Skill Simulator

Destroyer
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Heavy Crush
    Heavy Crush
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Gravity Impact
    Gravity Impact
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Dreadnaught
    Dreadnaught
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Power Strike
    Power Strike
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Jumping Smash
    Jumping Smash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Power Shoulder
    Power Shoulder
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Earth Smasher
    Earth Smasher
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Running Crash
    Running Crash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Gravity Force
    Gravity Force
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Endure Pain
    Endure Pain
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Earth Eater
    Earth Eater
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Full Swing
    Full Swing
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Neutralizer
    Neutralizer
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • One-Man Army
    One-Man Army
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Perfect Swing
    Perfect Swing
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Gravity Compression
    Gravity Compression
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Seismic Hammer
    Seismic Hammer
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

  • Level 1
    Quick Hit
    Quick Hit

    Skill charge up time -0.3s.

    Dark Matter
    Dark Matter

    Hammer Element is now [Dark]. Crit Rate +15.0%.

    Hammer Element is now [Dark]. Crit Rate +21.0%.

    Hammer Element is now [Dark]. Crit Rate +27.0%.

    Hammer Element is now [Dark]. Crit Rate +33.0%.

    Hammer Element is now [Dark]. Crit Rate +40.0%.

    Earthen Strength
    Earthen Strength

    Hammer Element is now [Earth]. Skill Damage +10.0%.

    Hammer Element is now [Earth]. Skill Damage +16.0%.

    Hammer Element is now [Earth]. Skill Damage +22.0%.

    Hammer Element is now [Earth]. Skill Damage +28.0%.

    Hammer Element is now [Earth]. Skill Damage +35.0%.

  • Level 2
    Smash
    Smash

    On hit, foe Move Speed -20.0% for 5.0s.

    On hit, foe Move Speed -23.6% for 5.2s.

    On hit, foe Move Speed -27.4% for 5.4s.

    On hit, foe Move Speed -31.2% for 5.7s.

    On hit, foe Move Speed -35.0% for 6.0s.

    Law of the Jungle
    Law of the Jungle

    On hit, Damage to Lesser and Normal foes +100.0%.

    On hit, Damage to Lesser and Normal foes +111.0%.

    On hit, Damage to Lesser and Normal foes +122.0%.

    On hit, Damage to Lesser and Normal foes +133.0%.

    On hit, Damage to Lesser and Normal foes +145.0%.

    Defenseless Target
    Defenseless Target

    Damage on Stunned and Staggered foes +30.0%.

    Damage on Stunned and Staggered foes +37.5%.

    Damage on Stunned and Staggered foes +45.0%.

    Damage on Stunned and Staggered foes +52.5%.

    Damage on Stunned and Staggered foes +60.0%.

  • Level 3
    Wide Hit
    Wide Hit

    AoE Radius +30%.

    Aftershock
    Aftershock

    The downward attack causes Earthquake, inflicting +10.0% Damage every 1s for 5s.

    The downward attack causes Earthquake, inflicting +11.5% Damage every 1s for 5s.

    The downward attack causes Earthquake, inflicting +13.0% Damage every 1s for 5s.

    The downward attack causes Earthquake, inflicting +14.5% Damage every 1s for 5s.

    The downward attack causes Earthquake, inflicting +16.0% Damage every 1s for 5s.

  • Level 1
    Charge Enhancement
    Charge Enhancement

    Cooldown -0.5s per enemy hit by the 1st attack, up to 4.0s.

    Cooldown -0.6s per enemy hit by the 1st attack, up to 4.5s.

    Cooldown -0.7s per enemy hit by the 1st attack, up to 5.0s.

    Cooldown -0.8s per enemy hit by the 1st attack, up to 5.5s.

    Cooldown -0.9s per enemy hit by the 1st attack, up to 6.0s.

    Gravity Enhancement
    Gravity Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Agile Movement
    Agile Movement

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

  • Level 2
    Tough Mind
    Tough Mind

    Damage -10.0% for 5.0s per enemy hit by the 1st attack. Max of 60.0%.

    Damage -10.8% for 5.0s per enemy hit by the 1st attack. Max of 64.8%.

    Damage -11.6% for 5.0s per enemy hit by the 1st attack. Max of 69.6%.

    Damage -12.4% for 5.0s per enemy hit by the 1st attack. Max of 74.4%.

    Damage -13.2% for 5.0s per enemy hit by the 1st attack. Max of 79.2%.

    Cruel Vengeance
    Cruel Vengeance

    During skill use, Outgoing Damage +5.0% per each incoming hit up to 50.0%.

    During skill use, Outgoing Damage +6.0% per each incoming hit up to 60.0%.

    During skill use, Outgoing Damage +7.0% per each incoming hit up to 70.0%.

    During skill use, Outgoing Damage +8.0% per each incoming hit up to 80.0%.

    During skill use, Outgoing Damage +9.0% per each incoming hit up to 90.0%.

    Gravity Echo
    Gravity Echo

    The gravitational explosion immediately Stuns for 2.0s.

  • Level 3
    Wise Strength
    Wise Strength

    Inject more power of gravity, gradually increasing attack range by up to 40%.

    Will Enhancement
    Will Enhancement

    Forcefully hammer the ground and creates a mass of gravity, pulling foes.

  • Level 1
    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Irresistible Force
    Irresistible Force

    On hit to foes with Push Immunity, ignore Defense by 30.0%.

    On hit to foes with Push Immunity, ignore Defense by 38.1%.

    On hit to foes with Push Immunity, ignore Defense by 46.2%.

    On hit to foes with Push Immunity, ignore Defense by 54.6%.

    On hit to foes with Push Immunity, ignore Defense by 63.0%.

    Armor Destruction
    Armor Destruction

    On hit, foe Defense -12.0% for 10.0s.

  • Level 2
    Toughened Body
    Toughened Body

    During skill use, all incoming Damage -30.0%.

