Skill Simulator

Bard
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Sound Shock
    Sound Shock
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Dissonance
    Dissonance
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Sound Wave
    Sound Wave
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Stigma
    Stigma
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Conviction Core
    Conviction Core
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Rhapsody of Light
    Rhapsody of Light
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Wind of Music
    Wind of Music
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Sonic Vibration
    Sonic Vibration
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Rhythm Buckshot
    Rhythm Buckshot
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Soundholic
    Soundholic
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Prelude of Storm
    Prelude of Storm
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Heavenly Tune
    Heavenly Tune
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Note Bundle
    Note Bundle
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Prelude of Death
    Prelude of Death
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Harp of Rhythm
    Harp of Rhythm
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • March
    March
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Guardian Tune
    Guardian Tune
    1
    1
    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -1.0s.

    Cooldown -1.2s.

    Cooldown -1.4s.

    Cooldown -1.7s.

    Cooldown -2.0s.

    Wide Explosion
    Wide Explosion

    Explosion radius +50%.

    Maintained Explosion
    Maintained Explosion

    Leaves behind debris where Sound Shock disappears for 2s, inflicting +30.0% Damage to foes.

    Leaves behind debris where Sound Shock disappears for 2s, inflicting +37.5% Damage to foes.

    Leaves behind debris where Sound Shock disappears for 2s, inflicting +45.0% Damage to foes.

    Leaves behind debris where Sound Shock disappears for 2s, inflicting +52.5% Damage to foes.

    Leaves behind debris where Sound Shock disappears for 2s, inflicting +60.0% Damage to foes.

  • Level 2
    Sacred Shock
    Sacred Shock

    Element is now [Holy]. Marks foes hit by Sound Shock with Note Brand for 3.0s. Damage received from all Party Members +10.0%.

    Cold Shock
    Cold Shock

    Element is now [Water]. Inflicts target on hit with Frost effect for 2.0s. Foe's Move Speed -60.0%.

    Element is now [Water]. Inflicts target on hit with Frost effect for 2.2s. Foe's Move Speed -64.8%.

    Element is now [Water]. Inflicts target on hit with Frost effect for 2.4s. Foe's Move Speed -69.6%.

    Element is now [Water]. Inflicts target on hit with Frost effect for 2.7s. Foe's Move Speed -74.4%.

    Element is now [Water]. Inflicts target on hit with Frost effect for 3.0s. Foe's Move Speed -79.8%.

    Shock Enhancement
    Shock Enhancement

    Outgoing Damage +30.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +44.0%.

    Outgoing Damage +52.0%.

    Outgoing Damage +60.0%.

  • Level 3
    Rapid Fire
    Rapid Fire

    Fires Sound Shock 2 consecutive times.

    Curved Shot
    Curved Shot

    Changes to Point mode. Throws an orb of light in an arc up to 14 meters. Outgoing Explosion Damage +60.0%.

    Changes to Point mode. Throws an orb of light in an arc up to 14 meters. Outgoing Explosion Damage +68.0%.

    Changes to Point mode. Throws an orb of light in an arc up to 14 meters. Outgoing Explosion Damage +76.0%.

    Changes to Point mode. Throws an orb of light in an arc up to 14 meters. Outgoing Explosion Damage +85.0%.

    Changes to Point mode. Throws an orb of light in an arc up to 14 meters. Outgoing Explosion Damage +95.0%.

  • Level 1
    Agile Cast
    Agile Cast

    Casting Speed +15.0%.

    Casting Speed +18.0%.

    Casting Speed +21.0%.

    Casting Speed +24.0%.

    Casting Speed +27.0%.

    Melody Increase
    Melody Increase

    On hit, Serenade Meter gained +30.0%.

    On hit, Serenade Meter gained +35.0%.

    On hit, Serenade Meter gained +40.0%.

    On hit, Serenade Meter gained +45.0%.

    On hit, Serenade Meter gained +50.0%.

    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Law of the Jungle
    Law of the Jungle

    Damage to Named foes or lower +100.0%.

    Damage to Named foes or lower +111.0%.

    Damage to Named foes or lower +122.0%.

    Damage to Named foes or lower +134.0%.

    Damage to Named foes or lower +145.0%.

    Lethargic Harmony
    Lethargic Harmony

    On hit, foe Atk. Power -6.0% every 2.0s up to 30.0%.

    On hit, foe Atk. Power -6.2% every 2.0s up to 31.2%.

    On hit, foe Atk. Power -6.5% every 2.0s up to 32.4%.

    On hit, foe Atk. Power -6.8% every 2.0s up to 33.9%.

    On hit, foe Atk. Power -7.1% every 2.0s up to 35.4%.

    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +20%.

  • Level 3
    Living Harmony
    Living Harmony

    Dissonance cooldown +4.0s. Now moves slowly toward nearby foes.

    Dissonance cooldown +3.5s. Now moves slowly toward nearby foes.

    Dissonance cooldown +3.0s. Now moves slowly toward nearby foes.

    Dissonance cooldown +2.5s. Now moves slowly toward nearby foes.

    Dissonance cooldown +2.0s. Now moves slowly toward nearby foes.

    Harmony Enhancement
    Harmony Enhancement

    Outgoing Damage +100.0%.

    Outgoing Damage +111.0%.

    Outgoing Damage +122.0%.

    Outgoing Damage +133.0%.

    Outgoing Damage +145.0%.

  • Level 1
    Agile Cast
    Agile Cast

    Casting Speed +20.0%.

    Casting Speed +24.0%.

    Casting Speed +28.0%.

    Casting Speed +32.0%.

    Casting Speed +36.0%.

