Skill Simulator

Paladin
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Spin Slash
    Spin Slash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Flash Thrust
    Flash Thrust
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Charge
    Charge
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Flash Shash
    Flash Shash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Punishment
    Punishment
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Dash Slash
    Dash Slash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Executor's Sword
    Executor's Sword
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Execution of Justice
    Execution of Justice
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Holy Sword
    Holy Sword
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Light Shock
    Light Shock
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Light of Judgment
    Light of Judgment
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Sword of Justice
    Sword of Justice
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Godsent Law
    Godsent Law
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Wrath of God
    Wrath of God
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Holy Land
    Holy Land
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Holy Protection
    Holy Protection
    1
    1
    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

  • Holy Explosion
    Holy Explosion
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Heavenly Blessings
    Heavenly Blessings
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Level 1
    Flexible Swordcraft
    Flexible Swordcraft

    Changes to Combo mode. Allows you to change directions upon attacking.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +20.0%.

    Crit Rate +26.0%.

    Crit Rate +32.0%.

    Crit Rate +38.0%.

    Crit Rate +45.0%.

    Gravitational Blow
    Gravitational Blow

    Increases the charge up time for the final attack. Inflicts +50.0% Damage.

    Increases the charge up time for the final attack. Inflicts +62.0% Damage.

    Increases the charge up time for the final attack. Inflicts +74.0% Damage.

    Increases the charge up time for the final attack. Inflicts +87.0% Damage.

    Increases the charge up time for the final attack. Inflicts +100.0% Damage.

  • Level 2
    Jungle's Law
    Jungle's Law

    On hit, Damage to Lesser and Normal foes +100.0%.

    On hit, Damage to Lesser and Normal foes +111.0%.

    On hit, Damage to Lesser and Normal foes +122.0%.

    On hit, Damage to Lesser and Normal foes +133.0%.

    On hit, Damage to Lesser and Normal foes +145.0%.

    Strength Release
    Strength Release

    Damage +30.0%. While in Sacred Executioner mode, Damage +100.0%.

    Damage +36.5%. While in Sacred Executioner mode, Damage +110.0%.

    Damage +43.0%. While in Sacred Executioner mode, Damage +120.0%.

    Damage +50.8%. While in Sacred Executioner mode, Damage +132.0%.

    Damage +58.6%. While in Sacred Executioner mode, Damage +144.0%.

    Excellent Mobility
    Excellent Mobility

    Per attack, advancing distance +1 meter. Atk. Speed +10.0%.

    Per attack, advancing distance +1 meter. Atk. Speed +12.0%.

    Per attack, advancing distance +1 meter. Atk. Speed +14.0%.

    Per attack, advancing distance +1 meter. Atk. Speed +16.0%.

    Per attack, advancing distance +1 meter. Atk. Speed +18.0%.

  • Level 3
    Chain Attack
    Chain Attack

    Uses Spin Slash once more, inflicting additional Damage equal to 80.0% of total Damage.

    Uses Spin Slash once more, inflicting additional Damage equal to 89.6% of total Damage.

    Uses Spin Slash once more, inflicting additional Damage equal to 99.2% of total Damage.

    Uses Spin Slash once more, inflicting additional Damage equal to 109.6% of total Damage.

    Uses Spin Slash once more, inflicting additional Damage equal to 120.0% of total Damage.

    Sword Trace
    Sword Trace

    Creates an illusion where the sword was, inflicting additional Damage equal to 60.0% of total Damage.

    Creates an illusion where the sword was, inflicting additional Damage equal to 69.0% of total Damage.

    Creates an illusion where the sword was, inflicting additional Damage equal to 78.0% of total Damage.

    Creates an illusion where the sword was, inflicting additional Damage equal to 87.0% of total Damage.

    Creates an illusion where the sword was, inflicting additional Damage equal to 96.0% of total Damage.

  • Level 1
    Excellent Mobility
    Excellent Mobility

    Thrust continuously while moving forward 2 meters.

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.2s.

    Cooldown -2.4s.

    Cooldown -2.7s.

    Cooldown -3.0s.

    Jungle's Law
    Jungle's Law

    On hit, Damage to Lesser and Normal foes +50.0%.

    On hit, Damage to Lesser and Normal foes +57.5%.

    On hit, Damage to Lesser and Normal foes +65.0%.

    On hit, Damage to Lesser and Normal foes +72.5%.

    On hit, Damage to Lesser and Normal foes +80.0%.

  • Level 2
    Piercing Strike
    Piercing Strike

    Continuous thrust attack ignores foe Defenses by 40.0%.

    Continuous thrust attack ignores foe Defenses by 49.2%.

    Continuous thrust attack ignores foe Defenses by 58.4%.

    Continuous thrust attack ignores foe Defenses by 67.6%.

    Continuous thrust attack ignores foe Defenses by 76.8%.

    Precise Swordcraft
    Precise Swordcraft

    Continuous thrust attack pushes the target to the edge of the sword, inflicting +60.0% Damage when foes are hit by the sword's edge.

    Continuous thrust attack pushes the target to the edge of the sword, inflicting +70.0% Damage when foes are hit by the sword's edge.

    Continuous thrust attack pushes the target to the edge of the sword, inflicting +80.0% Damage when foes are hit by the sword's edge.

    Continuous thrust attack pushes the target to the edge of the sword, inflicting +90.0% Damage when foes are hit by the sword's edge.

    Continuous thrust attack pushes the target to the edge of the sword, inflicting +100.0% Damage when foes are hit by the sword's edge.

    Chain Attack
    Chain Attack

    Number of continuous thrust attacks +2. Damage up to +50.0%.

    Number of continuous thrust attacks +2. Damage up to +59.0%.

    Number of continuous thrust attacks +2. Damage up to +69.5%.

    Number of continuous thrust attacks +2. Damage up to +80.0%.

    Number of continuous thrust attacks +2. Damage up to +90.5%.

  • Level 3
    Flash Enhancement
    Flash Enhancement

    Changes repeated stabbing attacks into fan-shaped attacks to inflict +30% Damage. Every attack Damage +30.0% up to 150.0%. However, the last attack is skipped.

    Changes repeated stabbing attacks into fan-shaped attacks to inflict +30% Damage. Every attack Damage +34.0% up to 170.0%. However, the last attack is skipped.

    Changes repeated stabbing attacks into fan-shaped attacks to inflict +30% Damage. Every attack Damage +38.0% up to 190.0%. However, the last attack is skipped.

