Skill Simulator

Arcanist
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Call of Destiny
    Call of Destiny
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Unlimited Shuffle
    Unlimited Shuffle
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Return
    Return
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Mysterious Stampede
    Mysterious Stampede
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Dark Resurrection
    Dark Resurrection
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Evoke
    Evoke
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Quadra Accelerate
    Quadra Accelerate
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Scratch Dealer
    Scratch Dealer
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Spiral Edge
    Spiral Edge
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Dancing of Spineflower
    Dancing of Spineflower
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Checkmate
    Checkmate
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Stream of Edge
    Stream of Edge
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Infinity Shower
    Infinity Shower
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Celestial Rain
    Celestial Rain
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Four of a Kind
    Four of a Kind
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Serendipity
    Serendipity
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Secret Garden
    Secret Garden
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Level 1
    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Piercing Strike
    Piercing Strike

    On hit, ignores 30.0% of foe's Defense.

    On hit, ignores 37.0% of foe's Defense.

    On hit, ignores 44.0% of foe's Defense.

    On hit, ignores 52.0% of foe's Defense.

    On hit, ignores 60.0% of foe's Defense.

    Nimble Movement
    Nimble Movement

    Atk. Speed +15.0%.

    Atk. Speed +18.0%.

    Atk. Speed +21.0%.

    Atk. Speed +24.0%.

    Atk. Speed +27.0%.

  • Level 2
    Quick Draw
    Quick Draw

    On hit, grants a 20.0% chance to obtain 1 Specialty Card.

    On hit, grants a 25.0% chance to obtain 1 Specialty Card.

    On hit, grants a 30.0% chance to obtain 1 Specialty Card.

    On hit, grants a 35.0% chance to obtain 1 Specialty Card.

    On hit, grants a 40.0% chance to obtain 1 Specialty Card.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.8%.

    Damage to Push-Immune foes +62.4%.

    Damage to Push-Immune foes +70.0%.

    Dark Destiny
    Dark Destiny

    Element is now [Dark]. Outgoing Damage +15.0%. On hit, Crit Damage +50.0% for 3.0s.

    Element is now [Dark]. Outgoing Damage +15.0%. On hit, Crit Damage +56.5% for 3.0s.

    Element is now [Dark]. Outgoing Damage +15.0%. On hit, Crit Damage +63.5% for 3.0s.

    Element is now [Dark]. Outgoing Damage +15.0%. On hit, Crit Damage +70.5% for 3.0s.

    Element is now [Dark]. Outgoing Damage +15.0%. On hit, Crit Damage +77.5% for 3.0s.

  • Level 3
    Chain Attack
    Chain Attack

    Throws 2 cards in quick succession knocking the target into the air, inflicting +40.0% Damage.

    Throws 2 cards in quick succession knocking the target into the air, inflicting +47.0% Damage.

    Throws 2 cards in quick succession knocking the target into the air, inflicting +54.0% Damage.

    Throws 2 cards in quick succession knocking the target into the air, inflicting +62.4% Damage.

    Throws 2 cards in quick succession knocking the target into the air, inflicting +70.8% Damage.

    Concentration of Destiny
    Concentration of Destiny

    Throw a card in a more compact motion. Casting Time -0.3s. Now hits only 1 time, but hit foes are lifted in the air with +100.0% Damage.

    Throw a card in a more compact motion. Casting Time -0.3s. Now hits only 1 time, but hit foes are lifted in the air with +111.0% Damage.

    Throw a card in a more compact motion. Casting Time -0.3s. Now hits only 1 time, but hit foes are lifted in the air with +122.0% Damage.

    Throw a card in a more compact motion. Casting Time -0.3s. Now hits only 1 time, but hit foes are lifted in the air with +133.0% Damage.

    Throw a card in a more compact motion. Casting Time -0.3s. Now hits only 1 time, but hit foes are lifted in the air with +145.0% Damage.

  • Level 1
    Shuffle of Destruction
    Shuffle of Destruction

    While Unlimited Shuffle is active, cards storm around you, inflicting 20.0% of Base Damage.

    While Unlimited Shuffle is active, cards storm around you, inflicting 26.2% of Base Damage.

    While Unlimited Shuffle is active, cards storm around you, inflicting 32.4% of Base Damage.

    While Unlimited Shuffle is active, cards storm around you, inflicting 38.6% of Base Damage.

    While Unlimited Shuffle is active, cards storm around you, inflicting 45.0% of Base Damage.

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.7s.

    Cooldown -3.4s.

    Cooldown -4.2s.

    Cooldown -5.0s.

    Quick Draw
    Quick Draw

    When the last attack hits, grants a 30.0% chance to obtain 1 Specialty Card.

    When the last attack hits, grants a 35.0% chance to obtain 1 Specialty Card.

    When the last attack hits, grants a 40.0% chance to obtain 1 Specialty Card.

    When the last attack hits, grants a 45.0% chance to obtain 1 Specialty Card.

    When the last attack hits, grants a 50.0% chance to obtain 1 Specialty Card.

  • Level 2
    Infinite Lightning
    Infinite Lightning

    Element is now [Lightning]. No longer causes Push. Inflicts the last hit target with a Electrocution effect for 4.0s.

    Element is now [Lightning]. No longer causes Push. Inflicts the last hit target with a Electrocution effect for 4.2s.

    Element is now [Lightning]. No longer causes Push. Inflicts the last hit target with a Electrocution effect for 4.4s.

    Element is now [Lightning].. No longer causes Push. Inflicts the last hit target with the Electrocution effect for 4.7s.

    Element is now [Lightning]. No longer causes Push. Inflicts the last hit target with the Electrocution effect for 5.0s.

    Core of Darkness
    Core of Darkness

    Element is now [Dark]. Crit Rate +15.0%. On hit, outgoing Crit Damage +50.0% for 3.0s.

    Element is now [Dark]. Crit Rate +15.0%. On hit, outgoing Crit Damage +56.5% for 3.0s.

    Element is now [Dark]. Crit Rate +15.0%. On hit, outgoing Crit Damage +63.5% for 3.0s.

    Element is now [Dark]. Crit Rate +15.0%. On hit, outgoing Crit Damage +70.5% for 3.0s.

    Element is now [Dark]. Crit Rate +15.0%. On hit, outgoing Crit Damage +77.5% for 3.0s.

    Ultimate Shuffle
    Ultimate Shuffle

    Unlimited Shuffle duration +0.6s. The cards move even faster.. Number of attacks + 3. Outgoing Damage up to +35.0%.

    Unlimited Shuffle duration +0.6s. The cards move even faster.. Number of attacks + 3. Outgoing Damage up to +42.4%.

    Unlimited Shuffle duration +0.6s. The cards move even faster.. Number of attacks + 3. Outgoing Damage up to +49.7%.

    Unlimited Shuffle duration +0.6s. The cards move even faster.. Number of attacks + 3. Outgoing Damage up to +57.1%.

    Unlimited Shuffle duration +0.6s. The cards move even faster.. Number of attacks + 3. Outgoing Damage up to +65.5%.

  • Level 3
    Predicted Death
    Predicted Death

    Hit area +40%. Creates an additional Magick Circle, inflicting +40.0% Damage to foes within it.

    Hit area +40%. Creates an additional Magick Circle, inflicting +47.2% Damage to foes within it.

    Hit area +40%. Creates an additional Magick Circle, inflicting +54.8% Damage to foes within it.

    Hit area +40%. Creates an additional Magick Circle, inflicting +62.4% Damage to foes within it.

    Hit area +40%. Creates an additional Magick Circle, inflicting +70.0% Damage to foes within it.

    Storm of Destruction
    Storm of Destruction

    Creates a storm of cards in a 4 meter radius. Allows movement at 70% of Move Speed. The storm of cards' number of attacks is x 2. Upon landing, throw the cards to inflict +70.0% Damage, sending the target flying.

    Creates a storm of cards in a 4 meter radius. Allows movement at 70% of Move Speed. The storm of cards' number of attacks is x 2. Upon landing, throw the cards to inflict +78.4% Damage, sending the target flying.

    Creates a storm of cards in a 4 meter radius. Allows movement at 70% of Move Speed. The storm of cards' number of attacks is x 2. Upon landing, throw the cards to inflict +86.8% Damage, sending the target flying.

    Creates a storm of cards in a 4 meter radius. Allows movement at 70% of Move Speed. The storm of cards' number of attacks is x 2. Upon landing, throw the cards to inflict +95.9% Damage, sending the target flying.

    Creates a storm of cards in a 4 meter radius. Allows movement at 70% of Move Speed. The storm of cards' number of attacks is x 2. Upon landing, throw the cards to inflict +105.0% Damage, sending the target flying.

  • Level 1
    Weakness Exposure
    Weakness Exposure

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 10.0s.

    Mind Concentration
    Mind Concentration

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Weak Point Enhancement
    Weak Point Enhancement

    Grants Weak Point Lv. 2 to the 2nd attack.

  • Level 2
    Exposed Target
    Exposed Target

    Foe hit by the 1st attack receives +50.0% Damage from subsequent Combo attacks.

    Foe hit by the 1st attack receives +62.0% Damage from subsequent Combo attacks.

    Foe hit by the 1st attack receives +74.0% Damage from subsequent Combo attacks.

    Foe hit by the 1st attack receives +87.0% Damage from subsequent Combo attacks.

    Foe hit by the 1st attack receives +100.0% Damage from subsequent Combo attacks.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.8%.

    Damage to Push-Immune foes +62.4%.

    Damage to Push-Immune foes +70.0%.

    Concentrated Card
    Concentrated Card

    Reduces the Attack Angle. Range +25%. Outgoing Damage +20.0%.

    Reduces the Attack Angle. Range +25%. Outgoing Damage +26.0%.

    Reduces the Attack Angle. Range +25%. Outgoing Damage +32.0%.

    Reduces the Attack Angle. Range +25%. Outgoing Damage +38.0%.

    Reduces the Attack Angle. Range +25%. Outgoing Damage +45.0%.

  • Level 3
    Chain Attack
    Chain Attack

    +1 additional Combo. When the skill is used again, slams down cards from the air. The Third Combo attack inflicts +50.0% Damage than the Second Combo.

    +1 additional Combo. When the skill is used again, slams down cards from the air. The Third Combo attack inflicts +69.0% Damage than the Second Combo.

    +1 additional Combo. When the skill is used again, slams down cards from the air. The Third Combo attack inflicts +88.0% Damage than the Second Combo.

    +1 additional Combo. When the skill is used again, slams down cards from the air. The Third Combo attack inflicts +107.0% Damage than the Second Combo.

    +1 additional Combo. When the skill is used again, slams down cards from the air. The Third Combo attack inflicts +126.0% Damage than the Second Combo.

    Exposed Darkness
    Exposed Darkness

    Element is now [Dark]. Crit Rate +40.0%. On hit, outgoing Crit Damage +50.0% for 5.0s.

    Element is now [Dark]. Crit Rate +40.0%. On hit, outgoing Crit Damage +56.5% for 5.0s.

    Element is now [Dark]. Crit Rate +40.0%. On hit, outgoing Crit Damage +63.5% for 5.0s.

    Element is now [Dark]. Crit Rate +40.0%. On hit, outgoing Crit Damage +70.5% for 5.0s.

    Element is now [Dark]. Crit Rate +40.0%. On hit, outgoing Crit Damage +77.5% for 5.0s.

  • Level 1
    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Weak Point Enhancement
    Weak Point Enhancement

    Weak Point Lv. +1.

    Quick Draw
    Quick Draw

    When the 1st attack hits, grants a 10.0% chance to obtain 1 Specialty Card.

    When the 1st attack hits, grants a 15.0% chance to obtain 1 Specialty Card.

    When the 1st attack hits, grants a 20.0% chance to obtain 1 Specialty Card.

    When the 1st attack hits, grants a 25.0% chance to obtain 1 Specialty Card.

    When the 1st attack hits, grants a 30.0% chance to obtain 1 Specialty Card.

  • Level 2
    Master of Evasion
    Master of Evasion

    During skill use, Dodge Rate +20.0%.

    Stampede Concentration
    Stampede Concentration

    Damage per hit +20.0%.

    Damage per hit +25.0%.

    Damage per hit +30.0%.

    Damage per hit +35.0%.

    Damage per hit +40.0%.

    Impaired Mobility
    Impaired Mobility

    Move Speed of foes hit by Mysterious Stampede -50.0% for 3.0s.

    Move Speed of foes hit by Mysterious Stampede -54.5% for 3.2s.

    Move Speed of foes hit by Mysterious Stampede -59.0% for 3.4s.

    Move Speed of foes hit by Mysterious Stampede -64.0% for 3.7s.

    Move Speed of foes hit by Mysterious Stampede -69.0% for 4.0s.

