- Select Tripod
Sky Shattering Blow6Lv.1Bleed
Flash Heat Fang12Lv.5Lv.5Lv.5Judgme...
Moon Flash Kick12Lv.5Lv.5Lv.5Wealth
Sleeping Ascent Celebration1
Swift Wind Kick1
Roar of Courage10Lv.5Lv.1Lv.1Wealth
Esoteric Skill: Spiral Impact1
Esoteric Skill: Rising Fire Dragon1
Esoteric Skill: Lightning Strike1
Esoteric Skill: Call of the Wind God12Lv.5Lv.5Lv.5Galewi...
Esoteric Skill: Blast Formation12Lv.5Lv.5Lv.5Galewi...
Level 1Fist of DarknessLv. 1/5
Element is now [Dark]. Crit Rate +15.0%. On hit, inflicts Darkness on foes for 3s.Esoteric ExtortionLv. 1/5
On hit, Esoteric Meter +100.0%.Burning HandsLv. 1/5
Element is now [Fire]. Outgoing Damage +15.0%.
Level 2Sturdy ArmorLv. 1/5
Leaves an afterimage to turn your body semi-transparent. During skill use, incoming Damage -40.0%.Growth AttackLv. 1/5
The first attack's outgoing Damage +15.0%. Outgoing Damage 15.0% each time the attack count increases.RuthlessLv. 1/5
Damage to Staggered foes +50.0%.
Level 3Lightning God FistLv. 1/5
Total move distance +1.8 meters. Atk. Speed +20%. The final strike inflicts +50.0% Damage to foes.5 Chain FistLv. 1/5
Now unleashes 5 ruthless punches. Outgoing Damage +50.0%.
Level 1Excellent MobilityLv. 1/5
First kick's Move Distance +1.0 meter(s).Ascension KickLv. 1/5
2nd strike sends foes into the air. Distance and duration are increased.Swift FootworkLv. 1/5
Atk. Speed +20.0%.
Level 2Water Dragon KickLv. 1/5
Element is now [Water]. Freezes foes for 2.0s when hit by the 2nd strike. Cooldown +6s.Wide HitLv. 1/5
AoE Radius +20%.Ready AttackLv. 1/5
On 2nd strike hit, Atk. Power +15.0% for 3s.
Level 3Crushing Wind KickLv. 1/5
The first strike changes to an outraged flurry. Counterattack is not possible. Total Damage to foes +150.0%.Abundant ResourcesLv. 1/5
Esoteric Meter +200.0%.
Level 1Sharp MovementLv. 1/5
Allows you to change direction while using the skill. Move Distance +2.0 meter(s).Esoteric ExtortionLv. 1/5
Upon slamming foes, Esoteric Meter +30.0%.RuthlessLv. 1/5
Damage to Staggered foes +30.0%.
Level 2Thunder KickLv. 1/5
Slam foes down while airborne to inflict +30.0% Damage.Easy TargetLv. 1/5
Damage to Pushed foes +30.0%.Intense ShockLv. 1/5
Slam down on foes to inflict 15 Damage every 4s. On hit, inflict Electric Shock.
Level 3Heaven's LightningLv. 1/5
Adds a rapid strike after the spinning attack. Total Damage +60.0%.Flash LightningLv. 1/5
Changes to a powerful slam-down attack within 8 meters of the target location. On hit, Damage +15.0%.
Level 1Sacred AttackLv. 1/5
Element is now [Holy]. On hit, Atk. Speed +5.0% for 3.0s. Stacks up to 4 times.Fist of DarknessLv. 5/5
Element is now [Dark]. Crit Rate +40.0%. On hit, inflicts Darkness on foes for 3s.Wide HitLv. 1/5
AoE Radius +30%.
Level 2Master HitLv. 1/5
Changes to Holding mode. Unleash infinite punches for up to 2.5s with a finishing blow upon releasing the skill key. Damage boosted up to +80.0%.Quick BlowLv. 1/5
Attack 4 times with powerful punches while standing in place with a finishing strike that inflicts +20.0% Damage to foes.Weak Point DetectionLv. 5/5
Damage to Push-Immune foes +96.0%.
Level 3Adrenaline RushLv. 5/5
Crit Rate +30.0%. Outgoing Damage +80.0%. Changes the final move to an uppercut and additional outgoing Damage +50.0% before Tripping foes.EnlightenmentLv. 1/5
During skill use, grants Push Immunity. On hit, ignore foe Defense by 40.0%.
