.2s. Stacks up to 4 times.

    Element is now [Holy]. On hit, Atk. Speed +6.2% for 3.4s. Stacks up to 4 times.

    Element is now [Holy]. On hit, Atk. Speed +6.8% for 3.7s. Stacks up to 4 times.

    Element is now [Holy]. On hit, Atk. Speed +7.5% for 4.0s. Stacks up to 4 times.

    Fist of Darkness
    Fist of Darkness

    Element is now [Dark]. Crit Rate +15.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +21.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +27.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +33.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +40.0%. On hit, inflicts Darkness on foes for 3s.

    Wide Hit
    Wide Hit

    AoE Radius +30%.

  • Level 2
    Master Hit
    Master Hit

    Changes to Holding mode. Unleash infinite punches for up to 2.5s with a finishing blow upon releasing the skill key. Damage boosted up to +80.0%.

    Changes to Holding mode. Unleash infinite punches for up to 2.5s with a finishing blow upon releasing the skill key. Damage boosted up to +89.0%.

    Changes to Holding mode. Unleash infinite punches for up to 2.5s with a finishing blow upon releasing the skill key. Damage boosted up to +98.0%.

    Changes to Holding mode. Unleash infinite punches for up to 2.5s with a finishing blow upon releasing the skill key. Damage boosted up to +108.8%.

    Changes to Holding mode. Unleash infinite punches for up to 2.5s with a finishing blow upon releasing the skill key. Damage boosted up to +119.6%.

    Quick Blow
    Quick Blow

    Attack 4 times with powerful punches while standing in place with a finishing strike that inflicts +20.0% Damage to foes.

    Attack 4 times with powerful punches while standing in place with a finishing strike that inflicts +26.0% Damage to foes.

    Attack 4 times with powerful punches while standing in place with a finishing strike that inflicts +32.0% Damage to foes.

    Attack 4 times with powerful punches while standing in place with a finishing strike that inflicts +39.2% Damage to foes.

    Attack 4 times with powerful punches while standing in place with a finishing strike that inflicts +46.4% Damage to foes.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +60.0%.

    Damage to Push-Immune foes +69.0%.

    Damage to Push-Immune foes +78.0%.

    Damage to Push-Immune foes +87.0%.

    Damage to Push-Immune foes +96.0%.

  • Level 3
    Adrenaline Rush
    Adrenaline Rush

    Crit Rate +30.0%. Outgoing Damage +50.0%. Changes the final move to an uppercut and additional outgoing Damage +50.0% before Tripping foes.

    Crit Rate +30.0%. Outgoing Damage +57.0%. Changes the final move to an uppercut and additional outgoing Damage +50.0% before Tripping foes.

    Crit Rate +30.0%. Outgoing Damage +64.0%. Changes the final move to an uppercut and additional outgoing Damage +50.0% before Tripping foes.

    Crit Rate +30.0%. Outgoing Damage +72.0%. Changes the final move to an uppercut and additional outgoing Damage +50.0% before Tripping foes.

    Crit Rate +30.0%. Outgoing Damage +80.0%. Changes the final move to an uppercut and additional outgoing Damage +50.0% before Tripping foes.

    Enlightenment
    Enlightenment

    During skill use, grants Push Immunity. On hit, ignore foe Defense by 40.0%.

    During skill use, grants Push Immunity. On hit, ignore foe Defense by 47.2%.

    During skill use, grants Push Immunity. On hit, ignore foe Defense by 54.4%.

    During skill use, grants Push Immunity. On hit, ignore foe Defense by 62.0%.

    During skill use, grants Push Immunity. On hit, ignore foe Defense by 70.0%.

  • Level 1
    Flame Flash Kick
    Flame Flash Kick

    Element is now [Fire]. Burns foes when the rapid kick attack lands 4 times, inflicting 33 Damage every 1s for 5s .

    Element is now [Fire]. Burns foes when the rapid kick attack lands 4 times, inflicting 45 Damage every 1s for 5s .

    Element is now [Fire]. Burns foes when the rapid kick attack lands 4 times, inflicting 57 Damage every 1s for 5s .

    Element is now [Fire]. Burns foes when the rapid kick attack lands 4 times, inflicting 69 Damage every 1s for 5s .

    Element is now [Fire]. Burns foes when the rapid kick attack lands 4 times, inflicting 81 Damage every 1s for 5s .

    Intense Shock
    Intense Shock

    Element is now [Lightning]. Can now change the direction. On first charge attack hit, sends foes airborne, inflicting 24 Electric Shock Damage for 4s.

    Element is now [Lightning]. Can now change the direction. On first charge attack hit, sends foes airborne, inflicting 34 Electric Shock Damage for 4s.

    Element is now [Lightning]. Can now change the direction. On first charge attack hit, sends foes airborne, inflicting 44 Electric Shock Damage for 4s.

    Element is now [Lightning]. Can now change the direction. On first charge attack hit, sends foes airborne, inflicting 54 Electric Shock Damage for 4s.

    Element is now [Lightning]. Can now change the direction. On first charge attack hit, sends foes airborne, inflicting 64 Electric Shock Damage for 4s.

    White Flame Kick
    White Flame Kick

    MP Cost +25.0%. Esoteric Meter +50.0%.

    MP Cost +25.0%. Esoteric Meter +56.0%.

    MP Cost +25.0%. Esoteric Meter +62.0%.

    MP Cost +25.0%. Esoteric Meter +68.0%.

    MP Cost +25.0%. Esoteric Meter +75.0%.

  • Level 2
    Excellent Mobility
    Excellent Mobility

    First charge attack's Move Distance +3.0 meter(s). Cooldown -3.0.

    First charge attack's Move Distance +3.0 meter(s). Cooldown -4.0.

    First charge attack's Move Distance +3.0 meter(s). Cooldown -5.0.

    First charge attack's Move Distance +3.0 meter(s). Cooldown -6.0.

    First charge attack's Move Distance +3.0 meter(s). Cooldown -7.0.

    Light-Footed
    Light-Footed

    All AoE Radiuses +30%. Number of rapid kick attacks +100%.