    Changes repeated stabbing attacks into fan-shaped attacks to inflict +30% Damage. Every attack Damage +42.0% up to 210.0%. However, the last attack is skipped.

    Changes repeated stabbing attacks into fan-shaped attacks to inflict +30% Damage. Every attack Damage +46.0% up to 230.0%. However, the last attack is skipped.

    Changed Swordcraft
    Changed Swordcraft

    The last attack becomes a rising slash. Inflicts +200.0% Damage and knocks foes into the air.

    The last attack becomes a rising slash. Inflicts +233.0% Damage and knocks foes into the air.

    The last attack becomes a rising slash. Inflicts +266.0% Damage and knocks foes into the air.

    The last attack becomes a rising slash. Inflicts +299.0% Damage and knocks foes into the air.

    The last attack becomes a rising slash. Inflicts +335.0% Damage and knocks foes into the air.

  • Level 1
    Excellent Mobility
    Excellent Mobility

    Move Distance +2.0 meter(s).

    Move Distance +2.5 meter(s).

    Move Distance +3.0 meter(s).

    Move Distance +3.5 meter(s).

    Move Distance +4.0 meter(s).

    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.5s.

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

    Swift Fingers
    Swift Fingers

    Reduce charge up time of Charge.

  • Level 2
    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

    Nimble Movement
    Nimble Movement

    On hit, Move Speed +15.0% for 3.0s.

    On hit, Move Speed +17.4% for 3.2s.

    On hit, Move Speed +19.8% for 3.4s.

    On hit, Move Speed +22.2% for 3.7s.

    On hit, Move Speed +24.6% for 4.0s.

    Shining Protection
    Shining Protection

    When charging, create a shield with 15.0% of Max HP for 3.0s.

    When charging, create a shield with 17.0% of Max HP for 3.2s.

    When charging, create a shield with 19.0% of Max HP for 3.4s.

    When charging, create a shield with 22.0% of Max HP for 3.7s.

    When charging, create a shield with 25.0% of Max HP for 4.0s.

  • Level 3
    Ambush Attack
    Ambush Attack

    The charging stab attack changes into an rising slash. Inflicts +50.0% Damage. Knocks foes into the air.

    The charging stab attack changes into an rising slash. Inflicts +57.0% Damage. Knocks foes into the air.

    The charging stab attack changes into an rising slash. Inflicts +64.0% Damage. Knocks foes into the air.

    The charging stab attack changes into an rising slash. Inflicts +72.0% Damage. Knocks foes into the air.

    The charging stab attack changes into an rising slash. Inflicts +80.0% Damage. Knocks foes into the air.

    Law of the Jungle
    Law of the Jungle

    Does a horizontal spinning slash after a charging stab attack. Inflicts +80.0% Damage.
     Ignores Collision with normal foes, and inflicts +240.0% Damage to Lesser and Ranked foes.

    Does a horizontal spinning slash after a charging stab attack. Inflicts +89.6% Damage.
     Ignores Collision with normal foes, and inflicts +240.0% Damage to Lesser and Ranked foes.

    Does a horizontal spinning slash after a charging stab attack. Inflicts +99.2% Damage.
     Ignores Collision with normal foes, and inflicts +240.0% Damage to Lesser and Ranked foes.

    Does a horizontal spinning slash after a charging stab attack. Inflicts +109.6% Damage.
     Ignores Collision with normal foes, and inflicts +240.0% Damage to Lesser and Ranked foes.

    Does a horizontal spinning slash after a charging stab attack. Inflicts +120.0% Damage.
     Ignores Collision with normal foes, and inflicts +240.0% Damage to Lesser and Ranked foes.

  • Level 1
    Sturdy Armor
    Sturdy Armor

    During skill use, all incoming Damage -30.0%.

    During skill use, all incoming Damage -32.7%.

    During skill use, all incoming Damage -35.4%.

    During skill use, all incoming Damage -38.1%.

    During skill use, all incoming Damage -40.8%.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +20.0%.

    Crit Rate +26.0%.

    Crit Rate +32.0%.

    Crit Rate +38.0%.

    Crit Rate +45.0%.

    Nimble Movement
    Nimble Movement

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

  • Level 2
    Growth Attack
    Growth Attack

    Per attack, outgoing Damage +10.0%. Changed Swordcraft does not apply to the last attack.

    Per attack, outgoing Damage +12.0%. Changed Swordcraft does not apply to the last attack.

    Per attack, outgoing Damage +14.0%. Changed Swordcraft does not apply to the last attack.

    Per attack, outgoing Damage +16.0%. Changed Swordcraft does not apply to the last attack.

    Per attack, outgoing Damage +18.0%. Changed Swordcraft does not apply to the last attack.

    Quick Prep
    Quick Prep

    On hit, cooldown is -1.0s per foe up to -7.0s.

    On hit, cooldown is -1.2s per foe up to -7.5s.

    On hit, cooldown is -1.4s per foe up to -8.0s.

    On hit, cooldown is -1.6s per foe up to -8.5s.

    On hit, cooldown is -1.8s per foe up to -9.0s.

    Strength Release
    Strength Release

    Damage +30.0%. Damage +100.0% while in Sacred Executioner status.

    Damage +36.5%. Damage +110.0% while in Sacred Executioner status.

    Damage +43.0%. Damage +120.0% while in Sacred Executioner status.

    Damage +50.8%. Damage +132.0% while in Sacred Executioner status.

    Damage +58.6%. Damage +144.0% while in Sacred Executioner status.

  • Level 3
    Swift Swordcraft
    Swift Swordcraft

    Does not move forward while attacking. Decreases to 4 hits. Max Damage +50.0%.

    Does not move forward while attacking. Decreases to 4 hits. Max Damage +57.0%.

    Does not move forward while attacking. Decreases to 4 hits. Max Damage +64.0%.

    Does not move forward while attacking. Decreases to 4 hits. Max Damage +72.0%.

    Does not move forward while attacking. Decreases to 4 hits. Max Damage +80.0%.

    Changed Swordcraft
    Changed Swordcraft

    Inflicts up to +60% Damage. After Holding ends, swings sword once more to inflict +40.0% of Base Damage.

    Inflicts up to +60% Damage. After Holding ends, swings sword once more to inflict +51.2% of Base Damage.