Level 1Flame Flash KickLv. 1/5
Element is now [Fire]. Burns foes when the rapid kick attack lands 4 times, inflicting 28 Damage every 1s for 5s.Intense ShockLv. 1/5
Element is now [Lightning]. Can now change the direction. On first charge attack hit, knock foes into the air, inflicting 21 Electric Shock Damage for 4s.White Flame KickLv. 5/5
Esoteric Meter +75.0%.
Level 2Excellent MobilityLv. 1/5
First charge attack's Move Distance +3.0 meter(s). Cooldown -3.0s.Light-FootedLv. 1/5
All AoE Radiuses +30%. Number of rapid kick attacks +100%.Single HitLv. 5/5
When attacking a single foe, Damage inflicted +80.0%.
Level 3Fancy FootworkLv. 1/5
Changes to Holding mode. Dash Attack Damage +40.0%. Unleashes rapid kicks. Damage +390.0% for up to 2s after charging..Full Moon KickLv. 5/5
Changes to Normal mode. Charge forward and spin to land a finishing blow that inflicts +341.0% Damage.
Level 1Vibration EnhancementLv. 1/5
Trips foes when hit by the 1st strike.Defenseless TargetLv. 1/5
Damage to knocked-down foes +25.0%.Sustain EnhancementLv. 1/5
Number of Earthquakes +1.
Level 2Law of the JungleLv. 1/5
Damage to Challenge or lower foes +40.0%.Weak Point DetectionLv. 1/5
Damage to Push-Immune foes +40.0%.UprightLv. 1/5
Pound the earth while standing in place without jumping to create an earthquake.
Level 3UpheavalLv. 1/5
Number of Earthquakes -3. The last earthquake causes a massive explosion that knocks down foes and inflicts +300.0% Damage.Great EarthquakeLv. 1/5
Earthquake's AoE Radius +30%. Quickens Earthquake frequency to create 2 more Earthquakes.
Level 1Spiral KickLv. 1/5
Raises rotation speed. Dash Attack AoE Radius + 10%. Atk. Speed +10.0%.Wide HitLv. 1/5
Combo Attack AoE Radius +20%.Vital Point StrikeLv. 1/5
Crit Rate +15.0%.
Level 2Quick PrepLv. 1/5
Cooldown -5.0s.Enhanced StrikeLv. 1/5
When Charging, outgoing Damage +100.0%.Ready AttackLv. 1/5
On combo attack hit, Atk. Power +25.0% for 3s.
Level 3Leaf SweepLv. 1/5
Changes the combo attack to Windmill, attacking in a wide 360 area and knocking down foes on hit. Windmill can be used while Charging.Rising Water KickLv. 1/5
Element is now [Water]. Upper kick attack Damage +50.0%. A pillar of water surges up to knock foes into the air.
Level 1Blessing of the WindLv. 1/5
On skill use, Atk. Speed +8.0% for 6s.Protection of the WindLv. 1/5
On skill use, incoming Damage -25.0% for 6s. The effect expires upon receiving 1 incoming attack.Oath of the WindLv. 1/5
On skill use, MP Natural Recovery speed +20.0% for 6.0s.
Level 2Warrior's CourageLv. 1/5
For all party members within a 24 meter radius , incoming Damage -20.0% for 6s.Quick PrepLv. 5/5
Cooldown -9.0s.Wind's WhisperLv. 1/5
Effects of Blessing of the Wind, Protection of the Wind, and Oath of the Wind +100%.
Level 3Ready AttackLv. 5/5
Atk. Power +49.7% for 6s.SuperwindLv. 1/5
Generates Aura of Wind to inflict 3968 Damage to foes within a 4 meter radius, increasing the Esoteric Meter and Pushing them back.
Level 1Lightning Round KickLv. 1/5
Element is now [Lightning]. Crit Rate +15.0%.Water Round KickLv. 1/5
Element is now [Water]. Foes' Atk. Speed -20.0% and Move Speed -40.0% for 2.0s on hit.Fire Round KickLv. 1/5
Element is now [Fire]. On hit, Burns foe, inflicting 28 Damage every 1s for 5s.
Level 2Wide HitLv. 1/5
AoE Radius +20%.Quick PrepLv. 1/5
Cooldown -6.0s.Swift FootworkLv. 1/5
Atk. Speed +20.0%.