    Single Hit
    Single Hit

    When attacking a single foe, Damage inflicted +50.0%.

    When attacking a single foe, Damage inflicted +57.0%.

    When attacking a single foe, Damage inflicted +64.0%.

    When attacking a single foe, Damage inflicted +72.0%.

    When attacking a single foe, Damage inflicted +80.0%.

  • Level 3
    Fancy Footwork
    Fancy Footwork

    Changes to Holding mode. Dash Attack Damage +40.0%. Unleashes rapid kicks. Damage +390.0% for up to 2s after charging.

    Changes to Holding mode. Dash Attack Damage +48.0%. Unleashes rapid kicks. Damage +421.2% for up to 2s after charging.

    Changes to Holding mode. Dash Attack Damage +56.0%. Unleashes rapid kicks. Damage +452.4% for up to 2s after charging.

    Changes to Holding mode. Dash Attack Damage +64.0%. Unleashes rapid kicks. Damage +483.6% for up to 2s after charging.

    Changes to Holding mode. Dash Attack Damage +72.0%. Unleashes rapid kicks. Damage +514.8% for up to 2s after charging.

    Full Moon Kick
    Full Moon Kick

    Changes to Normal mode. Charge forward and spin to land a finishing blow that inflicts +250.0% Damage.

    Changes to Normal mode. Charge forward and spin to land a finishing blow that inflicts +271.0% Damage.

    Changes to Normal mode. Charge forward and spin to land a finishing blow that inflicts +292.0% Damage.

    Changes to Normal mode. Charge forward and spin to land a finishing blow that inflicts +316.5% Damage.

    Changes to Normal mode. Charge forward and spin to land a finishing blow that inflicts +341.0% Damage.

  • Level 1
    Focus Attack
    Focus Attack

    Esoteric Meter gain -50.0%. Outgoing Damage +20.0%.

    Esoteric Meter gain -50.0%. Outgoing Damage +26.0%.

    Esoteric Meter gain -50.0%. Outgoing Damage +32.0%.

    Esoteric Meter gain -50.0%. Outgoing Damage +38.0%.

    Esoteric Meter gain -50.0%. Outgoing Damage +45.0%.

    Concussion
    Concussion

    Increases Stagger Level to [Mid].

    Vital Point Hit
    Vital Point Hit

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

  • Level 2
    Down Strike
    Down Strike

    Attacks the foe with an incredibly swift kick. Press the skill hotkey again to gather energy and attack the foe with a downward smash. Increases Damage to foe by up to 20.0%.

    Attacks the foe with an incredibly swift kick. Press the skill hotkey again to gather energy and attack the foe with a downward smash. Increases Damage to foe by up to 27.2%.

    Attacks the foe with an incredibly swift kick. Press the skill hotkey again to gather energy and attack the foe with a downward smash. Increases Damage to foe by up to 34.4%.

    Attacks the foe with an incredibly swift kick. Press the skill hotkey again to gather energy and attack the foe with a downward smash. Increases Damage to foe by up to 41.6%.

    Attacks the foe with an incredibly swift kick. Press the skill hotkey again to gather energy and attack the foe with a downward smash. Increases Damage to foe by up to 46.4%.

    Wide Hit
    Wide Hit

    AoE Radius +30%.

    Focus Hit
    Focus Hit

    Instantly rotate to launch a powerful forward kick. Outgoing Damage +30.0%.

    Instantly rotate to launch a powerful forward kick. Outgoing Damage +37.0%.

    Instantly rotate to launch a powerful forward kick. Outgoing Damage +44.0%.

    Instantly rotate to launch a powerful forward kick. Outgoing Damage +52.0%.

    Instantly rotate to launch a powerful forward kick. Outgoing Damage +60.0%.

  • Level 3
    Efficient Strike
    Efficient Strike

    MP consumption -50.0%. On skill use, cooldown -6.0s.

    MP consumption -50.0%. On skill use, cooldown -6.5s.

    MP consumption -50.0%. On skill use, cooldown -7.0s.

    MP consumption -50.0%. On skill use, cooldown -7.5s.

    MP consumption -50.0%. On skill use, cooldown -8.0s.

    Howangah
    Howangah

    Draws upon the power of the White Tiger. Crit Damage +150.0%.

    Draws upon the power of the White Tiger. Crit Damage +170.0%.

    Draws upon the power of the White Tiger. Crit Damage +190.0%.

    Draws upon the power of the White Tiger. Crit Damage +210.0%.

    Draws upon the power of the White Tiger. Crit Damage +230.0%.

  • Level 1
    Excellent Mobility
    Excellent Mobility

    Move Distance +2.0 meter(s) with the first kick.

    Move Distance +2.5 meter(s) with the first kick.

    Move Distance +3.0 meter(s) with the first kick.

    Move Distance +3.5 meter(s) with the first kick.

    Move Distance +4.0 meter(s) with the first kick.

    Swift Footwork
    Swift Footwork

    Atk. Speed +10.0%. Chain skill cooldown +1.0s.

    Atk. Speed +12.0%. Chain skill cooldown +1.0s.

    Atk. Speed +14.0%. Chain skill cooldown +1.0s.

    Atk. Speed +16.0%. Chain skill cooldown +1.0s.

    Atk. Speed +18.0%. Chain skill cooldown +1.0s.

    Esoteric Extortion
    Esoteric Extortion

    MP Cost +25.0%. On hit, Esoteric Meter +25.0%.

    MP Cost +25.0%. On hit, Esoteric Meter +28.0%.

    MP Cost +25.0%. On hit, Esoteric Meter +31.0%.

    MP Cost +25.0%. On hit, Esoteric Meter +34.0%.

    MP Cost +25.0%. On hit, Esoteric Meter +38.0%.

  • Level 2
    Easy Target
    Easy Target

    Damage to Pushed foes +50.0%.

    Damage to Pushed foes +57.5%.

    Damage to Pushed foes +65.0%.

    Damage to Pushed foes +72.5%.

    Damage to Pushed foes +80.0%.

    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +30.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +44.0%.

