Skill Simulator

Glaivier
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Double Strike
    Double Strike
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Chain Slash
    Chain Slash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Stampeding Slash
    Stampeding Slash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Soul Cutter
    Soul Cutter
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Flash Kick
    Flash Kick
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Vault
    Vault
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Half Moon Slash
    Half Moon Slash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Raging Dragon Slash
    Raging Dragon Slash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Wheel of Blades
    Wheel of Blades
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Spear Dive
    Spear Dive
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Blue Dragon's Claw
    Blue Dragon's Claw
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Windsplitter
    Windsplitter
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Cutting Wind
    Cutting Wind
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Shackling Blue Dragon
    Shackling Blue Dragon
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Spiraling Spear
    Spiraling Spear
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • 4-Headed Dragon
    4-Headed Dragon
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Thrust of Destruction
    Thrust of Destruction
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Starfall Pounce
    Starfall Pounce
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Dragonscale Defense
    Dragonscale Defense
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Red Dragon's Horn
    Red Dragon's Horn
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Level 1
    Flame Slash
    Flame Slash

    Element is now [Fire]. On hit, Burns foe, inflicting 8 Damage every 1s for 5.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 12 Damage every 1s for 5.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 16 Damage every 1s for 5.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 19 Damage every 1s for 5.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 23 Damage every 1s for 5.0s.

    Frost Slash
    Frost Slash

    Element is now [Water]. On hit, inflict Frost. Move Speed -30.0% for 5.0s.

    Element is now [Water]. On hit, inflict Frost. Move Speed -33.9% for 5.2s.

    Element is now [Water]. On hit, inflict Frost. Move Speed -37.8% for 5.4s.

    Element is now [Water]. On hit, inflict Frost. Move Speed -42.0% for 5.7s.

    Element is now [Water]. On hit, inflict Frost. Move Speed -46.2% for 6.0s.

    Earth Slash
    Earth Slash

    Element is now [Earth]. Damage to Challenge foes or lower +20.0%. Inflicts [Minor] Stagger.

    Element is now [Earth]. Damage to Challenge foes or lower +26.2%. Inflicts [Minor] Stagger.

    Element is now [Earth]. Damage to Challenge foes or lower +32.4%. Inflicts [Minor] Stagger.

    Element is now [Earth]. Damage to Challenge foes or lower +38.6%. Inflicts [Minor] Stagger.

    Element is now [Earth]. Damage to Challenge foes or lower +45.0%. Inflicts [Minor] Stagger.

  • Level 2
    Sharper Follow-Up
    Sharper Follow-Up

    Gathers power into an upward attack, knocking the foe into the air.

    Final Decision
    Final Decision

    Consumes 20% of the Dual Meter. Damage +60.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +69.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +78.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +87.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +96.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Flurry Expertise
    Flurry Expertise

    Single-target Damage +30.0%, +5% when attacking 2 foes, +10% when attacking 5 foes, and +20% when attacking 10 foes.

    Single-target Damage +37.0%, +11% when attacking 2 foes, +16% when attacking 5 foes, and +26% when attacking 10 foes.

    Single-target Damage +44.0%, +17% when attacking 2 foes, +22% when attacking 5 foes, and +32% when attacking 10 foes.

    Single-target Damage +52.0%, +23% when attacking 2 foes, +28% when attacking 5 foes, and +38% when attacking 10 foes.

    Single-target Damage +60.0%, +30% when attacking 2 foes, +35% when attacking 5 foes, and +45% when attacking 10 foes.

  • Level 3
    Airsplitter
    Airsplitter

    AoE Radius +20% and leaves energy behind with the last strike to inflict +50.0% Damage, launching airborne foes back into the air.

    AoE Radius +20% and leaves energy behind with the last strike to inflict +57.5% Damage, launching airborne foes back into the air.

    AoE Radius +20% and leaves energy behind with the last strike to inflict +65.0% Damage, launching airborne foes back into the air.

    AoE Radius +20% and leaves energy behind with the last strike to inflict +72.5% Damage, launching airborne foes back into the air.

    AoE Radius +20% and leaves energy behind with the last strike to inflict +80.0% Damage, launching airborne foes back into the air.

    Elemental Smite
    Elemental Smite

    Changes to combo mode. Use the skill again to perform a downward attack, inflicting +60.0% Damage. Flame Slash and Frost Slash effects +100%. With Earth Slash, Damage to Challenge foes or lower +100%. Increases the skill's Stagger Level to [Mid].

    Changes to combo mode. Use the skill again to perform a downward attack, inflicting +68.4% Damage. Flame Slash and Frost Slash effects +100%. With Earth Slash, Damage to Challenge foes or lower +100%. Increases the skill's Stagger Level to [Mid].

    Changes to combo mode. Use the skill again to perform a downward attack, inflicting +76.8% Damage. Flame Slash and Frost Slash effects +100%. With Earth Slash, Damage to Challenge foes or lower +100%. Increases the skill's Stagger Level to [Mid].

    Changes to combo mode. Use the skill again to perform a downward attack, inflicting +85.8% Damage. Flame Slash and Frost Slash effects +100%. With Earth Slash, Damage to Challenge foes or lower +100%. Increases the skill's Stagger Level to [Mid].

    Changes to combo mode. Use the skill again to perform a downward attack, inflicting +94.8% Damage. Flame Slash and Frost Slash effects +100%. With Earth Slash, Damage to Challenge foes or lower +100%. Increases the skill's Stagger Level to [Mid].

  • Level 1
    Triple Threat
    Triple Threat

    Changes to combo mode. Advance forward quickly and quietly up to 3 times, and perform a cross slash. Total Damage +20.0%.

    Changes to combo mode. Advance forward quickly and quietly up to 3 times, and perform a cross slash. Total Damage +26.0%.

    Changes to combo mode. Advance forward quickly and quietly up to 3 times, and perform a cross slash. Total Damage +32.0%.

    Changes to combo mode. Advance forward quickly and quietly up to 3 times, and perform a cross slash. Total Damage +39.2%.

    Changes to combo mode. Advance forward quickly and quietly up to 3 times, and perform a cross slash. Total Damage +46.4%.

    Swoop
    Swoop

    Immediately advance 6 meters forward and perform 1 slash attack. Grants Immunity to Paralysis while moving and inflicts the same total Damage to foes.

    Fatal Strike
    Fatal Strike

    Advance forward and quickly spin the spear 4 times while standing in place, Paralyzing foes. Damage +15.0%.

    Advance forward and quickly spin the spear 4 times while standing in place, Paralyzing foes. Damage +20.8%.

    Advance forward and quickly spin the spear 4 times while standing in place, Paralyzing foes. Damage +26.5%.

    Advance forward and quickly spin the spear 4 times while standing in place, Paralyzing foes. Damage +33.4%.

    Advance forward and quickly spin the spear 4 times while standing in place, Paralyzing foes. Damage +40.3%.

  • Level 2
    Final Decision
    Final Decision

    Consumes 20% of the Dual Meter. Damage +60.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +69.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +78.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +87.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +96.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Concussion
    Concussion

    Increases the skill's Stagger Level to [Mid - High].

