Skill Simulator

Proving Grounds
ajumommy
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2022-02-21 19:28:36
Wardancer
Used Skill Points 340
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Triple Fist
    Triple Fist
    1
  • Sky Shattering Blow
    Sky Shattering Blow
    4
  • Lightning Kick
    Lightning Kick
    10
    Lv.5
    Lv.5
    Lv.5
  • Flash Heat Fang
    Flash Heat Fang
    1
  • Moon Flash Kick
    Moon Flash Kick
    10
    Lv.5
    Lv.5
    Lv.5
  • Seismic Strike
    Seismic Strike
    1
  • Sleeping Ascent Celebration
    Sleeping Ascent Celebration
    10
    Lv.1
    Lv.5
    Lv.1
  • Wind's Whisper
    Wind's Whisper
    10
    Lv.5
    Lv.5
    Lv.5
  • Swift Wind Kick
    Swift Wind Kick
    1
  • Phoenix Advent
    Phoenix Advent
    10
    Lv.1
    Lv.5
    Lv.5
  • Roar of Courage
    Roar of Courage
    1
  • Sweeping Kick
    Sweeping Kick
    1
  • Energy Combustion
    Energy Combustion
    10
    Lv.5
    Lv.5
    Lv.5
  • Esoteric Skill: Spiral Impact
    Esoteric Skill: Spiral Impact
    1
  • Esoteric Skill: Rising Fire Dragon
    Esoteric Skill: Rising Fire Dragon
    1
  • Esoteric Skill: Lightning Strike
    Esoteric Skill: Lightning Strike
    1
  • Esoteric Skill: Call of the Wind God
    Esoteric Skill: Call of the Wind God
    10
    Lv.5
    Lv.5
    Lv.5
  • Esoteric Skill: Blast Formation
    Esoteric Skill: Blast Formation
    1
  • Level 1
    Fist of Darkness
    Fist of Darkness
    Lv. 1/5

    Element is now [Dark]. Crit Rate +15.0%. On hit, inflicts Darkness on foes for 3s.

    Esoteric Extortion
    Esoteric Extortion
    Lv. 1/5

    On hit, Esoteric Meter +100.0%.

    Burning Hands
    Burning Hands
    Lv. 1/5

    Element is now [Fire]. Outgoing Damage +15.0%.

  • Level 2
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    Leaves an afterimage to turn your body semi-transparent. During skill use, incoming Damage -40.0%.

    Growth Attack
    Growth Attack
    Lv. 1/5

    Outgoing Damage +15.0% each time the attack count increases.

    Ruthless
    Ruthless
    Lv. 1/5

    Damage to Staggered foes +50.0%.

  • Level 3
    Lightning God Fist
    Lightning God Fist
    Lv. 1/5

    Total move distance +1.8 meters. Atk. Speed +20%. The final strike inflicts +50.0% Damage to foes.

    5 Chain Fist
    5 Chain Fist
    Lv. 1/5

    Now unleashes 5 ruthless punches. Outgoing Damage +50.0%.

  • Level 1
    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    First kick's Move Distance +1.0 meter(s).

    Ascension Kick
    Ascension Kick
    Lv. 1/5

    2nd strike sends foes into the air. Distance and duration are increased.

    Swift Footwork
    Swift Footwork
    Lv. 1/5

    Atk. Speed +20.0%.

  • Level 2
    Water Dragon Kick
    Water Dragon Kick
    Lv. 1/5

    Element is now [Water]. Freezes foes for 2.0s when hit by the 2nd strike. Cooldown +6s.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Ready Attack
    Ready Attack
    Lv. 1/5

    On 2nd strike hit, Atk. Power +15.0% for 3s.

  • Level 3
    Crushing Wind Kick
    Crushing Wind Kick
    Lv. 1/5

    The first strike changes to an outraged flurry. Counterattack is not possible. Total Damage to foes +150.0%.

    Abundant Resources
    Abundant Resources
    Lv. 1/5

    Esoteric Meter +200.0%.

  • Level 1
    Sharp Movement
    Sharp Movement
    Lv. 5/5

    Allows you to change direction while using the skill. Move Distance +4.0 meter(s).

    Esoteric Extortion
    Esoteric Extortion
    Lv. 1/5

    Upon slamming foes, Esoteric Meter +30.0%.

    Ruthless
    Ruthless
    Lv. 1/5

    Damage to Staggered foes +30.0%.

  • Level 2
    Thunder Kick
    Thunder Kick
    Lv. 5/5

    Slam foes down while airborne to inflict +60.0% Damage.

