Skill Simulator

for T1 guardian raids
KahoTheInformer
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2022-02-14 01:22:34
Gunlancer
Used Skill Points 256
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Sharp Gunlance
    Sharp Gunlance
    1
  • Rising Gunlance
    Rising Gunlance
    1
  • Fire Bullet
    Fire Bullet
    1
  • Dash Upper Fire
    Dash Upper Fire
    1
  • Charged Stinger
    Charged Stinger
    1
  • Counter Gunlance
    Counter Gunlance
    4
    Lv.1
  • Gunlance Shot
    Gunlance Shot
    1
  • Surge Cannon
    Surge Cannon
    1
  • Shield Bash
    Shield Bash
    5
    Lv.1
  • Bash
    Bash
    4
    Lv.5
  • Leap Attack
    Leap Attack
    10
    Lv.1
    Lv.1
    Lv.1
  • Guardian's Thunderbolt
    Guardian's Thunderbolt
    10
    Lv.1
    Lv.1
    Lv.1
  • Hook Chain
    Hook Chain
    1
  • Shield Charge
    Shield Charge
    10
    Lv.1
    Lv.1
    Lv.1
  • Shout of Hatred
    Shout of Hatred
    10
    Lv.1
    Lv.1
    Lv.1
  • Shield Shock
    Shield Shock
    1
  • Nellasia's Energy
    Nellasia's Energy
    10
    Lv.1
    Lv.1
    Lv.1
  • Level 1
    Advance
    Advance
    Lv. 1/5

    Move 3 meters forward and fan out for an attack.

    Piercing
    Piercing
    Lv. 1/5

    The stabbing attack's width decreases by 30%. Its reach +40%.

    Giant Wheel
    Giant Wheel
    Lv. 1/5

    Broadly swing your spear above your head, attacking at 360 degrees.

  • Level 2
    Wound
    Wound
    Lv. 1/5

    On hit, Bleed foes, inflicting 16 Damage every 1s for 4.0s.

    Defenseless Target
    Defenseless Target
    Lv. 1/5

    Inflicts +50.0% Damage to Stunned and Staggering foes.

    Unexpected Twist
    Unexpected Twist
    Lv. 1/5

    Attacks pull instead of push.

  • Level 3
    Pummel
    Pummel
    Lv. 1/5

    Changes to combo mode. Attack one more time and inflict 100.0% Damage.

    Spear Hit Enhancement
    Spear Hit Enhancement
    Lv. 1/5

    AoE Radius +30%. Outgoing Damage +50.0%.

  • Level 1
    Charge
    Charge
    Lv. 1/5

    Push foes 6 meters forward with your shield and inflict 20.0% Damage before attacking them in earnest.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Surprise Attack
    Surprise Attack
    Lv. 1/5

    Instead of concentrating your energy onto your spear, attack quickly in a straight line.

  • Level 2
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +25.0%.

    Flame Spear
    Flame Spear
    Lv. 1/5

    Element is now [Fire]. The upward blow bombards the ground. Burns foes, inflicting 10 Damage every 1s for 5.0s.

    Thunderstroke
    Thunderstroke
    Lv. 1/5

    Element is now [Lightning]. Drops a thunderbolt where your spear hits. Electrocutes them for 2.0s.

  • Level 3
    Earth Fragment
    Earth Fragment
    Lv. 1/5

    The moment you thrust your spear into the ground, Earth Fragments shoot out in a cone-shape, inflicting +60.0% Damage and herding targets to the center.

    Chain Explosion
    Chain Explosion
    Lv. 1/5

    Instead of swinging your spear upward as you pull it out of the ground, bombard the ground and cause an explosion, inflicting Damage of 75.0% of the original upward strike Damage. This explosion is shot forward, attacking up to 5 times.

  • Level 1
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, all incoming Damage -20.0%.

    Lucky Chance
    Lucky Chance
    Lv. 1/5

    On hit, 50.0% chance of cooldown -3.0s.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Weak Point Lv. +1.

    Incendiary Bullet
    Incendiary Bullet
    Lv. 1/5

    On hit, Burn foes, inflicting 9 Damage every 1s for 6.0s. Stacks up to 2 times.