  • Level 3
    Mysterious Strategy
    Mysterious Strategy

    The skill can now stack. Max of 2.

    Chain Attack
    Chain Attack

    Increases the number of attacks to 3. The final attack knocks back the target. With Weak Point Enhancement, 2nd and 3rd attack each gain 1 Level Weak Point attack.

  • Level 1
    Nimble Movement
    Nimble Movement

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Piercing Strike
    Piercing Strike

    On hit, ignores 30.0% of foe's Defense.

    On hit, ignores 37.0% of foe's Defense.

    On hit, ignores 44.0% of foe's Defense.

    On hit, ignores 52.0% of foe's Defense.

    On hit, ignores 60.0% of foe's Defense.

    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Quick Draw
    Quick Draw

    When the last attack hits, grants a 30.0% chance to obtain 1 Specialty Card.

    When the last attack hits, grants a 35.0% chance to obtain 1 Specialty Card.

    When the last attack hits, grants a 40.0% chance to obtain 1 Specialty Card.

    When the last attack hits, grants a 45.0% chance to obtain 1 Specialty Card.

    When the last attack hits, grants a 50.0% chance to obtain 1 Specialty Card.

    Fatal Card
    Fatal Card

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

    Intense Card
    Intense Card

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

  • Level 3
    Fear of Death
    Fear of Death

    No longer jumps. Instead perform a quick attack. If last attack hits it inflicts a Poison effect that inflicts 155 Damage every 1s for 3.0.

    No longer jumps. Instead perform a quick attack. If last attack hits it inflicts a Poison effect that inflicts 189 Damage every 1s for 3.0.

    No longer jumps. Instead perform a quick attack. If last attack hits it inflicts a Poison effect that inflicts 223 Damage every 1s for 3.0.

    No longer jumps. Instead perform a quick attack. If last attack hits it inflicts a Poison effect that inflicts 258 Damage every 1s for 3.0.

    No longer jumps. Instead perform a quick attack. If last attack hits it inflicts a Poison effect that inflicts 294 Damage every 1s for 3.0.

    Furious Blow
    Furious Blow

    No longer inflicts Fear. Crit Damage +50.0%The last attack slams the ground, pulling hit foes and knocking them down. Outgoing Damage +50.0%.

    No longer inflicts Fear. Crit Damage +57.0%The last attack slams the ground, pulling hit foes and knocking them down. Outgoing Damage +55.0%.

    No longer inflicts Fear. Crit Damage +64.0%The last attack slams the ground, pulling hit foes and knocking them down. Outgoing Damage +60.0%.

    No longer inflicts Fear. Crit Damage +72.0%The last attack slams the ground, pulling hit foes and knocking them down. Outgoing Damage +65.0%.

    No longer inflicts Fear. Crit Damage +80.0%The last attack slams the ground, pulling hit foes and knocking them down. Outgoing Damage +70.0%.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -5.7s.

    Cooldown -6.4s.

    Cooldown -7.2s.

    Cooldown -8.0s.

    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Quick Draw
    Quick Draw

    On hit, grants a 20.0% chance to obtain 1 Specialty Card.

    On hit, grants a 25.0% chance to obtain 1 Specialty Card.

    On hit, grants a 30.0% chance to obtain 1 Specialty Card.

    On hit, grants a 35.0% chance to obtain 1 Specialty Card.

    On hit, grants a 40.0% chance to obtain 1 Specialty Card.

  • Level 2
    Concentrate Magick Circle
    Concentrate Magick Circle

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

    Magick Addiction
    Magick Addiction

    Outgoing Damage -30%. No longer knocks foes into the air. Foe Move Speed -40% for 3s. Inflicts 137 Poison Damage every 1s. Stacks up to 3 times.

    Outgoing Damage -30%. No longer knocks foes into the air. Foe Move Speed -40% for 3s. Inflicts 163 Poison Damage every 1s. Stacks up to 3 times.

    Outgoing Damage -30%. No longer knocks foes into the air. Foe Move Speed -40% for 3s. Inflicts 189 Poison Damage every 1s. Stacks up to 3 times.

    Outgoing Damage -30%. No longer knocks foes into the air. Foe Move Speed -40% for 3s. Inflicts 215 Poison Damage every 1s. Stacks up to 3 times.

    Outgoing Damage -30%. No longer knocks foes into the air. Foe Move Speed -40% for 3s. Inflicts 242 Poison Damage every 1s. Stacks up to 3 times.

    Fatal Attack
    Fatal Attack

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

  • Level 3
    Split Magick Circle
    Split Magick Circle

    No longer detonates at the desired timing. For 3s, Evoke can be used 2 times.

    Overlapping Magick Circle
    Overlapping Magick Circle

    Increases the number of attacks to 3. 2nd attack's Damage and AoE Radius -50%. 3rdattack's Damage and AoE Radius -75%.

  • Level 1
    Weak Point Enhancement
    Weak Point Enhancement

    Weak Point Lv. +1.

    Nimble Movement
    Nimble Movement

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

    Weakness Exposure
    Weakness Exposure

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 8.0s.

  • Level 2
    Excellent Mobility
    Excellent Mobility

    Move Speed +10.0%.

    Move Speed +12.1%.

    Move Speed +13.9%.

    Move Speed +17.0%.

    Move Speed +20.0%.

    Ignore Collision
    Ignore Collision

    During skill use, grants ability to move past foes.

    Card Draw
    Card Draw

    Outgoing Damage +20.0%. 5% chance on hit to inflict 5% of Base Damage and make Stacking 4 stacks.

    Outgoing Damage +26.0%. 5% chance on hit to inflict 5% of Base Damage and make Stacking 4 stacks.

    Outgoing Damage +32.0%. 5% chance on hit to inflict 5% of Base Damage and make Stacking 4 stacks.

    Outgoing Damage +38.0%. 5% chance on hit to inflict 5% of Base Damage and make Stacking 4 stacks.

Outgoing Damage +45.0%. 5% chance on hit to inflict 5% of Base Damage and make Stacking 4 stacks.

  • Level 3
    Hexagon Enhancement
    Hexagon Enhancement

    Skill duration +1s. Number of times cards are thrown go from 4 to 6. Outgoing Damage up to +50.0%.

    Skill duration +1s. Number of times cards are thrown go from 4 to 6. Outgoing Damage up to +57.5%.

    Skill duration +1s. Number of times cards are thrown go from 4 to 6. Outgoing Damage up to +65.0%.