    During skill use, all incoming Damage -32.1%.

    During skill use, all incoming Damage -34.2%.

    During skill use, all incoming Damage -36.3%.

    During skill use, all incoming Damage -38.7%.

    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +30.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +44.0%.

    Outgoing Damage +52.0%.

    Outgoing Damage +60.0%.

    Raging Hammer
    Raging Hammer

    On hitting 2 or more foes at the same time, Damage +10.0%. Max of 80.0%.

    On hitting 2 or more foes at the same time, Damage +12.0%. Max of 96.0%.

    On hitting 2 or more foes at the same time, Damage +14.0%. Max of 112.0%.

    On hitting 2 or more foes at the same time, Damage +16.0%. Max of 128.0%.

    On hitting 2 or more foes at the same time, Damage +18.0%. Max of 144.0%.

  • Level 3
    Splendid Attack
    Splendid Attack

    Hit the ground for the finishing attack to shoot gravity force upward, launching foes into the air. The Damage is +30.0% of the total skill Damage.

    Hit the ground for the finishing attack to shoot gravity force upward, launching foes into the air. The Damage is +37.5% of the total skill Damage.

    Hit the ground for the finishing attack to shoot gravity force upward, launching foes into the air. The Damage is +45.0% of the total skill Damage.

    Hit the ground for the finishing attack to shoot gravity force upward, launching foes into the air. The Damage is +52.5% of the total skill Damage.

    Hit the ground for the finishing attack to shoot gravity force upward, launching foes into the air. The Damage is +60.0% of the total skill Damage.

    Violent Hammer
    Violent Hammer

    Attack one additional time while in the air. Outgoing Damage +60.0%.

    Attack one additional time while in the air. Outgoing Damage +68.4%.

    Attack one additional time while in the air. Outgoing Damage +76.8%.

    Attack one additional time while in the air. Outgoing Damage +85.8%.

    Attack one additional time while in the air. Outgoing Damage +94.8%.

  • Level 1
    Reckless Attack
    Reckless Attack

    During skill use, incoming Damage +20.0%. Outgoing Damage +30.0%.

    During skill use, incoming Damage +20.0%. Outgoing Damage +37.0%.

    During skill use, incoming Damage +20.0%. Outgoing Damage +44.0%.

    During skill use, incoming Damage +20.0%. Outgoing Damage +52.0%.

    During skill use, incoming Damage +20.0%. Outgoing Damage +60.0%.

    Irresistible Force
    Irresistible Force

    On hit to foes with Push Immunity, ignore Defense by 30.0%.

    On hit to foes with Push Immunity, ignore Defense by 38.1%.

    On hit to foes with Push Immunity, ignore Defense by 46.2%.

    On hit to foes with Push Immunity, ignore Defense by 54.6%.

    On hit to foes with Push Immunity, ignore Defense by 63.0%.

    Agile Movement
    Agile Movement

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

  • Level 2
    Armor Destruction
    Armor Destruction

    On hit, foe Defense -12.0% for 10.0s.

    Growing Hammer
    Growing Hammer

    Per attack, outgoing Damage +15.0%. Stacks up to 90.0%.

    Per attack, outgoing Damage +17.0%. Stacks up to 102.0%.

    Per attack, outgoing Damage +19.0%. Stacks up to 114.0%.

    Per attack, outgoing Damage +21.0%. Stacks up to 126.0%.

    Per attack, outgoing Damage +24.0%. Stacks up to 144.0%.

    Wide Hit
    Wide Hit

    AoE Radius +20%.

  • Level 3
    Endless Assault
    Endless Assault

    Become extremely agitated. Slam down the hammer 1 time then quickly smash the hammer down 5 additional times. Outgoing Damage +25.0%.

    Become extremely agitated. Slam down the hammer 1 time then quickly smash the hammer down 5 additional times. Outgoing Damage +31.3%.

    Become extremely agitated. Slam down the hammer 1 time then quickly smash the hammer down 5 additional times. Outgoing Damage +37.5%.

    Become extremely agitated. Slam down the hammer 1 time then quickly smash the hammer down 5 additional times. Outgoing Damage +45.0%.

    Become extremely agitated. Slam down the hammer 1 time then quickly smash the hammer down 5 additional times. Outgoing Damage +52.5%.

    Elaborate Hit
    Elaborate Hit

    Last strike Damage +80.0%. On hit, knocks down foe.

    Last strike Damage +98.0%. On hit, knocks down foe.

    Last strike Damage +116.0%. On hit, knocks down foe.

    Last strike Damage +134.0%. On hit, knocks down foe.

    Last strike Damage +153.0%. On hit, knocks down foe.

  • Level 1
    Dark Flame
    Dark Flame

    Element is now [Dark]. The hammer becomes enveloped by dark flames of gravity.
    Crit Rate +15.0%.

    Element is now [Dark]. The hammer becomes enveloped by dark flames of gravity.
    Crit Rate +21.0%.

    Element is now [Dark]. The hammer becomes enveloped by dark flames of gravity.
    Crit Rate +27.0%.

    Element is now [Dark]. The hammer becomes enveloped by dark flames of gravity.
    Crit Rate +33.0%.

    Element is now [Dark]. The hammer becomes enveloped by dark flames of gravity.
    Crit Rate +40.0%.

    Hammer of the Earth
    Hammer of the Earth

    Element is now [Earth]. The hammer becomes encrusted in rocks.
    Outgoing Damage +10.0%.

    Element is now [Earth]. The hammer becomes encrusted in rocks.
    Outgoing Damage +16.0%.

    Element is now [Earth]. The hammer becomes encrusted in rocks.
    Outgoing Damage +22.0%.

    Element is now [Earth]. The hammer becomes encrusted in rocks.
    Outgoing Damage +28.0%.

    Element is now [Earth]. The hammer becomes encrusted in rocks.
    Outgoing Damage +35.0%.