    Excellent Mobility
    Excellent Mobility

    Upon use, move back from current position by 4.5 meters.

    Large Wave
    Large Wave

    Music Sheet's width +20%.

  • Level 2
    Magick Control
    Magick Control

    Creates a 70.0% chance to not consume MP when casting.

    Creates a 72.0% chance to not consume MP when casting.

    Creates a 74.0% chance to not consume MP when casting.

    Creates a 76.0% chance to not consume MP when casting.

    Creates a 78.0% chance to not consume MP when casting.

    Endurance Wave
    Endurance Wave

    On skill use, Damage received -40.0% for 4.0s. If a Party Member is hit by Sound Wave, their incoming Damage is -40.0% for 4.0s.

    On skill use, Damage received -41.2% for 4.0s. If a Party Member is hit by Sound Wave, their incoming Damage is -41.2% for 4.0s.

    On skill use, Damage received -42.8% for 4.0s. If a Party Member is hit by Sound Wave, their incoming Damage is -42.8% for 4.0s.

    On skill use, Damage received -44.4% for 4.0s. If a Party Member is hit by Sound Wave, their incoming Damage is -44.4% for 4.0s.

    On skill use, Damage received -46.0% for 4.0s. If a Party Member is hit by Sound Wave, their incoming Damage is -46.0% for 4.0s.

    Melody Increase
    Melody Increase

    On hit, Serenade Meter gained +50.0%.

    On hit, Serenade Meter gained +56.0%.

    On hit, Serenade Meter gained +62.0%.

    On hit, Serenade Meter gained +68.0%.

    On hit, Serenade Meter gained +75.0%.

  • Level 3
    Burning Wave
    Burning Wave

    Releases sheets of red music paper. Outgoing Damage +70.0%.

    Releases sheets of red music paper. Outgoing Damage +78.0%.

    Releases sheets of red music paper. Outgoing Damage +86.0%.

    Releases sheets of red music paper. Outgoing Damage +95.0%.

    Releases sheets of red music paper. Outgoing Damage +105.0%.

    Ground Crush
    Ground Crush

    Sends music paper flying, destroying the ground and creating an Earthquake Effect on hit foes for 3.0s.

  • Level 1
    Wide-Angle Attack
    Wide-Angle Attack

    Hit area +20%.

    Agile Cast
    Agile Cast

    Casting Speed +20.0%.

    Casting Speed +24.0%.

    Casting Speed +28.0%.

    Casting Speed +32.0%.

    Casting Speed +36.0%.

    Sustain Enhancement
    Sustain Enhancement

    Stigma duration +2. Number of hits +2.

  • Level 2
    Frozen Stigma
    Frozen Stigma

    Element is now [Water]. Outgoing Damage to Challenge or below foes +30.0%. Move Speed -50.0% for 3.0s. No longer Paralyzes. 3 quick hits in a row will inflict Freeze for 4.0s.

    Element is now [Water]. Outgoing Damage to Challenge or below foes +37.5%. Move Speed -54.5% for 3.2s. No longer Paralyzes. 3 quick hits in a row will inflict Freeze for 4.0s.

    Element is now [Water]. Outgoing Damage to Challenge or below foes +45.0%. Move Speed -59.0% for 3.4s. No longer Paralyzes. 3 quick hits in a row will inflict Freeze for 4.0s.

    Element is now [Water]. Outgoing Damage to Challenge or below foes +52.5%. Move Speed -64.0% for 3.7s. No longer Paralyzes. 3 quick hits in a row will inflict Freeze for 4.0s.

    Element is now [Water]. Outgoing Damage to Challenge or below foes +60.0%. Move Speed -69.0% for 4.0s. No longer Paralyzes. 3 quick hits in a row will inflict Freeze for 4.0s.

    Brilliant Stigma
    Brilliant Stigma

    Element is now [Holy]. Marks foes for 3.0s. Damage received from all Party Members +10.0%.

    Storm Stigma
    Storm Stigma

    Roll into a ball and slowly advance on foes. Damage to Push-Immune foes +20.0%. Waves surge from the ball every 0.7s inflicting Damage.

    Roll into a ball and slowly advance on foes. Damage to Push-Immune foes +26.2%. Waves surge from the ball every 0.7s inflicting Damage.

    Roll into a ball and slowly advance on foes. Damage to Push-Immune foes +32.4%. Waves surge from the ball every 0.7s inflicting Damage.

    Roll into a ball and slowly advance on foes. Damage to Push-Immune foes +38.6%. Waves surge from the ball every 0.7s inflicting Damage.

    Roll into a ball and slowly advance on foes. Damage to Push-Immune foes +45.0%. Waves surge from the ball every 0.7s inflicting Damage.

  • Level 3
    Pain Brand
    Pain Brand

    Damage increase rises from 12.5% to 60.0%.

    Damage increase rises from 12.5% to 66.0%.

    Damage increase rises from 12.5% to 72.0%.

    Damage increase rises from 12.5% to 78.6%.

    Damage increase rises from 12.5% to 85.2%.

    Melody Increase
    Melody Increase

    On hit, Serenade Meter gained +200.0%.

    On hit, Serenade Meter gained +225.0%.

    On hit, Serenade Meter gained +250.0%.

    On hit, Serenade Meter gained +275.0%.

    On hit, Serenade Meter gained +300.0%.

  • Level 1
    Maintained Core
    Maintained Core

    Core's duration +3.0s.

    Core's duration +3.2s.

    Core's duration +3.4s.

    Core's duration +3.7s.

    Core's duration +4.0s.

    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -4.7s.

    Cooldown -5.4s.

    Cooldown -6.2s.