    Skill duration +1s. Number of times cards are thrown go from 4 to 6. Outgoing Damage up to +74.0%.

    Skill duration +1s. Number of times cards are thrown go from 4 to 6. Outgoing Damage up to +83.0%.

    Accelerate Concentration
    Accelerate Concentration

    Damage per hit +30.0% up to 90.0%.

    Damage per hit +35.0% up to 105.0%.

    Damage per hit +40.0% up to 120.0%.

    Damage per hit +45.0% up to 135.0%.

    Damage per hit +50.0% up to 150.0%.

    • Level 1
      Excellent Mobility
      Excellent Mobility

      First attack's move distance +2.0 meter(s).

      First attack's move distance +2.5 meter(s).

      First attack's move distance +3.0 meter(s).

      First attack's move distance +3.5 meter(s).

      First attack's move distance +4.0 meter(s).

      Weakness Exposure
      Weakness Exposure

      On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 10.0s.

      Muscle Spasm
      Muscle Spasm

      Fallen state time +0.5s.

    • Level 2
      Keen Strike
      Keen Strike

      Crit Damage +100.0%.

      Crit Damage +115.0%.

      Crit Damage +130.0%.

      Crit Damage +145.0%.

      Crit Damage +160.0%.

      1st Scratch
      1st Scratch

      Outgoing Damage to foes without any Stacking stacks +40.0%.

      Outgoing Damage to foes without any Stacking stacks +47.2%.

      Outgoing Damage to foes without any Stacking stacks +54.8%.

      Outgoing Damage to foes without any Stacking stacks +62.4%.

      Outgoing Damage to foes without any Stacking stacks +70.0%.

      Weak Point Attack
      Weak Point Attack

      Damage to Push-Immune foes +40.0%.

      Damage to Push-Immune foes +47.2%.

      Damage to Push-Immune foes +54.8%.

      Damage to Push-Immune foes +62.4%.

      Damage to Push-Immune foes +70.0%.

    • Level 3
      Chain Attack
      Chain Attack

      Combo number increased to 3. Adds an additional Combo attack that knocks the foe into the air after the 1st attack, with Damage equal to the 1st attack. If the final Combo attack hits an airborne foe, outgoing Damage +50.0%. If the last Combo attack hits, increases Stacking to 2 stacks.

      Combo number increased to 3. Adds an additional Combo attack that knocks the foe into the air after the 1st attack, with Damage equal to the 1st attack. If the final Combo attack hits an airborne foe, outgoing Damage +65.0%. If the last Combo attack hits, increases Stacking to 2 stacks.

      Combo number increased to 3. Adds an additional Combo attack that knocks the foe into the air after the 1st attack, with Damage equal to the 1st attack. If the final Combo attack hits an airborne foe, outgoing Damage +80.0%. If the last Combo attack hits, increases Stacking to 2 stacks.

      Combo number increased to 3. Adds an additional Combo attack that knocks the foe into the air after the 1st attack, with Damage equal to the 1st attack. If the final Combo attack hits an airborne foe, outgoing Damage +95.0%. If the last Combo attack hits, increases Stacking to 2 stacks.

      Combo number increased to 3. Adds an additional Combo attack that knocks the foe into the air after the 1st attack, with Damage equal to the 1st attack. If the final Combo attack hits an airborne foe, outgoing Damage +110.0%. If the last Combo attack hits, increases Stacking to 2 stacks.

      Safety Device
      Safety Device

      Increases Combo mode to 3, and using the last Combo teleports self 7 meters behind. Atk. Speed +10.0% and Move Speed +20.0% for 3.0s.

      Increases Combo mode to 3, and using the last Combo teleports self 7 meters behind. Atk. Speed +12.3% and Move Speed +22.4% for 3.2s.

      Increases Combo mode to 3, and using the last Combo teleports self 7 meters behind. Atk. Speed +14.6% and Move Speed +24.8% for 3.4s.

      Increases Combo mode to 3, and using the last Combo teleports self 7 meters behind. Atk. Speed +16.9% and Move Speed +27.4% for 3.7s.

      Increases Combo mode to 3, and using the last Combo teleports self 7 meters behind. Atk. Speed +19.2% and Move Speed +30.0% for 4.0s.

    • Level 1
      Mind Enhancement
      Mind Enhancement

      MP Cost -50.0%.

      MP Cost -53.0%.

      MP Cost -57.0%.

      MP Cost -62.0%.

      MP Cost -67.0%.

      Quick Prep
      Quick Prep

      Cooldown -3.0s.

      Cooldown -3.5s.

      Cooldown -4.0s.

      Cooldown -4.5s.

      Cooldown -5.0s.

      Excellent Mobility
      Excellent Mobility

      Move Distance +1.4 meter(s).

      Move Distance +1.8 meter(s).

      Move Distance +2.2 meter(s).

      Move Distance +2.6 meter(s).

      Move Distance +3.0 meter(s).

    • Level 2
      Tenacity
      Tenacity

      While using Spiral Edge, gain Push Immunity.

      Ruthless Shot
      Ruthless Shot

      Throws multiple cards consecutively. Outgoing Damage +20.0%. Max Stacking Stack +1.

      Throws multiple cards consecutively. Outgoing Damage +26.0%. Max Stacking Stack +1.

      Throws multiple cards consecutively. Outgoing Damage +32.0%. Max Stacking Stack +1.

      Throws multiple cards consecutively. Outgoing Damage +38.0%. Max Stacking Stack +1.

      Throws multiple cards consecutively. Outgoing Damage +46.0%. Max Stacking Stack +1.

      Weakness Detection
      Weakness Detection

      On hit, Crit Damage +50.0% for 3.0s.

      On hit, Crit Damage +56.5% for 3.0s.

      On hit, Crit Damage +63.5% for 3.0s.

      On hit, Crit Damage +70.5% for 3.0s.

      On hit, Crit Damage +77.5% for 3.0s.

    • Level 3
      Card Storm
      Card Storm

      Throw cards one more time upon landing, inflicting a total of +100.0% Damage.

      Throw cards one more time upon landing, inflicting a total of +110.0% Damage.

      Throw cards one more time upon landing, inflicting a total of +120.0% Damage.

      Throw cards one more time upon landing, inflicting a total of +132.0% Damage.

      Throw cards one more time upon landing, inflicting a total of +144.0% Damage.

      Quick Pace
      Quick Pace

      On skill use, Move Speed +40.0% for 2.0s. Ignore collision with foes while moving.