    Captive Target
    Captive Target

    Atk. Speed +10.0%. Damage to Pushed foes +40.0%.

    Atk. Speed +10.0%. Damage to Pushed foes +47.2%.

    Atk. Speed +10.0%. Damage to Pushed foes +54.8%.

    Atk. Speed +10.0%. Damage to Pushed foes +62.4%.

    Atk. Speed +10.0%. Damage to Pushed foes +70.0%.

  • Level 3
    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +60.0%.

    Damage to Push-Immune foes +69.0%.

    Damage to Push-Immune foes +78.0%.

    Damage to Push-Immune foes +87.0%.

    Damage to Push-Immune foes +96.0%.

    Brilliant Spear
    Brilliant Spear

    Swing your spear and disperse your energy 8 meters forward to Paralyze foes. Damage +60.0%.

    Swing your spear and disperse your energy 8 meters forward to Paralyze foes. Damage +68.0%.

    Swing your spear and disperse your energy 8 meters forward to Paralyze foes. Damage +76.0%.

    Swing your spear and disperse your energy 8 meters forward to Paralyze foes. Damage +85.6%.

    Swing your spear and disperse your energy 8 meters forward to Paralyze foes. Damage +95.2%.

  • Level 1
    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

    Flurry Expertise
    Flurry Expertise

    Single-target Damage +20.0%, +3% when attacking 2 foes, +7% when attacking 5 foes, and +15% when attacking 10 foes.

    Single-target Damage +26.0%, +8% when attacking 2 foes, +12% when attacking 5 foes, and +21% when attacking 10 foes.

    Single-target Damage +32.0% when attacking a single foe, +13% when attacking 2 foes, +18% when attacking 5 foes, and + 27% when attacking 10 foes.

    Single-target Damage +38.0%, +19% when attacking 2 foes, +24% when attacking 5 foes, and +33% when attacking 10 foes.

    Single-target Damage +45.0%, +25% when attacking 2 foes, +30% when attacking 5 foes, and +40% when attacking 10 foes.

  • Level 2
    Spinning Flames
    Spinning Flames

    Element is now [Fire]. Burns foes, inflicting 5 Damage every 1s for 5.0s. Stacks up to 5 times.

    Element is now [Fire]. Burns foes, inflicting 6 Damage every 1s for 5.0s. Stacks up to 5 times.

    Element is now [Fire]. Burns foes, inflicting 8 Damage every 1s for 5.0s. Stacks up to 5 times.

    Element is now [Fire]. Burns foes, inflicting 9 Damage every 1s for 5.0s. Stacks up to 5 times.

    Element is now [Fire]. Burns foes, inflicting 11 Damage every 1s for 5.0s. Stacks up to 5 times.

    Spinning Frost
    Spinning Frost

    Element is now [Water]. Inflicts Frost for 5.0s. Move Speed -10.0%. This effect stacks up to 5. At 5 stacks, Freezes foes for 3s.

    Element is now [Water]. Inflicts Frost for 5.2s. Move Speed -11.1%. This effect stacks up to 5. At 5 stacks, Freezes foes for 3s.

    Element is now [Water]. Inflicts Frost for 5.4s. Move Speed -12.2%. This effect stacks up to 5. At 5 stacks, Freezes foes for 3s.

    Element is now [Water]. Inflicts Frost for 5.7s. Move Speed -13.3%. This effect stacks up to 5. At 5 stacks, Freezes foes for 3s.

    Element is now [Water]. Inflicts Frost for 6.0s. Move Speed -14.4%. This effect stacks up to 5. At 5 stacks, Freezes foes for 3s.

    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

  • Level 3
    Inertia
    Inertia

    Changes to Chain mode. Allows the skill to be used up to 2 times. Move Distance +2 meters. Attack count -3times. Damage +50.0%.

    Changes to Chain mode. Allows the skill to be used up to 2 times. Move Distance +2 meters. Attack count -3times. Damage +57.5%.

    Changes to Chain mode. Allows the skill to be used up to 2 times. Move Distance +2 meters. Attack count -3times. Damage +65.0%.

    Changes to Chain mode. Allows the skill to be used up to 2 times. Move Distance +2 meters. Attack count -3times. Damage +74.0%.

    Changes to Chain mode. Allows the skill to be used up to 2 times. Move Distance +2 meters. Attack count -3times. Damage +83.0%.

    Ripping Blades
    Ripping Blades

    Rapidly spin your spear while standing in place, increasing the number of strikes to 7 times. Damage +80.0%.

    Rapidly spin your spear while standing in place, increasing the number of strikes to 7 times. Damage +89.0%.

    Rapidly spin your spear while standing in place, increasing the number of strikes to 7 times. Damage +98.0%.

    Rapidly spin your spear while standing in place, increasing the number of strikes to 7 times. Damage +108.8%.

    Rapidly spin your spear while standing in place, increasing the number of strikes to 7 times. Damage +119.6%.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

    Cooldown -4.5s.

    Cooldown -5.0s.

    Firepower Control
    Firepower Control

    On hit, Dual Meter +30.0%.

    On hit, Dual Meter +33.0%.

    On hit, Dual Meter +37.0%.

    On hit, Dual Meter +41.0%.

    On hit, Dual Meter +45.0%.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Bond of Trust
    Bond of Trust

    Changes to Normal mode. Advance forward and swing your spear. Upon returning, your clone charges forward and swings a finishing strike that inflicts Damage before disappearing.

    Quick Step
    Quick Step

    Changes to Normal mode. Advance forward and slash foes 2 times to the left and right. Damage +20.0%.

    Changes to Normal mode. Advance forward and slash foes 2 times to the left and right. Damage +26.0%.

    Changes to Normal mode. Advance forward and slash foes 2 times to the left and right. Damage +32.0%.

    Changes to Normal mode. Advance forward and slash foes 2 times to the left and right. Damage +39.2%.

    Changes to Normal mode. Advance forward and slash foes 2 times to the left and right. Damage +46.4%.

    Brilliant Spear
    Brilliant Spear

    Advance 1 meter forward and disperse your energy with each swing of your spear, Paralyzing foes. Damage +15.0%.

    Advance 1 meter forward and disperse your energy with each swing of your spear, Paralyzing foes. Damage +20.8%.

    Advance 1 meter forward and disperse your energy with each swing of your spear, Paralyzing foes. Damage +26.5%.

    Advance 1 meter forward and disperse your energy with each swing of your spear, Paralyzing foes. Damage +33.4%.

    Advance 1 meter forward and disperse your energy with each swing of your spear, Paralyzing foes. Damage +40.3%.

  • Level 3
    Concentration
    Concentration

    Atk. Speed +20.0%. On hit, ignore foe Defense by 60.0%.

    Atk. Speed +20.0%. On hit, ignore foe Defense by 66.0%.

    Atk. Speed +20.0%. On hit, ignore foe Defense by 72.0%.