    Easy Target
    Easy Target
    Lv. 1/5

    Damage to Pushed foes +30.0%.

    Intense Shock
    Intense Shock
    Lv. 1/5

    Slam down on foes to inflict 15 Damage every 4s. On hit, inflict Electric Shock.

  • Level 3
    Heaven's Lightning
    Heaven's Lightning
    Lv. 1/5

    Adds a rapid strike after the spinning attack. Total Damage +60.0%.

    Flash Lightning
    Flash Lightning
    Lv. 5/5

    Changes to a powerful slam-down attack within 8 meters of the target location. On hit, Damage +40.0%.

  • Level 1
    Sacred Attack
    Sacred Attack
    Lv. 1/5

    Element is now [Holy]. On hit, Atk. Speed +5.0% for 3.0s. Stacks up to 4 times.

    Fist of Darkness
    Fist of Darkness
    Lv. 1/5

    Element is now [Dark]. Crit Rate +15.0%. On hit, inflicts Darkness on foes for 3s.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +30%.

  • Level 2
    Master Hit
    Master Hit
    Lv. 1/5

    Changes to Holding mode. Unleash infinite punches for up to 2.5s with a finishing blow upon releasing the skill key. Damage boosted up to +80.0%.

    Quick Blow
    Quick Blow
    Lv. 1/5

    Attack 4 times with powerful punches while standing in place with a finishing strike that inflicts +20.0% Damage to foes.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +60.0%.

  • Level 3
    Adrenaline Rush
    Adrenaline Rush
    Lv. 1/5

    Changes the final move to an uppercut, knocking foes down. On hit, outgoing Damage +50.0%. Crit Rate +30%.

    Enlightenment
    Enlightenment
    Lv. 1/5

    During skill use, grants Push Immunity. On hit, ignore foe Defense by 40.0%.

  • Level 1
    Flame Flash Kick
    Flame Flash Kick
    Lv. 5/5

    Element is now [Fire]. Burns foes when the rapid kick attack lands 4 times, inflicting 71 Damage every 1s for 5s.

    Intense Shock
    Intense Shock
    Lv. 1/5

    Element is now [Lightning]. Can now change the direction. On first charge attack hit, knock foes into the air, inflicting 21 Electric Shock Damage for 4s.

    White Flame Kick
    White Flame Kick
    Lv. 1/5

    Esoteric Meter +50.0%.

  • Level 2
    Excellent Mobility
    Excellent Mobility
    Lv. 5/5

    First charge attack's Move Distance +3.0 meter(s). Cooldown -7.0s.

    Light-Footed
    Light-Footed
    Lv. 1/5

    All AoE Radiuses +30%. Number of rapid kick attacks +100%.

    Single Hit
    Single Hit
    Lv. 1/5

    When attacking a single foe, Damage inflicted +50.0%.

  • Level 3
    Fancy Footwork
    Fancy Footwork
    Lv. 1/5

    Changes to Holding mode. Dash Attack Damage +40.0%. Unleashes rapid kicks. Damage +390.0% for up to 2s after charging..

    Full Moon Kick
    Full Moon Kick
    Lv. 5/5

    Changes to Normal mode. Charge forward and spin to land a finishing blow that inflicts +341.0% Damage.

  • Level 1
    Vibration Enhancement
    Vibration Enhancement
    Lv. 1/5

    Trips foes when hit by the 1st strike.

    Defenseless Target
    Defenseless Target
    Lv. 1/5

    Damage to knocked-down foes +25.0%.

    Sustain Enhancement
    Sustain Enhancement
    Lv. 1/5

    Number of Earthquakes +1.

  • Level 2
    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    Damage to Challenge or lower foes +40.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

    Upright
    Upright
    Lv. 1/5

    Pound the earth while standing in place without jumping to create an earthquake.

  • Level 3
    Upheaval
    Upheaval
    Lv. 1/5

    Number of Earthquakes -3. The last earthquake causes a massive explosion that knocks down foes and inflicts +300.0% Damage.

    Great Earthquake
    Great Earthquake
    Lv. 1/5

    Earthquake's AoE Radius +30%. Quickens Earthquake frequency to create 2 more Earthquakes.

  • Level 1
    Spiral Kick
    Spiral Kick
    Lv. 1/5

    Raises rotation speed. Dash Attack AoE Radius + 10%. Atk. Speed +10.0%.

    Wide Hit
    Wide Hit
    Lv. 1/5

    Combo Attack AoE Radius +20%.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +15.0%.

