Skill Simulator

Berserker
Used Skill Points 0
  • Skill
  • Level
  • Point
  • Tripod
  • Rune
  • Select Tripod
  • Double Slash
    Double Slash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Assault Blade
    Assault Blade
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Crime Hazard
    Crime Hazard
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Finish Strike
    Finish Strike
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Shoulder Charge
    Shoulder Charge
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Whirlwind
    Whirlwind
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Power Break
    Power Break
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Tempest Slash
    Tempest Slash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Mountain Crash
    Mountain Crash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Diving Slash
    Diving Slash
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Hell Blade
    Hell Blade
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Chain Sword
    Chain Sword
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Wind Blade
    Wind Blade
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Maelstrom
    Maelstrom
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Strike Wave
    Strike Wave
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Red Dust
    Red Dust
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Sword Storm
    Sword Storm
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Aura Blade
    Aura Blade
    1
    1
    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 6s.

    Conviction
    Conviction

    On skill hit, has 40% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -40%

    Galewind
    Galewind

    Skill Casting Speed +14%.

    Iron Wall
    Iron Wall

    Damage received -16% while casting skill

    Judgment
    Judgment

    Has 40% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +30%.

    Protection
    Protection

    Gain 12% of Max HP as a shield while casting skill

    Rage
    Rage

    Chance of Atk./Move Speed +16% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +40%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 5s.

    Conviction
    Conviction

    On skill hit, has 30% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -30%

    Galewind
    Galewind

    Skill Casting Speed +12%

    Judgment
    Judgment

    Has 30% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +20%.

    Protection
    Protection

    Gain 8% of Max HP as a shield while casting skill

    Purify
    Purify

    70% chance to remove a debuff when skill is used

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -12% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +12% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +30%.

    Bleed
    Bleed

    On skill hit, inflicts "Bleeding" on your foe for 4s.

    Conviction
    Conviction

    On skill hit, has 20% chance to imbue "Conviction" to self for 3s. When in that state, "Judgment" can be activated to gain additional effect

    Focus
    Focus

    MP Consumption -20%

    Galewind
    Galewind

    Skill Casting Speed +8%

    Iron Wall
    Iron Wall

    Damage received -8% while casting skill

    Judgment
    Judgment

    Has 20% chance to remove "Conviction" from self and increase Combat Resource Recovery and reduce Skill Cooldown for 6s

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +10%.

    Protection
    Protection

    Gain 5% of Max HP as a shield while casting skill

    Quick Recharge
    Quick Recharge

    Chance of all Cooldown times -8% when skill is used

    Rage
    Rage

    Chance of Atk./Move Speed +8% for 6s when skill is used.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +20%.

    Focus
    Focus

    MP Consumption -10%

    Galewind
    Galewind

    Skill Casting Speed +5%

    Iron Wall
    Iron Wall

    Damage received -5% while casting skill

    Overwhelm
    Overwhelm

    On skill hit, Stagger Damage +5%.

    Wealth
    Wealth

    On skill hit, Identity Meter gain +10%.

  • Level 1
    Enhanced Strike
    Enhanced Strike

    Attack charge up time +0.3s. Outgoing Damage +25.0%.

    Attack charge up time +0.3s. Outgoing Damage +31.0%.

    Attack charge up time +0.3s. Outgoing Damage +37.0%.

    Attack charge up time +0.3s. Outgoing Damage +43.0%.

    Attack charge up time +0.3s. Outgoing Damage +50.0%.

    Shoulder Strike
    Shoulder Strike

    Move +2 meters forward, shoulder bashing foes, inflicting 10.0% basic skill Damage.

    Move +2 meters forward, shoulder bashing foes, inflicting 16.2% basic skill Damage.

    Move +2 meters forward, shoulder bashing foes, inflicting 22.4% basic skill Damage.

    Move +2 meters forward, shoulder bashing foes, inflicting 28.7% basic skill Damage.

    Move +2 meters forward, shoulder bashing foes, inflicting 35.0% basic skill Damage.

    Swift Fingers
    Swift Fingers

    Attack charge up time -0.3s.

  • Level 2
    Ranged Attack
    Ranged Attack

    Slashing distance +40.0%.

    Bisection
    Bisection

    Adds a downward attack, inflicting 60.0% basic skill Damage.

    Adds a downward attack, inflicting 68.4% basic skill Damage.

    Adds a downward attack, inflicting 76.8% basic skill Damage.

    Adds a downward attack, inflicting 85.8% basic skill Damage.

    Adds a downward attack, inflicting 94.8% basic skill Damage.

    Forward Slash
    Forward Slash

    Advance 1m with each slash, and move and use different skills immediately after the attack.

  • Level 3
    Mutilate
    Mutilate

    Changes to Holding mode, enabling you to turn while attacking and attack up to 8 times. Outgoing Damage +300.0%. Cooldown +8.0s.

    Changes to Holding mode, enabling you to turn while attacking and attack up to 8 times. Outgoing Damage +300.0%. Cooldown +7.3s.

    Changes to Holding mode, enabling you to turn while attacking and attack up to 8 times. Outgoing Damage +300.0%. Cooldown +6.6s.

    Changes to Holding mode, enabling you to turn while attacking and attack up to 8 times. Outgoing Damage +300.0%. Cooldown +5.8s.

    Changes to Holding mode, enabling you to turn while attacking and attack up to 8 times. Outgoing Damage +300.0%. Cooldown +5.0s.

    Airsplitter
    Airsplitter

    Creates afterimages of your sword in the air, inflicting +60.0% Damage.

    Creates afterimages of your sword in the air, inflicting +68.4% Damage.

    Creates afterimages of your sword in the air, inflicting +76.8% Damage.

    Creates afterimages of your sword in the air, inflicting +85.8% Damage.

    Creates afterimages of your sword in the air, inflicting +94.8% Damage.

  • Level 1
    Nimble Movement
    Nimble Movement

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Damage Amplification
    Damage Amplification

    On hit, Damage to foes from all Party Memebrs +6.0% for 6.0s.

    Slash Enhancement
    Slash Enhancement

    AoE Radius +10.0%. Paralyze duration + 0.3s.

  • Level 2
    Focus
    Focus

    Fury gain +100.0%.

    Fury gain +112.0%.

    Fury gain +124.0%.

    Fury gain +137.0%.

    Fury gain +150.0%.

    Weak Point Enhancement
    Weak Point Enhancement

    Adds Weak Point Lv. 1 to the skill.

    Internal Bleeding
    Internal Bleeding

    Bleed a single foe for 5.0s, inflicting 16 Damage every 1s.

    Bleed a single foe for 5.0s, inflicting 20 Damage every 1s.

    Bleed a single foe for 5.0s, inflicting 24 Damage every 1s.

    Bleed a single foe for 5.0s, inflicting 28 Damage every 1s.

    Bleed a single foe for 5.0s, inflicting 32 Damage every 1s.

  • Level 3
    Cut
    Cut

    Swing your sword with more force, improving your cutting power. The skill hits 1 more time, attacking a total of 4 times. Outgoing Damage +40.0%.

    Swing your sword with more force, improving your cutting power. The skill hits 1 more time, attacking a total of 4 times. Outgoing Damage +47.0%.

    Swing your sword with more force, improving your cutting power. The skill hits 1 more time, attacking a total of 4 times. Outgoing Damage +54.0%.

    Swing your sword with more force, improving your cutting power. The skill hits 1 more time, attacking a total of 4 times. Outgoing Damage +62.4%.

    Swing your sword with more force, improving your cutting power. The skill hits 1 more time, attacking a total of 4 times. Outgoing Damage +70.8%.

    Counterstrike
    Counterstrike

    Changes to combo mode. The 1st attack becomes a downward strike that inflicts 80.0%. Enter a combo to swing your sword again, this time in an upward motion, inflicting 100.0% Damage.

    Changes to combo mode. The 1st attack becomes a downward strike that inflicts 84.0%. Enter a combo to swing your sword again, this time in an upward motion, inflicting 105.0% Damage.

    Changes to combo mode. The 1st attack becomes a downward strike that inflicts 88.0%. Enter a combo to swing your sword again, this time in an upward motion, inflicting 110.0% Damage.

    Changes to combo mode. The 1st attack becomes a downward strike that inflicts 92.8%. Enter a combo to swing your sword again, this time in an upward motion, inflicting 116.0% Damage.

    Changes to combo mode. The 1st attack becomes a downward strike that inflicts 97.6%. Enter a combo to swing your sword again, this time in an upward motion, inflicting 122.0% Damage.

  • Level 1
    Muscle Spasm
    Muscle Spasm

    The downward strike knocks down foes for +0.5s.

    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +25.0%. MP Cost + 40.0%.

    Outgoing Damage +31.0%. MP Cost + 40.0%.

    Outgoing Damage +37.0%. MP Cost + 40.0%.

    Outgoing Damage +43.0%. MP Cost + 40.0%.

    Outgoing Damage +50.0%. MP Cost + 40.0%.

    Keen Strike
    Keen Strike

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

  • Level 2
    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.8%.

    Damage to Push-Immune foes +62.4%.

    Damage to Push-Immune foes +70.0%.

    Focus
    Focus

    Fury gain +100.0%.

    Fury gain +112.0%.

    Fury gain +124.0%.

    Fury gain +137.0%.

    Fury gain +150.0%.

    Burst Enhancement
    Burst Enhancement

    During Burst Mode, Damage +40.0%.

    During Burst Mode, Damage +47.2%.

    During Burst Mode, Damage +54.8%.

    During Burst Mode, Damage +62.4%.

    During Burst Mode, Damage +70.0%.

  • Level 3
    Flame Rush
    Flame Rush

    The last downward strike's element is now [Fire]. Attacks 4 consecutive times in the air, inflicting +50.0% Damage.

    The last downward strike's element is now [Fire]. Attacks 4 consecutive times in the air, inflicting +57.5% Damage.

    The last downward strike's element is now [Fire]. Attacks 4 consecutive times in the air, inflicting +65.0% Damage.

    The last downward strike's element is now [Fire]. Attacks 4 consecutive times in the air, inflicting +74.0% Damage.

    The last downward strike's element is now [Fire]. Attacks 4 consecutive times in the air, inflicting +83.0% Damage.

    Red Lightning
    Red Lightning

    Spin as you rise, attacking and launching foes at a 360 angle. Then pounce on them as you fall. Total Damage +75.0%.

    Spin as you rise, attacking and launching foes at a 360 angle. Then pounce on them as you fall. Total Damage +83.8%.

    Spin as you rise, attacking and launching foes at a 360 angle. Then pounce on them as you fall. Total Damage +92.5%.

    Spin as you rise, attacking and launching foes at a 360 angle. Then pounce on them as you fall. Total Damage +103.0%.

    Spin as you rise, attacking and launching foes at a 360 angle. Then pounce on them as you fall. Total Damage +113.5%.

  • Level 1
    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Bleed Effect
    Bleed Effect

    On hit, Bleed foes for 5.0s, inflicting 27 Damage every 1s.

    On hit, Bleed foes for 5.0s, inflicting 39 Damage every 1s.

    On hit, Bleed foes for 5.0s, inflicting 51 Damage every 1s.

    On hit, Bleed foes for 5.0s, inflicting 63 Damage every 1s.

    On hit, Bleed foes for 5.0s, inflicting 75 Damage every 1s.

    Enhanced Strike
    Enhanced Strike

    Remain in the preparatory stance for an additional 0.5s to increase outgoing Damage +20.0%.

    Remain in the preparatory stance for +0.5s to increase outgoing Damage +26.0%.

    Remain in the preparatory stance for an additional 0.5s to increase outgoing Damage +32.0%.

    Remain in the preparatory stance for an additional 0.5s to increase outgoing Damage +38.0%.

    Remain in the preparatory stance for an additional 0.5s to increase outgoing Damage +45.0%.

  • Level 2
    Finishing Blow
    Finishing Blow

    Inflicts +50.0% Damage to foes with 50.0% or less HP.

    Inflicts +57.5% Damage to foes with 50.0% or less HP.

    Inflicts +65.0% Damage to foes with 50.0% or less HP.

    Inflicts +72.5% Damage to foes with 50.0% or less HP.

    Inflicts +80.0% Damage to foes with 50.0% or less HP.

    Muscle Spasm
    Muscle Spasm

    Trip duration +1.0s.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.8%.

    Damage to Push-Immune foes +62.4%.

    Damage to Push-Immune foes +70.0%.

  • Level 3
    Shockwave
    Shockwave

    Attacks shoot an upward shockwave, inflicting 20.0% basic skill Damage twice.
    Pushed foes take +40.0% Damage from this shockwave attack.

    Attacks shoot an upward shockwave, inflicting 23.6% basic skill Damage twice.
    Pushed foes take +47.2% Damage from this shockwave attack.

    Attacks shoot an upward shockwave, inflicting 27.4% basic skill Damage twice.
    Pushed foes take +54.8% Damage from this shockwave attack.

    Attacks shoot an upward shockwave, inflicting 31.2% basic skill Damage twice.
    Pushed foes take +62.4% Damage from this shockwave attack.

    Attacks shoot an upward shockwave, inflicting 35.0% basic skill Damage twice.
    Pushed foes take +70.0% Damage from this shockwave attack.