    Atk. Speed +20.0%. On hit, ignore foe Defense by 78.0%.

    Atk. Speed +20.0%. On hit, ignore foe Defense by 84.0%.

    Enhanced Concussion
    Enhanced Concussion

    Increases the skill's Stagger Level to [Mid - High]. When attacking a single foe, Damage +60.0%

    Increases the skill's Stagger Level to [Mid - High]. When attacking a single foe, Damage +68.0%

    Increases the skill's Stagger Level to [Mid - High]. When attacking a single foe, Damage +77.0%

    Increases the skill's Stagger Level to [Mid - High]. When attacking a single foe, Damage +86.0%

    Increases the skill's Stagger Level to [Mid - High]. When attacking a single foe, Damage +95.0%

  • Level 1
    Excellent Mobility
    Excellent Mobility

    Move distance up to +2.0 meter(s).

    Move distance up to +2.5 meter(s).

    Move distance up to +3.0 meter(s).

    Move distance up to +3.5 meter(s).

    Move distance up to +4.0 meter(s).

    Concussion
    Concussion

    Inflicts [Minor] Stagger.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Stun Effect
    Stun Effect

    On hit, Stuns foe for 3.0s. Cooldown +4s.

    On hit, Stuns foe for 3.2s. Cooldown +4s.

    On hit, Stuns foe for 3.4s. Cooldown +4s.

    On hit, Stuns foe for 3.7s. Cooldown +4s.

    On hit, Stuns foe for 4.0s. Cooldown +4s.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +30.0%.

    Damage to Push-Immune foes +37.5%.

    Damage to Push-Immune foes +45.0%.

    Damage to Push-Immune foes +52.5%.

    Damage to Push-Immune foes +60.0%.

    Final Decision
    Final Decision

    Consumes 20% of the Dual Meter. Damage +60.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +69.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +78.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +87.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +96.0%. This effect does not apply if the Dual Meter is charged less than 20%.

  • Level 3
    Corkscrew
    Corkscrew

    Spin your body to strike more foes. Damage +50.0%. Range +20%. Inflicts [Minor] Stagger. With Concussion, inflicts [Mid] Stagger..

    Spin your body to strike more foes. Damage +57.0%. Range +20%. Inflicts [Minor] Stagger. With Concussion, inflicts [Mid] Stagger..

    Spin your body to strike more foes. Damage +64.0%. Range +20%. Inflicts [Minor] Stagger. With Concussion, inflicts [Mid] Stagger..

    Spin your body to strike more foes. Damage +72.0%. Range +20%. Inflicts [Minor] Stagger. With Concussion, inflicts [Mid] Stagger..

    Spin your body to strike more foes. Damage +80.0%. Range +20%. Inflicts [Minor] Stagger. With Concussion, inflicts [Mid] Stagger..

    Air Raid
    Air Raid

    Changes to Point mode. Jump to a target location within 8 meters to inflict Damage to the foe.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.5s.

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

    Excellent Mobility
    Excellent Mobility

    Move distance +3 meters forward.

    Firepower Control
    Firepower Control

    On hit, Dual Meter +30.0%.

    On hit, Dual Meter +33.0%.

    On hit, Dual Meter +37.0%.

    On hit, Dual Meter +41.0%.

    On hit, Dual Meter +45.0%.

  • Level 2
    Strong Upper Kick
    Strong Upper Kick

    Increases the distance that foes are lifted. Increases knockdown time.

    Concussion
    Concussion

    Increases the skill's Stagger Level to [Mid].

    Earth Attack
    Earth Attack

    Element is now [Earth]. No longer knocks foes into the air. Move Speed -70.0% for 5.0s.

  • Level 3
    Scoop
    Scoop

    Tear at the floor while performing an upward strike. AoE Radius +20%. Damage +50.0%.

    Tear at the floor while performing an upward strike. AoE Radius +20%. Damage +57.0%.

    Tear at the floor while performing an upward strike. AoE Radius +20%. Damage +64.0%.

    Tear at the floor while performing an upward strike. AoE Radius +20%. Damage +72.0%.

    Tear at the floor while performing an upward strike. AoE Radius +20%. Damage +80.0%.

    Ground Smash
    Ground Smash

    Perform an upward attack before striking down with your spear to slam foes down. The downward strike attack inflicts the same amount of Damage as the upward strike and is always a Crit Hit.

  • Level 1
    Flurry Expertise
    Flurry Expertise

    Single-target Damage +20.0%, +3% when attacking 2 foes, +7% when attacking 5 foes, and +15% when attacking 10 foes.

    Single-target Damage +26.0%, +8% when attacking 2 foes, +12% when attacking 5 foes, and +21% when attacking 10 foes.

    Single-target Damage +32.0%, +13% when attacking 2 foes, +18% when attacking 5 foes, and +27% when attacking 10 foes.

    Single-target Damage +38.0%, +19% when attacking 2 foes, +24% when attacking 5 foes, and +33% when attacking 10 foes.

    Single-target Damage +45.0%, +25% when attacking 2 foes, +30% when attacking 5 foes, and +40% when attacking 10 foes.

    Stretch
    Stretch

    Create wind pressure with an upward attack. AoE Radius +20.0%.

    Spin Upper Slash
    Spin Upper Slash

    Spin once more by scratching the floor, pulling foes in before lifting them up. Damage +20.0%.

    Spin once more by scratching the floor, pulling foes in before lifting them up. Damage +26.0%.

    Spin once more by scratching the floor, pulling foes in before lifting them up. Damage +32.0%.

    Spin once more by scratching the floor, pulling foes in before lifting them up. Damage +39.2%.

    Spin once more by scratching the floor, pulling foes in before lifting them up. Damage +46.4%.

  • Level 2
    Weak Point Detection
    Weak Point Detection

    Crit Rate to Push-Immune foes +30.0%.

    Crit Rate to Push-Immune foes +37.5%.

    Crit Rate to Push-Immune foes +45.0%.

    Crit Rate to Push-Immune foes +52.5%.

    Crit Rate to Push-Immune foes +60.0%.

    Double Upper Slash
    Double Upper Slash

    Lift foes up, then lift them up once more, inflicting additional Damage equal to 50.0% of Base Damage and sending foes airborne.

    Lift foes up, then lift them up once more, inflicting additional Damage equal to 57.5% of Base Damage and sending foes airborne.

    Lift foes up, then lift them up once more, inflicting additional Damage equal to 65.0% of Base Damage and sending foes airborne.

    Lift foes up, then lift them up once more, inflicting additional Damage equal to 72.5% of Base Damage and sending foes airborne.

    Lift foes up, then lift them up once more, inflicting additional Damage equal to 80.0% of Base Damage and sending foes airborne.

    Final Decision
    Final Decision

    Consumes 20% of the Dual Meter. Damage +60.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +69.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +78.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +87.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +96.0%. This effect does not apply if the Dual Meter is charged less than 20%.

  • Level 3
    Chasing Slash
    Chasing Slash

    Changes to Holding mode. Charge forward while holding to inflict additional Damage equal to 80.0% of Base Damage and immediately perform an upward strike upon releasing hold.

    Changes to Holding mode. Charge forward while holding to inflict additional Damage equal to 89.6% of Base Damage and immediately perform an upward strike upon releasing hold.

    Changes to Holding mode. Charge forward while holding to inflict additional Damage equal to 99.2% of Base Damage and immediately perform an upward strike upon releasing hold.

    Changes to Holding mode. Charge forward while holding to inflict additional Damage equal to 109.6% of Base Damage and immediately perform an upward strike upon releasing hold.

    Changes to Holding mode. Charge forward while holding to inflict additional Damage equal to 120.0% of Base Damage and immediately perform an upward strike upon releasing hold.

    Blade of Tornado
    Blade of Tornado

    Creates a whirlwind with an upward strike, inflicting Damage equal to 50.0% of Base Damage. With Stretch, the whirlwind grows. With Double Upper Slash, the whirlwind flies forward.

    Creates a whirlwind with an upward strike, inflicting Damage equal to 57.5% of Base Damage. With Stretch, the whirlwind grows. With Double Upper Slash, the whirlwind flies forward.

    Creates a whirlwind with an upward strike, inflicting Damage equal to 65.0% of Base Damage. With Stretch, the whirlwind grows. With Double Upper Slash, the whirlwind flies forward.

    Creates a whirlwind with an upward strike, inflicting Damage equal to 72.5% of Base Damage. With Stretch, the whirlwind grows. With Double Upper Slash, the whirlwind flies forward.

    Creates a whirlwind with an upward strike, inflicting Damage equal to 80.0% of Base Damage. With Stretch, the whirlwind grows. With Double Upper Slash, the whirlwind flies forward.

  • Level 1
    Flame Slash
    Flame Slash

    Element is now [Fire]. On hit, Burns foe, inflicting 9 Damage every 1s for 5.0s. Stacks up to 6 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 12 Damage every 1s for 5.0s. Stacks up to 6 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 15 Damage every 1s for 5.0s. Stacks up to 6 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 18 Damage every 1s for 5.0s. Stacks up to 6 times.

    Element is now [Fire]. On hit, Burns foe, inflicting 21 Damage every 1s for 5.0s. Stacks up to 6 times.

    Frost Slash
    Frost Slash

    Element is now [Water]. Paralyzes foes. No longer knocks away foes. On hit, inflicts Frost for 3.0s. Move Speed -20.0%. At 2 Frost stacks inflicts Freeze for 2s.

    Element is now [Water]. Paralyzes foes. No longer knocks away foes. On hit, inflicts Frost for 3.2s. Move Speed -23.6%. Inflicts Freeze for 2.5s at 2 stacks.

    Element is now [Water]. Paralyzes foes. No longer knocks away foes. On hit, inflicts Frost for 3.4s. Move Speed -27.4%. Inflicts Freeze for 3s at 2 stacks.

    Element is now [Water]. Paralyzes foes. No longer knocks away foes. On hit, inflicts Frost for 3.7s. Move Speed -31.2%. Inflicts Freeze for 3.5s at 2 stacks.

    Element is now [Water]. Paralyzes foes. No longer knocks away foes. On hit, inflicts Frost for 4.0s. Move Speed -35.0%. Inflicts Freeze for 4s at 2 stacks.

    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -5.7s.

    Cooldown -6.4s.

    Cooldown -7.2s.

    Cooldown -8.0s.

  • Level 2
    Additional Slash
    Additional Slash

    Changes to combo mode. Swing your spear, then use the skill again to move 4 meters forward. Swing your spear in the opposite direction. Damage +40.0%.

    Changes to combo mode. Swing your spear, then use the skill again to move 4 meters forward. Swing your spear in the opposite direction. Damage +47.0%.

    Changes to combo mode. Swing your spear, then use the skill again to move 4 meters forward. Swing your spear in the opposite direction. Damage +54.0%.

    Changes to combo mode. Swing your spear, then use the skill again to move 4 meters forward. Swing your spear in the opposite direction. Damage +62.4%.

    Changes to combo mode. Swing your spear, then use the skill again to move 4 meters forward. Swing your spear in the opposite direction. Damage +70.8%.

    Quick Slash
    Quick Slash

    Swing your spear diagonally. AoE Radius -20%. Attack time -0.6s. Immediately swing your spear at the foe. Damage +20.0%.

    Swing your spear diagonally. AoE Radius -20%. Attack time -0.6s. Immediately swing your spear at the foe. Damage +26.0%.

    Swing your spear diagonally. AoE Radius -20%. Attack time -0.6s. Immediately swing your spear at the foe. Damage +32.0%.

    Swing your spear diagonally. AoE Radius -20%. Attack time -0.6s. Immediately swing your spear at the foe. Damage +39.2%.

    Swing your spear diagonally. AoE Radius -20%. Attack time -0.6s. Immediately swing your spear at the foe. Damage +46.4%.

    Precise Slash
    Precise Slash

    Attack time +1.3s. Damage +80.0%.

    Attack time +1.3s. Damage +90.0%.

    Attack time +1.3s. Damage +100.0%.

    Attack time +1.3s. Damage +110.0%.

    Attack time +1.3s. Damage +120.0%.

  • Level 3
    Unyielding Spirit
    Unyielding Spirit

    During skill use, incoming Damage -30.0% and grants Push immunity.

    During skill use, incoming Damage -32.7% and grants Push immunity.

    During skill use, incoming Damage -35.4% and grants Push immunity.

    During skill use, incoming Damage -38.1% and grants Push immunity.

    During skill use, incoming Damage -40.8% and grants Push immunity.

    Awaken
    Awaken

    Swing your spear to create a dragon along the trajectory that attacks 3 times. Damage +50.0%. Crit Rate +25.0%.

    Swing your spear to create a dragon along the trajectory that attacks 3 times. Damage +57.5%. Crit Rate +25.0%.

    Swing your spear to create a dragon along the trajectory that attacks 3 times. Damage +65.0%. Crit Rate +25.0%.

    Swing your spear to create a dragon along the trajectory that attacks 3 times. Damage +74.0%. Crit Rate +25.0%.

    Swing your spear to create a dragon along the trajectory that attacks 3 times. Damage +83.0%. Crit Rate +25.0%.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Slam
    Slam

    Slam down the foe with the last attack even if the target is not airborne.

    Excellent Mobility
    Excellent Mobility

    Move Distance +2.0 meter(s). Increases push distance.

  • Level 2
    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +30.0%.

    Damage to Push-Immune foes +37.5%.

    Damage to Push-Immune foes +45.0%.

    Damage to Push-Immune foes +52.5%.

    Damage to Push-Immune foes +60.0%.

    Firepower Control
    Firepower Control

    On hit, Dual Meter +50.0%.

    On hit, Dual Meter +56.0%.

    On hit, Dual Meter +62.0%.

    On hit, Dual Meter +68.0%.

    On hit, Dual Meter +75.0%.