  • Level 2
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -5.0s.

    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    When Charging, outgoing Damage +100.0%.

    Ready Attack
    Ready Attack
    Lv. 5/5

    On combo attack hit, Atk. Power +38.8% for 3s.

  • Level 3
    Leaf Sweep
    Leaf Sweep
    Lv. 1/5

    Changes the combo attack to Windmill, attacking in a wide 360 area and knocking down foes on hit. Windmill can be used while Charging.

    Rising Water Kick
    Rising Water Kick
    Lv. 1/5

    Element is now [Water]. Upper kick attack Damage +50.0%. A pillar of water surges up to knock foes into the air.

  • Level 1
    Blessing of the Wind
    Blessing of the Wind
    Lv. 1/5

    On skill use, Atk. Speed +8.0% for 6s.

    Protection of the Wind
    Protection of the Wind
    Lv. 1/5

    On skill use, incoming Damage -25.0% for 6s. The effect expires upon receiving 1 incoming attack.

    Oath of the Wind
    Oath of the Wind
    Lv. 5/5

    On skill use, Crit Rate +16.6% for 6s.

  • Level 2
    Warrior's Courage
    Warrior's Courage
    Lv. 1/5

    For all party members within a 24 meter radius , incoming Damage -20.0% for 6s.

    Quick Prep
    Quick Prep
    Lv. 5/5

    Cooldown -9.0s.

    Wind's Whisper
    Wind's Whisper
    Lv. 1/5

    Effects of Blessing of the Wind, Protection of the Wind, and Oath of the Wind +100%.

  • Level 3
    Ready Attack
    Ready Attack
    Lv. 1/5

    Atk. Power +35.0% for 6s.

    Superwind
    Superwind
    Lv. 5/5

    Generates Aura of Wind to inflict 4841 Damage to foes within a 4 meter radius, increasing the Esoteric Meter and Pushing them back.

  • Level 1
    Lightning Round Kick
    Lightning Round Kick
    Lv. 1/5

    Element is now [Lightning]. Crit Rate +15.0%.

    Water Round Kick
    Water Round Kick
    Lv. 1/5

    Element is now [Water]. Foes' Atk. Speed -20.0% and Move Speed -40.0% for 4.0s on hit.

    Fire Round Kick
    Fire Round Kick
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 28 Damage every 1s for 5s.

  • Level 2
    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -6.0s.

    Swift Footwork
    Swift Footwork
    Lv. 1/5

    Atk. Speed +20.0%.

  • Level 3
    Furious Spin Axis
    Furious Spin Axis
    Lv. 1/5

    Jump up diagonally to perform 4 spinning kicks before slamming down on foes. Outgoing Damage +30.0%.

    Extreme Training
    Extreme Training
    Lv. 1/5

    Kick duration +1s. Direction changes become easier. Total outgoing Damage +100%.

  • Level 1
    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Easy Target
    Easy Target
    Lv. 1/5

    Damage to Pushed foes +20.0%.

    Fierce Heat
    Fierce Heat
    Lv. 1/5

    On hit, Burns foe, inflicting 21 Damage every 1s for 5s.

  • Level 2
    Ferocious Attack
    Ferocious Attack
    Lv. 5/5

    Fall from the air and cause an explosion upon landing, knocking hit foes into the air. Damage +50.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

    Freeze Effect
    Freeze Effect
    Lv. 1/5

    Element is now [Water]. On hit, Freezes foes for 2.0s.

  • Level 3
    Nonstop Ambush
    Nonstop Ambush
    Lv. 1/5

    Changes to combo mode. Use the skill twice in a row. Cooldown +6.0s.

    Nimble Movement
    Nimble Movement
    Lv. 5/5

    Atk. Speed +36.0%. Move distance +70%.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Esoteric Extortion
    Esoteric Extortion
    Lv. 1/5

    On hit, Esoteric Meter +25.0%.

  • Level 2
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -5.0s.

    Impaired Mobility
    Impaired Mobility
    Lv. 1/5

    On hit, foe Move Speed -60.0% for 4.0s.

    Supreme Ruler Afterimage
    Supreme Ruler Afterimage
    Lv. 1/5

    Roar of Courage duration +2.0s.

  • Level 3
    Fatal Wave
    Fatal Wave
    Lv. 1/5

    On hit, foe Crit Resistance -10%.

    Shock Enhancement
    Shock Enhancement
    Lv. 1/5

    Changes to charging mode. Outgoing Damage +250.0% at full charge and Tripping foes.