    Outgoing Damage +52.0%.

    Outgoing Damage +60.0%.

    Law of the Jungle
    Law of the Jungle

    Damage to Challenge or lower foes +70.0%.

    Damage to Challenge or lower foes +78.4%.

    Damage to Challenge or lower foes +86.8%.

    Damage to Challenge or lower foes +95.9%.

    Damage to Challenge or lower foes +105.0%.

  • Level 3
    White Tiger Gak
    White Tiger Gak

    The final chain skill attack changes into a flying kick that channels the power of the White Tiger. Outgoing Damage +100.0%. The foe is also knocked back.

    The final chain skill attack changes into a flying kick that channels the power of the White Tiger. Outgoing Damage +114.0%. The foe is also knocked back.

    The final chain skill attack changes into a flying kick that channels the power of the White Tiger. Outgoing Damage +128.0%. The foe is also knocked back.

    The final chain skill attack changes into a flying kick that channels the power of the White Tiger. Outgoing Damage +143.0%. The foe is also knocked back.

    The final chain skill attack changes into a flying kick that channels the power of the White Tiger. Outgoing Damage +158.0%. The foe is also knocked back.

    Fallen Flower Gak
    Fallen Flower Gak

    Enhances the last chain skill attack. Damage inflicted by the last hit +100.0%. Foes hit by the last hit are thrown back into the air.

    Enhances the last chain skill attack. Damage inflicted by the last hit +118.0%. Foes hit by the last hit are thrown back into the air.

    Enhances the last chain skill attack. Damage inflicted by the last hit +137.0%. Foes hit by the last hit are thrown back into the air.

    Enhances the last chain skill attack. Damage inflicted by the last hit +156.0%. Foes hit by the last hit are thrown back into the air.

    Enhances the last chain skill attack. Damage inflicted by the last hit +175.0%. Foes hit by the last hit are thrown back into the air.

  • Level 1
    Spiral Kick
    Spiral Kick

    Increases spinning speed. Dash Attack AoE Radius + 10%. Atk. Speed +10.0%.

    Increases spinning speed. Dash Attack AoE Radius + 10%. Atk. Speed +12.0%.

    Increases spinning speed. Dash Attack AoE Radius + 10%. Atk. Speed +14.0%.

    Increases spinning speed. Dash Attack AoE Radius + 10%. Atk. Speed +16.0%.

    Increases spinning speed. Dash Attack AoE Radius + 10%. Atk. Speed +18.0%.

    Wide Hit
    Wide Hit

    Combo Attack AoE Radius +20%.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

  • Level 2
    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -5.5s.

    Cooldown -6.0s.

    Cooldown -6.5s.

    Cooldown -7.0s.

    Enhanced Strike
    Enhanced Strike

    When Charging, outgoing Damage +100.0%.

    When Charging, outgoing Damage +116.0%.

    When Charging, outgoing Damage +132.0%.

    When Charging, outgoing Damage +148.0%.

    When Charging, outgoing Damage +175.0%.

    Blessing of the Wind
    Blessing of the Wind

    On combo attack hit, Atk. Speed +10.0% and Move Speed +10.0% for 3.0s.

    On combo attack hit, Atk. Speed +12.3% and Move Speed +12.3% for 3.2s.

    On combo attack hit, Atk. Speed +14.6% and Move Speed +14.6% for 3.4s.

    On combo attack hit, Atk. Speed +16.9% and Move Speed +16.9% for 3.7s.

    On combo attack hit, Atk. Speed +19.2% and Move Speed +19.2% for 4.0s.

  • Level 3
    Leaf Sweep
    Leaf Sweep

    Changes the combo attack to Windmill, attacking in a wide 360 area and knocking down foes on hit. Windmill can be used while Charging.

    Rising Water Kick
    Rising Water Kick

    Element is now [Water]. A pillar of water surges up to knock foes into the air. Upper kick attack Damage +50.0%.

    Element is now [Water]. A pillar of water surges up to knock foes into the air. Upper kick attack Damage +62.0%.

    Element is now [Water]. A pillar of water surges up to knock foes into the air. Upper kick attack Damage +74.0%.

    Element is now [Water]. A pillar of water surges up to knock foes into the air. Upper kick attack Damage +87.0%.

    Element is now [Water]. A pillar of water surges up to knock foes into the air. Upper kick attack Damage +100.0%.

  • Level 1
    Focus Attack
    Focus Attack

    Esoteric Meter gain -50.0%. Outgoing Damage +10.0%.

    Esoteric Meter gain -50.0%. Outgoing Damage +16.0%.

    Esoteric Meter gain -50.0%. Outgoing Damage +22.0%.

    Esoteric Meter gain -50.0%. Outgoing Damage +28.0%.

    Esoteric Meter gain -50.0%. Outgoing Damage +35.0%.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Wide Hit
    Wide Hit

    AoE Radius +20%.

  • Level 2
    Absorption Hit
    Absorption Hit

    The range of the first hit increases to 4m and pulls foes within that range.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.4%.

    Damage to Push-Immune foes +62.0%.

    Damage to Push-Immune foes +70.0%.

    Upright
    Upright

    Strikes the ground immediately without jumping and an explosion erupts right away without waiting for the first hit.

  • Level 3
    Glacial Explosion
    Glacial Explosion

    Element is now [Water]. In the first 3.0s, an ice explosion that freezes foes will occur. After 1s another ice explosion of a greater range will occur. Outgoing Damage +40.0%. Skill cooldown +6.0s.

    Element is now [Water]. In the first 3.0s, an ice explosion that freezes foes will occur. After 1s another ice explosion of a greater range will occur. Outgoing Damage +47.0%. Skill cooldown +6.0s.

    Element is now [Water]. In the first 3.0s, an ice explosion that freezes foes will occur. After 1s another ice explosion of a greater range will occur. Outgoing Damage +54.0%. Skill cooldown +6.0s.

    Element is now [Water]. In the first 3.0s, an ice explosion that freezes foes will occur. After 1s another ice explosion of a greater range will occur. Outgoing Damage +62.4%. Skill cooldown +6.0s.