    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +25.0%.

  • Level 3
    Attack Creation
    Attack Creation
    Lv. 1/5

    Bombards 2 times in a row, inflicting +60.0% total Damage. Enemy push distance of last attack slightly increased.

    One-shot Bombardment
    One-shot Bombardment
    Lv. 1/5

    Shelling speed slowed. Cooldown +2.0s. AoE Radius +30%. Outgoing Damage +100.0% and knocks foes into the air on hit.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Increase forward move distance by 1 meter.

    Ready Attack
    Ready Attack
    Lv. 1/5

    On 1st attack hit, Atk. Power +15.0% for 4.0s.

  • Level 2
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +30.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

  • Level 3
    Spear Hit Enhancement
    Spear Hit Enhancement
    Lv. 1/5

    The upward attack sends foes flying farther away. The bombarding attack changes to a downward spear-swinging strike. This downward strike inflicts +80.0% Damage to Pushed foes.

    Extra Shell
    Extra Shell
    Lv. 1/5

    The bombarding attack hits +1 time, inflicting +110.0% of its Damage.

  • Level 1
    Wound
    Wound
    Lv. 1/5

    On Crit Hit, Bleed foes, inflicting 95 Damage every 1s for 3.0s

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +25.0%.

    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, all incoming Damage -20.0%.

  • Level 2
    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Weak Point Lv. +1.

    Charge Enhancement
    Charge Enhancement
    Lv. 1/5

    Increasing Charge Level causes Atk. Power +15.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

  • Level 3
    Lightning Charge
    Lightning Charge
    Lv. 1/5

    Changes the skill Damage element to [Lightning]. Charge Level Starts at 1, and Overcharge causes Electrocution on hit for 4.0s.

    Last Charge
    Last Charge
    Lv. 1/5

    Charge Level +1. Overcharge increases move distance +2 meters. Outgoing Damage +40.0%, and enables you to bombard foes, knocking them back for +30% Damage.

  • Level 1
    Ready Attack
    Ready Attack
    Lv. 1/5

    On successful counter, Atk. Power +15.0% for 4.0s.

    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, all incoming Damage -30.0%.

    Concussion
    Concussion
    Lv. 1/5

    Successful counters increase the skill's Stagger Level to [High].

  • Level 2
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +25.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

  • Level 3
    Bombardment Spear
    Bombardment Spear
    Lv. 1/5

    Successful counters bombard foes with spears, inflicting +95.0% Damage.

    Lightning Strike Spear
    Lightning Strike Spear
    Lv. 1/5

    Element is now [Lightning]. Successful counters imbue your spear with the power of lightning. Electrocutes foes for 4.0s. No longer knocks back foes.

  • Level 1
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, all incoming Damage -30.0%.

    Nimble Movement
    Nimble Movement
    Lv. 1/5

    Atk. Speed +15.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

  • Level 2
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +25.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Weak Point Lv. +1.

  • Level 3
    Exploding Spear
    Exploding Spear
    Lv. 1/5

    Dash 4 meters forward as you attack, causing an explosion. Damage +40.0%.

    Close Explosion
    Close Explosion
    Lv. 1/5

    Changes to Charge mode. Charge Level 2 Damage +25.0%. Overcharge Damage +105.0%. Damage -20.0% at Charge Level 1.

  • Level 1
    Piercing Shot
    Piercing Shot
    Lv. 1/5

    On hit, ignore foe Defense by 40.0%.

    Scatter Shot
    Scatter Shot
    Lv. 1/5

    Shoots iron pellets in all four directions. No longer knocks back foes.
    Attacks in a cone-shape in a 20% broader area. Inflicts +30.0% Damage to Named or lower foes.

    High Explosive Shot
    High Explosive Shot
    Lv. 1/5

    The bombarding attack immediately fires one more cannonball that travels 2 meters forward and causes a circular explosion.
    This additional cannonball creates the Weak Point Lv. 1 effect. Inflicts +50.0% Damage to Challenge or higher foes.

  • Level 2
    Precise Shelling
    Precise Shelling
    Lv. 1/5

    Reduces size of Perfect Zone. Perfect Zone Damage +45.0%.