    Lights Out
    Lights Out

    Changes to combo mode. The 2nd attack inflicts 150.0% Damage. Cooldown +6s.

    Changes to combo mode. The 2nd attack inflicts 163.5% Damage. Cooldown +6s.

    Changes to combo mode. The 2nd attack inflicts 177.0% Damage. Cooldown +6s.

    Changes to combo mode. The 2nd attack inflicts 190.5% Damage. Cooldown +6s.

    Changes to combo mode. The 2nd attack inflicts 205.5% Damage. Cooldown +6s.

  • Level 1
    Shield
    Shield

    Concentrate to create a shield that absorbs Damage up to 15.0% of Max HP for 5.0s.

    Concentrate to create a shield that absorbs Damage up to 17.0% of Max HP for 5.0s.

    Concentrate to create a shield that absorbs Damage up to 19.0% of Max HP for 5.0s.

    Concentrate to create a shield that absorbs Damage up to 22.0% of Max HP for 5.0s.

    Concentrate to create a shield that absorbs Damage up to 25.0% of Max HP for 5.0s.

    Burning Rage
    Burning Rage

    During skill use, flames appear around you, inflicting 10.0% [Fire] Damage to nearby foes every 1s for 5.0s.

    During skill use, flames appear around you, inflicting 11.5% [Fire] Damage to nearby foes every 1s for 5.0s.

    During skill use, flames appear around you, inflicting 13.0% [Fire] Damage to nearby foes every 1s for 5.0s.

    During skill use, flames appear around you, inflicting 14.5% [Fire] Damage to nearby foes every 1s for 5.0s.

    During skill use, flames appear around you, inflicting 16.0% [Fire] Damage to nearby foes every 1s for 5.0s.

    Excellent Mobility
    Excellent Mobility

    Charge distance +2.0 meter(s).

    Charge distance +2.5 meter(s).

    Charge distance +3.0 meter(s).

    Charge distance +3.5 meter(s).

    Charge distance +4.0 meter(s).

  • Level 2
    Chain Charge
    Chain Charge

    Changes to Chain mode. Can be used up to twice in a row. Cooldown +10.0s.

    Changes to Chain mode. Can be used up to twice in a row. Cooldown +8.9s.

    Changes to Chain mode. Can be used up to twice in a row. Cooldown +7.8s.

    Changes to Chain mode. Can be used up to twice in a row. Cooldown +6.7s.

    Changes to Chain mode. Can be used up to twice in a row. Cooldown +5.5s.

    Down Strike
    Down Strike

    Adds a downward blow to the end, knocking down foes for Damage +100.0%.

    Adds a downward blow to the end, knocking down foes for Damage +111.0%.

    Adds a downward blow to the end, knocking down foes for Damage +122.0%.

    Adds a downward blow to the end, knocking down foes for Damage +133.0%.

    Adds a downward blow to the end, knocking down foes for Damage +145.0%.

    Flash and Slash
    Flash and Slash

    Dash through foes, slashing at those in your path.

  • Level 3
    Earthquake Effect
    Earthquake Effect

    Element is now [Earth]. After the charge, stomp on the ground and attack in a 3.5 meter radius, inflicting 30.0% Damage. Causes Earthquake for 4.0s.

    Element is now [Earth]. After the charge, stomp on the ground and attack in a 3.5 meter radius, inflicting 37.5% Damage. Causes Earthquake for 4.0s.

    Element is now [Earth]. After the charge, stomp on the ground and attack in a 3.5 meter radius, inflicting 45.0% Damage. Causes Earthquake for 4.0s.

    Element is now [Earth]. After the charge, stomp on the ground and attack in a 3.5 meter radius, inflicting 52.5% Damage. Causes Earthquake for 4.0s.

    Element is now [Earth]. After the charge, stomp on the ground and attack in a 3.5 meter radius, inflicting 60.0% Damage. Causes Earthquake for 4.0s.

    Fury Explosion
    Fury Explosion

    Element is now [Fire]. After the charge, shout and cause an explosion, inflicting 100.0% Damage at 5 meters range and launching the foes in the air.

    Element is now [Fire]. After the charge, shout and cause an explosion, inflicting 111.0% Damage at 5 meters range and launching the foes in the air.

    Element is now [Fire]. After the charge, shout and cause an explosion, inflicting 122.0% Damage at 5 meters range and launching the foes in the air.

    Element is now [Fire]. After the charge, shout and cause an explosion, inflicting 133.0% Damage at 5 meters range and launching the foes in the air.

    Element is now [Fire]. After the charge, shout and cause an explosion, inflicting 145.0% Damage at 5 meters range and launching the foes in the air.

  • Level 1
    Quick Pace
    Quick Pace

    During skill use, Move Speed +10.0%.

    During skill use, Move Speed +12.3%.

    During skill use, Move Speed +14.7%.

    During skill use, Move Speed +17.3%.

    During skill use, Move Speed +20.0%.

    Sustain Enhancement
    Sustain Enhancement

    Hold duration up to +4s.

    Quick Prep
    Quick Prep

    Cooldown -12.0s. Hold duration -1s.

    Cooldown -12.5s. Hold duration -1s.

    Cooldown -13.0s. Hold duration -1s.

    Cooldown -13.5s. Hold duration -1s.

    Cooldown -14.0s. Hold duration -1s.

  • Level 2
    Forward Slash
    Forward Slash

    Move +4 meters forward and deliver a slash, inflicting 20.0% Damage. Canceling the skill does not decrease cooldown or MP Cost.

    Move +4 meters forward and deliver a slash, inflicting 26.2% Damage. Canceling the skill does not decrease cooldown or MP Cost.

    Move +4 meters forward and deliver a slash, inflicting 32.4% Damage. Canceling the skill does not decrease cooldown or MP Cost.

    Move +4 meters forward and deliver a slash, inflicting 38.6% Damage. Canceling the skill does not decrease cooldown or MP Cost.

    Move +4 meters forward and deliver a slash, inflicting 45.0% Damage. Canceling the skill does not decrease cooldown or MP Cost.

    Great Wheel
    Great Wheel

    Damage to foes hit by Whirlwind +6.0%, up to +60.0%.

    Damage to foes hit by Whirlwind +7.0%, up to +70.0%.

    Damage to foes hit by Whirlwind +8.0%, up to +80.0%.

    Damage to foes hit by Whirlwind +10.0%, up to +100.0%.

    Damage to foes hit by Whirlwind +12.0%, up to +120.0%.

    Cracked Blade
    Cracked Blade

    Whirlwind range +40%. Damage in new range area +40.0%.

    Whirlwind range +40%. Damage in new range area +47.0%.