    Superior Change
    Superior Change

    Max skill use distance +2.0 meter(s).

    Max skill use distance +2.5 meter(s).

    Max skill use distance +3.0 meter(s).

    Max skill use distance +3.5 meter(s).

    Max skill use distance +4.0 meter(s).

  • Level 2
    Time Distortion
    Time Distortion

    Time slows allowing an additional attack for 25.0% Damage.

    Time slows allowing an additional attack for 31.3% Damage.

    Time slows allowing an additional attack for 37.5% Damage.

    Time slows allowing an additional attack for 43.8% Damage.

    Time slows allowing an additional attack for 50.0% Damage.

    Bizarre Hammer
    Bizarre Hammer

    Generate 2 gravity hammers. AoE Radius + 20%. With Smash, the left and right AoE Radiuses are +20% and 40% respectively.

    Armor Destruction
    Armor Destruction

    On hit, foe Defense -12.0% for 14.0s.

  • Level 3
    Gravity Inversion
    Gravity Inversion

    Soar into the air and slam the hammer down into the ground. Outgoing Damage +30%. Upon impact, reverses the gravity of the area within 5 meters of the hammer's strike point, inflicting +30.0%Base Damage and flinging foes into the air.

    Soar ininto the air and slam the hammer down into the ground. Outgoing Damage +30%. Upon impact, reverses the gravity of the area within 5 meters of the hammer's strike point, inflicting +38.7%Base Damage and flinging foes into the air.

    Soar ininto the air and slam the hammer down into the ground. Outgoing Damage +30%. Upon impact, reverses the gravity of the area within 5 meters of the hammer's strike point, inflicting +47.4%Base Damage and flinging foes into the air.

    Soar ininto the air and slam the hammer down into the ground. Outgoing Damage +30%. Upon impact, reverses the gravity of the area within 5 meters of the hammer's strike point, inflicting +56.1%Base Damage and flinging foes into the air.

    Soar ininto the air and slam the hammer down into the ground. Outgoing Damage +30%. Upon impact, reverses the gravity of the area within 5 meters of the hammer's strike point, inflicting +65.1%Base Damage and flinging foes into the air.

    Smash
    Smash

    Changes to Normal mode. Leap 5 meters towards the target area while spinning in the air. Damage boosted up to +100.0%.

    Changes to Normal mode. Leap 5 meters towards the target area while spinning in the air. Damage boosted up to +110.0%.

    Changes to Normal mode. Leap 5 meters towards the target area while spinning in the air. Damage boosted up to +120.0%.

    Changes to Normal mode. Leap 5 meters towards the target area while spinning in the air. Damage boosted up to +132.0%.

    Changes to Normal mode. Leap 5 meters towards the target area while spinning in the air. Damage boosted up to +144.0%.

  • Level 1
    Toughened Body
    Toughened Body

    During skill use, all incoming Damage -30.0%.

    During skill use, all incoming Damage -32.7%.

    During skill use, all incoming Damage -35.4%.

    During skill use, all incoming Damage -38.1%.

    During skill use, all incoming Damage -40.8%.

    Victory Contract
    Victory Contract

    Upward attack Damage +20.0%.

    Upward attack Damage +28.0%.

    Upward attack Damage +36.0%.

    Upward attack Damage +44.0%.

    Upward attack Damage +52.0%.

    Fatal Strength
    Fatal Strength

    Atk. Speed -15.0%. Outgoing Damage +30.0%.

    Atk. Speed -15.0%. Outgoing Damage +37.0%.

    Atk. Speed -15.0%. Outgoing Damage +44.0%.

    Atk. Speed -15.0%. Outgoing Damage +52.0%.

    Atk. Speed -15.0%. Outgoing Damage +60.0%.

  • Level 2
    Objective Complete
    Objective Complete

    Charge distance +3.0 meter(s).

    Charge distance +3.5 meter(s).

    Charge distance +4.0 meter(s).

    Charge distance +4.5 meter(s).

    Charge distance +5.0 meter(s).

    Anti-Gravity
    Anti-Gravity

    During skill use, obtain a Gravity Shield for 15.0% of Max HP.

    During skill use, obtain a Gravity Shield for 17.0% of Max HP.

    During skill use, obtain a Gravity Shield for 19.0% of Max HP.

    During skill use, obtain a Gravity Shield for 22.0% of Max HP.

    During skill use, obtain a Gravity Shield for 25.0% of Max HP.

    Wide Hit
    Wide Hit

    Dash Attack's AoE Radius +25%.

  • Level 3
    Hammer Down
    Hammer Down

    Changes the upward attack to a slamming down motion. Skill Damage +50.0%.

    Changes the upward attack to a slamming down motion. Skill Damage +59.0%.

    Changes the upward attack to a slamming down motion. Skill Damage +68.0%.

    Changes the upward attack to a slamming down motion. Skill Damage +78.0%.

    Changes the upward attack to a slamming down motion. Skill Damage +88.0%.

    Express Fury
    Express Fury

    Changes the upward attack to a spinning 360-degree swing. No longer knocks foe into the air. Stuns the foe for 4.0s.

  • Level 1
    Fatal Strength
    Fatal Strength

    During skill use, Atk. Speed -10.0%. Outgoing Damage +20.0%.

    During skill use, Atk. Speed -10.0%. Outgoing Damage +26.0%.

    During skill use, Atk. Speed -10.0%. Outgoing Damage +32.0%.

    During skill use, Atk. Speed -10.0%. Outgoing Damage +38.0%.

    During skill use, Atk. Speed -10.0%. Outgoing Damage +45.0%.

    Toughened Body
    Toughened Body

    During skill use, all incoming Damage -30.0%.

    During skill use, all incoming Damage -32.7%.

    During skill use, all incoming Damage -35.4%.

    During skill use, all incoming Damage -38.1%.

    During skill use, all incoming Damage -40.8%.

    Agile Movement
    Agile Movement

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

  • Level 2
    Wide Hit
    Wide Hit

    AoE Radius +15.0%.

    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Basic Training
    Basic Training

    Rock fragment stun duration +2.0s.

    Rock fragment stun duration +2.4s.

    Rock fragment stun duration +2.8s.

    Rock fragment stun duration +3.3s.

    Rock fragment stun duration +3.8s.

  • Level 3
    Explosive Hit
    Explosive Hit

    Spin twice and broadly swing your hammer at the rising rock, shattering it and shooting fragments at 360 degrees. Rock fragment Damage +50.0%.

    Spin twice and broadly swing your hammer at the rising rock, shattering it and shooting fragments at 360 degrees. Rock fragment Damage +60.0%.

    Spin twice and broadly swing your hammer at the rising rock, shattering it and shooting fragments at 360 degrees. Rock fragment Damage +70.0%.

    Spin twice and broadly swing your hammer at the rising rock, shattering it and shooting fragments at 360 degrees. Rock fragment Damage +80.0%.

    Spin twice and broadly swing your hammer at the rising rock, shattering it and shooting fragments at 360 degrees. Rock fragment Damage +91.0%.

    Strange Movement
    Strange Movement

    Changes to On-the-spot mode.
    Preparation time before the downward hammer attack +1s, but enables you to change your direction for the time being and jump 6 meters before attacking.

  • Level 1
    Agile Movement
    Agile Movement

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Gravity Enhancement
    Gravity Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Toughened Body
    Toughened Body

    During skill use, all incoming Damage -30.0%.

    During skill use, all incoming Damage -32.7%.

    During skill use, all incoming Damage -35.4%.

    During skill use, all incoming Damage -38.1%.

    During skill use, all incoming Damage -40.8%.

  • Level 2
    Anti-Gravity
    Anti-Gravity

    During skill use, gain a Gravity Shield for 15.0% of Max HP.

    During skill use, gain a Gravity Shield for 17.0% of Max HP.

    During skill use, gain a Gravity Shield for 19.0% of Max HP.

    During skill use, gain a Gravity Shield for 22.0% of Max HP.

    During skill use, gain a Gravity Shield for 25.0% of Max HP.

    Elaborate Plan
    Elaborate Plan

    On Gravity Energy Explosion hit, Stun foe for 3.0s. No longer lifts the foe.

    On Gravity Energy Explosion hit, Stun foe for 3.2s. No longer lifts the foe.

    On Gravity Energy Explosion hit, Stun foe for 3.4s. No longer lifts the foe.

    On Gravity Energy Explosion hit, Stun foe for 3.7s. No longer lifts the foe.

    On Gravity Energy Explosion hit, Stun foe for 4.0s. No longer lifts the foe.

    Target Focus
    Target Focus

    If Gravity Energy Explosion attack hits, Stagger Damage from all sources +20.0% for 6.0s

  • Level 3
    Rash Movement
    Rash Movement

    Changes to Point mode. Charges forward up to 8 meters to the target location. Can no longer attack while charging. Instead, delivers a powerful crash at the arrival point, knocking down the foe. While charging, all collisions with foes other than Guardians are ignored.

    Enhanced Advance
    Enhanced Advance

    Further concentrates the surrounding gravity field and detonates it.
    Gravity field explosion radius +50%. Outgoing Damage +100.0%.

    Further concentrates the surrounding gravity field and detonates it.
    Gravity field explosion radius +50%. Outgoing Damage +125.0%.

    Further concentrates the surrounding gravity field and detonates it.
    Gravity field explosion radius +50%. Outgoing Damage +150.0%.

    Further concentrates the surrounding gravity field and detonates it.
    Gravity field explosion radius +50%. Outgoing Damage +175.0%.

    Further concentrates the surrounding gravity field and detonates it.
    Gravity field explosion radius +50%. Outgoing Damage +200.0%.

  • Level 1
    Charge Enhancement
    Charge Enhancement

    Cooldown -0.5s per foe hit by the final pull attack. Max of 4.0s.

    Cooldown -0.6s per foe hit by the final pull attack. Max of 4.8s.

    Cooldown -0.7s per foe hit by the final pull attack. Max of 5.6s.

    Cooldown -0.8s per foe hit by the final pull attack. Max of 6.4s.

    Cooldown -0.9s per foe hit by the final pull attack. Max of 7.2s.

    Toughened Body
    Toughened Body

    During skill use, all incoming Damage -30.0%.

    During skill use, all incoming Damage -32.7%.

    During skill use, all incoming Damage -35.4%.

    During skill use, all incoming Damage -38.1%.

    During skill use, all incoming Damage -40.8%.

    Fatal Strength
    Fatal Strength

    Outgoing Damage +15.0%.

    Outgoing Damage +21.0%.

    Outgoing Damage +27.0%.

    Outgoing Damage +33.0%.

    Outgoing Damage +40.0%.

  • Level 2
    Agile Movement
    Agile Movement

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

    Single Attack
    Single Attack

    Single-target Damage +30.0%.

    Single-target Damage +37.0%.

    Single-target Damage +44.0%.

    Single-target Damage +52.0%.

    Single-target Damage +60.0%.

    Impaired Mobility
    Impaired Mobility

    On hit, foe Atk. Speed -20.0% and Move Speed -40.0% for 4.0s.

    On hit, foe Atk. Speed -22.0% and Move Speed -44.0% for 4.0s.

    On hit, foe Atk. Speed -24.4% and Move Speed -48.8% for 4.0s.

    On hit, foe Atk. Speed -26.6% and Move Speed -53.2% for 4.0s.

    On hit, foe Atk. Speed -28.8% and Move Speed -57.6% for 4.0s.

  • Level 3
    Released Instinct
    Released Instinct

    Preparation time +0.4s. Outgoing Damage +40.0%. Releases gravity energy that moves in a straight line.

    Preparation time +0.4s. Outgoing Damage +47.0%. Releases gravity energy that moves in a straight line.

    Preparation time +0.4s. Outgoing Damage +54.0%. Releases gravity energy that moves in a straight line.

    Preparation time +0.4s. Outgoing Damage +62.0%. Releases gravity energy that moves in a straight line.

    Preparation time +0.4s. Outgoing Damage +70.0%. Releases gravity energy that moves in a straight line.

    Wavering Gravity
    Wavering Gravity

    Changes to Chain mode. Outgoing Damage -50% and AoE Radius -20%. Overall skill casting duration -50%. The skill can immediately be used again 1 more time within 3s of first skill use.

  • Level 1
    Wide Hit
    Wide Hit

    AoE Radius +25.0%.

    Gravity Enhancement
    Gravity Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Guaranteed Core
    Guaranteed Core

    Obtain a core even when the attack doesn't hit.

  • Level 2
    Anti-Gravity
    Anti-Gravity

    Creates a gravity force shield with 30.0% of Max HP for 5.0s.

    Creates a gravity force shield with 32.0% of Max HP for 5.2s.

    Creates a gravity force shield with 35.0% of Max HP for 5.4s.

    Creates a gravity force shield with 38.0% of Max HP for 5.7s.

    Creates a gravity force shield with 41.0% of Max HP for 6.0s.

    Fear of War
    Fear of War

    On hit, foe Atk. Speed -20.0% and Move Speed -40.0% for 3.0s.

    On hit, foe Atk. Speed -22.2% and Move Speed -44.4% for 3.2s.

    On hit, foe Atk. Speed -24.4% and Move Speed -48.8% for 3.4s.

    On hit, foe Atk. Speed -26.6% and Move Speed -53.2% for 3.7s.

    On hit, foe Atk. Speed -28.8% and Move Speed -57.6% for 4.0s.

    Taunt
    Taunt

    Taunts non-player foes for 3.0s. Challenge or higher foes can't be Taunted more than once within a set amount of time.

  • Level 3
    Healthy Mentality
    Healthy Mentality

    Duration of Endure Pain on self +3.0s.

    Duration of Endure Pain on self +3.5s.

    Duration of Endure Pain on self +4.0s.

    Duration of Endure Pain on self +4.5s.

    Duration of Endure Pain on self +5.0s.

    Hidden Pain
    Hidden Pain

    Incoming Damage -90.0%.

  • Level 1
    Enhanced Strike
    Enhanced Strike

    Hammer's direct Damage +30.0%.

    Hammer's direct Damage +40.0%.

    Hammer's direct Damage +51.0%.

    Hammer's direct Damage +62.0%.

    Hammer's direct Damage +73.0%.

    Red Shards
    Red Shards

    Rock fragment Damage +50.0%.

    Rock fragment Damage +65.0%.

    Rock fragment Damage +81.0%.

    Rock fragment Damage +97.0%.

    Rock fragment Damage +113.0%.

    Absolute Strength
    Absolute Strength

    Enemy defense ignored is 10.0% per Gravity Core.

    Enemy defense ignored is 12.7% per Gravity Core.

    Enemy defense ignored is 15.4% per Gravity Core.

    Enemy defense ignored is 18.2% per Gravity Core.

    Enemy defense ignored is 21.0% per Gravity Core.

  • Level 2
    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Perspiration
    Perspiration

    AoE Radius +30.0%.

    Earth Shock
    Earth Shock

    Strike the ground with your hammer, damaging foes 7 meters in front of you, inflicting +15.0% Damage. Causes Earthquake for 3.0s.

    Strike the ground with your hammer, damaging foes 7 meters in front of you, inflicting +15.0% Damage. Causes Earthquake for 3.5s.

    Strike the ground with your hammer, damaging foes 7 meters in front of you, inflicting +15.0% Damage. Causes Earthquake for 4.0s.

    Strike the ground with your hammer, damaging foes 7 meters in front of you, inflicting +15.0% Damage. Causes Earthquake for 4.5s.

    Strike the ground with your hammer, damaging foes 7 meters in front of you, inflicting +15.0% Damage. Causes Earthquake for 5.0s.

  • Level 3
    Earthen Rage
    Earthen Rage

    Changes to Charge Mode. Create a massive rock hammer and slam it to the ground. Cooldown +6.0s. Can turn in Charge Mode. Charge inflicts +200.0% Damage, Overcharge inflicts +290.0% Damage. Rock fragments fly and scatter, inflicting +50.0% of the hammer strike Damage.

    Changes to Charge Mode. Create a massive rock hammer and slam it to the ground. Cooldown +6.0s. Can turn in Charge Mode. Charge inflicts +215.0% Damage, Overcharge inflicts +308.0% Damage. Rock fragments fly and scatter, inflicting +50.0% of the hammer strike Damage.

    Changes to Charge Mode. Create a massive rock hammer and slam it to the ground. Cooldown +6.0s. Can turn in Charge Mode. Charge inflicts +230.0% Damage, Overcharge inflicts +329.0% Damage. Rock fragments fly and scatter, inflicting +50.0% of the hammer strike Damage.

    Changes to Charge Mode. Create a massive rock hammer and slam it to the ground. Cooldown +6.0s. Can turn in Charge Mode. Charge inflicts +248.0% Damage, Overcharge inflicts +353.0% Damage. Rock fragments fly and scatter, inflicting +50.0% of the hammer strike Damage.

    Changes to Charge Mode. Create a massive rock hammer and slam it to the ground. Cooldown +6.0s. Can turn in Charge Mode. Charge inflicts +266.0% Damage, Overcharge inflicts +377.0% Damage. Rock fragments fly and scatter, inflicting +50.% of the hammer strike Damage.

    Rock Storm
    Rock Storm

    Changes to Holding mode. Removes final strike. Increases hammer spinning time and allows movement. Damage +30.0%. Removes Weak Point Attribute from strikes.

    Changes to Holding mode. Removes final strike. Increases hammer spinning time and allows movement. Damage +36.5%. Removes Weak Point Attribute from strikes.

    Changes to Holding mode. Removes final strike. Increases hammer spinning time and allows movement. Damage +43.0%. Removes Weak Point Attribute from strikes.

    Changes to Holding mode. Removes final strike. Increases hammer spinning time and allows movement. Damage +50.8%. Removes Weak Point Attribute from strikes.

    Changes to Holding mode. Removes final strike. Increases hammer spinning time and allows movement. Damage +58.6%. Removes Weak Point Attribute from strikes.

  • Level 1
    Tough Heart
    Tough Heart

    While dashing, all incoming Damage -30.0%. While attacking, incoming Damage - 50.0%.

    While dashing, all incoming Damage -32.7%. While attacking, incoming Damage - 53.0%.

    While dashing, all incoming Damage -35.4%. While attacking, incoming Damage - 56.0%.

    While dashing, all incoming Damage -38.1%. While attacking, incoming Damage - 59.0%.

    While dashing, all incoming Damage -40.8%. While attacking, incoming Damage - 62.5%.

    Agile Movement
    Agile Movement

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -5.0s.

    Cooldown -6.0s.

    Cooldown -7.0s.

    Cooldown -8.0s.

  • Level 2
    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Absolute Strength
    Absolute Strength

    Outgoing Damage +10.0% per Core you have.

    Outgoing Damage +12.5% per Core you have.

    Outgoing Damage +15.0% per Core you have.

    Outgoing Damage +17.5% per Core you have.

    Outgoing Damage +20.0% per Core you have.

    Scary Hammer
    Scary Hammer

    Damage +10.0% every time you swing your hammer. Max of 60.0%.

    Damage +11.0% every time you swing your hammer. Max of 66.0%.

    Damage +13.0% every time you swing your hammer. Max of 78.0%.

    Damage +15.0% every time you swing your hammer. Max of 90.0%.

    Damage +17.0% every time you swing your hammer. Max of 102.0%.

  • Level 3
    Beast's Eye
    Beast's Eye

    Charge duration -50%. Charge Level +1. Overcharge enables you to spin a total of 7 times and inflict 125.0% more Damage.

    Charge duration -50%. Charge Level +1. Overcharge enables you to spin a total of 7 times and inflict +136.3% Damage.

    Charge duration -50%. Charge Level +1. Overcharge enables you to spin a total of 7 times and inflict 147.5% more Damage.

    Charge duration -50%. Charge Level +1. Overcharge enables you to spin a total of 7 times and inflict 161.0% more Damage.

    Charge duration -50%. Charge Level +1. Overcharge enables you to spin a total of 7 times and inflict 174.5% more Damage.

    Outraged Attack
    Outraged Attack

    Changes to Normal mode. Attack while spinning on the same spot, gradually increasing attack range. Outgoing Damage +25.0%.

    Changes to Normal mode. Attack while spinning on the same spot, gradually increasing attack range. Outgoing Damage +31.3%.

    Changes to Normal mode. Attack while spinning on the same spot, gradually increasing attack range. Outgoing Damage +37.5%.

    Changes to Normal mode. Attack while spinning on the same spot, gradually increasing attack range. Outgoing Damage +45.0%.

    Changes to Normal mode. Attack while spinning on the same spot, gradually increasing attack range. Outgoing Damage +52.5%.

  • Level 1
    Dark Energy
    Dark Energy

    Element is now [Dark]. Shockwave Damage ignores all foe Defense by 30.0%.

    Element is now [Dark]. Shockwave Damage ignores all foe Defense by 42.0%.

    Element is now [Dark]. Shockwave Damage ignores all foe Defense by 54.3%.

    Element is now [Dark]. Shockwave Damage ignores all foe Defense by 66.6%.

    Element is now [Dark]. Shockwave Damage ignores all foe Defense by 78.9%.

    Earthen Aura
    Earthen Aura

    Element is now [Earth]. On hit, Move Speed -30.0% for 3.0s.

    Element is now [Earth]. On hit, Move Speed -33.9% for 3.2s.

    Element is now [Earth]. On hit, Move Speed -37.8% for 3.4s.

    Element is now [Earth]. On hit, Move Speed -42.0% for 3.7s.

    Element is now [Earth]. On hit, Move Speed -46.2% for 4.0s.

    Powerful Shock
    Powerful Shock

    On hit, the shockwave attack launches targets in the air. Push-Immune foes take +20.0% Damage.

    On hit, the shockwave attack launches targets in the air. Push-Immune foes take +31.0% Damage.

    On hit, the shockwave attack launches targets in the air. Push-Immune foes take +42.0% Damage.

    On hit, the shockwave attack launches targets in the air. Push-Immune foes take +53.2% Damage.

    On hit, the shockwave attack launches targets in the air. Push-Immune foes take +64.4% Damage.

  • Level 2
    Wide Hit
    Wide Hit

    Shockwave attack range +20%.

    Unstable Earth
    Unstable Earth

    Concentrates gravity energy and delivers a single downward blow, inflicting the same amount of Damage as the original 3rd attack. Also, generates 3 shockwaves.

    Growing Gravity
    Growing Gravity

    Shockwave Damage +20.0% every time you swing your hammer downward.

    Shockwave Damage +26.0% every time you swing your hammer downward.

    Shockwave Damage +32.0% every time you swing your hammer downward.

    Shockwave Damage +38.0% every time you swing your hammer downward.

    Shockwave Damage +44.0% every time you swing your hammer downward.

  • Level 3
    Split
    Split

    Hammering the ground shoots 3 shockwaves at a time.

    Gravity Control
    Gravity Control

    Generates shockwaves around your hammer. Each shockwave attacks 3 times. Total Damage +50.0%.

    Generates shockwaves around your hammer. Each shockwave attacks 3 times. Total Damage +62.0%.

    Generates shockwaves around your hammer. Each shockwave attacks 3 times. Total Damage +74.0%.

    Generates shockwaves around your hammer. Each shockwave attacks 3 times. Total Damage +87.0%.

    Generates shockwaves around your hammer. Each shockwave attacks 3 times. Total Damage +100.0%.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -5.0s.

    Cooldown -6.0s.

    Cooldown -7.0s.

    Cooldown -8.0s.

    Agile Movement
    Agile Movement

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Gravity Enhancement
    Gravity Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Rust-Proof Hammer
    Rust-Proof Hammer

    1st and 2nd attack Damage +100.0%.

    1st and 2nd attack Damage +125.0%.

    1st and 2nd attack Damage +150.0%.

    1st and 2nd attack Damage +175.0%.

    1st and 2nd attack Damage +200.0%.

    Weak Point Detection
    Weak Point Detection

    Damage on Push-Immune foes +40.0%.

    Damage on Push-Immune foes +47.2%.

    Damage on Push-Immune foes +54.8%.

    Damage on Push-Immune foes +62.4%.

    Damage to Push-Immune foes +70.0%.

    Red Hammer
    Red Hammer

    Per attack, outgoing Damage +10.0%. Stacks up to 50.0%.

    Per attack, outgoing Damage +12.0%. Stacks up to 60.0%.

    Per attack, outgoing Damage +14.0%. Stacks up to 70.0%.

    Per attack, outgoing Damage +16.0%. Stacks up to 80.0%.

    Per attack, outgoing Damage +18.0%. Stacks up to 90.0%.

  • Level 3
    Fatal Hammer
    Fatal Hammer

    The direction can no longer be changed. Enables you to quickly swing 5 times at frontal foes. Then forcefully strike downward. Last attack outgoing Damage +250.0%.

    The direction can no longer be changed. Enables you to quickly swing 5 times at frontal foes. Then forcefully strike downward. Last attack outgoing Damage +288.5%.

    The direction can no longer be changed. Enables you to quickly swing 5 times at frontal foes. Then forcefully strike downward. Last attack outgoing Damage +327.0%.

    The direction can no longer be changed. Enables you to quickly swing 5 times at frontal foes. Then forcefully strike downward. Last attack outgoing Damage +365.5%.

    The direction can no longer be changed. Enables you to quickly swing 5 times at frontal foes. Then forcefully strike downward. Last attack outgoing Damage +407.5%.

    Superior Hit
    Superior Hit

    Broadly swing your hammer at 360 degrees, attacking 5 times. AoE Radius +20%. Outgoing Damage +40.0%.

    Broadly swing your hammer at 360 degrees, attacking 5 times. AoE Radius +20%. Outgoing Damage +47.0%.

    Broadly swing your hammer at 360 degrees, attacking 5 times. AoE Radius +20%. Outgoing Damage +54.0%.

    Broadly swing your hammer at 360 degrees, attacking 5 times. AoE Radius +20%. Outgoing Damage +62.4%.

    Broadly swing your hammer at 360 degrees, attacking 5 times. AoE Radius +20%. Outgoing Damage +70.8%.

  • Level 1
    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +20.0%.

    Damage to Push-Immune foes +26.2%.

    Damage to Push-Immune foes +32.4%.

    Damage to Push-Immune foes +38.6%.

    Damage to Push-Immune foes +45.0%.

    Finishing Strike
    Finishing Strike

    Inflicts +20.0% Damage to foes with 50.0% or less HP.

    Inflicts +26.2% Damage to foes with 50.0% or less HP.

    Inflicts +32.4% Damage to foes with 50.0% or less HP.

    Inflicts +38.6% Damage to foes with 50.0% or less HP.

    Inflicts +45.0% Damage to foes with 50.0% or less HP.

    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

  • Level 2
    Concussion
    Concussion

    Increases the skill's Stagger level to [Max]. Outgoing Damage +25.0%.

    Increases the skill's Stagger level to [Max]. Outgoing Damage +31.0%.

    Increases the skill's Stagger level to [Max]. Outgoing Damage +37.0%.

    Increases the skill's Stagger level to [Max]. Outgoing Damage +43.0%.

    Increases the skill's Stagger level to [Max]. Outgoing Damage +50.0%.

    Absolute Strength
    Absolute Strength

    While possessing 3 cores, Damage to Push-Immune foes +30.0%.

    While possessing 3 cores, Damage to Push-Immune foes +37.5%.

    While possessing 3 cores, Damage to Push-Immune foes +45.0%.

    While possessing 3 cores, Damage to Push-Immune foes +52.5%.

    While possessing 3 cores, Damage to Push-Immune foes +60.0%.

    Unnecessary Time
    Unnecessary Time

    Charge time -1s and Atk. Speed +20.0%.

  • Level 3
    Hour of Slaughter
    Hour of Slaughter

    Changes to Normal mode. Immediately swings the hammer, inflicting the same Damage as Overcharge. Generates a gravitational wave that inflicts 30.0% Base Damage.

    Changes to Normal mode. Immediately swings the hammer, inflicting the same Damage as Overcharge. Generates a gravitational wave that inflicts 37.5% Base Damage.

    Changes to Normal mode. Immediately swings the hammer, inflicting the same Damage as Overcharge. Generates a gravitational wave that inflicts 45.0% Base Damage.

    Changes to Normal mode. Immediately swings the hammer, inflicting the same Damage as Overcharge. Generates a gravitational wave that inflicts 52.5% Base Damage.

    Changes to Normal mode. Immediately swings the hammer, inflicting the same Damage as Overcharge. Generates a gravitational wave that inflicts 60.0% Base Damage.

    Intemperance
    Intemperance

    Charge duration -50%. Charge Level +1. Overcharge Damage +125.0%.

    Charge duration -50%. Charge Level +1. Overcharge Damage +137.0%.

    Charge duration -50%. Charge Level +1. Overcharge Damage +149.0%.

    Charge duration -50%. Charge Level +1. Overcharge Damage +162.0%.

    Charge duration -50%. Charge Level +1. Overcharge Damage +175.0%.

  • Level 1
    Tough Heart
    Tough Heart

    During Holding, incoming Damage -30.0% and during the attacks by 50.0%.

    During Holding, incoming Damage -31.8% and during the attacks by 53.0%.

    During Holding, incoming Damage -33.6% and during the attacks by 56.0%.

    During Holding, incoming Damage -35.4% and during the attacks by 59.0%.

    During Holding, incoming Damage -37.5% and during the attacks by 62.5%.

    Rational Selection
    Rational Selection

    Atk. Speed +25.0%. Cooldown +6.0s.

    Atk. Speed +25.0%. Cooldown +4.8s.

    Atk. Speed +25.0%. Cooldown +3.6s.

    Atk. Speed +25.0%. Cooldown +2.3s.

    Atk. Speed +25.0%. Cooldown +1.0s.

    Irresistible Force
    Irresistible Force

    On hit, while possessing 3 cores, ignore foe Defense by 30.0%.

    On hit, while possessing 3 cores, ignore foe Defense by 38.1%.

    On hit, while possessing 3 cores, ignore foe Defense by 46.2%.

    On hit, while possessing 3 cores, ignore foe Defense by 54.6%.

    On hit, while possessing 3 cores, ignore foe Defense by 63.0%.

  • Level 2
    Wide Hit
    Wide Hit

    AoE Radius +20.0%.

    Powerful Finish
    Powerful Finish

    Black Hole explosion Damage +50.0%.

    Black Hole explosion Damage +62.0%.

    Black Hole explosion Damage +74.0%.

    Black Hole explosion Damage +87.0%.

    Black Hole explosion Damage +100.0%.

    Absolute Strength
    Absolute Strength

    Outgoing Damage +10.0% per 1 Core.

    Outgoing Damage +12.5% per 1 Core.

    Outgoing Damage +15.0% per 1 Core.

    Outgoing Damage +17.5% per 1 Core.

    Outgoing Damage +20.0% per 1 Core.

  • Level 3
    Move Position
    Move Position

    Changes Black Hole's creation position to the cursor location. Max distance is 10 meters from the current location.

    Magnetic Field Enhancement
    Magnetic Field Enhancement

    Further enhances Gravity Black Hole. Black Hole's magnetic field Damage +150.0%.

    Further enhances Gravity Black Hole. Black Hole's magnetic field Damage +170.0%.

    Further enhances Gravity Black Hole. Black Hole's magnetic field Damage +190.0%.

    Further enhances Gravity Black Hole. Black Hole's magnetic field Damage +210.0%.

    Further enhances Gravity Black Hole. Black Hole's magnetic field Damage +230.0%.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -6.0s.

    Cooldown -7.2s.

    Cooldown -8.4s.

    Cooldown -9.7s.

    Cooldown -11.0s.

    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Toughened Body
    Toughened Body

    During skill use, all incoming Damage -30.0%.

    During skill use, all incoming Damage -32.7%.

    During skill use, all incoming Damage -35.4%.

    During skill use, all incoming Damage -38.1%.

    During skill use, all incoming Damage -40.8%.

  • Level 2
    Law of the Jungle
    Law of the Jungle

    On hit, Damage to Lesser and Normal foes +100.0%.

    On hit, Damage to Lesser and Normal foes +111.0%.

    On hit, Damage to Lesser and Normal foes +122.0%.

    On hit, Damage to Lesser and Normal foes +133.0%.

    On hit, Damage to Lesser and Normal foes +145.0%.

    Concussion
    Concussion

    Increases the skill's Stagger level to [Max]. Outgoing Damage +30.0%.

    Increases the skill's Stagger level to [Max]. Outgoing Damage +37.0%.

    Increases the skill's Stagger level to [Max]. Outgoing Damage +44.0%.

    Increases the skill's Stagger level to [Max]. Outgoing Damage +52.0%.

    Increases the skill's Stagger level to [Max]. Outgoing Damage +60.0%.

    Absolute Strength
    Absolute Strength

    While possessing 3 cores, Damage to Push-Immune foes +40.0%.

    While possessing 3 cores, Damage to Push-Immune foes +47.2%.

    While possessing 3 cores, Damage to Push-Immune foes +54.8%.

    While possessing 3 cores, Damage to Push-Immune foes +62.4%.

    While possessing 3 cores, Damage to Push-Immune foes +70.0%.

  • Level 3
    Starving Strength
    Starving Strength

    Creates the wall by warping the ground in 7 meters around you. Wall Damage +60.0%.

    Creates the wall by warping the ground in 7 meters around you. Wall Damage +68.0%.

    Creates the wall by warping the ground in 7 meters around you. Wall Damage +76.0%.

    Creates the wall by warping the ground in 7 meters around you. Wall Damage +85.6%.

    Creates the wall by warping the ground in 7 meters around you. Wall Damage +95.2%.

    Enhanced Weak Point Detection
    Enhanced Weak Point Detection

    Swing your hammer downward where you stand without jumping. Travels 2 meters farther forward and creates a thicker, broader wall, inflicting +40.0% Damage.

    Swing your hammer downward where you stand without jumping. Travels 2 meters farther forward and creates a thicker, broader wall, inflicting +47.0% Damage.

    Swing your hammer downward where you stand without jumping. Travels 2 meters farther forward and creates a thicker, broader wall, inflicting +54.0% Damage.

    Swing your hammer downward where you stand without jumping. Travels 2 meters farther forward and creates a thicker, broader wall, inflicting +62.4% Damage.

    Swing your hammer downward where you stand without jumping. Travels 2 meters farther forward and creates a thicker, broader wall, inflicting +70.8% Damage.

(1/5)