    Inflicts up to +60% Damage. After Holding ends, swings sword once more to inflict +62.4% of Base Damage.

    Inflicts up to +60% Damage. After Holding ends, swings sword once more to inflict +73.6% of Base Damage.

    Inflicts up to +60% Damage. After Holding ends, swings sword once more to inflict +84.8% of Base Damage.

  • Level 1
    Swift Fingers
    Swift Fingers

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Concussion
    Concussion

    Increases Stagger Level to [Mid - High].

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Divine Punishment
    Divine Punishment

    Last attack inflicts +50.0% Damage to foes. While in Sacred Executioner status, +150.0% Damage.

    Last attack inflicts +60.5% Damage to foes. While in Sacred Executioner status, +167.5% Damage.

    Last attack inflicts +71.0% Damage to foes. While in Sacred Executioner status, +185.0% Damage.

    Last attack inflicts +81.5% Damage to foes. While in Sacred Executioner status, +202.5% Damage.

    Last attack inflicts +93.5% Damage to foes. While in Sacred Executioner status, +222.5% Damage.

    Piercing Sword
    Piercing Sword

    Last attack against Challenge or higher foes ignore all Defense by 50.0%.

    Last attack against Challenge or higher foes ignore all Defense by 58.5%.

    Last attack against Challenge or higher foes ignore all Defense by 67.0%.

    Last attack against Challenge or higher foes ignore all Defense by 75.5%.

    Last attack against Challenge or higher foes ignore all Defense by 84.0%.

    Law of the Jungle
    Law of the Jungle

    Damage of last attack on Lesser and Normal foes +100.0%.

    Damage of last attack on Lesser and Normal foes +112.0%.

    Damage of last attack on Lesser and Normal foes +124.0%.

    Damage of last attack on Lesser and Normal foes +137.0%.

    Damage of last attack on Lesser and Normal foes +150.0%.

  • Level 3
    Double Smite
    Double Smite

    Does a total of 2 powerful slash attacks. The 1st attack receives the same effects as the last attack.

    Leap Attack
    Leap Attack

    The last attack changes into a jump and slam-down attack, allowing for a turn while doing so. Creates a shockwave at the attack location knocking foes into the air and inflicting +60.0% Damage.

    The last attack changes into a jump and slam-down attack, allowing for a turn while doing so. Creates a shockwave at the attack location knocking foes into the air and inflicting +68.4% Damage.

    The last attack changes into a jump and slam-down attack, allowing for a turn while doing so. Creates a shockwave at the attack location knocking foes into the air and inflicting +76.8% Damage.

    The last attack changes into a jump and slam-down attack, allowing for a turn while doing so. Creates a shockwave at the attack location knocking foes into the air and inflicting +85.8% Damage.

    The last attack changes into a jump and slam-down attack, allowing for a turn while doing so. Creates a shockwave at the attack location knocking foes into the air and inflicting +94.8% Damage.

  • Level 1
    Sturdy Armor
    Sturdy Armor

    During Sprint, incoming Damage -30.0%.

    During Sprint, incoming Damage -32.7%.

    During Sprint, incoming Damage -35.4%.

    During Sprint, incoming Damage -38.1%.

    During Sprint, incoming Damage -40.8%.

    Quick Pace
    Quick Pace

    During Sprint, Move Speed +15.0%.

    During Sprint, Move Speed +16.2%.

    During Sprint, Move Speed +17.4%.

    During Sprint, Move Speed +18.9%.

    During Sprint, Move Speed +20.3%.

    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -4.5s.

    Cooldown -5.0s.

    Cooldown -5.5s.

    Cooldown -6.0s.

  • Level 2
    Powerful Blow
    Powerful Blow

    Max Damage +60.0% according to Sprint duration.

    Max Damage +75.0% according to Sprint duration.

    Max Damage +90.0% according to Sprint duration.

    Max Damage +105.0% according to Sprint duration.

    Max Damage +120.0% according to Sprint duration.

    Sustain Enhancement
    Sustain Enhancement

    Sprint duration +1s.

    Lightning Slash
    Lightning Slash

    Element is now [Lightning]. +30.0% Crit Rate. +10% Atk. Speed of last attack.

    Element is now [Lightning]. +37.0% Crit Rate, and +10% Atk. Speed of last attack.

    Element is now [Lightning]. +44.0% Crit Rate, and +10% Atk. Speed of last attack.

    Element is now [Lightning]. +52.0% Crit Rate, and +10% Atk. Speed of last attack.

    Element is now [Lightning]. +60.0% Crit Rate, and +10% Atk. Speed of last attack.

  • Level 3
    Ruthless Sprint
    Ruthless Sprint

    Ignores collision with Normal foes during Sprint. On hit, inflicts 30.0% Damage to foes on the path and knocks them into the air.

    Ignores collision with Normal foes during Sprint. On hit, inflicts 32.4% Damage to foes on the path and knocks them into the air.

    Ignores collision with Normal foes during Sprint. On hit, inflicts 34.8% Damage to foes on the path and knocks them into the air.

    Ignores collision with Normal foes during Sprint. On hit, inflicts 37.2% Damage to foes on the path and knocks them into the air.

    Ignores collision with Normal foes during Sprint. On hit, inflicts 39.6% Damage to foes on the path and knocks them into the air.

    Finishing Strike
    Finishing Strike

    At the end of the Sprint, slams down the sword with both hands. Inflicts +100.0% Damage.

    At the end of the Sprint, slams down the sword with both hands. Inflicts +111.0% Damage.

    At the end of the Sprint, slams down the sword with both hands. Inflicts +122.0% Damage.

    At the end of the Sprint, slams down the sword with both hands. Inflicts +133.0% Damage.

    At the end of the Sprint, slams down the sword with both hands. Inflicts +145.0% Damage.

  • Level 1
    Quick Pace
    Quick Pace

    On hit, Move Speed +20.0% for 3.0s.

    On hit, Move Speed +22.4% for 3.2s.

    On hit, Move Speed +24.8% for 3.4s.

    On hit, Move Speed +27.4% for 3.7s.

    On hit, Move Speed +30.0% for 4.0s.

    Stigmata
    Stigmata

    The ground explodes after the last attack to inflict +30.0% Damage and knocks foes into the air.

    The ground explodes after the last attack to inflict +37.5% Damage and knocks foes into the air.

    The ground explodes after the last attack to inflict +45.0% Damage and knocks foes into the air.

    The ground explodes after the last attack to inflict +52.5% Damage and knocks foes into the air.

    The ground explodes after the last attack to inflict +60.0% Damage and knocks foes into the air.

    Excellent Mobility
    Excellent Mobility

    During skill use, attack while moving forward 4 meters.

  • Level 2
    Weak Point Enhancement
    Weak Point Enhancement

    Weak Point Lv. +1.

    Challenger's Will
    Challenger's Will

    Damage to Challenge or higher foes +60.0%.

    Damage to Challenge or higher foes +68.4%.

    Damage to Challenge or higher foes +76.8%.

    Damage to Challenge or higher foes +85.8%.

    Damage to Challenge or higher foes +94.8%.

    Breath Control
    Breath Control

    Quickly chain to the next skill after using this skill.

  • Level 3
    Broad Slash
    Broad Slash

    Does a wide slash instead of an upward hit. Inflicts +50.0% Damage. Inflicts +140.0% Damage to Lesser and Normal ranked foes.

    Does a wide slash instead of an upward hit. Inflicts +57.0% Damage. Inflicts +151.2% Damage to Lesser and Normal ranked foes.

    Does a wide slash instead of an upward hit. Inflicts +64.0% Damage. Inflicts +162.4% Damage to Lesser and Normal ranked foes.

    Does a wide slash instead of an upward hit. Inflicts +72.0% Damage. Inflicts +175.2% Damage to Lesser and Normal ranked foes.

    Does a wide slash instead of an upward hit. Inflicts +80.0% Damage. Inflicts +188.0% Damage to Lesser and Normal ranked foes.

    Executioner's Strike
    Executioner's Strike

    Deliver an additional strong downward attack at the ground, inflicting 100.0% of the total Damage.

    Deliver an additional strong downward attack at the ground, inflicting 111.0% of the total Damage.

    Deliver an additional strong downward attack at the ground, inflicting 122.0% of the total Damage.

    Deliver an additional strong downward attack at the ground, inflicting 133.0% of the total Damage.

    Deliver an additional strong downward attack at the ground, inflicting 145.0% of the total Damage.

  • Level 1
    Bulwark
    Bulwark

    Creates a shield with 15.0% of Max HP for 4.0s.

    Creates a shield with 17.0% of Max HP for 4.2s.

    Creates a shield with 19.0% of Max HP for 4.4s.

    Creates a shield with 22.0% of Max HP for 4.7s.

    Creates a shield with 25.0% of Max HP for 5.0s.

    Rune Prison
    Rune Prison

    Targets hit are pulled into the center of rotation.

    Forward Attack
    Forward Attack

    During skill use, move forward 4 meters.

  • Level 2
    Perfect Strike
    Perfect Strike

    Changes to Holding mode. Adds a Perfect Zone.
    Last attack inflicts +100.0% Damage to successful Perfect Zone.

    Changes to Holding mode. Adds a Perfect Zone.
    Last attack inflicts +124.0% Damage to successful Perfect Zone.

    Changes to Holding mode. Adds a Perfect Zone.
    Last attack inflicts +148.0% Damage to successful Perfect Zone.

    Changes to Holding mode. Adds a Perfect Zone.
    Last attack inflicts +174.0% Damage to successful Perfect Zone.

    Changes to Holding mode. Adds a Perfect Zone.
    Last attack inflicts +200.0% Damage to successful Perfect Zone.

    Strength Release
    Strength Release

    Damage +30.0%. Damage +100.0% while in Sacred Executioner status.

    Damage +36.5%. Damage +110.0% while in Sacred Executioner status.

    Damage +43.0%. Damage +120.0% while in Sacred Executioner status.

    Damage +50.8%. Damage +132.0% while in Sacred Executioner status.

    Damage +58.6%. Damage +144.0% while in Sacred Executioner status.

    Acuteness
    Acuteness

    Element is now [Lightning]. Crit Rate +30.0%.

    Element is now [Lightning]. Crit Rate +37.0%.

    Element is now [Lightning]. Crit Rate +44.0%.

    Element is now [Lightning]. Crit Rate +52.0%.

    Element is now [Lightning]. Crit Rate +60.0%.

  • Level 3
    Express Fury
    Express Fury

    Slight increase in spin duration. Spin Attack max Damage +25%.
    On last attack, stabs ground with a sword and summons 3 Light's Lightning that spread out. Last attack Damage +200.0%.

    Slight increase in spin duration. Spin Attack max Damage +25%.
    On last attack, stabs ground with a sword and summons 3 Light's Lightning that spread out. Last attack Damage +230.0%.

    Slight increase in spin duration. Spin Attack max Damage +25%.
    On last attack, stabs ground with a sword and summons 3 Light's Lightning that spread out. Last attack Damage +263.0%.

    Slight increase in spin duration. Spin Attack max Damage +25%.
    On last attack, stabs ground with a sword and summons 3 Light's Lightning that spread out. Last attack Damage +296.0%.

    Slight increase in spin duration. Spin Attack max Damage +25%.
    On last attack, stabs ground with a sword and summons 3 Light's Lightning that spread out. Last attack Damage +329.0%.

    Light Explosion
    Light Explosion

    On skill use, grants Push Immunity.
    Causes a Light Explosion from the scar created by the skill to inflict +100.0% Damage of the last attack and knocks foes into the air.

    On skill use, grants Push Immunity.
    Causes a Light Explosion from the scar created by the skill to inflict +125.0% Damage of the last attack and knocks foes into the air.

    On skill use, grants Push Immunity.
    Causes a Light Explosion from the scar created by the skill to inflict +150.0% Damage of the last attack and knocks foes into the air.

    On skill use, grants Push Immunity.
    Causes a Light Explosion from the scar created by the skill to inflict +175.0% Damage of the last attack and knocks foes into the air.

    On skill use, grants Push Immunity.
    Causes a Light Explosion from the scar created by the skill to inflict +200.0% Damage of the last attack and knocks foes into the air.

  • Level 1
    Positioning
    Positioning

    Charge up time -10.0%.

    Charge up time -12.0%.

    Charge up time -14.0%.

    Charge up time -16.0%.

    Charge up time -18.0%.

    Stigmata
    Stigmata

    Leaves behind Debris of Light for 5s. Inflicts up to +30.0% Damage.

    Leaves behind Debris of Light for 5s. Inflicts up to +37.5% Damage.

    Leaves behind Debris of Light for 5s. Inflicts up to +45.0% Damage.

    Leaves behind Debris of Light for 5s. Inflicts up to +52.5% Damage.

    Leaves behind Debris of Light for 5s. Inflicts up to +60.0% Damage.

    Propulsion
    Propulsion

    During skill use, attack while moving forward 4 meters.

  • Level 2
    Outburst of Light
    Outburst of Light

    Emits Divine Light even if the attack fails. Emitted light inflicts -20.0% Damage.

    Emits Divine Light even if the attack fails. Emitted light inflicts -15.0% Damage.

    Emits Divine Light even if the attack fails. Emitted light inflicts -10.0% Damage.

    Emits Divine Light even if the attack fails. Emitted light inflicts -5.0% Damage.

    Emits Divine Light, even if the attack fails.

    Weak Point Detection
    Weak Point Detection

    Element is now [Holy]. Damage +40.0% to Push-Immune foes.

    Element is now [Holy]. Damage +47.2% to Push-Immune foes.

    Element is now [Holy]. Damage +54.8% to Push-Immune foes.

    Element is now [Holy]. Damage +62.4% to Push-Immune foes.

    Element is now [Holy]. Damage +70.0% to Push-Immune foes.

    Vital Point Strike
    Vital Point Strike

    Element is now [Lightning]. Crit Rate +30.0%.

    Element is now [Lightning]. Crit Rate +37.0%.

    Element is now [Lightning]. Crit Rate +44.0%.

    Element is now [Lightning]. Crit Rate +52.0%.

    Element is now [Lightning]. Crit Rate +60.0%.

  • Level 3
    Condensed Energy
    Condensed Energy

    Focuses light into a single point and fires. The AoE Radius of the light narrows. Inflicts +120.0% Damage.

    Focuses light into a single point and fires. The AoE Radius of the light narrows. Inflicts +132.0% Damage.

    Focuses light into a single point and fires. The AoE Radius of the light narrows. Inflicts +144.0% Damage.

    Focuses light into a single point and fires. The AoE Radius of the light narrows. Inflicts +157.0% Damage.

    Focuses light into a single point and fires. The AoE Radius of the light narrows. Inflicts +170.0% Damage.

    Release Light
    Release Light

    The repeatedly fired light inflicts +80.0% Damage. Per foe hit, Cooldown -1s up to -8s.

    The repeatedly fired light inflicts +89.0% Damage. Per foe hit, Cooldown -1s up to -8s.

    The repeatedly fired light inflicts +98.0% Damage. Per foe hit, Cooldown -1s up to -8s.

    The repeatedly fired light inflicts +108.8% Damage. Per foe hit, Cooldown -1s up to -8s.

    The repeatedly fired light inflicts +119.6% Damage. Per foe hit, Cooldown -1s up to -8s.

  • Level 1
    Swift Fingers
    Swift Fingers

    Gathers light in an instant and quickly creates a shockwave.

    Continuous Movement
    Continuous Movement

    Creates a shockwave and can perform the next action quickly.

    Wide Hit
    Wide Hit

    Attack Range +20%.

  • Level 2
    Faith
    Faith

    On hit, Piety Meter +50.0% while in Normal State.

    On hit, Piety Meter +56.0% while in Normal State.

    On hit, Piety Meter +62.0% while in Normal State.

    On hit, Piety Meter +68.0% while in Normal State.

    On hit, Piety Meter +75.0% while in Normal State.

    Impaired Mobility
    Impaired Mobility

    On hit, foe Move Speed -40.0% for 4.0s.

    On hit, foe Move Speed -44.4% for 4.2s.

    On hit, foe Move Speed -48.8% for 4.4s.

    On hit, foe Move Speed -53.2% for 4.7s.

    On hit, foe Move Speed -57.6% for 5.0s.

    Light's Vestige
    Light's Vestige

    On hit, inflict Light's Vestige on the foe. Damage from all Party Members +10.0% for 6.0s.

  • Level 3
    Splendid Sphere
    Splendid Sphere

    Fires a ball of light to inflict +50% Damage. Stuns for 2.0s. Cooldown -6s.

    Fires a ball of light to inflict +50% Damage. Stuns for 2.5s. Cooldown -6s.

    Fires a ball of light to inflict +50% Damage. Stuns for 3.0s. Cooldown -6s.

    Fires a ball of light to inflict +50% Damage. Stuns for 3.5s. Cooldown -6s.

    Fires a ball of light to inflict +50% Damage. Stuns for 4.0s. Cooldown -6s.

    Powerful Shock
    Powerful Shock

    Creates a shockwave of powerful light. Inflicts +100.0% Damage.

    Creates a shockwave of powerful light. Inflicts +111.0% Damage.

    Creates a shockwave of powerful light. Inflicts +122.0% Damage.

    Creates a shockwave of powerful light. Inflicts +133.0% Damage.

    Creates a shockwave of powerful light. Inflicts +145.0% Damage.

  • Level 1
    Swift Fingers
    Swift Fingers

    The time until emission of light shortens.

    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +20.0%.

    Outgoing Damage +26.0%.

    Outgoing Damage +32.0%.

    Outgoing Damage +38.0%.

    Outgoing Damage +45.0%.

    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Wide Hit
    Wide Hit

    Attack Range +20%.

    Faith
    Faith

    On hit, Piety Meter +50.0% while in Normal State.

    On hit, Piety Meter +56.0% while in Normal State.

    On hit, Piety Meter +62.0% while in Normal State.

    On hit, Piety Meter +68.0% while in Normal State.

    On hit, Piety Meter +75.0% while in Normal State.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.8%.

    Damage to Push-Immune foes +62.4%.

    Damage to Push-Immune foes +70.0%.

  • Level 3
    Sustain Enhancement
    Sustain Enhancement

    Changes to Holding mode. Performs an attack that scatters light from the gun for 2s. Can turn while in Holding mode. Max Damage +150.0%.

    Changes to Holding mode. Performs an attack that scatters light from the gun for 2s. Can turn while in Holding mode. Max Damage +163.0%.

    Changes to Holding mode. Performs an attack that scatters light from the gun for 2s. Can turn while in Holding mode. Max Damage +177.0%.

    Changes to Holding mode. Performs an attack that scatters light from the gun for 2s. Can turn while in Holding mode. Max Damage +191.0%.

    Changes to Holding mode. Performs an attack that scatters light from the gun for 2s. Can turn while in Holding mode. Max Damage +205.0%.