Level 3Furious Spin AxisLv. 1/5
Jump up diagonally to perform 4 spinning kicks before slamming down on foes. Outgoing Damage +30.0%.Extreme TrainingLv. 1/5
Kick duration +1s. Direction changes become easier. Total outgoing Damage +100%.
Level 1Wide HitLv. 1/5
AoE Radius +20%.Easy TargetLv. 1/5
Damage to Pushed foes +20.0%.Fierce HeatLv. 1/5
On hit, Burns foe, inflicting 21 Damage every 1s for 5s.
Level 2Ferocious AttackLv. 1/5
Fall from the air and cause an explosion upon landing, knocking hit foes into the air. Damage +25.0%.Weak Point DetectionLv. 1/5
Damage to Push-Immune foes +40.0%.Freeze EffectLv. 1/5
Element is now [Water]. On hit, Freezes foes for 2.0s.
Level 3Nonstop AmbushLv. 1/5
Changes to combo mode. Use the skill twice in a row. Cooldown +6.0s.Nimble MovementLv. 1/5
Atk. Speed +20.0%. Move distance +70%.
Level 1Magick ControlLv. 1/5
MP Cost -50.0%.Wide HitLv. 1/5
AoE Radius +20%.Esoteric ExtortionLv. 5/5
On hit, Esoteric Meter +38.0%.
Level 2Quick PrepLv. 1/5
Cooldown -5.0s.Impaired MobilityLv. 1/5
On hit, foe Move Speed -60.0% for 4.0s.Supreme Ruler AfterimageLv. 1/5
Roar of Courage duration +2.0s.
Level 3Fatal WaveLv. 1/5
On hit, foe Crit Resistance -10%.Shock EnhancementLv. 1/5
Changes to charging mode. Outgoing Damage +250.0% at full charge and Tripping foes.
Level 1Esoteric ExtortionLv. 1/5
When all attacks hit, Esoteric Meter +25.0%.Weak Point DetectionLv. 1/5
Damage to Push-Immune foes +30.0%.Keen FootworkLv. 1/5
The 1st strike Paralyzes foes and knocks them back. No longer knocks foes down.
Level 2Light of JusticeLv. 1/5
Element is now [Holy]. Sweeping Kick AoE Radius +20% and Atk. Speed +20.0%.ShadowcleaveLv. 1/5
Element is now [Dark]. Crit Rate +30.0%. The last kick attack inflicts Darkness on foes for 5s.Intense ShockLv. 1/5
Element is now [Lightning]. Foes hit by the last attack take 61 Damage every 4s and are affected by Electric Shock.
Level 3Pure ExcellenceLv. 1/5
Lower your stance and gather energy at the bottom of your feet before jumping forward and performing 1 extreme kick, inflicting +150.0% Damage and knocking down foes. While gathering energy, Damage received is +30.0%.Exaggerated AbilityLv. 1/5
Simplifies kicks and allows you to perform a slamming kick upon using the skill again, inflicting Damage equal to 80.0% of Base Damage.
Level 1Combustible ArmorLv. 1/5
During skill use, incoming Damage -10.0%.Quick PaceLv. 1/5
On skill use, Move Speed +20.0% for 3.0s.Esoteric ExtortionLv. 5/5
On Energy Combustion hit, Esoteric Meter +75.0%.
Level 2Extensive CombustionLv. 1/5
Energy Combustion duration +8.0s.Skill ReductionLv. 1/5
Cooldown -15.0s. Energy Combustion duration -4s.Intense BattleLv. 5/5
On Energy Combustion hit, Damage to foes +9.0% up to 90.0% for 2s.
Level 3Power of TrainingLv. 1/5
AoE Radius of Energy Combustion +20%. Outgoing Crit Damage +50.0%.Last WhisperLv. 5/5
The encircling squall causes an explosion upon expiring, inflicting additional Damage equal to 140.0% of total Damage inflicted by default energy before knocking foes into the air.
Level 1Weak Point DetectionLv. 1/5
Damage to Push-Immune foes +30.0%.Wide HitLv. 1/5
AoE Radius +20%.Absorption HitLv. 1/5
Grants Paralysis Immunity during Ready Attack. Creates a pattern that flaunts the power of Yin and Yang to pull in surrounding foes.
Level 2Swift FingersLv. 1/5
Atk. Speed +20.0%.Lucky BubbleLv. 1/5
30% chance to obtain 1 Esoteric Bubble.Ready AttackLv. 1/5
On hit, Atk. Power +30.0% for 4s.