    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

  • Level 3
    Ground Cleave
    Ground Cleave

    Crit Rate +50.0%.

    Crit Rate +57.0%.

    Crit Rate +64.0%.

    Crit Rate +72.0%.

    Crit Rate +80.0%.

    Consecutive Spin
    Consecutive Spin

    Changes to Combo mode. Allows the skill to be used 2 consecutive times. Damage +100.0%.

    Changes to Combo mode. Allows the skill to be used 2 consecutive times. Damage +110.0%.

    Changes to Combo mode. Allows the skill to be used 2 consecutive times. Damage +120.0%.

    Changes to Combo mode. Allows the skill to be used 2 consecutive times. Damage +132.0%.

    Changes to Combo mode. Allows the skill to be used 2 consecutive times. Damage +144.0%.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Raid
    Raid

    Strike the earth with your spear. On hit, Move Speed -20.0% for 7.0s.

    Strike the earth with your spear. On hit, Move Speed -23.6% for 7.2s.

    Strike the earth with your spear. On hit, Move Speed -27.4% for 7.4s.

    Strike the earth with your spear. On hit, Move Speed -31.2% for 7.7s.

    Strike the earth with your spear. On hit, Move Speed -35.0% for 8.0s.

    Excellent Mobility
    Excellent Mobility

    Move Speed of downward strike attacks +2.0 meter(s).

  • Level 2
    Wide Hit
    Wide Hit

    AoE Radius +20.0%.

    Sturdy Armor
    Sturdy Armor

    During skill use, incoming Damage -30.0%.

    During skill use, incoming Damage -32.7%.

    During skill use, incoming Damage -35.4%.

    During skill use, incoming Damage -38.1%.

    During skill use, incoming Damage -40.8%.

    Perfect Landing
    Perfect Landing

    Upon using the skill again, the attack changes to swinging the spear 360 degrees to inflict Damage to surrounding foes.

  • Level 3
    Swift Response
    Swift Response

    Cooldown -3.0s. Movements become simplified. Removes the spinning kick after striking with the spear to immediately use the spear to support your body.

    Cooldown -3.7s. Movements become simplified. Removes the spinning kick after striking with the spear to immediately use the spear to support your body.

    Cooldown -4.4s. Movements become simplified. Removes the spinning kick after striking with the spear to immediately use the spear to support your body.

    Cooldown -5.2s. Movements become simplified. Removes the spinning kick after striking with the spear to immediately use the spear to support your body.

    Cooldown -6.0s. Movements become simplified. Removes the spinning kick after striking with the spear to immediately use the spear to support your body.

    Sharp Dive
    Sharp Dive

    Changes to an attack that slams down within 9 meters of the target location. Ignores collisions with normal foes while moving. Damage +20.0%.

    Changes to an attack that slams down within 9 meters of the target location. Ignores collisions with normal foes while moving. Damage +26.0%.

    Changes to an attack that slams down within 9 meters of the target location. Ignores collisions with normal foes while moving. Damage +32.0%.

    Changes to an attack that slams down within 9 meters of the target location. Ignores collisions with normal foes while moving. Damage +38.0%.

    Changes to an attack that slams down within 9 meters of the target location. Ignores collisions with normal foes while moving. Damage +45.0%.

  • Level 1
    Ready Defense
    Ready Defense

    During skill use, incoming Damage -40.0%.

    During skill use, incoming Damage -42.8%.

    During skill use, incoming Damage -45.6%.

    During skill use, incoming Damage -48.4%.

    During skill use, incoming Damage -51.6%.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Defenseless Target
    Defenseless Target

    Damage to Pushed foes +30.0%.

    Damage to Pushed foes +37.5%.

    Damage to Pushed foes +45.0%.

    Damage to Pushed foes +52.5%.

    Damage to Pushed foes +60.0%.

  • Level 2
    Firepower Control
    Firepower Control

    On hit, Dual Meter +50.0%.

    On hit, Dual Meter +56.0%.

    On hit, Dual Meter +62.0%.

    On hit, Dual Meter +68.0%.

    On hit, Dual Meter +75.0%.

    Undisturbed
    Undisturbed

    Allows the skill to be canceled by moving during the attack or using another skill.

    Flurry Expertise
    Flurry Expertise

    Single-target Damage +30.0%, +5% when attacking 2 foes, +10% when attacking 5 foes, and +20% when attacking 10 foes.

    Single-target Damage +37.0%, +11% when attacking 2 foes, +16% when attacking 5 foes, and +26% when attacking 10 foes.

    Single-target Damage +44.0%, +17% when attacking 2 foes, +22% when attacking 5 foes, and +32% when attacking 10 foes.

    Single-target Damage +52.0%, +23% when attacking 2 foes, +28% when attacking 5 foes, and +38% when attacking 10 foes.

    Single-target Damage +60.0%, +30% when attacking 2 foes, +35% when attacking 5 foes, and +45% when attacking 10 foes.

  • Level 3
    Spinning Lightning
    Spinning Lightning

    Rapidly slash the spear left and right while standing in place and spin to land more strikes. Damage +50.0%.

    Rapidly slash the spear left and right while standing in place and spin to land more strikes. Damage +57.5%.

    Rapidly slash the spear left and right while standing in place and spin to land more strikes. Damage +65.0%.

    Rapidly slash the spear left and right while standing in place and spin to land more strikes. Damage +74.0%.

    Rapidly slash the spear left and right while standing in place and spin to land more strikes. Damage +83.0%.

    Charge Attack
    Charge Attack

    Charge distance +2 meters. AoE Radius +20%. Adds a great Swing attack that inflicts +30.0% Damage.

    Charge distance +2 meters. AoE Radius +20%. Adds a great Swing attack that inflicts +37.5% Damage.

    Charge distance +2 meters. AoE Radius +20%. Adds a great Swing attack that inflicts +45.0% Damage.

    Charge distance +2 meters. AoE Radius +20%. Adds a great Swing attack that inflicts +52.5% Damage.

    Charge distance +2 meters. AoE Radius +20%. Adds a great Swing attack that inflicts +60.0% Damage.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Concussion
    Concussion

    Inflicts [Minor] Stagger.

    Bind Feet
    Bind Feet

    On hit, foe Move Speed -50.0% for 2.0s.

    On hit, foe Move Speed -54.5% for 2.2s.

    On hit, foe Move Speed -59.0% for 2.4s.

    On hit, foe Move Speed -64.0% for 2.7s.

    On hit, foe Move Speed -69.0% for 3.0s.

  • Level 2
    Flurry Expertise
    Flurry Expertise

    Single-target Damage +30.0%, +5% when attacking 2 foes, +10% when attacking 5 foes, and +20% when attacking 10 foes.

    Single-target Damage +37.0%, +11% when attacking 2 foes, +16% when attacking 5 foes, and +26% when attacking 10 foes.

    Single-target Damage +44.0%, +17% when attacking 2 foes, +22% when attacking 5 foes, and +32% when attacking 10 foes.

    Single-target Damage +52.0%, +23% when attacking 2 foes, +28% when attacking 5 foes, and +38% when attacking 10 foes.