    • Level 1
      Fatal Flower
      Fatal Flower

      Crit Rate based on skill duration +5.0%. Max of 50.0%.

      Crit Rate based on skill duration +6.0%. Max of 60.0%.

      Crit Rate based on skill duration +7.0%. Max of 70.0%.

      Crit Rate based on skill duration +8.0%. Max of 80.0%.

      Crit Rate based on skill duration +10.0%. Max of 100.0%.

      Intense Dance
      Intense Dance

      Outgoing Damage +20.0%.

      Outgoing Damage +26.0%.

      Outgoing Damage +32.0%.

      Outgoing Damage +38.0%.

      Outgoing Damage +45.0%.

      Quick Pace
      Quick Pace

      Upon using Teleport, Move Speed +20.0% for 3.0s.

      Upon using Teleport, Move Speed +22.4% for 3.2s.

      Upon using Teleport, Move Speed +24.8% for 3.4s.

      Upon using Teleport, Move Speed +27.4% for 3.7s.

      Upon using Teleport, Move Speed +30.0% for 4.0s.

    • Level 2
      Wide-Angle Attack
      Wide-Angle Attack

      Hit area +25%.

      Thrilling Dance
      Thrilling Dance

      Element is now [Lightning]. Grants a 30% chance to inflict 26 Damage every 1s for 3s.

      Element is now [Lightning]. Grants a 30% chance to inflict 29 Damage every 1s for 3s.

      Element is now [Lightning]. Grants a 30% chance to inflict 31 Damage every 1s for 3s.

      Element is now [Lightning]. Grants a 30% chance to inflict 34 Damage every 1s for 3s.

      Element is now [Lightning]. Grants a 30% chance to inflict 36 Damage every 1s for 3s.

      Night Bloomer
      Night Bloomer

      Element is now [Dark]. Crit Damage +75.0%.

      Element is now [Dark]. Crit Damage +90.0%.

      Element is now [Dark]. Crit Damage +105.0%.

      Element is now [Dark]. Crit Damage +120.0%.

      Element is now [Dark]. Crit Damage +135.0%.

    • Level 3
      Thorn Integration
      Thorn Integration

      Decreases the number of attacks to 4. Decreases the max stacks of Stacking to 2. The third attack now inflicts as much Damage as the final attack. Total outgoing Damage +60.0%.

      Decreases the number of attacks to 4. Decreases the max stacks of Stacking to 2. The third attack now inflicts as much Damage as the final attack. Total outgoing Damage +68.0%.

      Decreases the number of attacks to 4. Decreases the max stacks of Stacking to 2. The third attack now inflicts as much Damage as the final attack. Total outgoing Damage +77.0%.

      Decreases the number of attacks to 4. Decreases the max stacks of Stacking to 2. The third attack now inflicts as much Damage as the final attack. Total outgoing Damage +86.0%.

      Decreases the number of attacks to 4. Decreases the max stacks of Stacking to 2. The third attack now inflicts as much Damage as the final attack. Total outgoing Damage +95.0%.

      Fatal Thorn
      Fatal Thorn

      Upon using Teleport, Inflict +100.0% of the base skill's last attack Damage at the location.

      Upon using Teleport, Inflict +125.0% of the base skill's last attack Damage at the location.

      Upon using Teleport, Inflict +150.0% of the base skill's last attack Damage at the location.

      Upon using Teleport, Inflict +175.0% of the base skill's last attack Damage at the location.

      Upon using Teleport, Inflict +200.0% of the base skill's last attack Damage at the location.

    • Level 1
      Piercing Strike
      Piercing Strike

      Outgoing Damage +5.0% each time cards are thrown. Up to 80.0%.

      Outgoing Damage +6.0% each time cards are thrown. Up to 96.0%.

      Outgoing Damage +7.0% each time cards are thrown. Up to 112.0%.

      Outgoing Damage +8.0% each time cards are thrown. Up to 128.0%.

      Outgoing Damage +10.0% each time cards are thrown. Up to 160.0%.

      Vital Point Strike
      Vital Point Strike

      Crit Rate +15.0%.

      Crit Rate +21.0%.

      Crit Rate +27.0%.

      Crit Rate +33.0%.

      Crit Rate +40.0%.

      Card Draw
      Card Draw

      Checkmate's max number of Stacking Stacks goes from 3 to 4.

    • Level 2
      Thundermate
      Thundermate

      Element is now [Lightning]. Number of attacks +4 for +33% total Damage. 30% chance to inflict Electric Shock on hit foes, causing 50.4 Damage every 1s for 3s.

      Element is now [Lightning]. Number of attacks +4 for +33% total Damage. 30% chance to inflict Electric Shock on hit foes, causing 83.1 Damage every 1s for 3s.

      Element is now [Lightning]. Number of attacks +4 for +33% total Damage. 30% chance to inflict Electric Shock on hit foes, causing 115.9 Damage every 1s for 3s.

      Element is now [Lightning]. Number of attacks +4 for +33% total Damage. 30% chance to inflict Electric Shock on hit foes, causing 148.6 Damage every 1s for 3s.

      Element is now [Lightning]. Number of attacks +4 for +33% total Damage. 30% chance to inflict Electric Shock on hit foes, causing 181.4 Damage every 1s for 3s.

      Concentrated Darkness
      Concentrated Darkness

      Element is now [Dark]. For every crit, Checkmate's Damage +10.0% up to 100.0%.

      Element is now [Dark]. For every crit, Checkmate's Damage +11.0% up to 110.0%.

      Element is now [Dark]. For every crit, Checkmate's Damage +12.0% up to 120.0%.

      Element is now [Dark]. For every crit, Checkmate's Damage +14.0% up to 140.0%.

      Element is now [Dark]. For every crit, Checkmate's Damage +16.0% up to 160.0%.

      Weak Point Detection
      Weak Point Detection

      Increases Stagger Level to [Mid]. Damage to foes with Push Immunity +50.0%.

      Increases Stagger Level to [Mid]. Damage to foes with Push Immunity +57.5%.

      Increases Stagger Level to [Mid]. Damage to foes with Push Immunity +65.0%.

      Increases Stagger Level to [Mid]. Damage to foes with Push Immunity +72.5%.

      Increases Stagger Level to [Mid]. Damage to foes with Push Immunity +80.0%.

    • Level 3
      Wave of Cards
      Wave of Cards

      Throws cards in 4 directions in a cone-shaped area.

      Deadline
      Deadline

      After Holding 0.5s or longer, send a piercing card, inflicting +50.0% Base Damage and knocking down the foe.

      After Holding 0.5s or longer, send a piercing card, inflicting +57.5% Base Damage and knocking down the foe.

      After Holding 0.5s or longer, send a piercing card, inflicting +65.0% Base Damage and knocking down the foe.

      After Holding 0.5s or longer, send a piercing card, inflicting +72.5% Base Damage and knocking down the foe.

      After Holding 0.5s or longer, send a piercing card, inflicting +80.0% Base Damage and knocking down the foe.

    • Level 1
      Card Draw
      Card Draw

      Increases Lightstream's max number of Stacking from 2 to 3 stacks.

      Acceleration Stream
      Acceleration Stream

      Upon using Lightstream, Move Speed +20.0% for 3.0s.

      Upon using Lightstream, Move Speed +22.4% for 3.2s.

      Upon using Lightstream, Move Speed +24.8% for 3.4s.

      Upon using Lightstream, Move Speed +27.4% for 3.7s.

      Upon using Lightstream, Move Speed +30.0% for 4.0s.

      Edge Bomb
      Edge Bomb

      When Lightstream ends, the Dimension Gate explodes in a 3 meter radius, inflicting +20.0% of Base Damage to foes in range.

      When Lightstream ends, the Dimension Gate explodes in a 3 meter radius, inflicting +26.2% of Base Damage to foes in range.

      When Lightstream ends, the Dimension Gate explodes in a 3 meter radius, inflicting +32.4% of Base Damage to foes in range.

      When Lightstream ends, the Dimension Gate explodes in a 3 meter radius, inflicting +38.6% of Base Damage to foes in range.

      When Lightstream ends, the Dimension Gate explodes in a 3 meter radius, inflicting +45.0% of Base Damage to foes in range.

    • Level 2
      Death Wheel
      Death Wheel

      Lightstream spins. Outgoing Damage +40.0%.

      Lightstream spins. Outgoing Damage +47.0%.

      Lightstream spins. Outgoing Damage +54.0%.

      Lightstream spins. Outgoing Damage +62.0%.

      Lightstream spins. Outgoing Damage +70.0%.

      Thunder Stream
      Thunder Stream

      Element is now [Lightning]. Hitting the target 4 times in a short period of time inflicts the target with the Electrocution effect for 3.0s.

      Element is now [Lightning]. Hitting the target 4 times in a short period of time inflicts the target with the Electrocution effect for 3.5s.

      Element is now [Lightning]. Hitting the target 4 times in a short period of time inflicts the target with the Electrocution effect for 4.0s.

      Element is now [Lightning]. Hitting the target 4 times in a short period of time inflicts the target with the Electrocution effect for 4.5s.

      Element is now [Lightning]. Hitting the target 4 times in a short period of time inflicts the target with the Electrocution effect for 5.0s.

      Dark Edge
      Dark Edge

      Element is now [Dark]. Crit Rate + 3.0% up to a max of 15.0% for 3.0s.

      Element is now [Dark]. Crit Rate + 3.6% up to a max of 18.1% for 3.0s.

      Element is now [Dark]. Crit Rate + 4.3% up to a max of 21.3% for 3.0s.

      Element is now [Dark]. Crit Rate + 4.9% up to a max of 24.4% for 3.0s.

      Element is now [Dark]. Crit Rate + 5.5% up to a max of 27.6% for 3.0s.

    • Level 3
      Stream Wave
      Stream Wave

      No longer spawns at the target location. Flies slowly towards the direction of the cast. Outgoing Damage +150.0%.

      No longer spawns at the target location. Flies slowly towards the direction of the cast. Outgoing Damage +163.0%.

      No longer spawns at the target location. Flies slowly towards the direction of the cast. Outgoing Damage +177.0%.

      No longer spawns at the target location. Flies slowly towards the direction of the cast. Outgoing Damage +191.0%.

      No longer spawns at the target location. Flies slowly towards the direction of the cast. Outgoing Damage +205.0%.

      Perfect Stream
      Perfect Stream

      Lightstream summons another Dimension Gate to create a triangle formation.

    • Level 1
      Quick Prep
      Quick Prep

      Cooldown -4.0s.

      Cooldown -4.7s.

      Cooldown -5.4s.

      Cooldown -6.2s.

      Cooldown -7.0s.

      Card Draw
      Card Draw

      Stacking gained from the last attack increases from 1 to 2 stacks.

      Vital Point Strike
      Vital Point Strike

      Crit Rate +15.0%.

      Crit Rate +21.0%.

      Crit Rate +27.0%.

      Crit Rate +33.3%.

      Crit Rate +40.0%.

    • Level 2
      Master of Evasion
      Master of Evasion

      During skill use, Dodge Rate +20.0%.

      Balanced Attack
      Balanced Attack

      While in Combo mode, all Damage is equally distributed. Damage boosted up to +20.0%.

      While in Combo mode, all Damage is equally distributed. Damage boosted up to +26.0%.

      While in Combo mode, all Damage is equally distributed. Damage boosted up to +32.0%.

      While in Combo mode, all Damage is equally distributed. Damage boosted up to +39.2%.

      While in Combo mode, all Damage is equally distributed. Damage boosted up to +46.4%.

      Defenseless Target
      Defenseless Target

      Damage on knocked-down targets +40.0%.

      Damage on knocked-down targets +47.2%.

      Damage on knocked-down targets +54.8%.

      Damage on knocked-down targets +62.4%.

      Damage on knocked-down targets +70.0%.

    • Level 3
      End of Infinity
      End of Infinity

      Damage to Push-Immune foes +60.0%. When hitting a knocked down foe, extends the knockdown state.

      Damage to Push-Immune foes +68.4%. When hitting a knocked down foe, extends the knockdown state.

      Damage to Push-Immune foes +76.8%. When hitting a knocked down foe, extends the knockdown state.

      Damage to Push-Immune foes +85.8%. When hitting a knocked down foe, extends the knockdown state.

      Damage to Push-Immune foes +94.8%. When hitting a knocked down foe, extends the knockdown state.

      Infinite Concentration
      Infinite Concentration

      Changes to Normal mode. The cards are now all thrown at once. Outgoing Damage +20.0%.

      Changes to Normal mode. The cards are now all thrown at once. Outgoing Damage +26.0%.

      Changes to Normal mode. The cards are now all thrown at once. Outgoing Damage +32.0%.

      Changes to Normal mode. The cards are now all thrown at once. Outgoing Damage +38.0%.

      Changes to Normal mode. The cards are now all thrown at once. Outgoing Damage +45.0%.

    • Level 1
      Nimble Movement
      Nimble Movement

      Atk. Speed +15.0%.

      Atk. Speed +18.0%.

      Atk. Speed +21.0%.

      Atk. Speed +24.0%.

      Atk. Speed +27.0%.

      Vital Point Strike
      Vital Point Strike

      Skill Crit Rate and Stacking effect +20.0%

      Skill Crit Rate and Stacking effect +26.0%

      Skill Crit Rate and Stacking effect +32.0%

      Skill Crit Rate and Stacking effect +38.0%

      Skill Crit Rate and Stacking effect +45.0%

      Magick Control
      Magick Control

      Creates a 50.0% chance to not consume MP when casting.

      Creates a 53.0% chance to not consume MP when casting.

      Creates a 57.0% chance to not consume MP when casting.

      Creates a 62.0% chance to not consume MP when casting.

      Creates a 67.0% chance to not consume MP when casting.

    • Level 2
      Card of Destruction
      Card of Destruction

      In addition to the existing Stacking effect, Crit Damage based on stacks +25.0% - 100.0%.

      In addition to the existing Stacking effect, Crit Damage based on stacks +28.0% - 112.0%.

      In addition to the existing Stacking effect, Crit Damage based on stacks +32.0% - 128.0%.

      In addition to the existing Stacking effect, Crit Damage based on stacks +36.0% - 144.0%.

      In addition to the existing Stacking effect, Crit Damage based on stacks +40.0% - 160.0%.

      Impaired Mobility
      Impaired Mobility

      In addition to the existing Stacking effect, target's Move Speed on hit is -40.0% for 3.0s.

      In addition to the existing Stacking effect, target's Move Speed on hit is -44.4% for 3.2s.

      In addition to the existing Stacking effect, target's Move Speed on hit is -48.8% for 3.4s.

      In addition to the existing Stacking effect, target's Move Speed on hit is -53.2% for 3.7s.

      In addition to the existing Stacking effect, target's Move Speed on hit is -57.6% for 4.0s.

      Enhanced Strike
      Enhanced Strike

      Outgoing Damage +30.0%.

      Outgoing Damage +37.0%.

      Outgoing Damage +44.0%.

      Outgoing Damage +52.0%.

      Outgoing Damage +60.0%.

    • Level 3
      Torrent
      Torrent

      Cards spill out one more time, inflicting +100.0% Damage. The second spill inflicts +50.0% Damage to knocked down foes.

      Cards spill out one more time, inflicting +111.0% Damage. The second spill inflicts +50.0% Damage to knocked down foes.

      Cards spill out one more time, inflicting +122.0% Damage. The second spill inflicts +50.0% Damage to knocked down foes.

      Cards spill out one more time, inflicting +133.0% Damage. The second spill inflicts +50.0% Damage to knocked down foes.

      Cards spill out one more time, inflicting +145.0% Damage. The second spill inflicts +50.0% Damage to knocked down foes.

      Weak Point Detection
      Weak Point Detection

      Based on Stacking effect stacks, Outgoing Damage to Push-Immune foes +30.0% - 120.0%. Cooldown +8s.

      Based on Stacking effect stacks, Outgoing Damage to Push-Immune foes +33.0% - 132.0%. Cooldown +8s.

      Based on Stacking effect stacks, Outgoing Damage to Push-Immune foes +36.0% - 144.0%. Cooldown +8s.

      Based on Stacking effect stacks, Outgoing Damage to Push-Immune foes +40.0% - 160.0%. Cooldown +8s.

      Based on Stacking effect stacks, Outgoing Damage to Push-Immune foes +44.0% - 176.0%. Cooldown +8s.

    • Level 1
      Swift Preparation
      Swift Preparation

      Has a 44.0% chance to reset its cooldown.

      Has a 46.0% chance to reset its cooldown.

      Has a 49.0% chance to reset its cooldown.

      Has a 52.0% chance to reset its cooldown.

      Has a 55.0% chance to reset its cooldown.

      Mind Enhancement
      Mind Enhancement

      MP Cost -44.0%.

      MP Cost -48.0%.

      MP Cost -52.0%.

      MP Cost -57.0%.

      MP Cost -62.0%.

      Weak Point Enhancement
      Weak Point Enhancement

      Weak Point Lv. +1.

    • Level 2
      Deception
      Deception

      If Stacking is at 4 stacks, grants a 44.0% chance to not consume Stacking.

      If Stacking is at 4 stacks, grants a 51.0% chance to not consume Stacking.

      If Stacking is at 4 stacks, grants a 59.0% chance to not consume Stacking.

      If Stacking is at 4 stacks, grants a 67.0% chance to not consume Stacking.

      If Stacking is at 4 stacks, grants a 75.0% chance to not consume Stacking.

      Tenacity
      Tenacity

      While using Four Cards, gain Push Immunity.

      Card Enhancement
      Card Enhancement

      Outgoing Damage +44.0%.

      Outgoing Damage +51.0%.

      Outgoing Damage +59.0%.

      Outgoing Damage +67.0%.

      Outgoing Damage +75.0%.

    • Level 3
      Delayed Shock
      Delayed Shock

      Concentrate magick in the card over 0.3s and throw it, inflicting 44% Damage to the target. Stacking is not immediately triggered. After 4s, inflict another 444.0% Damage equal to Four Cards, and triggers Stacking.

      Concentrate magick in the card over 0.3s and throw it, inflicting 44% Damage to the target. Stacking is not immediately triggered. After 4s, inflict another 470.6% Damage equal to Four Cards, and triggers Stacking.

      Concentrate magick in the card over 0.3s and throw it, inflicting 44% Damage to the target. Stacking is not immediately triggered. After 4s, inflict another 497.3% Damage equal to Four Cards, and triggers Stacking.

      Concentrate magick in the card over 0.3s and throw it, inflicting 44% Damage to the target. Stacking is not immediately triggered. After 4s, inflict another 528.4% Damage equal to Four Cards, and triggers Stacking.

      Concentrate magick in the card over 0.3s and throw it, inflicting 44% Damage to the target. Stacking is not immediately triggered. After 4s, inflict another 559.4% Damage equal to Four Cards, and triggers Stacking.

      Chain Attack
      Chain Attack

      Changes to combo mode. Pressing the skill key again casts Four Cards one more time in the desired direction.