    Confirmed Attack
    Confirmed Attack
    Lv. 1/5

    Changes to Normal mode and shortens the time required to reach Perfect Zone.

    Overcharge
    Overcharge
    Lv. 1/5

    Changes to Charge mode. Charge Level 1 creates the Perfect Zone effect. Overcharge Damage +65.0%.

  • Level 3
    Rotating Bombardment
    Rotating Bombardment
    Lv. 1/5

    Spin 360 degrees, bombarding 4 times. On hit, cooldown is -1.0s. Max of 15.0s.

    Focus Fire
    Focus Fire
    Lv. 1/5

    Bombard frontal foes 4 times in a row. Total Damage +50.0%.

  • Level 1
    Armor Destruction
    Armor Destruction
    Lv. 1/5

    On hit, foe Defense -12.0% for 8.0s.

    Ready Defense
    Ready Defense
    Lv. 1/5

    On 2nd attack hit, all incoming Damage -20.0% for 5.0s.

    Nimble Movement
    Nimble Movement
    Lv. 1/5

    Atk. Speed +15.0%.

  • Level 2
    Shield Enhancement
    Shield Enhancement
    Lv. 1/5

    On hit, Shield Meter gain +50.0%.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Distance during the 1st attack +1 meter.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +60.0%.

  • Level 3
    Additional Hit
    Additional Hit
    Lv. 1/5

    Each combo attack hits twice. On the first hit, Damage +20.0%. On the second hit, Damage +60.0%.

    Blind Shock
    Blind Shock
    Lv. 1/5

    Enables you to use the skill again and attack one more time. Combo count +1. Outgoing Damage +30.0%. The last attack Stuns foes for 2.0s.

  • Level 1
    Armor Destruction
    Armor Destruction
    Lv. 1/5

    On hit, foe Defense -12.0% for 10.0s.

    Nimble Movement
    Nimble Movement
    Lv. 5/5

    Atk. Speed +36.0%.

    Shock Bash
    Shock Bash
    Lv. 1/5

    Element is now [Lightning]. Creates a 25.0% chance of +50.0% Damage.

  • Level 2
    Ready Attack
    Ready Attack
    Lv. 1/5

    On hit, Atk. Power +25.0% for 5.0s.

    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [Highest].

    Shield Enhancement
    Shield Enhancement
    Lv. 1/5

    On hit, Shield Meter gain +50.0%.

  • Level 3
    Bell Strike
    Bell Strike
    Lv. 1/5

    AoE Radius +30%.

    Echo
    Echo
    Lv. 1/5

    Stun duration +2.0s.

  • Level 1
    Direct Hit
    Direct Hit
    Lv. 1/5

    Direct Damage when landing +15.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Distance +2.0 meter(s).

  • Level 2
    Great Earthquake
    Great Earthquake
    Lv. 1/5

    Element is now [Earth]. Causes an earthquake where you land. Move Speed -40.0% for 5s.

    Electric Field
    Electric Field
    Lv. 1/5

    Element is now [Lighting]. Create an electrical area where you land, inflicting 8.0% of the landing attack Damage every 1s for 5s.

    Shockwave
    Shockwave
    Lv. 1/5

    Spreads a massive shockwave from where you land, launching foes int the air for +20.0% Damage.

  • Level 3
    Low Shock
    Low Shock
    Lv. 1/5

    Changes to combo mode. Use the skill again to jump one more time and inflict 50.0% Damage with a downward strike.

    Leap
    Leap
    Lv. 1/5

    Charge up and leap into the air. Enables you to travel a max of 18 meters. Damage +30.0% Great Earthquake, Electric Field, and Shockwave range + 30%.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    50.0% chance of negating the skill's MP Cost.

    Undying Heat
    Undying Heat
    Lv. 1/5

    On hit, creates a 50.0% chance of cooldown -4.0s.

    Damage Luck
    Damage Luck
    Lv. 1/5

    Drops +1 one-off thunderbolt, inflicting +319 Damage to the foe.

  • Level 2
    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Tough Strike
    Tough Strike
    Lv. 1/5

    Outgoing Damage +25.0%.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20.0%.

  • