Skill Simulator

Soulfist
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Energy Bullet
    Energy Bullet
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Pulverizing Palm
    Pulverizing Palm
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Venomous Fist
    Venomous Fist
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Bolting Crash
    Bolting Crash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Magnetic Palm
    Magnetic Palm
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Deadly Finger
    Deadly Finger
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Lightning Palm
    Lightning Palm
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Heavenly Squash
    Heavenly Squash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Flash Step
    Flash Step
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Palm Burst
    Palm Burst
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Tempest Blast
    Tempest Blast
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Shadowbreaker
    Shadowbreaker
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Force Orb
    Force Orb
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Crippling Barrier
    Crippling Barrier
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Merciless Pummel
    Merciless Pummel
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Energy Blast
    Energy Blast
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Energy Release
    Energy Release
    1
    1
    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

  • Level 1
    Enhanced Speed
    Enhanced Speed

    Energy cost +20%. Atk. Speed +20.0%.

    Energy cost +20%. Atk. Speed +24.0%.

    Energy cost +20%. Atk. Speed +28.0%.

    Energy cost +20%. Atk. Speed +32.0%.

    Energy cost +20%. Atk. Speed +36.0%.

    Ranged Hit
    Ranged Hit

    Projectile range +4.0 meter(s).

    Impaired Mobility
    Impaired Mobility

    On skill hit, foe Move Speed -5.0% for 5.0s. Stacks up to 6 time(s).

    On skill hit, foe Move Speed -5.7% for 5.2s. Stacks up to 6 time(s).

    On skill hit, foe Move Speed -6.3% for 5.4s. Stacks up to 6 time(s).

    On skill hit, foe Move Speed -7.0% for 5.7s. Stacks up to 6 time(s).

    On skill hit, foe Move Speed -7.7% for 6.0s. Stacks up to 6 time(s).

  • Level 2
    Penetrating Pain
    Penetrating Pain

    On hit, inflict +20.0% Damage in a 4 meter long cone-shape pattern.

    On hit, inflict +26.2% Damage in a 4 meter long cone-shape pattern.

    On hit, inflict +32.4% Damage in a 4 meter long cone-shape pattern.

    On hit, inflict +38.6% Damage in a 4 meter long cone-shape pattern.

    On hit, inflict +45.0% Damage in a 4 meter long cone-shape pattern.

    Oversupply
    Oversupply

    Projectile Damage +15.0%. Damage raises by 15.0%, the more projectiles you shoot.

    Projectile Damage +18.0%. Damage raises by 18.0%, the more projectiles you shoot.

    Projectile Damage +22.0%. Damage raises by 22.0%, the more projectiles you shoot.

    Projectile Damage +26.0%. Damage raises by 26.0%, the more projectiles you shoot.

    Projectile Damage +30.0%. Damage raises by 30.0%, the more projectiles you shoot.

    Sharp Attack
    Sharp Attack

    Damage boosted up to +80.0%, depending on projectile distance.

    Damage boosted up to +89.6%, depending on projectile distance.

    Damage boosted up to +99.2%, depending on projectile distance.

    Damage boosted up to +109.6%, depending on projectile distance.

    Damage boosted up to +120.0%, depending on projectile distance.

  • Level 3
    Trance
    Trance

    Changes to Holding mode. Hold down for 1s to shoot 6 energy projectiles, inflicting up to +100.0% Damage.

    Changes to Holding mode. Hold down for 1s to shoot 6 energy projectiles, inflicting up to +110.0% Damage.

    Changes to Holding mode. Hold down for 1s to shoot 6 energy projectiles, inflicting up to +120.0% Damage.

    Changes to Holding mode. Hold down for 1s to shoot 6 energy projectiles, inflicting up to +132.0% Damage.

    Changes to Holding mode. Hold down for 1s to shoot 6 energy projectiles, inflicting up to +144.0% Damage.

    One Last Shot
    One Last Shot

    Concentrate more energy and shoot 1 powerful projectile. Projectile size +30%. Total outgoing Damage +20.0%, and cooldown -3s.

    Concentrate more energy and shoot 1 powerful projectile. Projectile size +30%. Total outgoing Damage +26.0%, and cooldown -3s.

    Concentrate more energy and shoot 1 powerful projectile. Projectile size +30%. Total outgoing Damage +32.0%, and cooldown -3s.

    Concentrate more energy and shoot 1 powerful projectile. Projectile size +30%. Total outgoing Damage +38.0%, and cooldown -3s.

    Concentrate more energy and shoot 1 powerful projectile. Projectile size +30%. Total outgoing Damage +45.0%, and cooldown -3s.

  • Level 1
    Efficient Striker
    Efficient Striker

    Energy cost -20.0%.

    Energy cost -24.0%.

    Energy cost -28.0%.

    Energy cost -32.0%.

    Energy cost -36.0%.

    Excellent Mobility
    Excellent Mobility

    Move Distance +2.0 meter(s).

    Move Distance +2.5 meter(s).

    Move Distance +3.0 meter(s).

    Move Distance +3.5 meter(s).

    Move Distance +4.0 meter(s).

    Swift Fingers
    Swift Fingers

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

  • Level 2
    Fighting Spirit Enhancement
    Fighting Spirit Enhancement

    On palm strike hit, Atk. Power +6.0% for all party members within 24 meters for 8.0s.

    Ready Attack
    Ready Attack

    On palm strike hit, Atk. Power +25.0% for 4.0s.

    On palm strike hit, Atk. Power +28.3% for 4.0s.

    On palm strike hit, Atk. Power +31.8% for 4.0s.

    On palm strike hit, Atk. Power +35.3% for 4.0s.

    On palm strike hit, Atk. Power +38.8% for 4.0s.

    Wide Hit
    Wide Hit

    Palm strike AoE Radius +30.0%.

  • Level 3
    Master Palm Striker
    Master Palm Striker

    After the palm strikes, use the skill again to quickly deliver another strike with the opposite hand. This attack also shoots energy in a straight line. Outgoing Damage +40.0%.

    After the palm strikes, use the skill again to quickly deliver another strike with the opposite hand. This attack also shoots energy in a straight line. Outgoing Damage +47.0%.

    After the palm strikes, use the skill again to quickly deliver another strike with the opposite hand. This attack also shoots energy in a straight line. Outgoing Damage +54.0%.

    After the palm strikes, use the skill again to quickly deliver another strike with the opposite hand. This attack also shoots energy in a straight line. Outgoing Damage +62.4%.

    After the palm strikes, use the skill again to quickly deliver another strike with the opposite hand. This attack also shoots energy in a straight line. Outgoing Damage +70.8%.

    Unavoidable Blow
    Unavoidable Blow

    Spin air with your palms, pulling in foes. Then attack them.

  • Level 1
    Charge Enhancement
    Charge Enhancement

    Cooldown -0.5s per foe hit by the last attack. Max of 4.0s.

    Cooldown -0.6s per foe hit by the last attack. Max of 4.0s.

    Cooldown -0.7s per foe hit by the last attack. Max of 4.0s.

    Cooldown -0.8s per foe hit by the last attack. Max of 4.0s.

    Cooldown -1.0s per foe hit by the last attack. Max of 4.0s.

    Hard Hitter
    Hard Hitter

    Energy cost +20.0%. Outgoing Damage +30.0%.

    Energy cost +20.0%. Outgoing Damage +37.0%.

    Energy cost +20.0%. Outgoing Damage +44.0%.

    Energy cost +20.0%. Outgoing Damage +52.0%.

    Energy cost +20.0%. Outgoing Damage +60.0%.

    Efficient Striker
    Efficient Striker

    Energy cost -20.0%.

    Energy cost -24.0%.

    Energy cost -28.0%.

    Energy cost -32.0%.

    Energy cost -36.0%.

  • Level 2
    Successful Change
    Successful Change

    AoE Radius +30%. Damage on debuffed foes +30.0%.

    AoE Radius +30%. Damage on debuffed foes +37.5%.

    AoE Radius +30%. Damage on debuffed foes +45.0%.

    AoE Radius +30%. Damage on debuffed foes +52.5%.

    AoE Radius +30%. Damage on debuffed foes +60.0%.

    Piercing Strike
    Piercing Strike

    On hit, ignore foe Defense by 40.0%.

    On hit, ignore foe Defense by 47.6%.

    On hit, ignore foe Defense by 55.2%.

    On hit, ignore foe Defense by 63.2%.

    On hit, ignore foe Defense by 71.2%.

    Slither
    Slither

    After the last attack, glide about 4 meters backward while facing forward.

  • Level 3
    Instant Attack
    Instant Attack

    Simplifies your movement and enables you to push both palms forward. No longer pulls foes. Knocks them down on hit.

    Lethal Poison
    Lethal Poison

    Gather your energy to inflict +40% Damage. Intensify the Poison effect, causing 24 Poison Damage every 1s.

    Gather your energy to inflict +40% Damage. Intensify the Poison effect, causing 30 Poison Damage every 1s.

    Gather your energy to inflict +40% Damage. Intensify the Poison effect, causing 35 Poison Damage every 1s.

    Gather your energy to inflict +40% Damage. Intensify the Poison effect, causing 41 Poison Damage every 1s.

    Gather your energy to inflict +40% Damage. Intensify the Poison effect, causing 47 Poison Damage every 1s.

  • Level 1
    Repulse
    Repulse

    Increases the last attack's foe-pushing distance.

    Enhanced Speed
    Enhanced Speed

    Energy cost +20%. Atk. Speed +15.0%.

    Energy cost +20%. Atk. Speed +18.0%.

    Energy cost +20%. Atk. Speed +21.0%.

    Energy cost +20%. Atk. Speed +24.0%.

    Energy cost +20%. Atk. Speed +27.0%.

    Volant
    Volant

    Move Distance +1.0 meter(s).

  • Level 2
    Fighting Spirit Enhancement
    Fighting Spirit Enhancement

    On hit, the last attack's Atk. Power +6.0% for all party members within 24 meters for 10.0s.

    Defenseless Target
    Defenseless Target

    Damage to Pushed foes +30.0%.

    Damage to Pushed foes +37.5%.

    Damage to Pushed foes +45.0%.

    Damage to Pushed foes +52.5%.

    Damage to Pushed foes +60.0%.

    Ruthless
    Ruthless

    Damage to Staggered foes +50.0%.

    Damage to Staggered foes +57.5%.

    Damage to Staggered foes +65.0%.

    Damage to Staggered foes +72.5%.

    Damage to Staggered foes +80.0%.

  • Level 3
    Tough Shoulder
    Tough Shoulder

    Instantly charge 2 meters forward and body-slam into a foe, sending them flying.

    Aggressiveness
    Aggressiveness

    Makes all attacks Paralyzing, and shortens move distance during the 2nd attack. After the 2nd attack, move 4 meters and use the other side of your body to slam into a foe, inflicting 80.0% basic skill Damage and Stunning it for 3.0s.

    Makes all attacks Paralyzing, and shortens move distance during the 2nd attack. After the 2nd attack, move 4 meters and use the other side of your body to slam into a foe, inflicting 89.6% basic skill Damage and Stunning it for 3.0s.

    Makes all attacks Paralyzing, and shortens move distance during the 2nd attack. After the 2nd attack, move 4 meters and use the other side of your body to slam into a foe, inflicting 99.2% basic skill Damage and Stunning it for 3.0s.

    Makes all attacks Paralyzing, and shortens move distance during the 2nd attack. After the 2nd attack, move 4 meters and use the other side of your body to slam into a foe, inflicting 109.6% basic skill Damage and Stunning it for 3.0s.

    Makes all attacks Paralyzing, and shortens move distance during the 2nd attack. After the 2nd attack, move 4 meters and use the other side of your body to slam into a foe, inflicting 120.0% basic skill Damage and Stunning it for 3.0s.

  • Level 1
    Sturdy Armor
    Sturdy Armor

    During skill use, incoming Damage -20.0%.

    During skill use, incoming Damage -22.4%.

    During skill use, incoming Damage -24.8%.

    During skill use, incoming Damage -27.4%.

    During skill use, incoming Damage -30.0%.

    Charge Enhancement
    Charge Enhancement

    Cooldown -0.5s per foe hit by the ground palm-releasing attack. Max of 4.0s.

    Cooldown -0.6s per foe hit by the ground palm-releasing attack. Max of 4.5s.

    Cooldown -0.7s per foe hit by the ground palm-releasing attack. Max of 5.0s.

    Cooldown -0.8s per foe hit by the ground palm-releasing attack. Max of 5.5s.

    Cooldown -1.0s per foe hit by the ground palm-releasing attack. Max of 6.0s.

    Resilience
    Resilience

    Restores 30 Energy per foe hit by the ground palm-releasing attack. Max of 150.

    Restores 33 Energy per foe hit by the ground palm-releasing attack. Max of 165.

    Restores 36 Energy per foe hit by the ground palm-releasing attack. Max of 180.

    Restores 40 Energy per foe hit by the ground palm-releasing attack. Max of 200.

    Restores 45 Energy per foe hit by the ground palm-releasing attack. Max of 225.

  • Level 2
    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Swift Fingers
    Swift Fingers

    Atk. Speed +30.0% during the energy injection.

    Atk. Speed +33.0% during the energy injection.

    Atk. Speed +36.0% during the energy injection.

    Atk. Speed +39.0% during the energy injection.

    Atk. Speed +42.0% during the energy injection.

    Ruthless
    Ruthless

    Damage to Staggered foes +50.0%.

    Damage to Staggered foes +57.5%.

    Damage to Staggered foes +65.0%.

    Damage to Staggered foes +72.5%.

    Damage to Staggered foes +80.0%.

  • Level 3
    Explosive Palm
    Explosive Palm

    Element is now [Fire]. Foes hit by the pull attack 3 or more times are Burned, inflicting 51 Damage every 1s for 5.0s. Releasing your hand from the ground causes an explosion. Last attack's Damage +50%.

    Element is now [Fire]. Foes hit by the pull attack 3 or more times are Burned, inflicting 63 Damage every 1s for 5.0s. Releasing your hand from the ground causes an explosion. Last attack's Damage +50%.

    Element is now [Fire]. Foes hit by the pull attack 3 or more times are Burned, inflicting 74 Damage every 1s for 5.0s. Releasing your hand from the ground causes an explosion. Last attack's Damage +50%.

    Element is now [Fire]. Foes hit by the pull attack 3 or more times are Burned, inflicting 86 Damage every 1s for 5.0s. Releasing your hand from the ground causes an explosion. Last attack's Damage +50%.

    Element is now [Fire]. Foes hit by the pull attack 3 or more times are Burned, inflicting 98 Damage every 1s for 5.0s. Releasing your hand from the ground causes an explosion. Last attack's Damage +50%.

    Fluttering Chill
    Fluttering Chill

    Element is now [Water]. The last attack, instead of knocking foes into the air, Freezes them for 2.0s.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.7s.

    Cooldown -4.4s.

    Cooldown -5.2s.

    Cooldown -6.0s.

    Wide Hit
    Wide Hit

    AoE Radius +20.0%.

    Swift Fingers
    Swift Fingers

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

  • Level 2
    Impaired Mobility
    Impaired Mobility

    On hit, foe Move Speed -30.0% for 8.0s.

    On hit, foe Move Speed -32.1% for 8.2s.

    On hit, foe Move Speed -34.2% for 8.4s.

    On hit, foe Move Speed -36.6% for 8.7s.

    On hit, foe Move Speed -39.0% for 9.0s.

    Burning Hands
    Burning Hands

    Element is now [Fire]. On hit, Burns foe, inflicting 26 Damage every 1s for 7.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 33 Damage every 1s for 7.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 39 Damage every 1s for 7.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 46 Damage every 1s for 7.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 53 Damage every 1s for 7.0s.

    Defenseless Target
    Defenseless Target

    Damage to airborne foes +50.0%.

    Damage to airborne foes +57.5%.

    Damage to airborne foes +65.0%.

    Damage to airborne foes +72.5%.

    Damage to airborne foes +80.0%.

  • Level 3
    Determination
    Determination

    Diagonally stab the air with a finger 1 time.

    Lightspeed Hit
    Lightspeed Hit

    Wildly stab the air with both index fingers. Outgoing Damage +50.0%.

    Wildly stab the air with both index fingers. Outgoing Damage +57.5%.

    Wildly stab the air with both index fingers. Outgoing Damage +65.0%.

    Wildly stab the air with both index fingers. Outgoing Damage +74.0%.

    Wildly stab the air with both index fingers. Outgoing Damage +83.0%.

  • Level 1
    Prepared Attacker
    Prepared Attacker

    On hit, Atk. Power +4.0% per attacked foe for 3.0s. Stacks up to 5 time(s).

    On hit, Atk. Power +4.6% per attacked foe for 3.0s. Stacks up to 5 time(s).

    On hit, Atk. Power +5.2% per attacked foe for 3.0s. Stacks up to 5 time(s).

    On hit, Atk. Power +5.9% per attacked foe for 3.0s. Stacks up to 5 time(s).

    On hit, Atk. Power +6.6% per attacked foe for 3.0s. Stacks up to 5 time(s).

    Efficient Striker
    Efficient Striker

    Energy cost -20.0%.

    Energy cost -24.0%.

    Energy cost -28.0%.

    Energy cost -32.0%.

    Energy cost -36.0%.

    Weak Point Enhancement
    Weak Point Enhancement

    Adds Weak Point Lv. 1.

  • Level 2
    Wide Hit
    Wide Hit

    AoE Radius +30.0%.

    Ice Cold Hands
    Ice Cold Hands

    Element is now [Water]. On hit, Freezes foes for 2.0s. Skill's cooldown +4.0s.

    Element is now [Water]. On hit, Freezes foes for 2.5s. Skill's cooldown +4.0s.

    Element is now [Water]. On hit, Freezes foes for 3.0s. Skill's cooldown +4.0s.

    Element is now [Water]. On hit, Freezes foes for 3.5s. Skill's cooldown +4.0s.

    Element is now [Water]. On hit, Freezes foes for 4.0s. Skill's cooldown +4.0s.

    Burning Hands
    Burning Hands

    Element is now [Fire]. Sends all targets flying, airborne or not. Burn foes, inflicting 19 Damage every 1s for 5.0s.

    Element is now [Fire]. Sends all targets flying, airborne or not. Burn foes, inflicting 25 Damage every 1s for 5.0s.

    Element is now [Fire]. Sends all targets flying, airborne or not. Burn foes, inflicting 32 Damage every 1s for 5.0s.

    Element is now [Fire]. Sends all targets flying, airborne or not. Burn foes, inflicting 38 Damage every 1s for 5.0s.

    Element is now [Fire]. Sends all targets flying, airborne or not. Burn foes, inflicting 44 Damage every 1s for 5.0s.

  • Level 3
    Relentlessness
    Relentlessness

    Speeds up the charge up action. Now a multi-hit attack. Inflicts +20.0% Damage.

    Speeds up the charge up action. Now a multi-hit attack. Inflicts +26.0% Damage.

    Speeds up the charge up action. Now a multi-hit attack. Inflicts +32.0% Damage.

    Speeds up the charge up action. Now a multi-hit attack. Inflicts +39.2% Damage.

    Speeds up the charge up action. Now a multi-hit attack. Inflicts +46.4% Damage.

    Merciless Hands
    Merciless Hands

    Outgoing Damage +150.0%. Charge-up time is longer.

    Outgoing Damage +163.0%. Charge-up time is longer.

    Outgoing Damage +177.0%. Charge-up time is longer.

    Outgoing Damage +191.0%. Charge-up time is longer.

    Outgoing Damage +205.0%. Charge-up time is longer.

  • Level 1
    Hard Hitter
    Hard Hitter

    Energy cost +20.0%. Outgoing Damage +30.0%.

    Energy cost +20.0%. Outgoing Damage +37.0%.

    Energy cost +20.0%. Outgoing Damage +44.0%.

    Energy cost +20.0%. Outgoing Damage +52.0%.

    Energy cost +20.0%. Outgoing Damage +60.0%.

    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -4.7s.

    Cooldown -5.4s.

    Cooldown -6.2s.

    Cooldown -7.0s.

    Ranged Hit
    Ranged Hit

    Range +3 meters.

  • Level 2
    Ice Cold Hands
    Ice Cold Hands

    Element is now [Water]. Cooldown +4.0s. The skill, instead of knocking back foes, Freezes them for 3.0s.

    Element is now [Water]. Cooldown +4.0s. The skill, instead of knocking back foes, Freezes them for 3.2s.

    Element is now [Water]. Cooldown +4.0s. The skill, instead of knocking back foes, Freezes them for 3.4s.

    Element is now [Water]. Cooldown +4.0s. The skill, instead of knocking back foes, Freezes them for 3.7s.

    Element is now [Water]. Cooldown +4.0s. The skill, instead of knocking back foes, Freezes them for 4.0s.

    Harsh Training
    Harsh Training

    Charge up and attack more quickly. The skill Paralyzes foes instead of Tripping.

    Burning Hands
    Burning Hands

    Element is now [Fire]. On hit, Burns foe, inflicting 27 Damage every 1s for 7.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 34 Damage every 1s for 7.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 41 Damage every 1s for 7.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 48 Damage every 1s for 7.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 55 Damage every 1s for 7.0s.

  • Level 3
    Exquisite Attack
    Exquisite Attack

    Drops 4 small palms. Total outgoing Damage +120.0%.

    Drops 4 small palms. Total outgoing Damage +131.0%.

    Drops 4 small palms. Total outgoing Damage +142.0%.

    Drops 4 small palms. Total outgoing Damage +155.2%.

    Drops 4 small palms. Total outgoing Damage +168.4%.

    Enormous Palm
    Enormous Palm

    Changes to Normal mode. On skill use, send a palm 9 meters forward, attacking foes along the way. On hit, ignore foe Defense by 50.0%. With Ranged Hit, attack range +3 meters.

    Changes to Normal mode. On skill use, send a palm 9 meters forward, attacking foes along the way. On hit, ignore foe Defense by 57.5%. With Ranged Hit, attack range +3 meters.

    Changes to Normal mode. On skill use, send a palm 9 meters forward, attacking foes along the way. On hit, ignore foe Defense by 65.0%. With Ranged Hit, attack range +3 meters.

    Changes to Normal mode. On skill use, send a palm 9 meters forward, attacking foes along the way. On hit, ignore foe Defense by 72.5%. With Ranged Hit, attack range +3 meters.

    Changes to Normal mode. On skill use, send a palm 9 meters forward, attacking foes along the way. On hit, ignore foe Defense by 80.0%. With Ranged Hit, attack range +3 meters.

  • Level 1
    Endless Passion
    Endless Passion

    Time window for another use +4.0s.

    Time window for another use +4.5s.

    Time window for another use +5.0s.

    Time window for another use +5.5s.

    Time window for another use +6.0s.

    Instant Preparation
    Instant Preparation

    Decreases Flash Step cooldown, depending on the number of times it is used: 1s for 1 time, 2s for 2 consecutive times, and 4s for 3 consecutive times.

    Excellent Mobility
    Excellent Mobility

    Move Distance +2.0 meter(s).

    Move Distance +2.5 meter(s).

    Move Distance +3.0 meter(s).

    Move Distance +3.5 meter(s).

    Move Distance +4.0 meter(s).

  • Level 2
    Quick Pace
    Quick Pace

    On hit, Move Speed +10.0% for 3.0s. Stacks up to 3 time(s).

    Smooth Armor
    Smooth Armor

    During skill use, incoming Damage -30.0% for 3.0s.

    During skill use, incoming Damage -32.7% for 3.2s.

    During skill use, incoming Damage -35.4% for 3.4s.

    During skill use, incoming Damage -38.1% for 3.7s.

    During skill use, incoming Damage -40.8% for 4.0s.

    Victory Shout
    Victory Shout

    Using the skill spreads energy. Atk. Power +10.0% for 3.0s. Stacks up to 3 time(s).

    Using the skill spreads energy. Atk. Power +11.2% for 3.0s. Stacks up to 3 time(s).

    Using the skill spreads energy. Atk. Power +12.4% for 3.0s. Stacks up to 3 time(s).

    Using the skill spreads energy. Atk. Power +13.6% for 3.0s. Stacks up to 3 time(s).

    Using the skill spreads energy. Atk. Power +14.8% for 3.0s. Stacks up to 3 time(s).

  • Level 3
    Dynamic Dimension
    Dynamic Dimension

    Outgoing Damage +50.0%. Use Flash Step again to double your outgoing Damage per use.

    Outgoing Damage +58.0%. Use Flash Step again to double your outgoing Damage per use.

    Outgoing Damage +66.0%. Use Flash Step again to double your outgoing Damage per use.

    Outgoing Damage +74.0%. Use Flash Step again to double your outgoing Damage per use.

    Outgoing Damage +83.0%. Use Flash Step again to double your outgoing Damage per use.

    Tireless
    Tireless

    Energy cost -50.0%. On Flash Step use, Energy cost -10%.

    Energy cost -53.0%. On Flash Step use, Energy cost -10%.

    Energy cost -57.0%. On Flash Step use, Energy cost -10%.

    Energy cost -62.0%. On Flash Step use, Energy cost -10%.

    Energy cost -67.0%. On Flash Step use, Energy cost -10%.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -4.5s.

    Cooldown -5.0s.

    Cooldown -5.5s.

    Cooldown -6.0s.

    Efficient Striker
    Efficient Striker

    Energy cost -20.0%.

    Energy cost -24.0%.

    Energy cost -28.0%.

    Energy cost -32.0%.

    Energy cost -36.0%.

    Concussion
    Concussion

    Increases the skill's Stagger Level to [Mid].

  • Level 2
    Burning Hands
    Burning Hands

    Element is now [Fire]. On hit, Burns foe, inflicting 22 Damage every 1s for 7.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 28 Damage every 1s for 7.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 34 Damage every 1s for 7.0s..

    Element is now [Fire]. On hit, Burns foe, inflicting 40 Damage every 1s for 7.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 46 Damage every 1s for 7.0s.

    Instant Evasion
    Instant Evasion

    Backward Move Distance +3 meters.

    Aggressiveness
    Aggressiveness

    During skill use, Damage to Push-Immune foes +50.0%. Incoming Damage +20.0%.

    During skill use, Damage to Push-Immune foes +57.5%. Incoming Damage +20.0%.

    During skill use, Damage to Push-Immune foes +65.0%. Incoming Damage +20.0%.

    During skill use, Damage to Push-Immune foes +72.5%. Incoming Damage +20.0%.

    During skill use, Damage to Push-Immune foes +80.0%. Incoming Damage +20.0%.

  • Level 3
    Uncanny Movement
    Uncanny Movement

    After the backward jump evasion, use the skill again to evade one more time while shooting energy forward.

    Magnetic Orb
    Magnetic Orb

    Charge up and shoot an energy globe forward 9 meters. It then disappears, leaving behind a black hole that pulls surrounding foes. Outgoing Damage +40.0%.

    Charge up and shoot an energy globe forward 9 meters. It then disappears, leaving behind a black hole that pulls surrounding foes. Outgoing Damage +47.0%.

    Charge up and shoot an energy globe forward 9 meters. It then disappears, leaving behind a black hole that pulls surrounding foes. Outgoing Damage +54.0%.

    Charge up and shoot an energy globe forward 9 meters. It then disappears, leaving behind a black hole that pulls surrounding foes. Outgoing Damage +62.4%.

    Charge up and shoot an energy globe forward 9 meters. It then disappears, leaving behind a black hole that pulls surrounding foes. Outgoing Damage +70.8%.

  • Level 1
    Charge Enhancement
    Charge Enhancement

    For each foe hit, Cooldown -1.0. Stacks up to 8.0s.

    For each foe hit, Cooldown -1.1. Stacks up to 8.8s.

    For each foe hit, Cooldown -1.2. Stacks up to 9.6s.

    For each foe hit, Cooldown -1.4. Stacks up to 11.2s.

    For each foe hit, Cooldown -1.6. Stacks up to 12.8s.

    Instinctive Movement
    Instinctive Movement

    On hit, restore Energy per kill by 10.0% of the Energy consumed. Max of 50.0%.

    On hit, restore Energy per kill by 12.0% of the Energy consumed. Max of 59.8%.

    On hit, restore Energy per kill by 13.9% of the Energy consumed. Max of 69.6%.

    On hit, restore Energy per kill by 15.9% of the Energy consumed. Max of 79.4%.

    On hit, restore Energy per kill by 18.0% of the Energy consumed. Max of 90.2%.

    Song of Time
    Song of Time

    Fires flashing light energy. On hit, Stuns foes for 3.0s.

    Fires flashing light energy. On hit, Stuns foes for 3.5s.

    Fires flashing light energy. On hit, Stuns foes for 4.0s.

    Fires flashing light energy. On hit, Stuns foes for 4.5s.

    Fires flashing light energy. On hit, Stuns foes for 5.0s.

  • Level 2
    Harsh Training
    Harsh Training

    Shortens the charge up time, so you can discharge energy more quickly.

    Eradication
    Eradication

    Changes to Charge mode. Charge energy into your fingers and instantly shoot a 50% narrower stream of energy. Stream's Damage +50.0% when fully charged.

    Changes to Charge mode. Charge energy into your fingers and instantly shoot a 50% narrower stream of energy. Stream's Damage +57.5% when fully charged.

    Changes to Charge mode. Charge energy into your fingers and instantly shoot a 50% narrower stream of energy. Stream's Damage +65.0% when fully charged.

    Changes to Charge mode. Charge energy into your fingers and instantly shoot a 50% narrower stream of energy. Stream's Damage +74.0% when fully charged.

    Changes to Charge mode. Charge energy into your fingers and instantly shoot a 50% narrower stream of energy. Stream's Damage +83.0% when fully charged.

    Energy Explosion
    Energy Explosion

    Fired energy's attack width +30%.

  • Level 3
    Terminator
    Terminator

    The fired energy causes instant explosions in its wake, knocking down foes with 50.0% basic skill Damage.

    The fired energy causes instant explosions in its wake, knocking down foes with 57.5% basic skill Damage.

    The fired energy causes instant explosions in its wake, knocking down foes with 65.0% basic skill Damage.

    The fired energy causes instant explosions in its wake, knocking down foes with 72.5% basic skill Damage.

    The fired energy causes instant explosions in its wake, knocking down foes with 80.0% basic skill Damage.

    Demolition
    Demolition

    Attack distance +4 meters. Damage to Named or higher foes +100.0%.

    Attack distance +4 meters. Damage to Named or higher foes +111.0%.

    Attack distance +4 meters. Damage to Named or higher foes +122.0%.

    Attack distance +4 meters. Damage to Named or higher foes +133.0%.

    Attack distance +4 meters. Damage to Named or higher foes +145.0%.

  • Level 1
    Efficient Striker
    Efficient Striker

    Energy cost -20.0%.

    Energy cost -24.0%.

    Energy cost -28.0%.

    Energy cost -32.0%.

    Energy cost -36.0%.

    Predator
    Predator

    Inflicts +20.0% Damage to foes with 50.0% or less HP.

    Inflicts +26.2% Damage to foes with 50.0% or less HP.

    Inflicts +32.4% Damage to foes with 50.0% or less HP.

    Inflicts +38.6% Damage to foes with 50.0% or less HP.

    Inflicts +45.0% Damage to foes with 50.0% or less HP.

    Elaborate Hit
    Elaborate Hit

    The last attack lifts Tripped foes on hit.

  • Level 2
    Defenseless Target
    Defenseless Target

    The 1st attack's Damage to airborne foes is +100.0%.

    The 1st attack's Damage to airborne foes is +123.0%.

    The 1st attack's Damage to airborne foes is +146.0%.

    The 1st attack's Damage to airborne foes is +169.0%.

    The 1st attack's Damage to airborne foes is +193.0%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.8%.

    Damage to Push-Immune foes +62.4%.

    Damage to Push-Immune foes +70.0%.

    Concussion
    Concussion

    Increases the skill's Stagger Level to [Mid - High].

  • Level 3
    6th Sense
    6th Sense

    Atk. Speed +20.0%. Before you strike the ground, energy concentrates onto one point, pulling foes toward it. Last attack's Damage +100.0%.

    Atk. Speed +20.0%. Before you strike the ground, energy concentrates onto one point, pulling foes toward it. Last attack's Damage +115.0%.

    Atk. Speed +20.0%. Before you strike the ground, energy concentrates onto one point, pulling foes toward it. Last attack's Damage +130.0%.

    Atk. Speed +20.0%. Before you strike the ground, energy concentrates onto one point, pulling foes toward it. Last attack's Damage +145.0%.

    Atk. Speed +20.0%. Before you strike the ground, energy concentrates onto one point, pulling foes toward it. Last attack's Damage +160.0%.

    Slow Pace
    Slow Pace

    AoE Radius +20%. When the 3rd attack hits, foe Move Speed -80.0% for 5.0s.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -4.5s.

    Cooldown -5.0s.

    Cooldown -5.5s.

    Cooldown -6.0s.

    Efficient Striker
    Efficient Striker

    Energy cost -20.0%.

    Energy cost -24.0%.

    Energy cost -28.0%.

    Energy cost -32.0%.

    Energy cost -36.0%.

    Enhanced Speed
    Enhanced Speed

    Energy cost +20%. Atk. Speed +20.0%.

    Energy cost +20%. Atk. Speed +24.0%.

    Energy cost +20%. Atk. Speed +28.0%.

    Energy cost +20%. Atk. Speed +32.0%.

    Energy cost +20%. Atk. Speed +36.0%.

  • Level 2
    Growing Wave
    Growing Wave

    Damage boosted up to +60.0%, depending on the wave's traveling distance.

    Damage boosted up to +69.0%, depending on the wave's traveling distance.

    Damage boosted up to +78.0%, depending on the wave's traveling distance.

    Damage boosted up to +87.0%, depending on the wave's traveling distance.

    Damage boosted up to +96.0%, depending on the wave's traveling distance.

    Impaired Mobility
    Impaired Mobility

    On hit, foe Move Speed -30.0% for 8.0s.

    On hit, foe Move Speed -33.9% for 8.2s.

    On hit, foe Move Speed -37.8% for 8.4s.

    On hit, foe Move Speed -39.0% for 8.7s.

    On hit, foe Move Speed -46.2% for 9.0s.

    Powerful Wave
    Powerful Wave

    Strengthens the wave. Damage +30.0%.

    Strengthens the wave. Damage +37.0%.

    Strengthens the wave. Damage +44.0%.

    Strengthens the wave. Damage +52.0%.

    Strengthens the wave. Damage +60.0%.

  • Level 3
    Scattering Wave
    Scattering Wave

    Shoots forward 3 waves in a cone-shape, inflicting +110% total Damage.

    Shoots forward 3 waves fanwise, inflicting +119% total Damage.

    Shoots forward 3 waves fanwise, inflicting +131% total Damage.

    Shoots forward 3 waves fanwise, inflicting +143% total Damage.

    Shoots forward 3 waves fanwise, inflicting +155% total Damage.

    Surging Wave
    Surging Wave

    Wave speed +50% and makes it Paralyze foes. No longer knocks away foes. Use the skill again to shoot a powerful gust along the ground, inflicting 100.0% basic skill Damage to foes in a straight line.

    Wave speed +50% and makes it Paralyze foes. No longer knocks away foes. Use the skill again to shoot a powerful gust along the ground, inflicting 111.0% basic skill Damage to foes in a straight line.

    Wave speed +50% and makes it Paralyze foes. No longer knocks away foes. Use the skill again to shoot a powerful gust along the ground, inflicting 122.0% basic skill Damage to foes in a straight line.

    Wave speed +50% and makes it Paralyze foes. No longer knocks away foes. Use the skill again to shoot a powerful gust along the ground, inflicting 133.0% basic skill Damage to foes in a straight line.