    Single-target Damage +60.0%, +30% when attacking 2 foes, +35% when attacking 5 foes, and +45% when attacking 10 foes.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +30.0%.

    Damage to Push-Immune foes +37.5%.

    Damage to Push-Immune foes +45.0%.

    Damage to Push-Immune foes +52.5%.

    Damage to Push-Immune foes +60.0%.

    Final Decision
    Final Decision

    Consumes 20% of the Dual Meter. Damage +60.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +69.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +78.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +87.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Consumes 20% of the Dual Meter. Damage +96.0%. This effect does not apply if the Dual Meter is charged less than 20%.

  • Level 3
    Giant Wheel
    Giant Wheel

    Changes to combo mode. Adds a greater spin attack that pulls in foes again. Damage +100.0%.

    Changes to combo mode. Adds a greater spin attack that pulls in foes again. Damage +111.0%.

    Changes to combo mode. Adds a greater spin attack that pulls in foes again. Damage +122.0%.

    Changes to combo mode. Adds a greater spin attack that pulls in foes again. Damage +133.0%.

    Changes to combo mode. Adds a greater spin attack that pulls in foes again. Damage +145.0%.

    Down Strike
    Down Strike

    Changes to a downward strike instead of a spinning attack. The range changes to a linear direction. Damage +50.0%. Crit Damage +100.0%.

    Changes to a downward strike instead of a spinning attack. The range changes to a linear direction. Damage +57.5%. Crit Damage +100.0%.

    Changes to a downward strike instead of a spinning attack. The range changes to a linear direction. Damage +65.0%. Crit Damage +100.0%.

    Changes to a downward strike instead of a spinning attack. The range changes to a linear direction. Damage +74.0%. Crit Damage +100.0%.

    Changes to a downward strike instead of a spinning attack. The range changes to a linear direction. Damage +83.0%. Crit Damage +100.0%.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -4.7s.

    Cooldown -5.4s.

    Cooldown -6.2s.

    Cooldown -7.0s.

    Firepower Control
    Firepower Control

    On hit, Dual Meter +30.0%.

    On hit, Dual Meter +33.0%.

    On hit, Dual Meter +37.0%.

    On hit, Dual Meter +41.0%.

    On hit, Dual Meter +45.0%.

    Sturdy Armor
    Sturdy Armor

    During skill use, incoming Damage -20.0%.

    During skill use, incoming Damage -22.4%.

    During skill use, incoming Damage -24.8%.

    During skill use, incoming Damage -27.4%.

    During skill use, incoming Damage -30.0%.

  • Level 2
    Company of War
    Company of War

    Your clone charges forward, inflicting Damage to foes before returning and disappearing.

    Valor
    Valor

    Changes to Holding mode. AoE Radius +20%. Damage up to +50.0%. Lasts up to 2.2s before returning.

    Changes to Holding mode. AoE Radius +20%. Damage up to +57.5%. Lasts up to 2.2s before returning.

    Changes to Holding mode. AoE Radius +20%. Damage up to +65.0%. Lasts up to 2.2s before returning.

    Changes to Holding mode. AoE Radius +20%. Damage up to +74.0%. Lasts up to 2.2s before returning.

    Changes to Holding mode. AoE Radius +20%. Damage up to +83.0%. Lasts up to 2.2s before returning.

    Quickness
    Quickness

    AoE Radius -20%. Immediately performs 1 quick frontal attack before returning.

  • Level 3
    Enhanced Strike
    Enhanced Strike

    Damage +30.0%. For Challenge or lower foes, Damage +160.0%.

    Damage +37.0%. For Challenge or lower foes, Damage +174.0%.

    Damage +44.0%. For Challenge or lower foes, Damage +188.0%.

    Damage +52.0%. For Challenge or lower foes, Damage +204.0%.

    Damage +60.0%. For Challenge or lower foes, Damage +220.0%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +60.0%.

    Damage to Push-Immune foes +69.0%.

    Damage to Push-Immune foes +78.0%.

    Damage to Push-Immune foes +87.0%.

    Damage to Push-Immune foes +96.0%.

  • Level 1
    Weak Point Enhancement
    Weak Point Enhancement

    Weak Point Lv. +1.

    Concussion
    Concussion

    Increases the skill's Stagger Level to [Mid].

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.7s.

    Cooldown -3.4s.

    Cooldown -4.2s.

    Cooldown -5.0s.

  • Level 2
    Blitz
    Blitz

    AoE Radius -20%. Immediately strikes the earth with the spear.

    Ground-Breaker
    Ground-Breaker

    Element is now [Earth]. On hit, causes an earthquake that lasts for 3.0s.

    Element is now [Earth]. On hit, causes an earthquake that lasts for 3.5s.

    Element is now [Earth]. On hit, causes an earthquake that lasts for 4.0s.

    Element is now [Earth]. On hit, causes an earthquake that lasts for 4.5s.

    Element is now [Earth]. On hit, causes an earthquake that lasts for 5.0s.

    Falling Spear
    Falling Spear

    AoE Radius -20%. Inflicts an attack by dropping the spear at the target location.

  • Level 3
    Critical Spear
    Critical Spear

    On hit, foe Crit Resistance -10%.

    Final Decision
    Final Decision

    Consumes 25% of the Dual Meter. Damage +140.0%. This effect does not apply if the Dual Meter is charged less than 25%.

    Consumes 25% of the Dual Meter. Damage +152.6%. This effect does not apply if the Dual Meter is charged less than 25%.

    Consumes 25% of the Dual Meter. Damage +165.2%. This effect does not apply if the Dual Meter is charged less than 25%.

    Consumes 25% of the Dual Meter. Damage +177.8%. This effect does not apply if the Dual Meter is charged less than 25%.

    Consumes 25% of the Dual Meter. Damage +190.4%. This effect does not apply if the Dual Meter is charged less than 25%.

  • Level 1
    Firepower Control
    Firepower Control

    On hit, Dual Meter +30.0%.

    On hit, Dual Meter +33.0%.

    On hit, Dual Meter +37.0%.

    On hit, Dual Meter +41.0%.

    On hit, Dual Meter +45.0%.

    Vital Point Hit
    Vital Point Hit

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

    Shoulder Slam
    Shoulder Slam

    Move 2 meters forward and stab foes, inflicting Damage equal to 20.0% of Base Damage.

    Move 2 meters forward and stab foes, inflicting Damage equal to 26.2% of Base Damage.

    Move 2 meters forward and stab foes, inflicting Damage equal to 32.4% of Base Damage.

    Move 2 meters forward and stab foes, inflicting Damage equal to 38.6% of Base Damage.

    Move 2 meters forward and stab foes, inflicting Damage equal to 45.0% of Base Damage.

  • Level 2
    Multiple Thrust
    Multiple Thrust

    Attack 2 more times. Damage +40.0%.

    Attack 2 more times. Damage +47.0%.

    Attack 2 more times. Damage +54.0%.

    Attack 2 more times. Damage +62.4%.