    Whirlwind range +40%. Damage in new range area +54.0%.

    Whirlwind range +40%. Damage in new range area +62.0%.

    Whirlwind range +40% outward. Damage in new range area +70.0%.

  • Level 3
    Vacuum Slash
    Vacuum Slash

    AoE Radius +20%. Attack count x 2. Total Damage +50.0%.

    AoE Radius +20%. Attack count x 2. Total Damage +57.0%.

    AoE Radius +20%. Attack count x 2. Total Damage +64.0%.

    AoE Radius +20%. Attack count x 2. Total Damage +72.0%.

    AoE Radius +20%. Attack count x 2. Total Damage +80.0%.

    Tornado
    Tornado

    Use the skill for max time to summon a powerful tornado that launches surrounding foes in the air for 60.0% Damage.

    Use the skill for max time to summon a powerful tornado that launches surrounding foes in the air for 68.4% Damage.

    Use the skill for max time to summon a powerful tornado that launches surrounding foes in the air for 76.8% Damage.

    Use the skill for max time to summon a powerful tornado that launches surrounding foes in the air for 85.8% Damage.

    Use the skill for max time to summon a powerful tornado that launches surrounding foes in the air for 94.8% Damage.

  • Level 1
    Keen Strike
    Keen Strike

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

    Nimble Movement
    Nimble Movement

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Ranged Hit
    Ranged Hit

    Attack Range +20.0%.

    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

    Defenseless Target
    Defenseless Target

    Damage to Pushed foes +40.0%.

    Damage to Pushed foes +47.2%.

    Damage to Pushed foes +54.8%.

    Damage to Pushed foes +62.4%.

    Damage to Pushed foes +70.0%.

  • Level 3
    Power Accumulation
    Power Accumulation

    Changes to Charge mode. Charge Level 1 has Damage +100.0%. Overcharge +250.0%. Cooldown +18.0s.

    Changes to Charge mode. Charge Level 1 has Damage +110.0%. Overcharge +267.5%. Cooldown +18.0s.

    Changes to Charge mode. Charge Level 1 has Damage +120.0%. Overcharge +285.0%. Cooldown +18.0s.

    Changes to Charge mode. Charge Level 1 has Damage +132.0%. Overcharge +306.0%. Cooldown +18.0s.

    Changes to Charge mode. Charge Level 1 has Damage +144.0%. Overcharge +327.0%. Cooldown +18.0s.

    Whirlpool
    Whirlpool

    Spin and use the centrifugal force to attack surrounding foes at 360 degrees, inflicting +50.0% Damage.

    Spin and use the centrifugal force to attack surrounding foes at 360 degrees, inflicting +57.5% Damage.

    Spin and use the centrifugal force to attack surrounding foes at 360 degrees, inflicting +65.0% Damage.

    Spin and use the centrifugal force to attack surrounding foes at 360 degrees, inflicting +74.0% Damage.

    Spin and use the centrifugal force to attack surrounding foes at 360 degrees, inflicting +83.0% Damage.

  • Level 1
    Focus
    Focus

    Fury gain +50.0%.

    Fury gain +56.0%.

    Fury gain +62.0%.

    Fury gain +68.0%.

    Fury gain +75.0%.

    Nimble Movement
    Nimble Movement

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Quick Prep
    Quick Prep

    Cooldown -5.0s.

    Cooldown -5.7s.

    Cooldown -6.4s.

    Cooldown -7.2s.

    Cooldown -8.0s.

  • Level 2
    Vital Point Strike
    Vital Point Strike

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0%.

    Damage to Push-Immune foes +47.2%.

    Damage to Push-Immune foes +54.8%.

    Damage to Push-Immune foes +62.4%.

    Damage to Push-Immune foes +70.0%.

  • Level 3
    Driving Hit
    Driving Hit

    Removes the 1st attack, and makes the aerial spinning attack spin 3 times. Outgoing Damage +60.0%.

    Removes the 1st attack, and makes the aerial spinning attack spin 3 times. Outgoing Damage +68.0%.

    Removes the 1st attack, and makes the aerial spinning attack spin 3 times. Outgoing Damage +76.0%.

    Removes the 1st attack, and makes the aerial spinning attack spin 3 times. Outgoing Damage +85.6%.

    Removes the 1st attack, and makes the aerial spinning attack spin 3 times. Outgoing Damage +95.2%.

    Storm Slash
    Storm Slash

    AoE Radius +20%. The last attack becomes a 360-degree spinning slash. Outgoing Damage +80.0%.

    AoE Radius +20%. The last attack becomes a 360-degree spinning slash. Outgoing Damage +89.0%.

    AoE Radius +20%. The last attack becomes a 360-degree spinning slash. Outgoing Damage +98.0%.

    AoE Radius +20%. The last attack becomes a 360-degree spinning slash. Outgoing Damage +108.8%.

    AoE Radius +20%. The last attack becomes a 360-degree spinning slash. Outgoing Damage +119.6%.

  • Level 1
    Quick Prep
    Quick Prep

    Cooldown -2.0s.

    Cooldown -2.5s.

    Cooldown -3.0s.

    Cooldown -3.5s.

    Cooldown -4.0s.

    Focus
    Focus

    Fury gain +100.0%.

    Fury gain +112.0%.

    Fury gain +124.0%.

    Fury gain +137.0%.

    Fury gain +150.0%.

    Damage Amplification
    Damage Amplification

    On hit, Damage to foes from all Party Memebrs +6.0% for 10.0s.

  • Level 2
    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +30.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +44.0%.

    Outgoing Damage +52.0%.

    Outgoing Damage +60.0%.

    Swift Attack Prep
    Swift Attack Prep

    On physical and shockwave hits, Atk. Speed +20.0% for 3.0s.

    On physical and shockwave hits, Atk. Speed +22.4% for 3.2s.

    On physical and shockwave hits, Atk. Speed +24.8% for 3.4s.

    On physical and shockwave hits, Atk. Speed +27.4% for 3.7s.

    On physical and shockwave hits, Atk. Speed +30.0% for 4.0s.

    Numbing Effect
    Numbing Effect

    On hit, foe Atk. Speed -20.0% and Move Speed -40.0% for 2.0s.

    On hit, foe Atk. Speed -22.2% and Move Speed -44.4% for 2.2s.

    On hit, foe Atk. Speed -24.4% and Move Speed -48.8% for 2.4s.

    On hit, foe Atk. Speed -26.6% and Move Speed -53.2% for 2.7s.

    On hit, foe Atk. Speed -28.8% and Move Speed -57.6% for 3.0s.