    Wave speed +50% and makes it Paralyze foes. No longer knocks away foes. Use the skill again to shoot a powerful gust along the ground, inflicting 145.0% basic skill Damage to foes in a straight line.

  • Level 1
    Sturdy Armor
    Sturdy Armor

    During skill use, incoming Damage -30.0%.

    During skill use, incoming Damage -32.7%.

    During skill use, incoming Damage -35.4%.

    During skill use, incoming Damage -38.1%.

    During skill use, incoming Damage -40.8%.

    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -5.7s.

    Cooldown -6.4s.

    Cooldown -7.2s.

    Cooldown -8.0s.

    Efficient Striker
    Efficient Striker

    Energy cost -20.0%.

    Energy cost -24.0%.

    Energy cost -28.0%.

    Energy cost -32.0%.

    Energy cost -36.0%.

  • Level 2
    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +50.0%.

    Damage to Push-Immune foes +57.5%.

    Damage to Push-Immune foes +65.0%.

    Damage to Push-Immune foes +72.5%.

    Damage to Push-Immune foes +80.0%.

    Hard Hitter
    Hard Hitter

    Energy cost +20.0%. Barrier attack Damage +10.0% per hit.

    Energy cost +20.0%. Barrier attack Damage +12.0% per hit.

    Energy cost +20.0%. Barrier attack Damage +14.0% per hit.

    Energy cost +20.0%. Barrier attack Damage +16.0% per hit.

    Energy cost +20.0%. Barrier attack Damage +18.0% per hit.

  • Level 3
    Desperate Attack
    Desperate Attack

    Charge up the skill and release to forcefully push your arms sideways, knocking foes within range away. Inflict +40.0% of the max charge up Damage. With Hard Hitter, this attack's Damage +56.0% - 62.8% of the max charge up Damage, depending on your Hard Hitter level.

    Charge up the skill and release to forcefully push your arms sideways, knocking foes within range away. Inflict +47.2% of the max charge up Damage. With Hard Hitter, this attack's Damage +66.1% - 74.1% of the max charge up Damage, depending on your Hard Hitter level.

    Charge up the skill and release to forcefully push your arms sideways, knocking foes within range away. Inflict +54.8% of the max charge up Damage. With Hard Hitter, this attack's Damage +76.7% - 86.0% of the max charge up Damage, depending on your Hard Hitter level.

    Charge up the skill and release to forcefully push your arms sideways, knocking foes within range away. Inflict +62.4% of the max charge up Damage. With Hard Hitter, this attack's Damage +87.4% - 98.0% of the max charge up Damage, depending on your Hard Hitter level.

    Charge up the skill and release to forcefully push your arms sideways, knocking foes within range away. Inflict +70.0% of the max charge up Damage. With Hard Hitter, this attack's Damage +98.0% - 109.9% of the max charge up Damage, depending on your Hard Hitter level.

    Keen Judgment
    Keen Judgment

    Charge up the skill and release to pull foes within range. Inflict +40.0% of the max charge up Damage. With Hard Hitter, this attack's Damage +56.0% - 62.8% of the max charge up Damage, depending on your Hard Hitter level.

    Charge up the skill and release to pull foes within range. Inflict +47.2% of the max charge up Damage. With Hard Hitter, this attack's Damage +66.1% - 74.1% of the max charge up Damage, depending on your Hard Hitter level.

    Charge up the skill and release to pull foes within range. Inflict +54.8% of the max charge up Damage. With Hard Hitter, this attack's Damage +76.7% - 86.0% of the max charge up Damage, depending on your Hard Hitter level.

    Charge up the skill and release to pull foes within range. Inflict +62.4% of the max charge up Damage. With Hard Hitter, this attack's Damage +87.4% - 98.0% of the max charge up Damage, depending on your Hard Hitter level.

    Charge up the skill and release to pull foes within range. Inflict +70.0% of the max charge up Damage. With Hard Hitter, this attack's Damage +98.0% - 109.9% of the max charge up Damage, depending on your Hard Hitter level.

  • Level 1
    Hard Hitter
    Hard Hitter

    Energy cost +20.0%. Outgoing Damage +20.0%.

    Energy cost +20.0%. Outgoing Damage +26.0%.

    Energy cost +20.0%. Outgoing Damage +32.0%.

    Energy cost +20.0%. Outgoing Damage +38.0%.

    Energy cost +20.0%. Outgoing Damage +45.0%.

    Extortion
    Extortion

    On hit, foe Move Speed -5.0%. Your Move Speed +5.0% for 5.0s. Stacks up to 5 time(s).

    On hit, foe Move Speed -5.5%. Your Move Speed +5.5% for 5.2s. Stacks up to 5 time(s).

    On hit, foe Move Speed -6.0%. Your Move Speed +6.0% for 5.4s. Stacks up to 5 time(s).

    On hit, foe Move Speed -6.5%. Your Move Speed +6.5% for 5.7s. Stacks up to 5 time(s).

    On hit, foe Move Speed -7.0%. Your Move Speed +7.0% for 6.0s. Stacks up to 5 time(s).

    Wide Hit
    Wide Hit

    AoE Radius +30.0%.

  • Level 2
    Clear Hit
    Clear Hit

    Crouch backward while facing forward. Then quickly move forward as you deliver a roundhouse kick, launching foes.

    Ruthless Fighter
    Ruthless Fighter

    Move 5 meters forward and attack 3 times using your elbows, torso, and palms, inflicting +20.0% Damage.

    Move 5 meters forward and attack 3 times using your elbows, torso, and palms, inflicting +26.0% Damage.

    Move 5 meters forward and attack 3 times using your elbows, torso, and palms, inflicting +32.0% Damage.

    Move 5 meters forward and attack 3 times using your elbows, torso, and palms, inflicting +38.0% Damage.

    Move 5 meters forward and attack 3 times using your elbows, torso, and palms, inflicting +45.0% Damage.

    Coldhearted
    Coldhearted

    After the last attack, attack 2 more times with palms, inflicting 50.0% basic skill Damage.

    After the last attack, attack 2 more times with palms, inflicting 57.5% basic skill Damage.

    After the last attack, attack 2 more times with palms, inflicting 65.0% basic skill Damage.

    After the last attack, attack 2 more times with palms, inflicting 72.5% basic skill Damage.

    After the last attack, attack 2 more times with palms, inflicting 80.0% basic skill Damage.

  • Level 3
    Contagious Burn
    Contagious Burn

    Element is now [Fire]. On hit, Burns foe, inflicting 7 Damage every 1s for 7.0s. After 7.0s, a new Burn effect takes effect on the original target and spreads to others in a 2 meter radius, inflicting Burning for 25 Damage every 1s for 10.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 7 Damage every 1s for 7.0s. After 7.0s, a new Burn effect takes effect on the original target and spreads to others in a 2 meter radius, inflicting Burning for 32 Damage every 1s for 10.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 7 Damage every 1s for 7.0s. After 7.0s, a new Burn effect takes effect on the original target and spreads to others in a 2 meter radius, inflicting Burning for 39 Damage every 1s for 10.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 7 Damage every 1s for 7.0s. After 7.0s, a new Burn effect takes effect on the original target and spreads to others in a 2 meter radius, inflicting Burning for 47 Damage every 1s for 10.0s.

    Element is now [Fire]. On hit, Burns foe, inflicting 7 Damage every 1s for 7.0s. After 7.0s, a new Burn effect takes effect on the original target and spreads to others in a 2 meter radius, inflicting Burning for 54 Damage every 1s for 10.0s.

    Double Up
    Double Up

    Creates afterimages of you that attack your foes. Damage +100.0%. Cooldown +5s.

    Creates afterimages of you that attack your foes. Damage +110.0%. Cooldown +5s.

    Creates afterimages of you that attack your foes. Damage +120.0%. Cooldown +5s.

    Creates afterimages of you that attack your foes. Damage +132.0%. Cooldown +5s.

    Creates afterimages of you that attack your foes. Damage +144.0%. Cooldown +5s.

  • Level 1
    Efficient Striker
    Efficient Striker

    Energy cost -20.0%.

    Energy cost -24.0%.

    Energy cost -28.0%.

    Energy cost -32.0%.

    Energy cost -36.0%.

    Ranged Hit
    Ranged Hit

    Attack Range +5.0 meter(s).

    Tenacity
    Tenacity

    During skill use, gain Push Immunity.

  • Level 2
    Concussion
    Concussion

    Increases the skill's Stagger Level to [High].

    Focus
    Focus

    Outgoing Damage per hit +8.0% up to 40.0%.

    Outgoing Damage per hit +9.0% up to 45.0%.

    Outgoing Damage per hit +11.0% up to 55.0%.

    Outgoing Damage per hit +13.0% up to 65.0%.

    Outgoing Damage per hit +15.0% up to 75.0%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.8%.

    Damage to Push-Immune foes +62.4%.

    Damage to Push-Immune foes +70.0%.

  • Level 3
    Ferocious Strike
    Ferocious Strike

    Speeds up the charge up action and halves the holding time, but the number of strikes is reduced by half. The direction can no longer be changed. Atk. Speed +30%. Outgoing Damage +50.0%.

    Speeds up the charge up action and halves the holding time, but the number of strikes is reduced by half. The direction can no longer be changed. Atk. Speed +30%. Outgoing Damage +57.0%.

    Speeds up the charge up action and halves the holding time, but the number of strikes is reduced by half. The direction can no longer be changed. Atk. Speed +30%. Outgoing Damage +64.0%.

    Speeds up the charge up action and halves the holding time, but the number of strikes is reduced by half. The direction can no longer be changed. Atk. Speed +30%. Outgoing Damage +72.0%.

    Speeds up the charge up action and halves the holding time, but the number of strikes is reduced by half. The direction can no longer be changed. Atk. Speed +30%. Outgoing Damage +80.0%.

    Barrage of Blows
    Barrage of Blows

    Charge up the skill as long as you can to concentrate energy for +1s to knockback foes to the limit. Skill Damage +80.0%.

    Charge up the skill as long as you can to concentrate energy for +1s to knockback foes to the limit. Skill Damage +91.2%.

    Charge up the skill as long as you can to concentrate energy for +1s to knockback foes to the limit. Skill Damage +102.4%.

    Charge up the skill as long as you can to concentrate energy for +1s to knockback foes to the limit. Skill Damage +113.6%.

    Charge up the skill as long as you can to concentrate energy for +1s to knockback foes to the limit. Skill Damage +124.8%.

  • Level 1
    Swift Fingers
    Swift Fingers

    Atk. Speed +20.0%.

    Atk. Speed +22.0%.

    Atk. Speed +24.0%.

    Atk. Speed +26.0%.

    Atk. Speed +28.0%.

    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.7s.

    Cooldown -4.4s.

    Cooldown -5.2s.

    Cooldown -6.0s.

    Fighting Spirit Enhancement
    Fighting Spirit Enhancement

    On skill use, Atk. Power +6.0% for all party members within 24 meters for 16.0s.

  • Level 2
    Shout of Purification
    Shout of Purification

    Using the skill removes the latest harmful effect cast on all party members within 24 meters.

    Energy Release Enhancement
    Energy Release Enhancement

    Incoming Damage -25.0% for all party members within 24 meters.

    Incoming Damage -26.5% for all party members within 24 meters.

    Incoming Damage -28.0% for all party members within 24 meters.

    Incoming Damage -29.5% for all party members within 24 meters.

    Incoming Damage -31.0% for all party members within 24 meters.

    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

  • Level 3
    Ready Attack
    Ready Attack

    Atk. Power +40.0% for 6.0s.

    Atk. Power +43.6% for 6.0s.

    Atk. Power +47.6% for 6.0s.

    Atk. Power +51.6% for 6.0s.

    Atk. Power +55.6% for 6.0s.

    Martial Artist's Shout
    Martial Artist's Shout

    Inflicts 1208 Damage to foes within 4 meters.

    Inflicts 1268 Damage to foes within 4 meters.

    Inflicts 1329 Damage to foes within 4 meters.

    Inflicts 1401 Damage to foes within 4 meters.

    Inflicts 1474 Damage to foes within 4 meters.

(1/5)