    Element is now [Water]. In the first 3.0s, an ice explosion that freezes foes will occur. After 1s another ice explosion of a greater range will occur. Outgoing Damage +70.8%. Skill cooldown +6.0s.

    Volcanic Eruption
    Volcanic Eruption

    After attacking the ground, the explosion is delayed causing a bigger explosion. Outgoing Damage inflicted by the explosion +100.0%. With the Incorruptible Skill Tree, the explosion occurs 1s after striking the ground.

    After attacking the ground, the explosion is delayed causing a bigger explosion. Outgoing Damage inflicted by the explosion +112.0%. With the Incorruptible Skill Tree, the explosion occurs 1s after striking the ground.

    After attacking the ground, the explosion is delayed causing a bigger explosion. Outgoing Damage inflicted by the explosion +124.0%. With the Incorruptible Skill Tree, the explosion occurs 1s after striking the ground.

    After attacking the ground, the explosion is delayed causing a bigger explosion. Outgoing Damage inflicted by the explosion +136.0%. With the Incorruptible Skill Tree, the explosion occurs 1s after striking the ground.

    After attacking the ground, the explosion is delayed causing a bigger explosion. Outgoing Damage inflicted by the explosion +150.0%. With the Incorruptible Skill Tree, the explosion occurs 1s after striking the ground.

  • Level 1
    Lightning Round Kick
    Lightning Round Kick

    Element is now [Lightning]. Crit Rate +15.0%.

    Element is now [Lightning]. Crit Rate +21.0%.

    Element is now [Lightning]. Crit Rate +27.0%.

    Element is now [Lightning]. Crit Rate +33.0%.

    Element is now [Lightning]. Crit Rate +40.0%.

    Water Round Kick
    Water Round Kick

    Element is now [Water]. On hit, foe Atk. Speed -20.0% and Move Speed -40.0% for 2.0s.

    Element is now [Water]. On hit, foe Atk. Speed -23.6% and Move Speed -44.4% for 2.2s.

    Element is now [Water]. On hit, foe Atk. Speed -27.4% and Move Speed -48.8% for 2.4s.

    Element is now [Water]. On hit, foe Atk. Speed -31.2% and Move Speed -53.2% for 2.7s.

    Element is now [Water]. On hit, foe Atk. Speed -35.0% and Move Speed -57.6% for 3.0s.

    Fire Round Kick
    Fire Round Kick

    Element is now [Fire]. On hit, Burns foe, inflicting 31 Damage every 1s for 5s.

    Element is now [Fire]. On hit, Burns foe, inflicting 42 Damage every 1s for 5s.

    Element is now [Fire]. On hit, Burns foe, inflicting 53 Damage every 1s for 5s.

    Element is now [Fire]. On hit, Burns foe, inflicting 65 Damage every 1s for 5s.

    Element is now [Fire]. On hit, Burns foe, inflicting 76 Damage every 1s for 5s.

  • Level 2
    Wide Hit
    Wide Hit

    AoE Radius +20%.

    Quick Prep
    Quick Prep

    Cooldown -6.0s.

    Cooldown -6.5s.

    Cooldown -7.0s.

    Cooldown -7.5s.

    Cooldown -8.0s.

    Swift Footwork
    Swift Footwork

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

  • Level 3
    Furious Spin Axis
    Furious Spin Axis

    Jump up diagonally to perform 4 spinning kicks before slamming down on foes. Outgoing Damage +30.0%.

    Jump up diagonally to perform 4 spinning kicks before slamming down on foes. Outgoing Damage +36.5%.

    Jump up diagonally to perform 4 spinning kicks before slamming down on foes. Outgoing Damage +43.0%.

    Jump up diagonally to perform 4 spinning kicks before slamming down on foes. Outgoing Damage +50.8%.

    Jump up diagonally to perform 4 spinning kicks before slamming down on foes. Outgoing Damage +58.6%.

    Extreme Training
    Extreme Training

    Kick duration +1s. Direction changes become easier. Total outgoing Damage +100%.

    Kick duration +1s. Direction changes become easier. Total outgoing Damage +110%.

    Kick duration +1s. Direction changes become easier. Total outgoing Damage +124%.

    Kick duration +1s. Direction changes become easier. Total outgoing Damage +133%.

    Kick duration +1s. Direction changes become easier. Total outgoing Damage +143%.

  • Level 1
    Wide Hit
    Wide Hit

    AoE Radius +20%.

    Easy Target
    Easy Target

    Damage to Pushed foes +20.0%.

    Damage to Pushed foes +26.2%.

    Damage to Pushed foes +32.4%.

    Damage to Pushed foes +38.6%.

    Damage to Pushed foes +45.0%.

    Fierce Heat
    Fierce Heat

    On hit, Burns foe, inflicting 24 Damage every 1s for 5s.

    On hit, Burns foe, inflicting 32 Damage every 1s for 5s.

    On hit, Burns foe, inflicting 39 Damage every 1s for 5s.

    On hit, Burns foe, inflicting 47 Damage every 1s for 5s.

    On hit, Burns foe, inflicting 55 Damage every 1s for 5s.

  • Level 2
    Ferocious Attack
    Ferocious Attack

    Fall from the air and cause an explosion upon landing, knocking hit foes into the air. Damage +25.0%.

    Fall from the air and cause an explosion upon landing, knocking hit foes into the air. Damage +31.0%.

    Fall from the air and cause an explosion upon landing, knocking hit foes into the air. Damage +37.0%.

    Fall from the air and cause an explosion upon landing, knocking hit foes into the air. Damage +43.0%.

    Fall from the air and cause an explosion upon landing, knocking hit foes into the air. Damage +50.0%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.4%.

    Damage to Push-Immune foes +62.0%.

    Damage to Push-Immune foes +70.0%.

    Freeze Effect
    Freeze Effect

    Element is now [Water]. On hit, freezes foes for 2.0s.

    Element is now [Water]. On hit, freezes foes for 2.5s.

    Element is now [Water]. On hit, freezes foes for 3.0s.