Level 3Destruction BlowLv. 1/5
Enhances destructive power. Outgoing Damage +50.0%.Meditation BlowLv. 1/5
No longer knocks back foes. Stuns for 5s.
Level 1Absorption HitLv. 1/5
Pull area + 20%.Lucky BubbleLv. 1/5
30% chance to obtain 1 Esoteric Bubble.TenacityLv. 1/5
Grants Push Immunity while landing after ascending into the air.
Level 2Focus HitLv. 1/5
The shape of the red dragon ascends. Outgoing Damage +30.0%.Black Dragon AscensionLv. 1/5
Element is now [Dark]. The shape of the black dragon ascends. On hit, Crit Damage + 100.0%.Finishing StrikeLv. 1/5
Inflicts +80.0% Damage to foes with 30.0% or less HP.
Level 3Eye of the TempestLv. 1/5
Changes to Holding mode to gather foes for up to 1.5s.
When releasing the skill key or maxing out the Holding Meter, ascend and inflict +50.0% Damage to Push-Immune foes.Final BlowLv. 1/5
Atk. Speed +20%. Final strike Damage +40.0%.
Level 1Vital Point StrikeLv. 1/5
Crit Rate +15.0%.Intense ShockLv. 1/5
Inflicts 9 Damage to hit for 4.0s. Inflicts Electric Shock.Wide-Angle AttackLv. 1/5
AoE Radius of Electric Wave +30%.
Level 2Light LightningLv. 1/5
Electric Wave becomes more narrow and stretches 9 meters forward.Steady WillLv. 1/5
Gather strength to inflict lasting Damage. Outgoing Damage +80.0%.Fierce LightningLv. 1/5
Spin attack and inflict Damage while advancing forward 4 meters.
Level 3ElectrocutionLv. 1/5
Generates electric waves where you stand for 5s while using the skill to inflict Damage.Dangerous DealLv. 1/5
Consumes 1 more Esoteric Bubble to remove Stun effects. Changes to combo mode to inflict additional Damage equal to 100.0% of Base Damage upon hitting to skill key. Additional Damage ignores Damage increase from Freezing.
Level 1Earth StormLv. 1/5
Element is now [Earth]. No longer pulls in foes. Creates a great dust storm. Damage to Challenge foes or lower +30.0%.Frost StormLv. 1/5
Element is now [Water]. For 3.0s, Move Speed of foes hit by the attack -10.0% per stack. At 5 stacks, foes will Freeze for 2.0s. On hit, removes Push and causes Paralysis.Lightning StormLv. 5/5
Element is now [Lightning]. 20% chance of inflicting additional Damage equal to 160.0% of Base Damage with every strike when foes are hit by Lightning Storm.
Level 2Growth AttackLv. 5/5
On hit, tornado winds inflict +12.0% Damage up to +108.0% Damage.Wide-Angle AttackLv. 1/5
AoE Radius +30%.Over RevolutionLv. 1/5
During skill use, Move Speed +20.0%. Tornado winds duration +1s. Number of attacks +4.
Level 3Summon StormLv. 5/5
Changes to Normal mode and removes back attack effect. Slowly calls forth tornado winds from every direction that chases foes for 3s. Damage to foes +70.0%. On hit, Push is removed and inflicts Paralysis.Raging StormsLv. 1/5
Tornado winds disperse in a powerful blast. Upon expiring, inflicts Damage equal to 60.0% of base skill Damage before knocking foes into the air.
Level 1Weak Point DetectionLv. 5/5
Damage to Push-Immune foes +60.0%.Final ExplosionLv. 1/5
On third explosion hit, outgoing Damage +25.0%.Violent ExplosionLv. 1/5
For every foe hit, Atk. Power +3.0% for 5.0s. Stacks up to 10 time(s).
Level 2Lucky BubbleLv. 1/5
75% chance to obtain 1 Esoteric Bubble.Frost ExplosionLv. 1/5
Element is now [Water]. On hit, Freezes foes for 4.0s.Flame ExplosionLv. 5/5
Element is now [Fire]. On hit, Burns foe, inflicting 57 Damage every 1s for 5s. Stacks up to 6 times.
Level 3Endless DestructionLv. 1/5
Expands the explosion in three frontal directions. Damage +30.0%.Great ExplosionLv. 5/5
After the third explosion, another great explosion occurs to inflict Damage equal to 120.0% of Base Damage.
Please log in or sign up to comment