    Cooldown -7.0s.

    Enhanced Core
    Enhanced Core

    Outgoing Damage with Cores +15.0%.

    Outgoing Damage with Cores +21.0%.

    Outgoing Damage with Cores +27.0%.

    Outgoing Damage with Cores +33.0%.

    Outgoing Damage with Cores +40.0%.

  • Level 2
    Frost Core
    Frost Core

    Element is now [Water]. Move Speed of target hit by the Core -60.0% for 2.0s.

    Element is now [Water]. Move Speed of target hit by the Core -64.8% for 2.2s.

    Element is now [Water]. Move Speed of target hit by the Core -69.6% for 2.4s.

    Element is now [Water]. Move Speed of target hit by the Core -74.4% for 2.7s.

    Element is now [Water]. Move Speed of target hit by the Core -79.8% for 3.0s.

    Concentrated Core
    Concentrated Core

    Outgoing Damage +50.0% to foes repeatedly hit by a core.

    Outgoing Damage +61.0% to foes repeatedly hit by a core.

    Outgoing Damage +72.0% to foes repeatedly hit by a core.

    Outgoing Damage +83.0% to foes repeatedly hit by a core.

    Outgoing Damage +94.0% to foes repeatedly hit by a core.

    Derivative Effect
    Derivative Effect

    While Core lasts, Magick Recovery speed +30.0%.

    While Core lasts, Magick Recovery speed +32.7%.

    While Core lasts, Magick Recovery speed +35.4%.

    While Core lasts, Magick Recovery speed +38.1%.

    While Core lasts, Magick Recovery speed +40.8%.

  • Level 3
    Core Explosion
    Core Explosion

    Decreases the number of summoned Cores to 2. Once Cores are exhausted, an additional explosion occurs where the last Core exploded, inflicting nearby foes with 300.0% of 1 Core's explosion Damage and knocks them back.

    Decreases the number of summoned Cores to 2. Once Cores are exhausted, an additional explosion occurs where the last Core exploded, inflicting nearby foes with 327.0% of 1 Core's explosion Damage and knocks them back.

    Decreases the number of summoned Cores to 2. Once Cores are exhausted, an additional explosion occurs where the last Core exploded, inflicting nearby foes with 354.0% of 1 Core's explosion Damage and knocks them back.

    Decreases the number of summoned Cores to 2. Once Cores are exhausted, an additional explosion occurs where the last Core exploded, inflicting nearby foes with 381.0% of 1 Core's explosion Damage and knocks them back.

    Decreases the number of summoned Cores to 2. Once Cores are exhausted, an additional explosion occurs where the last Core exploded, inflicting nearby foes with 411.0% of 1 Core's explosion Damage and knocks them back.

    Core Increase
    Core Increase

    Summons 2 additional Cores, increasing the number of attacks to 5.

  • Level 1
    Magick Control
    Magick Control

    50.0% chance of MP Cost -100.0%.

    53.0% chance of MP Cost -100.0%.

    57.0% chance of MP Cost -100.0%.

    62.0% chance of MP Cost -100.0%.

    67.0% chance of MP Cost -100.0%.

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.7s.

    Cooldown -3.4s.

    Cooldown -4.2s.

    Cooldown -5.0s.

    Agile Cast
    Agile Cast

    Casting Speed +15.0%.

    Casting Speed +18.0%.

    Casting Speed +21.0%.

    Casting Speed +24.0%.

    Casting Speed +27.0%.

  • Level 2
    Stabilized Light
    Stabilized Light

    During skill use, grants Push Immunity.

    Note Brand
    Note Brand

    Marks foes hit by Rhapsody of Light for 4.0s. Outgoing Damage dealt by all Party Members +10.0%.

    Sustain Enhancement
    Sustain Enhancement

    Rhapsody of Light Damage +1.

  • Level 3
    Shining Concentration
    Shining Concentration

    Damage per hit +60.0%.

    Damage per hit +68.0%.

    Damage per hit +76.0%.

    Damage per hit +85.0%.

    Damage per hit +95.0%.

    Shining Protection
    Shining Protection

    While using Rhapsody of Light, outgoing Damage -50% and incoming Damage -50.0%.
    Incoming Damage of other party members within range -75.0% for 3.0s and creates a shield that absorbs Damage equal to 10.0% of Max HP.

    While using Rhapsody of Light, outgoing Damage -50% and incoming Damage -50.0%.
    Incoming Damage of other party members within range -75.0% for 3.0s and creates a shield that absorbs Damage equal to 11.0% of Max HP.

    While using Rhapsody of Light, outgoing Damage -50% and incoming Damage -50.0%.
    Incoming Damage of other party members within range -75.0% for 3.0s and creates a shield that absorbs Damage equal to 12.0% of Max HP.

    While using Rhapsody of Light, outgoing Damage -50% and incoming Damage -50.0%.
    Incoming Damage of other party members within range -75.0% for 3.0s and creates a shield that absorbs Damage equal to 13.0% of Max HP.

    While using Rhapsody of Light, outgoing Damage -50% and incoming Damage -50.0%.
    Incoming Damage of other party members within range -75.0% for 3.0s and creates a shield that absorbs Damage equal to 15.0% of Max HP.

  • Level 1
    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.5s.

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

    Agile Cast
    Agile Cast

    Casting Speed +15.0%.

    Casting Speed +18.0%.

    Casting Speed +21.0%.

    Casting Speed +24.0%.

    Casting Speed +27.0%.

  • Level 2
    Melody Increase
    Melody Increase

    Serenade Meter obtained through Wind of Music +150.0%.