    Element is now [Water]. On hit, freezes foes for 3.5s.

    Element is now [Water]. On hit, freezes foes for 4.0s.

  • Level 3
    Nonstop Ambush
    Nonstop Ambush

    Changes to combo mode. Use the skill twice in a row. Cooldown +6.0s.

    Changes to combo mode. Use the skill twice in a row. Cooldown +5.5s.

    Changes to combo mode. Use the skill twice in a row. Cooldown +5.0s.

    Changes to combo mode. Use the skill twice in a row. Cooldown +4.5s.

    Changes to combo mode. Use the skill twice in a row. Cooldown +4.0s.

    Nimble Movement
    Nimble Movement

    Atk. Speed +20.0%. Move distance +70%.

    Atk. Speed +24.0%. Move distance +70%.

    Atk. Speed +28.0%. Move distance +70%.

    Atk. Speed +32.0%. Move distance +70%.

    Atk. Speed +36.0%. Move distance +70%.

  • Level 1
    Lightning's Blessing
    Lightning's Blessing

    Atk. Speed for all Party Members +8% within 24 meters.

    Wide Hit
    Wide Hit

    AoE Radius +20%.

    Esoteric Extortion
    Esoteric Extortion

    MP Cost +25.0%. On hit, Esoteric Meter +25.0%.

    MP Cost +25.0%. On hit, Esoteric Meter +28.0%.

    MP Cost +25.0%. On hit, Esoteric Meter +31.0%.

    MP Cost +25.0%. On hit, Esoteric Meter +34.0%.

    MP Cost +25.0%. On hit, Esoteric Meter +38.0%.

  • Level 2
    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -5.7s.

    Cooldown -6.4s.

    Cooldown -7.2s.

    Cooldown -8.0s.

    Transferable Lightning
    Transferable Lightning

    On hit, inflict 101 lightning Damage every 1s for 6s. Lightning energy jumps 1 time to inflict 101 Damage for 3s to foes within 4 meters of the surrounding area.

    On hit, inflict 116 lightning Damage every 1s for 6s. Lightning energy jumps 1 time to inflict 116 Damage for 3s to foes within 4 meters of the surrounding area.

    On hit, inflict 131 lightning Damage every 1s for 6s. Lightning energy jumps 1 time to inflict 131 Damage for 3s to foes within 4 meters of the surrounding area.

    On hit, inflict 146 lightning Damage every 1s for 6s. Lightning energy jumps 1 time to inflict 146 Damage for 3s to foes within 4 meters of the surrounding area.

    On hit, inflict 161 lightning Damage every 1s for 6s. Lightning energy jumps 1 time to inflict 161 Damage for 3s to foes within 4 meters of the surrounding area.

    Afterimages of Lightning
    Afterimages of Lightning

    Thunderous Whisper duration +2.0s.

  • Level 3
    Fatal Lightning
    Fatal Lightning

    On hit, foe Crit Resistance -10%.

    Law of the Jungle
    Law of the Jungle

    Damage to Challenge or lower foes +80.0%.

    Damage to Challenge or lower foes +89.6%.

    Damage to Challenge or lower foes +99.2%.

    Damage to Challenge or lower foes +109.6%.

    Damage to Challenge or lower foes +120.0%.

  • Level 1
    Esoteric Extortion
    Esoteric Extortion

    MP Cost +25.0%. On hit, Esoteric Meter +25.0%.

    MP Cost +25.0%. On hit, Esoteric Meter +28.0%.

    MP Cost +25.0%. On hit, Esoteric Meter +31.0%.

    MP Cost +25.0%. On hit, Esoteric Meter +34.0%.

    MP Cost +25.0%. On hit, Esoteric Meter +38.0%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +30.0%.

    Damage to Push-Immune foes +37.5%.

    Damage to Push-Immune foes +45.0%.

    Damage to Push-Immune foes +52.5%.

    Damage to Push-Immune foes +60.0%.

    Keen Footwork
    Keen Footwork

    The 1st strike Paralyzes foes and knocks them back. No longer knocks foes down.

  • Level 2
    Light of Justice
    Light of Justice

    Element is now [Holy]. Sweeping Kick AoE Radius +20%. Atk. Speed +20.0%.

    Element is now [Holy]. Sweeping Kick AoE Radius +20%. Atk. Speed +24.0%.

    Element is now [Holy]. Sweeping Kick AoE Radius +20%. Atk. Speed +28.0%.

    Element is now [Holy]. Sweeping Kick AoE Radius +20%. Atk. Speed +32.0%.

    Element is now [Holy]. Sweeping Kick AoE Radius +20%. Atk. Speed +36.0%.

    Shadowcleave
    Shadowcleave

    Element is now [Dark]. Crit Rate +30.0%. The last kick attack inflicts Darkness on foes for 5s.

    Element is now [Dark]. Crit Rate +37.0%. The last kick attack inflicts Darkness on foes for 5s.

    Element is now [Dark]. Crit Rate +44.0%. The last kick attack inflicts Darkness on foes for 5s.

    Element is now [Dark]. Crit Rate +52.0%. The last kick attack inflicts Darkness on foes for 5s.

    Element is now [Dark]. Crit Rate +60.0%. The last kick attack inflicts Darkness on foes for 5s.

    Intense Shock
    Intense Shock

    Element is now [Lightning]. Foes hit by the last attack take 68 Damage every 4s and are affected by Electric Shock.

    Element is now [Lightning]. Foes hit by the last attack take 78 Damage every 4s and are affected by Electric Shock.

    Element is now [Lightning]. Foes hit by the last attack take 88 Damage every 4s and are affected by Electric Shock.

    Element is now [Lightning]. Foes hit by the last attack take 98 Damage every 4s and are affected by Electric Shock.

    Element is now [Lightning]. Foes hit by the last attack take 108 Damage every 4s and are affected by Electric Shock.

  • Level 3
    Pure Excellence
    Pure Excellence

    Lower your stance and gather energy at the bottom of your feet before jumping forward and performing 1 extreme kick, inflicting +150.0% Damage and knocking down foes. While gathering energy, Damage received is +30.0%.

    Lower your stance and gather energy at the bottom of your feet before jumping forward and performing 1 extreme kick, inflicting +162.5% Damage and knocking down foes. While gathering energy, Damage received is +30.0%.

    Lower your stance and gather energy at the bottom of your feet before jumping forward and performing 1 extreme kick, inflicting +175.0% Damage and knocking down foes. While gathering energy, Damage received is +30.0%.

    Lower your stance and gather energy at the bottom of your feet before jumping forward and performing 1 extreme kick, inflicting +190.0% Damage and knocking down foes. While gathering energy, Damage received is +30.0%.

    Lower your stance and gather energy at the bottom of your feet before jumping forward and performing 1 extreme kick, inflicting +205.0% Damage and knocking down foes. While gathering energy, Damage received is +30.0%.

    Exaggerated Ability
    Exaggerated Ability

    Simplifies kicks and allows you to perform a slamming kick upon using the skill again, inflicting Damage equal to 80.0% of Base Damage.

    Simplifies kicks and allows you to perform a slamming kick upon using the skill again, inflicting Damage equal to 84.0% of Base Damage.

    Simplifies kicks and allows you to perform a slamming kick upon using the skill again, inflicting Damage equal to 88.0% of Base Damage.

    Simplifies kicks and allows you to perform a slamming kick upon using the skill again, inflicting Damage equal to 92.8% of Base Damage.

    Simplifies kicks and allows you to perform a slamming kick upon using the skill again, inflicting Damage equal to 97.6% of Base Damage.

  • Level 1
    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +30.0%.

    Damage to Push-Immune foes +37.5%.

    Damage to Push-Immune foes +45.0%.

    Damage to Push-Immune foes +52.5%.

    Damage to Push-Immune foes +60.0%.

    Wide Hit
    Wide Hit

    AoE Radius +20%.

    Absorption Hit
    Absorption Hit

    Grants Paralysis Immunity during Ready Attack. Creates a pattern that flaunts the power of Yin and Yang to pull in surrounding foes.

  • Level 2
    Swift Fingers
    Swift Fingers

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

    Lucky Bubble
    Lucky Bubble

    30% chance to obtain 1 Esoteric Bubble.

    35% chance to obtain 1 Esoteric Bubble.

    40% chance to obtain 1 Esoteric Bubble.

    45% chance to obtain 1 Esoteric Bubble.

    50% chance to obtain 1 Esoteric Bubble.

    Blessing of the Wind
    Blessing of the Wind

    On hit, Atk. Speed +10.0% and Move Speed +10.0% for 4.0s.

    On hit, Atk. Speed +12.3% and Move Speed +12.3% for 4.2s.

    On hit, Atk. Speed +14.6% and Move Speed +14.6% for 4.4s.

    On hit, Atk. Speed +16.9% and Move Speed +16.9% for 4.7s.

    On hit, Atk. Speed +19.2% and Move Speed +19.2% for 5.0s.

  • Level 3
    Destruction Blow
    Destruction Blow

    Enhances destructive power. Outgoing Damage +50.0%.

    Enhances destructive power. Outgoing Damage +57.0%.

    Enhances destructive power. Outgoing Damage +64.0%.

    Enhances destructive power. Outgoing Damage +72.0%.

    Enhances destructive power. Outgoing Damage +80.0%.

    Meditation Blow
    Meditation Blow

    No longer knocks back foes. Stuns for 5s.

  • Level 1
    Tenacity
    Tenacity

    Gain Push Immunity during jump attacks.

    Sturdy Armor
    Sturdy Armor

    During skill use, incoming Damage -40.0%.

    During skill use, incoming Damage -42.8%.

    During skill use, incoming Damage -45.6%.

    During skill use, incoming Damage -48.4%.

    During skill use, incoming Damage -51.6%.

    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -5.7s.

    Cooldown -6.4s.

    Cooldown -7.2s.

    Cooldown -8.0s.

  • Level 2
    Fist of Darkness
    Fist of Darkness

    Element is now [Dark]. Crit Rate +30.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +37.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +44.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +52.0%. On hit, inflicts Darkness on foes for 3s.

    Element is now [Dark]. Crit Rate +60.0%. On hit, inflicts Darkness on foes for 3s.

    Single Hit
    Single Hit

    When attacking a single foe, Damage inflicted +40.0%.

    When attacking a single foe, Damage inflicted +47.0%.

    When attacking a single foe, Damage inflicted +54.0%.

    When attacking a single foe, Damage inflicted +62.0%.

    When attacking a single foe, Damage inflicted +70.0%.

    Ring of Fire
    Ring of Fire

    On skill use, create a ring of fire, inflicting 101 [Fire] AoE Damage every 1s for 6.0s.

    On skill use, create a ring of fire, inflicting 116 [Fire] AoE Damage every 1s for 6.0s.

    On skill use, create a ring of fire, inflicting 131 [Fire] AoE Damage every 1s for 6.0s.

    On skill use, create a ring of fire, inflicting 146 [Fire] AoE Damage every 1s for 6.0s.

    On skill use, create a ring of fire, inflicting 161 [Fire] AoE Damage every 1s for 6.0s.

  • Level 3
    Hoseunggyuk
    Hoseunggyuk

    During the last attack, jumps even higher with the power of the White Tiger to strike the foe consecutively. Damage inflicted up to +80.0%.

    During the last attack, jumps even higher with the power of the White Tiger to strike the foe consecutively. Damage inflicted up to +90.0%.

    During the last attack, jumps even higher with the power of the White Tiger to strike the foe consecutively. Damage inflicted up to +100.0%.

    During the last attack, jumps even higher with the power of the White Tiger to strike the foe consecutively. Damage inflicted up to +110.0%.

    During the last attack, jumps even higher with the power of the White Tiger to strike the foe consecutively. Damage inflicted up to +120.0%.

    Ascension
    Ascension

    A giant tiger head shoots up and attacks on the last hit, inflicting an additional 85.0% of Base Damage in a 100% wider area.