    Righteous Light
    Righteous Light

    Creates a shockwave of powerful light. Inflicts +80.0% Damage and knocks back foes.

    Creates a shockwave of powerful light. Inflicts +90.0% Damage and knocks back foes.

    Creates a shockwave of powerful light. Inflicts +100.0% Damage and knocks back foes.

    Creates a shockwave of powerful light. Inflicts +110.0% Damage and knocks back foes.

    Creates a shockwave of powerful light. Inflicts +120.0% Damage and knocks back foes.

  • Level 1
    Insight
    Insight

    Skill Cast Range +2.0 meter(s). Cooldown -2.0s.

    Skill Cast Range +2.0 meter(s). Cooldown -2.3s.

    Skill Cast Range +2.0 meter(s). Cooldown -2.7s.

    Skill Cast Range +2.0 meter(s). Cooldown -3.1s.

    Skill Cast Range +2.0 meter(s). Cooldown -3.5s.

    Way of Light
    Way of Light

    Changes to Normal mode. Pushes foes by making a frontal path of light. Inflicts up to + 30.0% Damage and drops swords of light at the push location.

    Changes to Normal mode. Pushes foes by making a frontal path of light. Inflicts up to + 37.5% Damage and drops swords of light at the push location.

    Changes to Normal mode. Pushes foes by making a frontal path of light. Inflicts up to + 45.0% Damage and drops swords of light at the push location.

    Changes to Normal mode. Pushes foes by making a frontal path of light. Inflicts up to + 52.5% Damage and drops swords of light at the push location.

    Changes to Normal mode. Pushes foes by making a frontal path of light. Inflicts up to + 60.0% Damage and drops swords of light at the push location.

    Enhanced Strike
    Enhanced Strike

    Changes to Casting mode. Inflicts +40.0% Damage.

    Changes to Casting mode. Inflicts +47.0% Damage.

    Changes to Casting mode. Inflicts +54.0% Damage.

    Changes to Casting mode. Inflicts +62.0% Damage.

    Changes to Casting mode. Inflicts +70.0% Damage.

  • Level 2
    Summon Holy Sword
    Summon Holy Sword

    Element is now [Holy]. On falling sword hit, leaves Light's Vestige on foes. Damage from all Party Members +10.0% for 10.0s.

    Lightning Blade
    Lightning Blade

    Summons a [Lightning] sword. Crit Rate +30.0%.

    Summons a [Lightning] sword. Crit Rate +37.0%.

    Summons a [Lightning] sword. Crit Rate +44.0%.

    Summons a [Lightning] sword. Crit Rate +52.0%.

    Summons a [Lightning] sword. Crit Rate +60.0%.

    Explosive Sword
    Explosive Sword

    The sword explodes after falling, inflicting +40.0% Damage.

    The sword explodes after falling, inflicting +47.2% Damage.

    The sword explodes after falling, inflicting +54.8% Damage.

    The sword explodes after falling, inflicting +62.4% Damage.

    The sword explodes after falling, inflicting +70.0% Damage.

  • Level 3
    Dazzling Light Sword
    Dazzling Light Sword

    Small swords of light fall for 3s. On hit, inflict Paralysis on foes. Max Damage +100.0%.

    Small swords of light fall for 3s. On hit, inflict Paralysis on foes. Max Damage +111.0%.

    Small swords of light fall for 3s. On hit, inflict Paralysis on foes. Max Damage +122.0%.

    Small swords of light fall for 3s. On hit, inflict Paralysis on foes. Max Damage +133.0%.

    Small swords of light fall for 3s. On hit, inflict Paralysis on foes. Max Damage +145.0%.

    Great Light Sword
    Great Light Sword

    Drops a huge sword. AoE Radius +20%. Inflicts +50.0% Damage.

    Drops a huge sword. AoE Radius +20%. Inflicts +57.0% Damage.

    Drops a huge sword. AoE Radius +20%. Inflicts +64.0% Damage.

    Drops a huge sword. AoE Radius +20%. Inflicts +72.0% Damage.

    Drops a huge sword. AoE Radius +20%. Inflicts +80.0% Damage.

  • Level 1
    Shield
    Shield

    Creates a shield with 10.0% of Max HP for 5.0s for all party members within God's Decree the moment it is created.

    Creates a shield with 12.0% of Max HP for 5.2s for all party members within God's Decree the moment it is created.

    Creates a shield with 14.0% of Max HP for 5.4s for all party members within God's Decree the moment it is created.

    Creates a shield with 16.0% of Max HP for 5.7s for all party members within God's Decree the moment it is created.

    Creates a shield with 19.0% of Max HP for 6.0s for all party members within God's Decree the moment it is created.

    Skilled Wisdom
    Skilled Wisdom

    Atk. Duration -0.5s. Total outgoing Damage +10.0%.

    Atk. Duration -0.5s. Total outgoing Damage +15.5%.

    Atk. Duration -0.5s. Total outgoing Damage +21.0%.

    Atk. Duration -0.5s. Total outgoing Damage +27.6%.

    Atk. Duration -0.5s. Total outgoing Damage +34.2%.

    Enhanced Decree
    Enhanced Decree

    Atk. Duration +0.5s. Max Damage +30.0%.

    Atk. Duration +0.5s. Max Damage +36.5%.

    Atk. Duration +0.5s. Max Damage +43.0%.

    Atk. Duration +0.5s. Max Damage +50.8%.

    Atk. Duration +0.5s. Max Damage +58.6%.

  • Level 2
    Wide-Angle Attack
    Wide-Angle Attack

    AoE Radius +30%.

    Brilliant Law
    Brilliant Law

    Element is now [Holy]. On hit, leaves Light's Vestige on foes. Damage from all Party Members +10.0% for 12s.

    Lightning
    Lightning

    Element is now [Lightning]. Crit Rate +30.0%.

    Element is now [Lightning]. Crit Rate +37.0%.

    Element is now [Lightning]. Crit Rate +44.0%.

    Element is now [Lightning]. Crit Rate +52.0%.

    Element is now [Lightning]. Crit Rate +60.0%.

  • Level 3
    Grace
    Grace

    Receives blessing from the Light's Guardian. For all Party Members inside God's Decree, incoming Damage -70.0% for 1.0s.

    Light's Guardian
    Light's Guardian

    If attack is maintained to the end, summons a Light's Guardian that swings its sword and inflicts +150.0% Damage and knocks back foes.