  • Level 3
    Earthquake Shock
    Earthquake Shock

    Sends forth a shockwave that gradually spreads, attacking foes within 8 meters. Crit Rate from the additional attack +20.0%. Inflicts 80.0% basic skill Damage.

    Sends forth a shockwave that gradually spreads, attacking foes within 8 meters. Crit Rate from the additional attack +20.0%. Inflicts 89.6% basic skill Damage.

    Sends forth a shockwave that gradually spreads, attacking foes within 8 meters. Crit Rate from the additional attack +20.0%. Inflicts 99.2% basic skill Damage.

    Sends forth a shockwave that gradually spreads, attacking foes within 8 meters. Crit Rate from the additional attack +20.0%. Inflicts 109.6% basic skill Damage.

    Sends forth a shockwave that gradually spreads, attacking foes within 8 meters. Crit Rate from the additional attack +20.0%. Inflicts 120.0% basic skill Damage.

    Earth Impact
    Earth Impact

    Attacks shake the ground, pulling foes to the center of your attack range and inflicting +12.0% basic skill Damage every 1s for 6s.

    Attacks shake the ground, pulling foes to the center of your attack range and inflicting +13.7% basic skill Damage every 1s for 6s.

    Attacks shake the ground, pulling foes to the center of your attack range and inflicting +15.4% basic skill Damage every 1s for 6s.

    Attacks shake the ground, pulling foes to the center of your attack range and inflicting +17.2% basic skill Damage every 1s for 6s.

    Attacks shake the ground, pulling foes to the center of your attack range and inflicting +19.0% basic skill Damage every 1s for 6s.

  • Level 1
    Excellent Mobility
    Excellent Mobility

    Max flying distance +2.0 meter(s).

    Max flying distance +2.5 meter(s).

    Max flying distance +3.0 meter(s).

    Max flying distance +3.5 meter(s).

    Max flying distance +4.0 meter(s).

    Control
    Control

    Fury gain +50.0%.

    Fury gain +56.0%.

    Fury gain +62.0%.

    Fury gain +68.0%.

    Fury gain +75.0%.

    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.7s.

    Cooldown -4.4s.

    Cooldown -5.2s.

    Cooldown -6.0s.

  • Level 2
    Swift Move
    Swift Move

    On cast, Move Speed +20.0% for 3.0s.

    On cast, Move Speed +22.4% for 3.2s.

    On cast, Move Speed +24.8% for 3.4s.

    On cast, Move Speed +27.4% for 3.7s.

    On cast, Move Speed +30.0% for 4.0s.

    Swordswipe Draft
    Swordswipe Draft

    Instead of Tripping foes, pulls nearby foes to you. On hit, Atk. Speed +20.0% for 3.0s.

    Instead of Tripping foes, pulls nearby foes to you. On hit, Atk. Speed +22.4% for 3.2s.

    Instead of Tripping foes, pulls nearby foes to you. On hit, Atk. Speed +24.8% for 3.4s.

    Instead of Tripping foes, pulls nearby foes to you. On hit, Atk. Speed +27.4% for 3.7s.

    Instead of Tripping foes, pulls nearby foes to you. On hit, Atk. Speed +30.0% for 4.0s.

    Muscle Spasm
    Muscle Spasm

    Trip duration +1.0s.

  • Level 3
    Power Slash
    Power Slash

    Adds an additional energy-concentrating preparatory motion for 0.3s. Outgoing Damage +200.0%.

    Adds an additional energy-concentrating preparatory motion for 0.3s. Outgoing Damage +216.0%.

    Adds an additional energy-concentrating preparatory motion for 0.3s. Outgoing Damage +232.0%.

    Adds an additional energy-concentrating preparatory motion for 0.3s. Outgoing Damage +248.0%.

    Adds an additional energy-concentrating preparatory motion for 0.3s. Outgoing Damage +265.0%.

    Sword Fragment
    Sword Fragment

    Attacks shoot sword fragments, increasing the skill's Stagger Level to [Mid]. Severely Bleeding targets, inflicting 46 Damage every 1s for 4.0s.

    Attacks shoot sword fragments, increasing the skill's Stagger Level to [Mid]. Severely Bleeding targets, inflicting 53 Damage every 1s for 4.0s.

    Attacks shoot sword fragments, increasing the skill's Stagger Level to [Mid]. Severely Bleeding targets, inflicting 60 Damage every 1s for 4.0s.

    Attacks shoot sword fragments, increasing the skill's Stagger Level to [Mid]. Severely Bleeding targets, inflicting 67 Damage every 1s for 4.0s.

    Attacks shoot sword fragments, increasing the skill's Stagger Level to [Mid]. Severely Bleeding targets, inflicting 74 Damage every 1s for 4.0s.

  • Level 1
    Training Results
    Training Results

    AoE Radius +30.0%.

    Leap
    Leap

    Leap over to a target location up to +8.0 meter(s) range before attacking.

    Leap over to a target location up to +8.5 meter(s) range before attacking.

    Leap over to a target location up to +9.0 meter(s) range before attacking.

    Leap over to a target location up to +9.5 meter(s) range before attacking.

    Leap over to a target location up to +10.0 meter(s) range before attacking.

    Absorption
    Absorption

    Immediately pulls foes within 5 meters as you attack.

  • Level 2
    Melt
    Melt

    Hell Blade Damage per hit +10.0% for 3.0s. Stacks up to 5.

    Hell Blade Damage per hit +12.0% for 3.0s. Stacks up to 5.

    Hell Blade Damage per hit +14.0% for 3.0s. Stacks up to 5.

    Hell Blade Damage per hit +16.0% for 3.0s. Stacks up to 5.

    Hell Blade Damage per hit +18.0% for 3.0s. Stacks up to 5.

    Lava Jet
    Lava Jet

    The finishing attack creates a lava zone inflicting 50.0% [Fire] Damage for 6s. This lava zone's element can't be changed by Earth Flip.

    The finishing attack creates a lava zone inflicting 57.5% [Fire] Damage for 6s. This lava zone's element can't be changed by Earth Flip.

    The finishing attack creates a lava zone inflicting 65.0% [Fire] Damage for 6s. This lava zone's element can't be changed by Earth Flip.

    The finishing attack creates a lava zone inflicting 72.5% [Fire] Damage for 6s. This lava zone's element can't be changed by Earth Flip.

    The finishing attack creates a lava zone inflicting 80.0% [Fire] Damage for 6s. This lava zone's element can't be changed by Earth Flip.

    Deadly Blow
    Deadly Blow

    Outgoing Damage +55.0% when your HP is 50.0% or below.

    Outgoing Damage +63.8% when your HP is 50.0% or below.

    Outgoing Damage +72.6% when your HP is 50.0% or below.

    Outgoing Damage +81.4% when your HP is 50.0% or below.

    Outgoing Damage +90.2% when your HP is 50.0% or below.

  • Level 3
    Earth Flip
    Earth Flip

    Element is now [Earth]. After the finishing blow, thrust your sword deeper into the ground, inflicting +80.0% basic skill Damage.

    Element is now [Earth]. After the finishing blow, thrust your sword deeper into the ground, inflicting +89.6% basic skill Damage.

    Element is now [Earth]. After the finishing blow, thrust your sword deeper into the ground, inflicting +99.2% basic skill Damage.

    Element is now [Earth]. After the finishing blow, thrust your sword deeper into the ground, inflicting +109.6% basic skill Damage.

    Element is now [Earth]. After the finishing blow, thrust your sword deeper into the ground, inflicting +120.0% basic skill Damage.

    Bloody Eruption
    Bloody Eruption

    Element is now [Fire]. Changes to Normal mode. Deliver the finishing attack immediately after thrusting your sword into the ground.

  • Level 1
    Vital Point Strike
    Vital Point Strike

    On hit, Crit Rate +15.0% for 3.0s.

    On hit, Crit Rate +18.1% for 3.0s.

    On hit, Crit Rate +21.3% for 3.0s.

    On hit, Crit Rate +24.4% for 3.0s.

    On hit, Crit Rate +27.6% for 3.0s.

    Excellent Mobility
    Excellent Mobility

    Dash 5 meters forward and attack.

    Nimble Movement
    Nimble Movement

    Significantly decreases the preparatory duration.

  • Level 2
    Decimation
    Decimation

    Follow the 1st attack with an additional greatsword strike, knocking down foes for 200.0% Damage.

    Follow the 1st attack with an additional greatsword strike, knocking down foes for 216.0% Damage.

    Follow the 1st attack with an additional greatsword strike, knocking down foes for 232.0% Damage.

    Follow the 1st attack with an additional greatsword strike, knocking down foes for 248.0% Damage.

    Follow the 1st attack with an additional greatsword strike, knocking down foes for 266.0% Damage.

    Sword Wound
    Sword Wound

    On hit, Bleed foes, inflicting 28 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 33 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 38 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 43 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 48 Damage every 1s for 5.0s.

    Swift Attack Prep
    Swift Attack Prep

    On hit, Atk. Speed +20.0% for 3.0s.

    On hit, Atk. Speed +22.4% for 3.2s.

    On hit, Atk. Speed +24.8% for 3.4s.

    On hit, Atk. Speed +27.4% for 3.7s.

    On hit, Atk. Speed +30.0% for 4.0s.

  • Level 3
    Quick Prep
    Quick Prep

    Cooldown -7.0s. Outgoing Damage -50.0%.

    Cooldown -7.0s. Outgoing Damage -48.0%.

    Cooldown -7.0s. Outgoing Damage -45.0%.

    Cooldown -7.0s. Outgoing Damage -42.0%.

    Cooldown -7.0s. Outgoing Damage -39.0%.

    Enhanced Strike
    Enhanced Strike

    Attack Width +20.0%. Outgoing Damage +50.0%.

    Attack Width +20.0%. Outgoing Damage +57.0%.

    Attack Width +20.0%. Outgoing Damage +64.0%.

    Attack Width +20.0%. Outgoing Damage +72.0%.

    Attack Width +20.0%. Outgoing Damage +80.0%.

  • Level 1
    Acceleration
    Acceleration

    On hit, Move Speed +15.0% for 5.0s.

    On hit, Move Speed +17.4% for 5.2s.

    On hit, Move Speed +19.8% for 5.4s.

    On hit, Move Speed +22.2% for 5.7s.

    On hit, Move Speed +24.6% for 6.0s.

    Bleed Effect
    Bleed Effect

    On hit, Bleed foes, inflicting 24 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 35 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 45 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 56 Damage every 1s for 5.0s.

    On hit, Bleed foes, inflicting 67 Damage every 1s for 5.0s.

    Quick Prep
    Quick Prep

    Cooldown -4.0s.

    Cooldown -4.7s.

    Cooldown -5.4s.

    Cooldown -6.2s.

    Cooldown -7.0s.

  • Level 2
    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +30.0%.

    Crit Rate +37.0%.

    Crit Rate +44.0%.

    Crit Rate +52.0%.

    Crit Rate +60.0%.

    Focus
    Focus

    Fury gain +100.0%.

    Fury gain +112.0%.

    Fury gain +124.0%.

    Fury gain +137.0%.

    Fury gain +150.0%.

  • Level 3
    Squall
    Squall

    Dash diagonally while spinning clockwise, delivering a powerful downward strike 3 times. Total Damage +80.0%.

    Dash diagonally while spinning clockwise, delivering a powerful downward strike 3 times. Total Damage +89.0%.

    Dash diagonally while spinning clockwise, delivering a powerful downward strike 3 times. Total Damage +98.0%.

    Dash diagonally while spinning clockwise, delivering a powerful downward strike 3 times. Total Damage +108.8%.

    Dash diagonally while spinning clockwise, delivering a powerful downward strike 3 times. Total Damage +119.6%.

    Windswift
    Windswift

    Quickly spin and glide, attacking foes in your path. Total Damage +40.0%.

    Quickly spin and glide, attacking foes in your path. Total Damage +47.0%.

    Quickly spin and glide, attacking foes in your path. Total Damage +54.0%.

    Quickly spin and glide, attacking foes in your path. Total Damage +62.4%.

    Quickly spin and glide, attacking foes in your path. Total Damage +70.8%.

  • Level 1
    Nimble Movement
    Nimble Movement

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

    Focus
    Focus

    Fury gain +50.0%.

    Fury gain +56.0%.

    Fury gain +62.0%.

    Fury gain +68.0%.

    Fury gain +75.0%.

  • Level 2
    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

    Enhanced Strike
    Enhanced Strike

    Outgoing Damage +25.0%.

    Outgoing Damage +31.0%.

    Outgoing Damage +37.0%.

    Outgoing Damage +43.0%.

    Outgoing Damage +50.0%.

    Vital Point Strike
    Vital Point Strike

    On 2nd attack hit, Crit Rate +25.0% for 4.0s.

    On 2nd attack hit, Crit Rate +28.3% for 4.0s.

    On 2nd attack hit, Crit Rate +31.8% for 4.0s.

    On 2nd attack hit, Crit Rate +35.3% for 4.0s.

    On 2nd attack hit, Crit Rate +38.8% for 4.0s.

  • Level 3
    Flame Spin
    Flame Spin

    Element is now [Fire]. After the last attack, the earth explodes, inflicting +40.0% basic skill Damage and launching targets in the air.

    Element is now [Fire]. After the last attack, the earth explodes, inflicting +47.2% basic skill Damage and launching targets in the air.

    Element is now [Fire]. After the last attack, the earth explodes, inflicting +54.8% basic skill Damage and launching targets in the air.

    Element is now [Fire]. After the last attack, the earth explodes, inflicting +62.4% basic skill Damage and launching targets in the air.

    Element is now [Fire]. After the last attack, the earth explodes, inflicting +70.0% basic skill Damage and launching targets in the air.

    Crater
    Crater

    AoE Radius +20.0%. Skill Damage +30.0%.
    2nd attack's Paralysis duration +1.0s.

    AoE Radius +20.0%. Skill Damage +37.0%.
    2nd attack's Paralysis duration +1.0s.

    AoE Radius +20.0%. Skill Damage +44.0%.
    2nd attack's Paralysis duration +1.0s.

    AoE Radius +20.0%. Skill Damage +52.0%.
    2nd attack's Paralysis duration +1.0s.

    AoE Radius +20.0%. Skill Damage +60.0%.
    2nd attack's Paralysis duration +1.0s.

  • Level 1
    Wave
    Wave

    Outgoing Damage +10.0% per Charge Level.

    Outgoing Damage +12.0% per Charge Level.

    Outgoing Damage +14.0% per Charge Level.

    Outgoing Damage +17.0% per Charge Level.

    Outgoing Damage +20.0% per Charge Level.

    Fast Wave
    Fast Wave

    Charge time -20.0%.

    Charge time -24.0%.

    Charge time -28.0%.

    Charge time -32.0%.

    Charge time -36.0%.

    Quick Prep
    Quick Prep

    Cooldown -7.0s.

    Cooldown -8.5s.

    Cooldown -10.0s.

    Cooldown -11.5s.

    Cooldown -13.0s.

  • Level 2
    Cerberus
    Cerberus

    Overcharge splits the spirit sword into three branches.

    Limit Break
    Limit Break

    Charge Level +1. Time to reach Charge Level 2 -0.1s. Overcharge Damage +40.0%.

    Charge Level +1. Time to reach Charge Level 2 -0.1s. Overcharge Damage +47.0%.

    Charge Level +1. Time to reach Charge Level 2 -0.1s. Overcharge Damage +54.0%.

    Charge Level +1. Time to reach Charge Level 2 -0.1s. Overcharge Damage +62.4%.

    Charge Level +1. Time to reach Charge Level 2 -0.1s. Overcharge Damage +70.8%.

    Explosion
    Explosion

    Overcharge causes an explosion on the edge of the skill's attack range, inflicting +50.0% Damage.

    Overcharge causes an explosion on the edge of the skill's attack range, inflicting +57.5% Damage.

    Overcharge causes an explosion on the edge of the skill's attack range, inflicting +65.0% Damage.

    Overcharge causes an explosion on the edge of the skill's attack range, inflicting +72.5% Damage.

    Overcharge causes an explosion on the edge of the skill's attack range, inflicting +80.0% Damage.

  • Level 3
    Blaze Wave
    Blaze Wave

    Element is now [Fire]. Flames explode out of the cracks on the ground within the skill's attack range, inflicting 60.0% basic skill Damage at Charge Level 1.

    Element is now [Fire]. Flames explode out of the cracks on the ground within the skill's attack range, inflicting 68.4% basic skill Damage at Charge Level 1.

    Element is now [Fire]. Flames explode out of the cracks on the ground within the skill's attack range, inflicting 76.8% basic skill Damage at Charge Level 1.

    Element is now [Fire]. Flames explode out of the cracks on the ground within the skill's attack range, inflicting 85.8% basic skill Damage at Charge Level 1.

    Element is now [Fire]. Flames explode out of the cracks on the ground within the skill's attack range, inflicting 94.8% basic skill Damage at Charge Level 1.

    Earth Flip
    Earth Flip

    Element is now [Earth]. The spirit sword flips the ground and travels slowly, attacking up to 4 times and inflicting up to +100.0% Damage.

    Element is now [Earth]. The spirit sword flips the ground and travels slowly, attacking up to 4 times and inflicting up to +110.0% Damage.

    Element is now [Earth]. The spirit sword flips the ground and travels slowly, attacking up to 4 times and inflicting up to +120.0% Damage.

    Element is now [Earth]. The spirit sword flips the ground and travels slowly, attacking up to 4 times and inflicting up to +132.0% Damage.

    Element is now [Earth]. The spirit sword flips the ground and travels slowly, attacking up to 4 times and inflicting up to +144.0% Damage.

  • Level 1
    Damage Amplification
    Damage Amplification

    On hit, Damage to foes from all Party Members +6.0% for 16.0s.

    Nimble Movement
    Nimble Movement

    Atk. Speed +20.0%.

    Atk. Speed +24.0%.

    Atk. Speed +28.0%.

    Atk. Speed +32.0%.

    Atk. Speed +36.0%.

    Mind Enhancement
    Mind Enhancement

    MP Cost -50.0%.

    MP Cost -53.0%.

    MP Cost -57.0%.

    MP Cost -62.0%.

    MP Cost -67.0%.

  • Level 2
    Vital Point Strike
    Vital Point Strike

    On hit, Crit Rate +20.0% for 6.0s.

    On hit, Crit Rate +23.2% for 6.0s.

    On hit, Crit Rate +26.4% for 6.0s.

    On hit, Crit Rate +29.8% for 6.0s.

    On hit, Crit Rate +33.2% for 6.0s.

    Weak Point Enhancement
    Weak Point Enhancement

    Adds Weak Point Lv. 2 to the skill.

    Blood Slash
    Blood Slash

    Enemy paralysis time + 0.5s. Bleed foes, inflicting 97 Damage every 1s for 5.0s.

    Enemy paralysis time + 0.5s. Bleed foes, inflicting 112 Damage every 1s for 5.0s.

    Enemy paralysis time + 0.5s. Bleed foes, inflicting 126 Damage every 1s for 5.0s.

    Enemy paralysis time + 0.5s. Bleed foes, inflicting 141 Damage every 1s for 5.0s.

    Enemy paralysis time + 0.5s. Bleed foes, inflicting 155 Damage every 1s for 5.0s.

  • Level 3
    Red Wave
    Red Wave

    The rising slash shoots red spirit swords along the ground. Damage +125.0%. Attack Range +25.0%.

    The rising slash shoots red spirit swords along the ground. Damage +137.0%. Attack Range +25.0%.

    The rising slash shoots red spirit swords along the ground. Damage +149.0%. Attack Range +25.0%.

    The rising slash shoots red spirit swords along the ground. Damage +162.0%. Attack Range +25.0%.