    Serenade Meter obtained through Wind of Music +168.0%.

    Serenade Meter obtained through Wind of Music +187.0%.

    Serenade Meter obtained through Wind of Music +206.0%.

    Serenade Meter obtained through Wind of Music +225.0%.

    Enhanced Cast
    Enhanced Cast

    Outgoing Damage +100.0%.

    Outgoing Damage +111.0%.

    Outgoing Damage +122.0%.

    Outgoing Damage +133.0%.

    Outgoing Damage +145.0%.

    Damage Reduction
    Damage Reduction

    During skill use, incoming Damage -40.0%.

    During skill use, incoming Damage -42.8%.

    During skill use, incoming Damage -45.6%.

    During skill use, incoming Damage -48.4%.

    During skill use, incoming Damage -51.6%.

  • Level 3
    Superspeed Cast
    Superspeed Cast

    Cooldown +6.0s. Changes the skill to a chain attack that attacks 1 time, pushing back foes hit during skill use even further. Can be used up to 2 times to inflict up to +140.0% Damage.

    Cooldown +6.0s. Changes the skill to a chain attack that attacks 1 time, pushing back foes hit during skill use even further. Can be used up to 2 times to inflict up to +152.0% Damage.

    Cooldown +6.0s. Changes the skill to a chain attack that attacks 1 time, pushing back foes hit during skill use even further. Can be used up to 2 times to inflict up to +164.0% Damage.

    Cooldown +6.0s. Changes the skill to a chain attack that attacks 1 time, pushing back foes hit during skill use even further. Can be used up to 2 times to inflict up to +178.4% Damage.

    Cooldown +6.0s. Changes the skill to a chain attack that attacks 1 time, pushing back foes hit during skill use even further. Can be used up to 2 times to inflict up to +192.8% Damage.

    Wind of Protection
    Wind of Protection

    Creates a shield that absorbs Damage up to 25.0% of Max HP for all party members hit by Wind of Music for 4.0s.

    Creates a shield that absorbs Damage up to 26.0% of Max HP for all party members hit by Wind of Music for 4.0s.

    Creates a shield that absorbs Damage up to 27.0% of Max HP for all party members hit by Wind of Music for 4.0s.

    Creates a shield that absorbs Damage up to 28.0% of Max HP for all party members hit by Wind of Music for 4.0s.

    Creates a shield that absorbs Damage up to 30.0% of Max HP for all party members hit by Wind of Music for 4.0s.

  • Level 1
    Agile Cast
    Agile Cast

    Casting Speed -0.3s. Hit cycle of the aftermath -30%.

    Protective Vibration
    Protective Vibration

    On orb from Sonic Vibration hit, creates a shield on self that lasts 3.0s. Damage per foe hit +5.0% up to 30.0%.

    On orb from Sonic Vibration hit, creates a shield on self that lasts 3.0s. Damage per foe hit +6.0% up to 36.0%.

    On orb from Sonic Vibration hit, creates a shield on self that lasts 3.0s. Damage per foe hit +7.0% up to 42.0%.

    On orb from Sonic Vibration hit, creates a shield on self that lasts 3.0s. Damage per foe hit +8.0% up to 48.0%.

    On orb from Sonic Vibration hit, creates a shield on self that lasts 3.0s. Damage per foe hit +9.0% up to 54.0%.

    Tenacity
    Tenacity

    Grants Push Immunity while using Sonic Vibration.

  • Level 2
    Frozen Core
    Frozen Core

    Element is now [Water]. Outgoing Damage to Challenge or below foes +50.0%. No longer Pushes foes. Creates sonic waves that pull in foes towards the center. Foe Move Speed -40.0% for 4.0s. After landing 5 hits in a short period of time, they will freeze for 3.0s.

    Element is now [Water]. Outgoing Damage to Challenge or below foes +57.5%. No longer Pushes foes. Creates sonic waves that pull in foes towards the center. Foe Move Speed -44.4% for 4.2s. After landing 5 hits in a short period of time, they will freeze for 3.0s.

    Element is now [Water]. Outgoing Damage to Challenge or below foes +65.0%. No longer Pushes foes. Creates sonic waves that pull in foes towards the center. Foe Move Speed -48.8% for 4.4s. After landing 5 hits in a short period of time, they will freeze for 3.0s.

    Element is now [Water]. Outgoing Damage to Challenge or below foes +72.5%. No longer Pushes foes. Creates sonic waves that pull in foes towards the center. Foe Move Speed -53.2% for 4.7s. After landing 5 hits in a short period of time, they will freeze for 3.0s.

    Element is now [Water]. Outgoing Damage to Challenge or below foes +80.0%. No longer Pushes foes. Creates sonic waves that pull in foes towards the center. Foe Move Speed -57.6% for 5.0s. After landing 5 hits in a short period of time, they will freeze for 3.0s.

    Brilliant Wave
    Brilliant Wave

    Element is now [Holy]. When any party members enter the Sonic Vibration area or aftermath area, Atk. Power +15.0% of the caster's basic Atk. Power, raising the overall Atk. Power +6.0% for 2.0s.

    Chain Vibration
    Chain Vibration

    Damage to Push-Immune foes +30.0%. No longer creates remnants. Lifts notes into the air before slamming them down once more to attack and inflict Weak Point again.

    Damage to Push-Immune foes +37.5%. No longer creates remnants. Lifts notes into the air before slamming them down once more to attack and inflict Weak Point again.

    Damage to Push-Immune foes +45.0%. No longer creates remnants. Lifts notes into the air before slamming them down once more to attack and inflict Weak Point again.

    Damage to Push-Immune foes +52.5%. No longer creates remnants. Lifts notes into the air before slamming them down once more to attack and inflict Weak Point again.

    Damage to Push-Immune foes +60.0%. No longer creates remnants. Lifts notes into the air before slamming them down once more to attack and inflict Weak Point again.

  • Level 3
    Wide-Angle Attack
    Wide-Angle Attack

    The orb of Sonic Vibration grows larger. Hit area +40%.

    Spreading Vibration
    Spreading Vibration

    When the sound wave crashes into the ground or explodes, the waves fly 10 meters in a cross-shaped area, inflicting additional Damage equal to 60.0% of Base Damage.

    When the sound wave crashes into the ground or explodes, the waves fly 10 meters in a cross-shaped area, inflicting additional Damage equal to 68.4% of Base Damage.

    When the sound wave crashes into the ground or explodes, the waves fly 10 meters in a cross-shaped area, inflicting additional Damage equal to 76.8% of Base Damage.

    When the sound wave crashes into the ground or explodes, the waves fly 10 meters in a cross-shaped area, inflicting additional Damage equal to 85.8% of Base Damage.

    When the sound wave crashes into the ground or explodes, the waves fly 10 meters in a cross-shaped area, inflicting additional Damage equal to 94.8% of Base Damage.

  • Level 1
    Melody Increase
    Melody Increase

    On hit, Serenade Meter gained +30.0%.

    On hit, Serenade Meter gained +33.0%.

    On hit, Serenade Meter gained +37.0%.

    On hit, Serenade Meter gained +41.0%.

    On hit, Serenade Meter gained +45.0%.

    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Shock Enhancement
    Shock Enhancement

    On hit, foe knockback distance +100.0%.

  • Level 2
    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +20%.

    Tenacity
    Tenacity

    Grants Push Immunity while casting.

    Shot Enhancement
    Shot Enhancement

    Increases slamdown duration. Outgoing Damage +25.0%.

    Increases slamdown duration. Outgoing Damage +31.0%.

    Increases slamdown duration. Outgoing Damage +37.0%.

    Increases slamdown duration. Outgoing Damage +43.0%.

    Increases slamdown duration. Outgoing Damage +50.0%.

  • Level 3
    Agile Cast
    Agile Cast

    Casting Speed +20%. Crit Rate +50.0%.

    Casting Speed +20%. Crit Rate +57.0%.

    Casting Speed +20%. Crit Rate +64.0%.

    Casting Speed +20%. Crit Rate +72.0%.

    Casting Speed +20%. Crit Rate +80.0%.

    Shot Concentration
    Shot Concentration

    Casting Time +0.5s. Outgoing Damage +100.0%. Increases Stagger level to [Mid].

    Casting Time +0.5s. Outgoing Damage +111.0%. Increases Stagger level to [Mid].

    Casting Time +0.5s. Outgoing Damage +122.0%. Increases Stagger level to [Mid].

    Casting Time +0.5s. Outgoing Damage +133.0%. Increases Stagger level to [Mid].

    Casting Time +0.5s. Outgoing Damage +145.0%. Increases Stagger level to [Mid].

  • Level 1
    Sound Concentration
    Sound Concentration

    Damage per hit +5.0% up to 30.0%.

    Damage per hit +6.0% up to 36.0%.

    Damage per hit +8.0% up to 48.0%.

    Damage per hit +10.0% up to 60.0%.

    Damage per hit +12.0% up to 72.0%.

    Raid
    Raid

    Now attacks in a cone-shaped area. Damage to foes within max range +30.0%.

    Now attacks in a cone-shaped area. Damage to foes within max range +37.0%.

    Now attacks in a cone-shaped area. Damage to foes within max range +44.0%.

    Now attacks in a cone-shaped area. Damage to foes within max range +52.0%.

    Now attacks in a cone-shaped area. Damage to foes within max range +60.0%.

    Magical Healing
    Magical Healing

    Recovers HP of party members hit by Soundholic by 1%.

  • Level 2
    Sustain Enhancement
    Sustain Enhancement

    Duration +1.5s. Hit amount +5. Cooldown +3.0s.

    Duration +1.5s. Hit amount +5. Cooldown +2.3s.

    Duration +1.5s. Hit amount +5. Cooldown +1.6s.

    Duration +1.5s. Hit amount +5. Cooldown +0.8s.

    Duration +1.5s and Hit amount +5. Cooldown does not increase.

    Sound Barrier
    Sound Barrier

    While casting Soundholic, obtain a shield with a capacity of 15.0% of Max HP.

    While casting Soundholic, obtain a shield with a capacity of 17.0% of Max HP.

    While casting Soundholic, obtain a shield with a capacity of 19.0% of Max HP.

    While casting Soundholic, obtain a shield with a capacity of 22.0% of Max HP.

    While casting Soundholic, obtain a shield with a capacity of 25.0% of Max HP.

    Impaired Mobility
    Impaired Mobility

    On hit, foe Move Speed -60.0% for 2.0s.

    On hit, foe Move Speed -64.8% for 2.2s.

    On hit, foe Move Speed -69.6% for 2.4s.

    On hit, foe Move Speed -74.4% for 2.7s.

    On hit, foe Move Speed -79.8% for 3.0s.

  • Level 3
    Melody Increase
    Melody Increase

    On hit, Serenade Meter gained +200.0%.

    On hit, Serenade Meter gained +225.0%.

    On hit, Serenade Meter gained +250.0%.

    On hit, Serenade Meter gained +275.0%.

    On hit, Serenade Meter gained +300.0%.

    Focus Fire
    Focus Fire

    The direction can no longer be changed. Duration -50%. Hit amount decreases to 5. On attack, Damage inflicted +700.0%. With Sustain Enhancement, hit amount decreases to 7.