    If attack is maintained to the end, summons a Light's Guardian that swings its sword and inflicts +163.5% Damage and knocks back foes.

    If attack is maintained to the end, summons a Light's Guardian that swings its sword and inflicts +177.0% Damage and knocks back foes.

    If attack is maintained to the end, summons a Light's Guardian that swings its sword and inflicts +190.5% Damage and knocks back foes.

    If attack is maintained to the end, summons a Light's Guardian that swings its sword and inflicts +205.5% Damage and knocks back foes.

  • Level 1
    Jungle's Law
    Jungle's Law

    On hit, Damage to Lesser and Normal foes +50.0%.

    On hit, Damage to Lesser and Normal foes +57.5%.

    On hit, Damage to Lesser and Normal foes +65.0%.

    On hit, Damage to Lesser and Normal foes +72.5%.

    On hit, Damage to Lesser and Normal foes +80.0%.

    Acuteness
    Acuteness

    Crit Rate +20.0%.

    Crit Rate +26.0%.

    Crit Rate +32.0%.

    Crit Rate +38.0%.

    Crit Rate +45.0%.

    Wide Thunderstroke
    Wide Thunderstroke

    AoE Radius +20%.

  • Level 2
    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Faith
    Faith

    On hit, Piety Meter +100.0% while in Normal State.

    On hit, Piety Meter +112.0% while in Normal State.

    On hit, Piety Meter +124.0% while in Normal State.

    On hit, Piety Meter +137.0% while in Normal State.

    On hit, Piety Meter +150.0% while in Normal State.

    Thunder
    Thunder

    On Lightning attack hits, inflict Electrocution on foes for 4.0s.

    On Lightning attack hits, inflict Electrocution on foes for 4.5s.

    On Lightning attack hits, inflict Electrocution on foes for 5.0s.

    On Lightning attack hits, inflict Electrocution on foes for 5.5s.

    On Lightning attack hits, inflict Electrocution on foes for 6.0s.

  • Level 3
    Light's Guardian
    Light's Guardian

    With the energy of holy lightning, a Light's Guardian appears and slashes the surroundings. Inflicts +150.0% Damage and knocks back foes.

    With the energy of holy lightning, a Light's Guardian appears and slashes the surroundings. Inflicts +163.5% Damage and knocks back foes.

    With the energy of holy lightning, a Light's Guardian appears and slashes the surroundings. Inflicts +177.0% Damage and knocks back foes.

    With the energy of holy lightning, a Light's Guardian appears and slashes the surroundings. Inflicts +190.5% Damage and knocks back foes.

    With the energy of holy lightning, a Light's Guardian appears and slashes the surroundings. Inflicts +205.5% Damage and knocks back foes.

    Express Fury
    Express Fury

    Grants +15.0% of your Atk. Power for all party members within 24 meters for 8.0s. Overall Atk. Power +6%.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.5s.

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

    Impaired Mobility
    Impaired Mobility

    At Holy Zone, foe Move Speed -40.0% for 1.0s.

    At Holy Zone, foe Move Speed -44.4% for 1.0s.

    At Holy Zone, foe Move Speed -48.8% for 1.0s.

    At Holy Zone, foe Move Speed -53.2% for 1.0s.

    At Holy Zone, foe Move Speed -57.6% for 1.0s.

    Naively Honest
    Naively Honest

    During skill use, grants Paralysis immunity.

  • Level 2
    Law of the Jungle
    Law of the Jungle

    On hit, Damage to Lesser and Normal foes +100.0%.

    On hit, Damage to Lesser and Normal foes +111.0%.

    On hit, Damage to Lesser and Normal foes +122.0%.

    On hit, Damage to Lesser and Normal foes +133.0%.

    On hit, Damage to Lesser and Normal foes +145.0%.

    Divine Mark
    Divine Mark

    On hit, leaves a Mark for 2.0s. At 3 stacks, inflicts 30% Damage and Stuns for 2.0s.

    On hit, leaves a Mark for 2.0s. At 3 stacks, inflicts 30% Damage and Stuns for 2.3s.

    On hit, leaves a Mark for 2.0s. At 3 stacks, inflicts 30% Damage and Stuns for 2.6s.

    On hit, leaves a Mark for 2.0s. At 3 stacks, inflicts 30% Damage and Stuns for 3.0s.

    On hit, leaves a Mark for 2.0s. At 3 stacks, inflicts 30% Damage and Stuns for 3.4s.

    Grace
    Grace

    While inside the Holy Zone, incoming Damage to all Party Members -25.0% for 1.0s.

    While inside the Holy Zone, incoming Damage to all Party Members -26.3% for 1.0s.

    While inside the Holy Zone, incoming Damage to all Party Members -27.5% for 1.0s.

    While inside the Holy Zone, incoming Damage to all Party Members -28.8% for 1.0s.

    While inside the Holy Zone, incoming Damage to all Party Members -30.3% for 1.0s.

  • Level 3
    Endless Grace
    Endless Grace

    AoE Radius +20%. Piety Meter +100.0%.

    AoE Radius +20%. Piety Meter +112.0%.

    AoE Radius +20%. Piety Meter +124.0%.

    AoE Radius +20%. Piety Meter +136.0%.

    AoE Radius +20%. Piety Meter +150.0%.

    Light's Concentration
    Light's Concentration

    Holy Zone duration +3s. First hit Damage +80.0% and pulls foes to the center.

    Holy Zone duration +3s. First hit Damage +134.0% and pulls foes to the center.

    Holy Zone duration +3s. First hit Damage +188.0% and pulls foes to the center.

    Holy Zone duration +3s. First hit Damage +242.0% and pulls foes to the center.

    Holy Zone duration +3s. First hit Damage +296.0% and pulls foes to the center.

  • Level 1
    Magick Control
    Magick Control

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Swift Fingers
    Swift Fingers

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Quick Pace
    Quick Pace

    While shield is active, Move Speed +15.0%.

    While shield is active, Move Speed +17.4%.

    While shield is active, Move Speed +19.8%.

    While shield is active, Move Speed +22.2%.

    While shield is active, Move Speed +24.6%.

  • Level 2
    Purify
    Purify

    Removes the latest harmful effect cast on all party members within 24 meters.

    Lingering Power
    Lingering Power

    Shield duration +2.0s.

    Shield duration +2.5s.

    Shield duration +3.0s.