    A giant tiger head shoots up and attacks on the last hit, inflicting an additional 96.0% of Base Damage in a 100% wider area.

    A giant tiger head shoots up and attacks on the last hit, inflicting an additional 107.0% of Base Damage in a 100% wider area.

    A giant tiger head shoots up and attacks on the last hit, inflicting an additional 119.0% of Base Damage in a 100% wider area.

    A giant tiger head shoots up and attacks on the last hit, inflicting an additional 131.0% of Base Damage in a 100% wider area.

  • Level 1
    Earth Storm
    Earth Storm

    Element is now [Earth]. No longer pulls in foes. Creates a great dust storm. Damage to Challenge foes or lower +30.0%.

    Element is now [Earth]. No longer pulls in foes. Creates a great dust storm. Damage to Challenge foes or lower +37.5%.

    Element is now [Earth]. No longer pulls in foes. Creates a great dust storm. Damage to Challenge foes or lower +45.0%.

    Element is now [Earth]. No longer pulls in foes. Creates a great dust storm. Damage to Challenge foes or lower +52.5%.

    Element is now [Earth]. No longer pulls in foes. Creates a great dust storm. Damage to Challenge foes or lower +60.0%.

    Frost Storm
    Frost Storm

    Element is now [Water]. For 3.0s, Move Speed of foes hit by the attack -10.0% per stack. At 5 stacks, foes will Freeze for 2.0s. On hit, removes Push and causes Paralysis.

    Element is now [Water]. For 3.0s, Move Speed of foes hit by the attack -10.0% per stack. At 5 stacks, foes will Freeze for 2.5s. On hit, removes Push and causes Paralysis.

    Element is now [Water]. For 3.0s, Move Speed of foes hit by the attack -10.0% per stack. At 5 stacks, foes will Freeze for 3.0s. On hit, removes Push and causes Paralysis.

    Element is now [Water]. For 3.0s, Move Speed of foes hit by the attack -10.0% per stack. At 5 stacks, foes will Freeze for 3.5s. On hit, removes Push and causes Paralysis.

    Element is now [Water]. For 3.0s, Move Speed of foes hit by the attack -10.0% per stack. At 5 stacks, foes will Freeze for 4.0s. On hit, removes Push and causes Paralysis.

    Lightning Storm
    Lightning Storm

    Element is now [Lightning]. On Lightning Storm hit, 20% chance of inflicting additional Damage equal to 80.0% of Base Damage with every strike.

    Element is now [Lightning]. On Lightning Storm hit, 20% chance of inflicting additional Damage equal to 100.0% of Base Damage with every strike.

    Element is now [Lightning]. On Lightning Storm hit, 20% chance of inflicting additional Damage equal to 120.0% of Base Damage with every strike.

    Element is now [Lightning]. On Lightning Storm hit, 20% chance of inflicting additional Damage equal to 140.0% of Base Damage with every strike.

    Element is now [Lightning]. On Lightning Storm hit, 20% chance of inflicting additional Damage equal to 160.0% of Base Damage with every strike.

  • Level 2
    Growth Attack
    Growth Attack

    On each tornado winds hit, Damage +7.0% up to 63.0%.

    On each tornado winds hit, Damage +8.0% up to 72.0%.

    On each tornado winds hit, Damage +9.0% up to 81.0%.

    On each tornado winds hit, Damage +10.0% up to 90.0%.

    On each tornado winds hit, Damage +12.0% up to 108.0%.

    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +30%.

    Over Revolution
    Over Revolution

    During skill use, Move Speed +20.0%. Tornado winds duration +1s. Number of attacks +4.

    During skill use, Move Speed +24.2%. Tornado winds duration +1s. Number of attacks +4.

    During skill use, Move Speed +28.4%. Tornado winds duration +1s. Number of attacks +4.

    During skill use, Move Speed +32.6%. Tornado winds duration +1s. Number of attacks +4.

    During skill use, Move Speed +36.8%. Tornado winds duration +1s. Number of attacks +4.

  • Level 3
    Summon Storm
    Summon Storm

    Changes to Normal mode and removes back attack effect. Slowly calls forth tornado winds from every direction that chases foes for 3s. Damage to foes +40.0%. On hit, Push is removed and inflicts Paralysis.

    Changes to Normal mode and removes back attack effect. Slowly calls forth tornado winds from every direction that chases foes for 3s. Damage to foes +47.0%. On hit, Push is removed and inflicts Paralysis.

    Changes to Normal mode and removes back attack effect. Slowly calls forth tornado winds from every direction that chases foes for 3s. Damage to foes +54.0%. On hit, Push is removed and inflicts Paralysis.

    Changes to Normal mode and removes back attack effect. Slowly calls forth tornado winds from every direction that chases foes for 3s. Damage to foes +62.0%. On hit, Push is removed and inflicts Paralysis.

    Changes to Normal mode and removes back attack effect. Slowly calls forth tornado winds from every direction that chases foes for 3s. Damage to foes +70.0%. On hit, Push is removed and inflicts Paralysis.

    Raging Storms
    Raging Storms

    Tornado winds disperse in a powerful blast. Upon expiring, inflicts additional Damage equal to 60.0% of base skill Damage before knocking foes into the air.

    Tornado winds disperse in a powerful blast. Upon expiring, inflicts additional Damage equal to 68.4% of base skill Damage before knocking foes into the air.

    Tornado winds disperse in a powerful blast. Upon expiring, inflicts additional Damage equal to 76.8% of base skill Damage before knocking foes into the air.

    Tornado winds disperse in a powerful blast. Upon expiring, inflicts additional Damage equal to 85.8% of base skill Damage before knocking foes into the air.

    Tornado winds disperse in a powerful blast. Upon expiring, inflicts additional Damage equal to 94.8% of base skill Damage before knocking foes into the air.

  • Level 1
    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +30.0%.

    Damage to Push-Immune foes +37.5%.

    Damage to Push-Immune foes +45.0%.

    Damage to Push-Immune foes +52.5%.

    Damage to Push-Immune foes +60.0%.