    The direction can no longer be changed. Duration -50%. Hit amount decreases to 5. On attack, Damage inflicted +740.0%. With Sustain Enhancement, hit amount decreases to 7.

    The direction can no longer be changed. Duration -50%. Hit amount decreases to 5. On attack, Damage inflicted +780.0%. With Sustain Enhancement, hit amount decreases to 7.

    The direction can no longer be changed. Duration -50%. Hit amount decreases to 5. On attack, Damage inflicted +828.0%. With Sustain Enhancement, hit amount decreases to 7.

    The direction can no longer be changed. Duration -50%. Hit amount decreases to 5. On attack, Damage inflicted +876.0%. With Sustain Enhancement, hit amount decreases to 7.

  • Level 1
    Mind Concentration
    Mind Concentration

    Recovers 15.0% MP consumed through Prelude of Storm per 1 foe hit up to 75.0%.

    Recovers 16.0% MP consumed through Prelude of Storm per 1 foe hit up to 80.0%.

    Recovers 17.0% MP consumed through Prelude of Storm per 1 foe hit up to 85.0%.

    Recovers 18.0% MP consumed through Prelude of Storm per 1 foe hit up to 90.0%.

    Recovers 19.0% MP consumed through Prelude of Storm per 1 foe hit up to 95.0%.

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.2s.

    Cooldown -2.4s.

    Cooldown -2.7s.

    Cooldown -3.0s.

    Jungle's Law
    Jungle's Law

    Damage to Named foes or lower +50.0%.

    Damage to Named or lower foes +57.5%.

    Damage to Named foes or lower +65.0%.

    Damage to Named foes or lower +72.5%.

    Damage to Named foes or lower +80.0%.

  • Level 2
    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +15%.

    Melody Increase
    Melody Increase

    On hit, Serenade Meter gained +150.0%.

    On hit, Serenade Meter gained +168.0%.

    On hit, Serenade Meter gained +187.0%.

    On hit, Serenade Meter gained +206.0%.

    On hit, Serenade Meter gained +225.0%.

    Lightning Enhancement
    Lightning Enhancement

    Outgoing Damage +100.0%.

    Outgoing Damage +111.0%.

    Outgoing Damage +122.0%.

    Outgoing Damage +133.0%.

    Outgoing Damage +145.0%.

  • Level 3
    Powerful Prelude
    Powerful Prelude

    Stun duration -1s. An electrical field inflicts 100.0% total Damage for 2s.

    Stun duration -1s. An electrical field inflicts 111.0% total Damage for 2s.

    Stun duration -1s. An electrical field inflicts 122.0% total Damage for 2s.

    Stun duration -1s. An electrical field inflicts 133.0% total Damage for 2s.

    Stun duration -1s. An electrical field inflicts 145.0% total Damage for 2s.

    Lightning Concentration
    Lightning Concentration

    No longer causes area lightning strikes. Instead unleashes a powerful bolt within a 11 meter radius. Damage to foes +25.0%.

    No longer causes area lightning strikes. Instead unleashes a powerful bolt within a 11 meter radius. Damage to foes +31.0%.

    No longer causes area lightning strikes. Instead unleashes a powerful bolt within a 11 meter radius. Damage to foes +37.0%.

    No longer causes area lightning strikes. Instead unleashes a powerful bolt within a 11 meter radius. Damage to foes +43.0%.

    No longer causes area lightning strikes. Instead unleashes a powerful bolt within a 11 meter radius. Damage to foes +50.0%.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.7s.

    Cooldown -4.4s.

    Cooldown -5.2s.

    Cooldown -6.0s.

    Agile Cast
    Agile Cast

    Casting Speed +25.0%.

    Casting Speed +28.0%.

    Casting Speed +31.0%.

    Casting Speed +34.0%.

    Casting Speed +37.0%.

    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Tough Tune
    Tough Tune

    Atk. Speed +8.0%.

    Courageous Tune
    Courageous Tune

    On hit, foe Atk. Power -30.0% for 8.0s.

    On hit, foe Atk. Power -31.2% for 8.2s.

    On hit, foe Atk. Power -32.4% for 8.4s.

    On hit, foe Atk. Power -33.9% for 8.7s.

    On hit, foe Atk. Power -35.4% for 9.0s.

    Forte
    Forte

    AoE Radius +25%.

  • Level 3
    Intense Tune
    Intense Tune

    In additional to existing effects, all party members' Atk. Power +15.0% of the caster's default Atk. Power, raising overall Atk. Power +6.0%.

    Tune for Me
    Tune for Me

    Outgoing Damage +200.0%. Buff effect gained through Heavenly Tune + 100%.

    Outgoing Damage +216.0%. Buff effect gained through Heavenly Tune + 100%.

    Outgoing Damage +232.0%. Buff effect gained through Heavenly Tune + 100%.

    Outgoing Damage +248.0%. Buff effect gained through Heavenly Tune + 100%.

    Outgoing Damage +265.0%. Buff effect gained through Heavenly Tune + 100%.

  • Level 1
    Strong Note
    Strong Note

    Damage received by all party members per hit by a musical note bunch -10.0% up to 30.0%.

    Damage received by all party members per hit by a musical note bunch -10.6% up to 31.8%.

    Damage received by all party members per hit by a musical note bunch -11.2% up to 33.6%.

    Damage received by all party members per hit by a musical note bunch -11.8% up to 35.4%.

    Damage received by all party members per hit by a musical note bunch -12.5% up to 37.5%.