    Shield duration +3.5s.

    Shield duration +4.0s.

    Robust Protection
    Robust Protection

    Shield duration -2s. Shield Gauge +100.0%.

    Shield duration -2s. Shield Gauge +114.0%.

    Shield duration -2s. Shield Gauge +128.0%.

    Shield duration -2s. Shield Gauge +142.0%.

    Shield duration -2s. Shield Gauge +158.0%.

  • Level 3
    Thunderous Protection
    Thunderous Protection

    When deactivated, the shield inflicts 1694 Lightning Damage to foes in a 6 meter radius.

    When deactivated, the shield inflicts 1778 Lightning Damage to foes in a 6 meter radius.

    When deactivated, the shield inflicts 1863 Lightning Damage to foes in a 6 meter radius.

    When deactivated, the shield inflicts 1965 Lightning Damage to foes in a 6 meter radius.

    When deactivated, the shield inflicts 2066 Lightning Damage to foes in a 6 meter radius.

    Vow of Light
    Vow of Light

    When deactivated, the shield restores 8.0% of Max HP. Cooldown +10s.

  • Level 1
    Sturdy Armor
    Sturdy Armor

    During skill use, all incoming Damage -30.0%.

    During skill use, all incoming Damage -32.7%.

    During skill use, all incoming Damage -35.4%.

    During skill use, all incoming Damage -38.1%.

    During skill use, all incoming Damage -40.8%.

    Enhanced Strike
    Enhanced Strike

    Casting Speed -20.0%. Outgoing Damage +30.0%.

    Casting Speed -20.0%. Outgoing Damage +37.0%.

    Casting Speed -20.0%. Outgoing Damage +44.0%.

    Casting Speed -20.0%. Outgoing Damage +52.0%.

    Casting Speed -20.0%. Outgoing Damage +60.0%.

    Swift Fingers
    Swift Fingers

    Casting Speed +20.0%.

    Casting Speed +24.0%.

    Casting Speed +28.0%.

    Casting Speed +32.0%.

    Casting Speed +36.0%.

  • Level 2
    Light's Vestige
    Light's Vestige

    On hit, inflict Light's Vestige on the foe. Damage from all Party Members +10.0% for 12.0s.

    Wide Explosion
    Wide Explosion

    AoE Radius +20%.

    Explosion Enhancement
    Explosion Enhancement

    Damage to Challenge or higher foes +60.0%.

    Damage to Challenge or higher foes +68.4%.

    Damage to Challenge or higher foes +76.8%.

    Damage to Challenge or higher foes +85.8%.

    Damage to Challenge or higher foes +94.8%.

  • Level 3
    Prepared Explosion
    Prepared Explosion

    Changes to Normal mode. Inflicts 50.0% of Base Damage as Damage over time for 2s at the target location. Explosion Damage +30.0% and knocks back foe.

    Changes to Normal mode. Inflicts 52.5% of Base Damage as Damage over time for 2s at the target location. Explosion Damage +36.5% and knocks back foe.

    Changes to Normal mode. Inflicts 55.0% of Base Damage as Damage over time for 2s at the target location. Explosion Damage +43.0% and knocks back foe.

    Changes to Normal mode. Inflicts 58.0% of Base Damage as Damage over time for 2s at the target location. Explosion Damage +50.8% and knocks back foe.

    Changes to Normal mode. Inflicts 61.0% of Base Damage as Damage over time for 2s at the target location. Explosion Damage +58.6% and knocks back foe.

    Explosion Aftermath
    Explosion Aftermath

    Element is now [Lightning]. After Holy Explosion, inflicts up to 120.0% Damage over time for 5s at the location of the explosion.

    Element is now [Lightning]. After Holy Explosion, inflicts up to 132.0% Damage over time for 5s at the location of the explosion.

    Element is now [Lightning]. After Holy Explosion, inflicts up to 144.0% Damage over time for 5s at the location of the explosion.

    Element is now [Lightning]. After Holy Explosion, inflicts up to 157.2% Damage over time for 5s at the location of the explosion.

    Element is now [Lightning]. After Holy Explosion, inflicts up to 170.4% Damage over time for 5s at the location of the explosion.

  • Level 1
    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Agile Cast
    Agile Cast

    Casting Speed +10.0%.

    Casting Speed +12.0%.

    Casting Speed +14.0%.

    Casting Speed +16.0%.

    Casting Speed +18.0%.

    Faith
    Faith

    On hit, Piety Meter +50.0% while in Normal State.

    On hit, Piety Meter +56.0% while in Normal State.

    On hit, Piety Meter +62.0% while in Normal State.

    On hit, Piety Meter +68.0% while in Normal State.

    On hit, Piety Meter +75.0% while in Normal State.

  • Level 2
    Perseverance
    Perseverance

    Heavenly Blessing Damage reduction +31.0%.

    Heavenly Blessing Damage reduction +32.5%.

    Heavenly Blessing Damage reduction +34.0%.

    Heavenly Blessing Damage reduction +35.5%.

    Heavenly Blessing Damage reduction +37.0%.

    Weightlessness
    Weightlessness

    Atk. Speed +15.0% for all party members within 24 meters for 8.0s.

    Atk. Speed +16.2% for all party members within 24 meters for 8.0s.

    Atk. Speed +17.4% for all party members within 24 meters for 8.0s.

    Atk. Speed +18.6% for all party members within 24 meters for 8.0s.

    Atk. Speed +19.8% for all party members within 24 meters for 8.0s.

    Valor
    Valor

    Grants +15.0% of your Atk. Power for all party members within 24 meters for 8.0s. Overall Atk. Power +6%.

  • Level 3
    Absolute Blessing
    Absolute Blessing

    MP Recovery Speed +40.0% for all party members within 24 meters for 8.0s.

    MP Recovery Speed +42.4% for all party members within 24 meters for 8.0s.

    MP Recovery Speed +44.8% for all party members within 24 meters for 8.0s.

    MP Recovery Speed +47.2% for all party members within 24 meters for 8.0s.

    MP Recovery Speed +50.0% for all party members within 24 meters for 8.0s.

    Heavenly Requiem
    Heavenly Requiem

    AoE Radius +20% . Damage +300.0%.

    AoE Radius +20% . Damage +322.0%.

    AoE Radius +20% . Damage +344.0%.

    AoE Radius +20% . Damage +366.0%.

    AoE Radius +20% . Damage +388.0%.

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