    Final Explosion
    Final Explosion

    On third explosion hit, outgoing Damage +25.0%.

    On third explosion hit, outgoing Damage +36.0%.

    On third explosion hit, outgoing Damage +47.0%.

    On third explosion hit, outgoing Damage +58.0%.

    On third explosion hit, outgoing Damage +70.0%.

    Raging Wind
    Raging Wind

    For every foe hit, Move Speed +1.5% for 5.0s. Stacks up to 10.

    For every foe hit, Move Speed +1.7% for 5.2s. Stacks up to 10.

    For every foe hit, Move Speed +1.9% for 5.4s. Stacks up to 10.

    For every foe hit, Move Speed +2.2% for 5.7s. Stacks up to 10.

    For every foe hit, Move Speed +2.5% for 6.0s. Stacks up to 10.

  • Level 2
    Lucky Bubble
    Lucky Bubble

    75% chance to obtain 1 Esoteric Bubble.

    78% chance to obtain 1 Esoteric Bubble.

    82% chance to obtain 1 Esoteric Bubble.

    86% chance to obtain 1 Esoteric Bubble.

    90% chance to obtain 1 Esoteric Bubble.

    Frost Explosion
    Frost Explosion

    Element is now [Water]. On hit, Freezes foes for 4.0s.

    Element is now [Water]. On hit, Freezes foes for 4.3s.

    Element is now [Water]. On hit, Freezes foes for 4.7s.

    Element is now [Water]. On hit, Freezes foes for 5.1s.

    Element is now [Water]. On hit, Freezes foes for 5.5s.

    Flame Explosion
    Flame Explosion

    Element is now [Fire]. On hit, Burns foe, inflicting 22 Damage every 1s for 5s. Stacks up to 6 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 32 Damage every 1s for 5s. Stacks up to 6 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 42 Damage every 1s for 5s. Stacks up to 6 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 53 Damage every 1s for 5s. Stacks up to 6 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 63 Damage every 1s for 5s. Stacks up to 6 times.

  • Level 3
    Endless Destruction
    Endless Destruction

    Expands the explosion in three frontal directions. Damage +30.0%.

    Expands the explosion in three frontal directions. Damage +37.0%.

    Expands the explosion in three frontal directions. Damage +44.0%.

    Expands the explosion in three frontal directions. Damage +52.0%.

    Expands the explosion in three frontal directions. Damage +60.0%.

    Great Explosion
    Great Explosion

    After the third explosion, another great explosion will occur to inflict Damage equal to 80.0% of Base Damage.

    After the third explosion, another great explosion will occur to inflict Damage equal to 89.6% of Base Damage.

    After the third explosion, another great explosion will occur to inflict Damage equal to 99.2% of Base Damage.

    After the third explosion, another great explosion will occur to inflict Damage equal to 109.6% of Base Damage.

    After the third explosion, another great explosion will occur to inflict Damage equal to 120.0% of Base Damage.

  • Level 1
    Lucky Bubble
    Lucky Bubble

    30% chance to obtain 1 Esoteric Bubble.

    35% chance to obtain 1 Esoteric Bubble.

    40% chance to obtain 1 Esoteric Bubble.

    45% chance to obtain 1 Esoteric Bubble.

    50% chance to obtain 1 Esoteric Bubble.

    Single Hit
    Single Hit

    When attacking a single foe, Damage inflicted +15.0%.

    When attacking a single foe, Damage inflicted +21.0%.

    When attacking a single foe, Damage inflicted +27.0%.

    When attacking a single foe, Damage inflicted +33.0%.

    When attacking a single foe, Damage inflicted +40.0%.

    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -4.5s.

    Cooldown -5.0s.

    Cooldown -5.5s.

    Cooldown -6.0s.

  • Level 2
    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.4%.

    Damage to Push-Immune foes +62.0%.

    Damage to Push-Immune foes +70.0%.

    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Piercing Strike
    Piercing Strike

    On hit, ignore foe Defense by 50.0%.

    On hit, ignore foe Defense by 56.5%.

    On hit, ignore foe Defense by 63.5%.

    On hit, ignore foe Defense by 70.5%.

    On hit, ignore foe Defense by 77.5%.

  • Level 3
    Charged Kick
    Charged Kick

    Charges for 1s to attack the foe. When Overcharging, draw upon the great power of the White Tiger to inflict +80.0% Damage. Move Distance +3 meters. If charging fails, Damage -75% and Move Distance -1 meter. Will still paralyze the foe.

    Charges for 1s to attack the foe. When Overcharging, draw upon the great power of the White Tiger to inflict +90.0% Damage. Move Distance +3 meters. If charging fails, Damage -75% and Move Distance -1 meter. Will still paralyze the foe.

    Charges for 1s to attack the foe. When Overcharging, draw upon the great power of the White Tiger to inflict +100.0% Damage. Move Distance +3 meters. If charging fails, Damage -75% and Move Distance -1 meter. Will still paralyze the foe.

    Charges for 1s to attack the foe. When Overcharging, draw upon the great power of the White Tiger to inflict +110.0% Damage. Move Distance +3 meters. If charging fails, Damage -75% and Move Distance -1 meter. Will still paralyze the foe.

    Charges for 1s to attack the foe. When Overcharging, draw upon the great power of the White Tiger to inflict +120.0% Damage. Move Distance +3 meters. If charging fails, Damage -75% and Move Distance -1 meter. Will still paralyze the foe.

    Consecutive Kick
    Consecutive Kick

    After skill use, use the skill again for an extra attack toward the target location with no preparatory action. Inflicts +50.0% of the base skill Damage.

    After skill use, use the skill again for an extra attack toward the target location with no preparatory action. Inflicts +57.5% of the base skill Damage.

    After skill use, use the skill again for an extra attack toward the target location with no preparatory action. Inflicts +65.0% of the base skill Damage.

    After skill use, use the skill again for an extra attack toward the target location with no preparatory action. Inflicts +72.5% of the base skill Damage.

    After skill use, use the skill again for an extra attack toward the target location with no preparatory action. Inflicts +80.0% of the base skill Damage.

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