    The rising slash shoots red spirit swords along the ground. Damage +175.0%. Attack Range +25.0%.

    Red Shock
    Red Shock

    Thrust the greatsword into the gorund and create a rift, red energy explodes through the cracks in the rift and blows the enemy away. Damage to foes 120.0%.

    Thrust the greatsword into the gorund and create a rift, red energy explodes through the cracks in the rift and blows the enemy away. Damage to foes 132.0%.

    Thrust the greatsword into the gorund and create a rift, red energy explodes through the cracks in the rift and blows the enemy away. Damage to foes 144.0%.

    Thrust the greatsword into the gorund and create a rift, red energy explodes through the cracks in the rift and blows the enemy away. Damage to foes 157.0%.

    Thrust the greatsword into the gorund and create a rift, red energy explodes through the cracks in the rift and blows the enemy away. Damage to foes 170.0%.

  • Level 1
    Nimble Movement
    Nimble Movement

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.7s.

    Cooldown -4.4s.

    Cooldown -5.2s.

    Cooldown -6.0s.

    Vital Point Strike
    Vital Point Strike

    Crit Rate +15.0%.

    Crit Rate +21.0%.

    Crit Rate +27.0%.

    Crit Rate +33.0%.

    Crit Rate +40.0%.

  • Level 2
    Rear Blast
    Rear Blast

    Attacks causes back-blast, inflicting +20.0% Damage.

    Attacks causes back-blast, inflicting +26.2% Damage.

    Attacks causes back-blast, inflicting +32.4% Damage.

    Attacks causes back-blast, inflicting +38.6% Damage.

    Attacks causes back-blast, inflicting +45.0% Damage.

    Weak Point Detection
    Weak Point Detection

    Damage to Push-Immune foes +40.0 %.

    Damage to Push-Immune foes +47.2 %.

    Damage to Push-Immune foes +54.8 %.

    Damage to Push-Immune foes +62.4 %.

    Damage to Push-Immune foes +70.0 %.

    Tenacity
    Tenacity

    On skill use, grants Push Immunity.

  • Level 3
    Flame Storm
    Flame Storm

    Element is now [Fire]. On hit, Burns foe, inflicting 83 Damage every 1s for 6.0s.
    When your HP is 50.0% or lower, outgoing Damage is +55.0%.

    Element is now [Fire]. On hit, Burns foe, inflicting 100 Damage every 1s for 6.0s.
    When your HP is 50.0% or lower, outgoing Damage is +63.8%.

    Element is now [Fire]. On hit, Burns foe, inflicting 117 Damage every 1s for 6.0s.
    When your HP is 50.0% or lower, outgoing Damage is +72.6%.

    Element is now [Fire]. On hit, Burns foe, inflicting 133 Damage every 1s for 6.0s.
    When your HP is 50.0% or lower, outgoing Damage is +81.4%.

    Element is now [Fire]. On hit, Burns foe, inflicting 150 Damage every 1s for 6.0s.
    When your HP is 50.0% or lower, outgoing Damage is +90.2%.

    Earthquake Wave
    Earthquake Wave

    Element is now [Earth]. Outgoing Damage +30.0%. Causes Earthquake for 4.0s. No longer knocks back foes.

    Element is now [Earth]. Outgoing Damage +37.0%. Causes Earthquake for 4.0s. No longer knocks back foes.

    Element is now [Earth]. Outgoing Damage +44.0%. Causes Earthquake for 4.0s. No longer knocks back foes.

    Element is now [Earth]. Outgoing Damage +52.0%. Causes Earthquake for 4.0s. No longer knocks back foes.

    Element is now [Earth]. Outgoing Damage +60.0%. Causes Earthquake for 4.0s. No longer knocks back foes.

  • Level 1
    Blink Slash
    Blink Slash

    Atk. Speed +10.0%.

    Atk. Speed +12.0%.

    Atk. Speed +14.0%.

    Atk. Speed +16.0%.

    Atk. Speed +18.0%.

    Quick Prep
    Quick Prep

    Cooldown -3.0s.

    Cooldown -3.7s.

    Cooldown -4.4s.

    Cooldown -5.2s.

    Cooldown -6.0s.

    Ranged Hit
    Ranged Hit

    Skill use distance +2.0 meter(s).

    Skill use distance +2.5 meter(s).

    Skill use distance +3.0 meter(s).

    Skill use distance +3.5 meter(s).

    Skill use distance +4.0 meter(s).

  • Level 2
    Weak Point Enhancement
    Weak Point Enhancement

    Weak Point Lv. +2.

    Sword Wound
    Sword Wound

    On hit, Atk. Speed -15.0% for 5.0s. Bleed inflicts 24 Damage every 1s for 5.0s.

    On hit, Atk. Speed -15.0% for 5.0s. Bleed inflicts 32 Damage every 1s for 5.0s.

    On hit, Atk. Speed -15.0% for 5.0s. Bleed inflicts 39 Damage every 1s for 5.0s.

    On hit, Atk. Speed -15.0% for 5.0s. Bleed inflicts 47 Damage every 1s for 5.0s.

    On hit, Atk. Speed -15.0% for 5.0s. Bleed inflicts 55 Damage every 1s for 5.0s.

    Destruction
    Destruction

    On hit, ignore foe Defense by 40.0%.

    On hit, ignore foe Defense by 47.0%.

    On hit, ignore foe Defense by 54.0%.

    On hit, ignore foe Defense by 62.0%.

    On hit, ignore foe Defense by 70.0%.

  • Level 3
    Space Slash
    Space Slash

    Shoot your aura blade at a desired location 3 times in a row while in midair. Outgoing Damage +75.0%.

    Shoot your aura blade at a desired location 3 times in a row while in midair. Outgoing Damage +97.8%.

    Shoot your aura blade at a desired location 3 times in a row while in midair. Outgoing Damage +120.5%.

    Shoot your aura blade at a desired location 3 times in a row while in midair. Outgoing Damage +143.3%.

    Shoot your aura blade at a desired location 3 times in a row while in midair. Outgoing Damage +167.8%.

    Exterminate
    Exterminate

    Changes to combo mode. The 2nd attack is narrower. Crit Rate +30%. Inflicts 50.0% basic skill Damage.

    Changes to combo mode. The 2nd attack is narrower. Crit Rate +30%. Inflicts 57.5% basic skill Damage.

    Changes to combo mode. The 2nd attack is narrower. Crit Rate +30%. Inflicts 65.0% basic skill Damage.

    Changes to combo mode. The 2nd attack is narrower. Crit Rate +30%. Inflicts 72.5% basic skill Damage.

    Changes to combo mode. The 2nd attack is narrower. Crit Rate +30%. Inflicts 80.0% basic skill Damage.

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