  • Level 1
    Esoteric Extortion
    Esoteric Extortion
    Lv. 1/5

    When all attacks hit, Esoteric Meter +25.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

    Keen Footwork
    Keen Footwork
    Lv. 1/5

    The 1st strike Paralyzes foes and knocks them back. No longer knocks foes down.

  • Level 2
    Light of Justice
    Light of Justice
    Lv. 1/5

    Element is now [Holy]. Sweeping Kick AoE Radius +20% and Atk. Speed +20.0%.

    Shadowcleave
    Shadowcleave
    Lv. 1/5

    Element is now [Dark]. Crit Rate +30.0%. The last kick attack inflicts Darkness on foes for 5s.

    Intense Shock
    Intense Shock
    Lv. 1/5

    Element is now [Lightning]. Foes hit by the last attack take 61 Damage every 4s and are affected by Electric Shock.

  • Level 3
    Pure Excellence
    Pure Excellence
    Lv. 1/5

    Lower your stance and gather energy at the bottom of your feet before jumping forward and performing 1 extreme kick, inflicting +150.0% Damage and knocking down foes. While gathering energy, Damage received is +30.0%.

    Exaggerated Ability
    Exaggerated Ability
    Lv. 1/5

    Simplifies kicks and allows you to perform a slamming kick upon using the skill again, inflicting Damage equal to 80.0% of Base Damage.

  • Level 1
    Combustible Armor
    Combustible Armor
    Lv. 5/5

    During skill use, incoming Damage -19.2%.

    Quick Pace
    Quick Pace
    Lv. 1/5

    On skill use, Move Speed +20.0% for 3.0s.

    Esoteric Extortion
    Esoteric Extortion
    Lv. 1/5

    On Energy Combustion hit, Esoteric Meter +50.0%.

  • Level 2
    Extensive Combustion
    Extensive Combustion
    Lv. 1/5

    Energy Combustion duration +8.0s.

    Skill Reduction
    Skill Reduction
    Lv. 5/5

    Cooldown -16.0s. Energy Combustion duration -4s.

    Intense Battle
    Intense Battle
    Lv. 1/5

    On Energy Combustion hit, Damage to foes +5.0% up to 50.0% for 2s.

  • Level 3
    Power of Training
    Power of Training
    Lv. 1/5

    AoE Radius of Energy Combustion +20%. Outgoing Crit Damage +50.0%.

    Last Whisper
    Last Whisper
    Lv. 5/5

    The encircling squall causes an explosion upon expiring, inflicting additional Damage equal to 140.0% of total Damage inflicted by default energy before knocking foes into the air.

  • Level 1
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Absorption Hit
    Absorption Hit
    Lv. 1/5

    Grants Paralysis Immunity during Ready Attack. Creates a pattern that flaunts the power of Yin and Yang to pull in surrounding foes.

  • Level 2
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +20.0%.

    Lucky Bubble
    Lucky Bubble
    Lv. 1/5

    30% chance to obtain 1 Esoteric Bubble.

    Ready Attack
    Ready Attack
    Lv. 1/5

    On hit, Atk. Power +30.0% for 4s.

  • Level 3
    Destruction Blow
    Destruction Blow
    Lv. 1/5

    Enhances destructive power. Outgoing Damage +50.0%.

    Meditation Blow
    Meditation Blow
    Lv. 1/5

    No longer knocks back foes. Stuns for 5s.

  • Level 1
    Absorption Hit
    Absorption Hit
    Lv. 1/5

    Pull area + 20%.

    Lucky Bubble
    Lucky Bubble
    Lv. 1/5

    30% chance to obtain 1 Esoteric Bubble.

    Tenacity
    Tenacity
    Lv. 1/5

    Grants Push Immunity while landing after ascending into the air.

  • Level 2
    Focus Hit
    Focus Hit
    Lv. 1/5

    The shape of the red dragon ascends. Outgoing Damage +30.0%.

    Black Dragon Ascension
    Black Dragon Ascension
    Lv. 1/5

    Element is now [Dark]. The shape of the black dragon ascends. On hit, Crit Damage + 100.0%.

    Finishing Strike
    Finishing Strike
    Lv. 1/5

    Inflicts +80.0% Damage to foes with 30.0% or less HP.

  • Level 3
    Eye of the Tempest
    Eye of the Tempest
    Lv. 1/5

    Changes to Holding mode to gather foes for up to 1.5s.
    When releasing the skill key or maxing out the Holding Meter, ascend and inflict +50.0% Damage to Push-Immune foes.