    Attack 2 more times. Damage +70.8%.

    Spiral Thrust
    Spiral Thrust

    Rapidly spin the spear while attacking. Width +20.0%. Thrust attack Damage +30.0%.

    Rapidly spin the spear while attacking. Width +20.0%. Thrust attack Damage +37.0%.

    Rapidly spin the spear while attacking. Width +20.0%. Thrust attack Damage +44.0%.

    Rapidly spin the spear while attacking. Width +20.0%. Thrust attack Damage +52.0%.

    Rapidly spin the spear while attacking. Width +20.0%. Thrust attack Damage +60.0%.

    Charged Thrust
    Charged Thrust

    Shake the spear to gather your strength, then release a powerful thrust that knocks down foes. Damage +20.0%. Inflicts Stagger [Mid].

    Shake the spear to gather your strength, then release a powerful thrust that knocks down foes. Damage +26.0%. Inflicts Stagger [Mid].

    Shake the spear to gather your strength, then release a powerful thrust that knocks down foes. Damage +32.0%. Inflicts Stagger [Mid].

    Shake the spear to gather your strength, then release a powerful thrust that knocks down foes. Damage +38.0%. Inflicts Stagger [Mid].

    Shake the spear to gather your strength, then release a powerful thrust that knocks down foes. Damage +45.0%. Inflicts Stagger [Mid].

  • Level 3
    Blasting Thrust
    Blasting Thrust

    Thrust your spear, then shout to create an explosion near the spear, inflicting Damage equal to 40.0% of Base Damage. Knocks back foes.

    Thrust your spear, then shout to create an explosion near the spear, inflicting Damage equal to 47.2% of Base Damage. Knocks back foes.

    Thrust your spear, then shout to create an explosion near the spear, inflicting Damage equal to 54.8% of Base Damage. Knocks back foes.

    Thrust your spear, then shout to create an explosion near the spear, inflicting Damage equal to 62.4% of Base Damage. Knocks back foes.

    Thrust your spear, then shout to create an explosion near the spear, inflicting Damage equal to 70.0% of Base Damage. Knocks back foes.

    Piercing Thrust
    Piercing Thrust

    Unleash your energy upon thrusting. Attack Range +80%. With Speartip Thrust, the energy applies throughout the entire speartip range.

  • Level 1
    Firepower Control
    Firepower Control

    On hit, Dual Meter +30.0%.

    On hit, Dual Meter +33.0%.

    On hit, Dual Meter +37.0%.

    On hit, Dual Meter +41.0%.

    On hit, Dual Meter +45.0%.

    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

    Vital Point Hit
    Vital Point Hit

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

  • Level 2
    Violent Thrust
    Violent Thrust

    Changes to Holding Mode. Crit Rate +20.0%. Allows you to move while holding. Increases skill duration. Damage up to +55.0%.

    Changes to Holding Mode. Crit Rate +20.0%. Allows you to move while holding. Increases skill duration. Damage up to +63.0%.

    Changes to Holding Mode. Crit Rate +20.0%. Allows you to move while holding. Increases skill duration. Damage up to +72.0%.

    Changes to Holding Mode. Crit Rate +20.0%. Allows you to move while holding. Increases skill duration. Damage up to +81.0%.

    Changes to Holding Mode. Crit Rate +20.0%. Allows you to move while holding. Increases skill duration. Damage up to +90.0%.

    The Last Spear
    The Last Spear

    Casts the skill faster. Last thrust attack Damage +100.0%. On hit, knockback foes.

    Casts the skill faster. Last thrust attack Damage +125.0%. On hit, knockback foes.

    Casts the skill faster. Last thrust attack Damage +150.0%. On hit, knockback foes.

    Casts the skill faster. Last thrust attack Damage +175.0%. On hit, knockback foes.

    Casts the skill faster. Last thrust attack Damage +200.0%. On hit, knockback foes.

    Shadow Thrust
    Shadow Thrust

    Allows you to move after thrusting 1 time. An afterimage remains to continue thrusting.

  • Level 3
    Quick Prep
    Quick Prep

    Cooldown -6.0s.

    Cooldown -6.5s.

    Cooldown -7.0s.

    Cooldown -7.5s.

    Cooldown -8.0s.

    Infected Wound
    Infected Wound

    On hit, Bleed foes, inflicting 15 Damage every 1s, for 7.0s. Stacks up to 10.

    On hit, Bleed foes, inflicting 17 Damage every 1s, for 7.0s. Stacks up to 10.

    On hit, Bleed foes, inflicting 20 Damage every 1s, for 7.0s. Stacks up to 10.

    On hit, Bleed foes, inflicting 23 Damage every 1s, for 7.0s. Stacks up to 10.

    On hit, Bleed foes, inflicting 26 Damage every 1s, for 7.0s. Stacks up to 10.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -5.7s.

    Cooldown -6.4s.

    Cooldown -7.2s.

    Cooldown -8.0s.

    Shield
    Shield

    During skill use, gain a shield for 30.0% of Max HP.

    During skill use, gain a shield for 32.7% of Max HP.

    During skill use, gain a shield for 35.4% of Max HP.

    During skill use, gain a shield for 38.1% of Max HP.

    During skill use, gain a shield for 40.8% of Max HP.

    Swift Fingers
    Swift Fingers

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

  • Level 2
    Spear of Destruction
    Spear of Destruction

    Crit Rate +50%. Crit Damage +5.0%.

    Crit Rate +50%. Crit Damage +16.0%.

    Crit Rate +50%. Crit Damage +27.0%.

    Crit Rate +50%. Crit Damage +38.0%.

    Crit Rate +50%. Crit Damage +50.0%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +30.0%.

    Damage to Push-Immune foes +37.5%.

    Damage to Push-Immune foes +45.0%.

    Damage to Push-Immune foes +52.5%.

    Damage to Push-Immune foes +60.0%.

    Weak Point Enhancement
    Weak Point Enhancement

    Adds Weak Point Lv. 2 to spear thrust attacks.

  • Level 3
    Air-ripping Thrust
    Air-ripping Thrust

    Changes to Charge mode. When fully charged, Damage +50.0%. Crit Rate +50.0%.

    Changes to Charge mode. When fully charged, Damage +57.5%. Crit Rate +50.0%.

    Changes to Charge mode. When fully charged, Damage +65.0%. Crit Rate +50.0%.

    Changes to Charge mode. When fully charged, Damage +74.0%. Crit Rate +50.0%.

    Changes to Charge mode. When fully charged, Damage +83.0%. Crit Rate +50.0%.

    Air-splitting Slash
    Air-splitting Slash

    On last thrust attack hit, grants energy that inflicts Damage equal to 30.0% of Base Damage. The energy hits foes 3 times, then sends them flying with the last hit.

    On last thrust attack hit, grants energy that inflicts Damage equal to 37.5% of Base Damage. The energy hits foes 3 times, then sends them flying with the last hit.

    On last thrust attack hit, grants energy that inflicts Damage equal to 45.0% of Base Damage. The energy hits foes 3 times, then sends them flying with the last hit.