    Repeat Sign
    Repeat Sign

    Changes to a stackable skill. Charges 1 time every 17.0s up to 2 times.

    Changes to a stackable skill. Charges 1 time every 16.5s up to 2 times.

    Changes to a stackable skill. Charges 1 time every 16.0s up to 2 times.

    Changes to a stackable skill. Charges 1 time every 15.5s up to 2 times.

    Changes to a stackable skill. Charges 1 time every 15.0s up to 2 times.

    Exploding Note
    Exploding Note

    The music note bunch explodes upon expiring, inflicting 200.0% Damage.

    The music note bunch explodes upon expiring, inflicting 236.0% Damage.

    The music note bunch explodes upon expiring, inflicting 272.0% Damage.

    The music note bunch explodes upon expiring, inflicting 310.0% Damage.

    The music note bunch explodes upon expiring, inflicting 350.0% Damage.

  • Level 2
    Frozen Note
    Frozen Note

    Element is now [Water]. Move Speed reduction effect +80.0%.

    Sacred Note
    Sacred Note

    Element is now [Holy]. Marks the target hit by the Musical Note Bunch for 3.0s. Damage received from all party members +10.0%.

    Crescendo
    Crescendo

    Outgoing damage to Challenge or above monsters +30.0%. For every hit, outgoing damage to foes +20.0% up to +100.0%. When Ruthless Release is active, outgoing Damage to Challenge or above monsters +30.0%. As the distance of the outgoing damage increases, Damage +20.0% up to +100.0%.

    Outgoing damage to Challenge or above monsters +37.5%. For every hit, outgoing damage to foes +22.4% up to +112.0%. When Ruthless Release is active, outgoing Damage to Challenge or above monsters +37.5%. As the distance of the outgoing damage increases, Damage +22.4% up to +112.0%.

    Outgoing damage to Challenge or above monsters +45.0%. For every hit, outgoing damage to foes +24.8% up to +124.0%. When Ruthless Release is active, outgoing Damage to Challenge or above monsters +45.0%. As the distance of the outgoing damage increases, Damage +24.8% up to +124.0%.

    Outgoing damage to Challenge or above monsters +52.5%. For every hit, outgoing damage to foes +27.4% up to +137.0%. When Ruthless Release is active, outgoing Damage to Challenge or above monsters +52.5%. As the distance of the outgoing damage increases, Damage +27.4% up to +137.0%.

    Outgoing damage to Challenge or above monsters +60.0%. For every hit, outgoing damage to foes +30.0% up to +150.0%. When Ruthless Release is active, outgoing Damage to Challenge or above monsters +60.0%. As the distance of the outgoing damage increases, Damage +30.0% up to +150.0%.

  • Level 3
    Ruthless Release
    Ruthless Release

    No longer attacks multiple times. Musical Note Bunch speed +100%. Damage to foes +200.0%. The Musical Note Bunch also attacks in 5 directions.

    No longer attacks multiple times. Musical Note Bunch speed +100%. Damage to foes +216.0%. The Musical Note Bunch also attacks in 5 directions.

    No longer attacks multiple times. Musical Note Bunch speed +100%. Damage to foes +232.0%. The Musical Note Bunch also attacks in 5 directions.

    No longer attacks multiple times. Musical Note Bunch speed +100%. Damage to foes +248.0%. The Musical Note Bunch also attacks in 5 directions.

    No longer attacks multiple times. Musical Note Bunch speed +100%. Damage to foes +265.0%. The Musical Note Bunch also attacks in 5 directions.

    Melody Brand
    Melody Brand

    Attacks toward the target location instead of at the target location. The Musical Note Bunch slowly comes down from the sky, inflicting continuous Damage. Hit Area +100%. Hit amount + 2.

  • Level 1
    Passionate Applause
    Passionate Applause

    Serenade Meter recovered through Prelude of Death +30.0%.

    Serenade Meter recovered through Prelude of Death +33.0%.

    Serenade Meter recovered through Prelude of Death +37.0%.

    Serenade Meter recovered through Prelude of Death +41.0%.

    Serenade Meter recovered through Prelude of Death +45.0%.

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.7s.

    Cooldown -3.4s.

    Cooldown -4.2s.

    Cooldown -5.0s.

    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Death Amplification
    Death Amplification

    Damage Amplification through Death's End +50.0% per stack.

    Damage Amplification through Death's End +65.0% per stack.

    Damage Amplification through Death's End +80.0% per stack.

    Damage Amplification through Death's End +95.0% per stack.

    Damage Amplification through Death's End +110.0% per stack.

    Surprise Death
    Surprise Death

    Move Speed reduction effect +10.0% with each stack. Target's Atk. Power -10.0% with each stack.

    Move Speed reduction effect +10.0% with each stack. Target's Atk. Power -10.6% with each stack.

    Move Speed reduction effect +10.0% with each stack. Target's Atk. Power -11.2% with each stack.

    Move Speed reduction effect +10.0% with each stack. Target's Atk. Power -11.8% with each stack.

    Move Speed reduction effect +10.0% with each stack. Target's Atk. Power -12.5% with each stack.

    Endless Tune
    Endless Tune

    Hit amount +1. Max stacks for Death's End increases from 2 to 3.

  • Level 3
    Aria of Death
    Aria of Death

    Prelude of Death Damage +30.0%. If the foe dies before the Prelude of Death debuff expires, inflicts +1472 Damage to 1 nearest foe within a 3 meter radius.

    Prelude of Death Damage +40.0%. If the foe dies before the Prelude of Death debuff expires, inflicts +1585 Damage to 1 nearest foe within a 3 meter radius.