    • Level 1
      Piercing Strike
      Piercing Strike

      On hit, the skill and Stacking effect have a 50% chance to ignore foe Defense by 50.0%.

      On hit, the skill and Stacking effect have a 50% chance to ignore foe Defense by 57.5%.

      On hit, the skill and Stacking effect have a 50% chance to ignore foe Defense by 65.0%.

      On hit, the skill and Stacking effect have a 50% chance to ignore foe Defense by 72.5%.

      On hit, the skill and Stacking effect have a 50% chance to ignore foe Defense by 80.0%.

      Deception
      Deception

      Creates a 10.0% chance to not consume Stacking.

      Creates a 14.0% chance to not consume Stacking.

      Creates a 18.0% chance to not consume Stacking.

      Creates a 23.0% chance to not consume Stacking.

      Creates a 28.0% chance to not consume Stacking.

      Mind Enhancement
      Mind Enhancement

      50.0% chance of negating the skill's MP Cost.

      53.0% chance of negating the skill's MP Cost.

      57.0% chance of negating the skill's MP Cost.

      62.0% chance of negating the skill's MP Cost.

      67.0% chance of negating the skill's MP Cost.

    • Level 2
      Lucky Blow
      Lucky Blow

      Each Stacking stack grants a 20% chance that Ruin's Crit Damage is +240.0.%.

      Each Stacking stack grants a 20% chance that Ruin's Crit Damage is +304.8%.

      Each Stacking stack grants a 20% chance that Ruin's Crit Damage is +379.6%.

      Each Stacking stack grants a 20% chance that Ruin's Crit Damage is +436.8%.

      Each Stacking stack grants a 20% chance that Ruin's Crit Damage is +504.0%.

      Lucky Smite
      Lucky Smite

      No longer knocks back foes. Atk. Speed +30.0%. For each Stacking stack, grants 20% chance to Stun the target for 4.0s.

      No longer knocks back foes. Atk. Speed +33.0%. For each Stacking stack, grants 20% chance to Stun the target for 4.0s.

      No longer knocks back foes. Atk. Speed +36.0%. For each Stacking stack, grants 20% chance to Stun the target for 4.0s.

      No longer knocks back foes. Atk. Speed +39.0%. For each Stacking stack, grants 20% chance to Stun the target for 4.0s.

      No longer knocks back foes. Atk. Speed +42.0%. For each Stacking stack, grants 20% chance to Stun the target for 4.0s.

      Enhanced Strike
      Enhanced Strike

      Serendipity's outgoing Damage +120.0%.

      Serendipity's outgoing Damage +132.0%.

      Serendipity's outgoing Damage +144.0%.

      Serendipity's outgoing Damage +157.0%.

      Serendipity's outgoing Damage +170.0%.

    • Level 3
      Endless Darkness
      Endless Darkness

      Element is now [Dark]. Skill changes to Combo mode. Total outgoing Damage +40.0%.

      Element is now [Dark]. Skill changes to Combo mode. Total outgoing Damage +47.0%.

      Element is now [Dark]. Skill changes to Combo mode. Total outgoing Damage +54.0%.

      Element is now [Dark]. Skill changes to Combo mode. Total outgoing Damage +62.4%.

      Element is now [Dark]. Skill changes to Combo mode. Total outgoing Damage +70.8%.

      Intended Luck
      Intended Luck

      Serendipity activation change +20% regardless of the Stacking stacks.

    • Level 1
      Quick Prep
      Quick Prep

      Cooldown -2.0s.

      Cooldown -2.2s.

      Cooldown -2.4s.

      Cooldown -2.7s.

      Cooldown -3.0s.

      Mind Concentration
      Mind Concentration

      MP Cost -50.0%.

      MP Cost -53.0%.

      MP Cost -57.0%.

      MP Cost -62.0%.

      MP Cost -67.0%.

      Vital Point Strike
      Vital Point Strike

      Skill Crit Rate and Stacking effect +15.0%

      Skill Crit Rate and Stacking effect +21.0%

      Skill Crit Rate and Stacking effect +27.0%

      Skill Crit Rate and Stacking effect +33.0%

      Skill Crit Rate and Stacking effect +40.0%

    • Level 2
      Perfect Secret
      Perfect Secret

      In addition to the existing Stacking effect, to foes with 4 stacks, inflict +50.0% of Damage.

      In addition to the existing Stacking effect, to foes with 4 stacks, inflict +57.0% of Damage.

      In addition to the existing Stacking effect, to foes with 4 stacks, inflict +64.0% of Damage.

      In addition to the existing Stacking effect, to foes with 4 stacks, inflict +72.0% of Damage.

      In addition to the existing Stacking effect, to foes with 4 stacks, inflict +80.0% of Damage.

      Storm Garden
      Storm Garden

      Element is now [Lightning]. Outgoing Stacking Damage -30.0%. Knocks down all foes with Stacking regardless of stacks.

      Element is now [Lightning]. Outgoing Stacking Damage -27.0%. Knocks down all foes with Stacking regardless of stacks.

      Element is now [Lightning]. Outgoing Stacking Damage -23.0%. Knocks down all foes with Stacking regardless of stacks.

      Element is now [Lightning]. Outgoing Stacking Damage -19.0%. Knocks down all foes with Stacking regardless of stacks.

      Element is now [Lightning]. Outgoing Stacking Damage -15.0%. Knocks down all foes with Stacking regardless of stacks.

      Darkness Garden
      Darkness Garden

      Element is now [Dark]. Crit Damage of skill and Stacking effects on targets +120.0%.

      Element is now [Dark]. Crit Damage of skill and Stacking effects on targets +137.5%.

      Element is now [Dark]. Crit Damage of skill and Stacking effects on targets +155.0%.

      Element is now [Dark]. Crit Damage of skill and Stacking effects on targets +172.5%.

      Element is now [Dark]. Crit Damage of skill and Stacking effects on targets +190.0%.

    • Level 3
      Secret Chance
      Secret Chance

      Ruin's outgoing Damage +60.0%. If the target is a player, Damage +84.0%.

      Ruin's outgoing Damage +68.0%. If the target is a player, Damage +93.2%.

      Ruin's outgoing Damage +77.0%. If the target is a player, Damage +103.6%.

      Ruin's outgoing Damage +86.0%. If the target is a player, Damage +113.9%.

      Ruin's outgoing Damage +95.0%. If the target is a player, Damage +124.3%.

      Wide-Angle Attack
      Wide-Angle Attack

      AoE Radius +2 meters.

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