    On last thrust attack hit, grants energy that inflicts Damage equal to 52.5% of Base Damage. The energy hits foes 3 times, then sends them flying with the last hit.

    On last thrust attack hit, grants energy that inflicts Damage equal to 60.0% of Base Damage. The energy hits foes 3 times, then sends them flying with the last hit.

  • Level 1
    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +20.0%.

    Damage to Push-Immune foes +26.2%.

    Damage to Push-Immune foes +32.4%.

    Damage to Push-Immune foes +38.6%.

    Damage to Push-Immune foes +45.0%.

    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +20.0%.

    Weak Point Enhancement
    Weak Point Enhancement

    Adds Weak Point Lv. 1.

  • Level 2
    Concussion
    Concussion

    Inflicts Stagger [Mid].

    Firepower Control
    Firepower Control

    On hit, Dual Meter +50.0%.

    On hit, Dual Meter +56.0%.

    On hit, Dual Meter +62.0%.

    On hit, Dual Meter +68.0%.

    On hit, Dual Meter +75.0%.

    Quick Prep
    Quick Prep

    Cooldown -7.0s.

    Cooldown -7.7s.

    Cooldown -8.4s.

    Cooldown -9.2s.

    Cooldown -10.0s.

  • Level 3
    Powerful Finish
    Powerful Finish

    Run even faster and strike down even harder. Crit Rate on Push-Immune foes +100.0%.

    Run even faster and strike down even harder. Crit Rate on Push-Immune foes +100.0%. Crit Damage +11.0%.

    Run even faster and strike down even harder. Crit Rate on Push-Immune foes +100.0%. Crit Damage +22.0%.

    Run even faster and strike down even harder. Crit Rate on Push-Immune foes +100.0%. Crit Damage +33.0%.

    Run even faster and strike down even harder. Crit Rate on Push-Immune foes +100.0%. Crit Damage +44.0%.

    Ground Explosion
    Ground Explosion

    After attacking, a large spear falls from the sky. Damage +80.0%.

    After attacking, a large spear falls from the sky. Damage +89.6%.

    After attacking, a large spear falls from the sky. Damage +99.2%.

    After attacking, a large spear falls from the sky. Damage +109.6%.

    After attacking, a large spear falls from the sky. Damage +120.0%.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Steady Belief
    Steady Belief

    Counter window +0.1s.

    Firepower Control
    Firepower Control

    On hit, Dual Meter +30.0%.

    On hit, Dual Meter +33.0%.

    On hit, Dual Meter +37.0%.

    On hit, Dual Meter +41.0%.

    On hit, Dual Meter +45.0%.

  • Level 2
    Mind Destruction
    Mind Destruction

    On hit, Stuns foes for 3.0s.

    On hit, Stuns foes for 3.5s.

    On hit, Stuns foes for 4.0s.

    On hit, Stuns foes for 4.5s.

    On hit, Stuns foes for 5.0s.

    Vital Point Attack
    Vital Point Attack

    Thrust attack always inflicts Crit Damage.

    Absolute Defense
    Absolute Defense

    Block attacks that inflict status effects while defending. Spear thrust Damage +20.0%.

    Block attacks that inflict status effects while defending. Spear thrust Damage +26.0%.

    Block attacks that inflict status effects while defending. Spear thrust Damage +32.0%.

    Block attacks that inflict status effects while defending. Spear thrust Damage +38.0%.

    Block attacks that inflict status effects while defending. Spear thrust Damage +45.0%.

  • Level 3
    Enhanced Technique
    Enhanced Technique

    Spear thrust attack distance +5 meters. Width +1 meter.

    Attack Precision
    Attack Precision

    Thrust once more upon countering. Damage +50.0%.

    Thrust once more upon countering. Damage +57.5%.

    Thrust once more upon countering. Damage +65.0%.

    Thrust once more upon countering. Damage +74.0%.

    Thrust once more upon countering. Damage +83.0%.

  • Level 1
    Reaction Speed
    Reaction Speed

    Holding or charging speed +30%.

    Firepower Control
    Firepower Control

    On hit, Dual Meter +30.0%.

    On hit, Dual Meter +33.0%.

    On hit, Dual Meter +37.0%.

    On hit, Dual Meter +41.0%.

    On hit, Dual Meter +45.0%.

    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -5.7s.

    Cooldown -6.4s.

    Cooldown -7.2s.

    Cooldown -8.0s.

  • Level 2
    Determination
    Determination

    Damage +20.0%. Perfect Zone Attack Damage +45.0%.

    Damage +26.0%. Perfect Zone Attack Damage +52.0%.

    Damage +32.0%. Perfect Zone Attack Damage +59.0%.

    Damage +38.0%. Perfect Zone Attack Damage +67.0%.

    Damage +45.0%. Perfect Zone Attack Damage +75.0%.

    Evolving Technique
    Evolving Technique

    Changes to Charge mode and removes the Perfect Zone. Use the skill to charge.. Able to turn 360 degrees. When attacking or charging, Damage +30.0%. Overcharged attack Damage +50.0% more than the Perfect Zone effect.

    Changes to Charge mode and removes the Perfect Zone. Use the skill to charge.. Able to turn 360 degrees. When attacking or charging, Damage +36.5%. Overcharged attack Damage +57.5% more than the Perfect Zone effect.

    Changes to Charge mode and removes the Perfect Zone. Use the skill to charge.. Able to turn 360 degrees. When attacking or charging, Damage +43.0%. Overcharged attack Damage +65.0% more than the Perfect Zone effect.

    Changes to Charge mode and removes the Perfect Zone. Use the skill to charge.. Able to turn 360 degrees. When attacking or charging, Damage +50.8%. Overcharged attack Damage +74.0% more than the Perfect Zone effect.

    Changes to Charge mode and removes the Perfect Zone. Use the skill to charge.. Able to turn 360 degrees. When attacking or charging, Damage +58.6%. Overcharged attack Damage +83.0% more than the Perfect Zone effect.

    Spear of Destruction
    Spear of Destruction

    Spear thrust attack width -50%. Crit Rate +100%.

    Spear thrust attack width -50%. Crit Rate +100%. Crit Damage +11.0%.

    Spear thrust attack width -50%. Crit Rate +100%. Crit Damage +22.0%.

    Spear thrust attack width -50%. Crit Rate +100%. Crit Damage +33.0%.

    Spear thrust attack width -50%. Crit Rate +100%. Crit Damage +44.0%.

  • Level 3
    Weak Point Detection
    Weak Point Detection

    Damage to Named or higher foes +60.0%.

    Damage to Named or higher foes +69.0%.

    Damage to Named or higher foes +78.0%.

    Damage to Named or higher foes +87.0%.

    Damage to Named or higher foes +96.0%.

    Fatal Aim
    Fatal Aim

    Crit Damage +100.0%.

    Crit Damage +115.0%.

    Crit Damage +130.0%.

    Crit Damage +145.0%.

    Crit Damage +160.0%.

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