    Final Blow
    Final Blow
    Lv. 1/5

    Atk. Speed +20%. Final strike Damage +40.0%.

  • Level 1
    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +15.0%.

    Intense Shock
    Intense Shock
    Lv. 1/5

    Inflicts 9 Damage to hit for 4.0s. Inflicts Electric Shock.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius of Electric Wave +30%.

  • Level 2
    Light Lightning
    Light Lightning
    Lv. 1/5

    Electric Wave becomes more narrow and stretches 9 meters forward.

    Steady Will
    Steady Will
    Lv. 1/5

    Gather strength to inflict lasting Damage. Outgoing Damage +80.0%.

    Fierce Lightning
    Fierce Lightning
    Lv. 1/5

    Spin attack and inflict Damage while advancing forward 4 meters.

  • Level 3
    Electrocution
    Electrocution
    Lv. 1/5

    Generates electric waves where you stand for 5s while using the skill to inflict Damage.

    Dangerous Deal
    Dangerous Deal
    Lv. 1/5

    Consumes 1 more Esoteric Bubble to remove Stun effects. Changes to combo mode to inflict additional Damage equal to 100.0% of Base Damage upon hitting to skill key. Additional Damage ignores Damage increase from Freezing.

  • Level 1
    Earth Storm
    Earth Storm
    Lv. 1/5

    Element is now [Earth]. No longer pulls in foes. Creates a great dust storm. Damage to Challenge foes or lower +30.0%.

    Frost Storm
    Frost Storm
    Lv. 1/5

    Element is now [Water]. For 3.0s, Move Speed of foes hit by the attack -10.0% per stack. At 5 stacks, foes will Freeze for 2.0s. On hit, removes Push and causes Paralysis.

    Lightning Storm
    Lightning Storm
    Lv. 5/5

    Element is now [Lightning]. 20% chance of inflicting additional Damage equal to 160.0% of Base Damage with every strike when foes are hit by Lightning Storm.

  • Level 2
    Growth Attack
    Growth Attack
    Lv. 5/5

    On hit, tornado winds inflict +12.0% Damage up to +108.0% Damage.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +30%.

    Over Revolution
    Over Revolution
    Lv. 1/5

    During skill use, Move Speed +20.0%. Tornado winds duration +1s. Number of attacks +4.

  • Level 3
    Summon Storm
    Summon Storm
    Lv. 1/5

    Changes to Normal mode and removes back attack effect. Slowly calls forth tornado winds from every direction that chases foes for 3s. Damage to foes +40.0%. On hit, Push is removed and inflicts Paralysis.

    Raging Storms
    Raging Storms
    Lv. 5/5

    Tornado winds disperse in a powerful blast. Upon expiring, inflicts Damage equal to 94.8% of base skill Damage before knocking foes into the air.

  • Level 1
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

    Final Explosion
    Final Explosion
    Lv. 1/5

    On third explosion hit, outgoing Damage +25.0%.

    Violent Explosion
    Violent Explosion
    Lv. 1/5

    For every foe hit, Atk. Power +3.0% for 5.0s. Stacks up to 10 time(s).

  • Level 2
    Lucky Bubble
    Lucky Bubble
    Lv. 1/5

    75% chance to obtain 1 Esoteric Bubble.

    Frost Explosion
    Frost Explosion
    Lv. 1/5

    Element is now [Water]. On hit, Freezes foes for 4.0s.

    Flame Explosion
    Flame Explosion
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 20 Damage every 1s for 5s. Stacks up to 6 times.

  • Level 3
    Endless Destruction
    Endless Destruction
    Lv. 1/5

    Expands the explosion in three frontal directions. Damage +30.0%.

    Great Explosion
    Great Explosion
    Lv. 1/5

    After the third explosion, another great explosion occurs to inflict Damage equal to 80.0% of Base Damage.

Pretty standard PvP build, key notes:

- Keep Combustion up as much as possible - do your best to utilize this timer with your engages to get a good burst.

- Use Wind's Whisper as a quick "get off me" button as the Superwind tripod adds a quick push to your arsenal.

- Main engage tools are Phoenix Advent for distance and Sleeping Ascent for the attack buff - these are easy setups into Wind God tornadoes to set up for your team!

- Focus on clean initiations and setup for your team. Be wary of your cooldowns and use your mobility to create pressure without trading too much in return - at the current state of wardancer it is very easy to end up with your back on the ground for majority of the match if you aren't careful with how you choose your engages!

(1/5)