    Prelude of Death Damage +51.0%. If the foe dies before the Prelude of Death debuff expires, inflicts +1709 Damage to 1 nearest foe within a 3 meter radius.

    Prelude of Death Damage +62.0%. If the foe dies before the Prelude of Death debuff expires, inflicts +1834 Damage to 1 nearest foe within a 3 meter radius.

    Prelude of Death Damage +73.0%. If the foe dies before the Prelude of Death debuff expires, inflicts +1958 Damage to 1 nearest foe within a 3 meter radius.

    Howling of Pain
    Howling of Pain

    AoE Radius +25%. On Death's End hit, Fear foes for 4.0s.

    AoE Radius +25%. On Death's End hit, Fear foes for 4.2s.

    AoE Radius +25%. On Death's End hit, Fear foes for 4.4s.

    AoE Radius +25%. On Death's End hit, Fear foes for 4.7s.

    AoE Radius +25%. On Death's End hit, Fear foes for 5.0s.

  • Level 1
    Summoning Will
    Summoning Will

    Harp duration +2.0s.

    Harp duration +2.6s.

    Harp duration +3.2s.

    Harp duration +3.8s.

    Harp duration +4.5s.

    Agile Cast
    Agile Cast

    Setup speed +20.0%.

    Setup speed +24.0%.

    Setup speed +28.0%.

    Setup speed +32.0%.

    Setup speed +36.0%.

    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Agile Rapid Fire
    Agile Rapid Fire

    Harp Atk. Speed +60.0%.

    Explosion
    Explosion

    Harp's AoE Radius -6 meters in exchange for a powerful AoE attack.

    Melody Increase
    Melody Increase

    Recovers the Serenade Meter every 1s while Harp stays summoned.

  • Level 3
    Note Brand
    Note Brand

    On hit from notes, the Damage the target receives from all Party Members +10.0% for 3.0s.

    Giant Harp
    Giant Harp

    Summons a 20% larger harp. Outgoing Damage +100.0%.

    Summons a 20% larger harp. Outgoing Damage +111.0%.

    Summons a 20% larger harp. Outgoing Damage +122.0%.

    Summons a 20% larger harp. Outgoing Damage +133.0%.

    Summons a 20% larger harp. Outgoing Damage +145.0%.

  • Level 1
    Time Reduction
    Time Reduction

    Cooldown -4.0s.

    Cooldown -4.7s.

    Cooldown -5.4s.

    Cooldown -6.2s.

    Cooldown -7.0s.

    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Cheerful March
    Cheerful March

    During skill use, Move Speed +14.9%.

    During skill use, Move Speed +18.5%.

    During skill use, Move Speed +22.2%.

    During skill use, Move Speed +25.8%.

    During skill use, Move Speed +29.8%.

  • Level 2
    Wide-Angle Attack
    Wide-Angle Attack

    Explosion radius +50%.

    March Enhancement
    March Enhancement

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

    Impaired Mobility
    Impaired Mobility

    Duration of Move Speed reduction effect on foes-2.0s. Move Speed reduction effect +30.0%.

  • Level 3
    Threatening March
    Threatening March

    Outgoing Damage +200.0%.

    Outgoing Damage +216.0%.

    Outgoing Damage +232.0%.

    Outgoing Damage +248.0%.

    Outgoing Damage +265.0%.

    Melody March
    Melody March

    On hit, Serenade Meter gained +200.0%.

    On hit, Serenade Meter gained +225.0%.

    On hit, Serenade Meter gained +250.0%.

    On hit, Serenade Meter gained +275.0%.

    On hit, Serenade Meter gained +300.0%.

  • Level 1
    Tenacity
    Tenacity

    Grants Push Immunity while using Guardian Tune.

    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Agile Cast
    Agile Cast

    Casting Speed +20.0%.

    Casting Speed +24.0%.

    Casting Speed +28.0%.

    Casting Speed +32.0%.

    Casting Speed +36.0%.

  • Level 2
    Endless Protection
    Endless Protection

    If the Guardian Tune buff expires after its full duration, create an additional shield with a capacity of 15.0% of Max HP for 8.0s.

    If the Guardian Tune buff expires after its full duration, create an additional shield with a capacity of 16.0% of Max HP for 8.0s.

    If the Guardian Tune buff expires after its full duration, create an additional shield with a capacity of 17.0% of Max HP for 8.0s.

    If the Guardian Tune buff expires after its full duration, create an additional shield with a capacity of 18.0% of Max HP for 8.0s.

    If the Guardian Tune buff expires after its full duration, create an additional shield with a capacity of 20.0% of Max HP for 8.0s.

    Powerful Protection
    Powerful Protection

    Incoming Damage Reduction effect +20.0%.

    Incoming Damage Reduction effect +21.5%.

    Incoming Damage Reduction effect +23.0%.

    Incoming Damage Reduction effect +24.5%.

    Incoming Damage Reduction effect +26.0%.

    Punishment of Protection
    Punishment of Protection

    When the Guardian Tune buff expires, inflicts +401 Damage to foes within a 4 meter radius.

    When the Guardian Tune buff expires, inflicts +421 Damage to foes within a 4 meter radius.

    When the Guardian Tune buff expires, inflicts +441 Damage to foes within a 4 meter radius.

    When the Guardian Tune buff expires, inflicts +465 Damage to foes within a 4 meter radius.

    When the Guardian Tune buff expires, inflicts +489 Damage to foes within a 4 meter radius.

  • Level 3
    Agile Defense
    Agile Defense

    Cooldown -50%. Duration of all effects -50%.

    Wind of Protection
    Wind of Protection

    Blocks 1 Debuff attack.

(1/5)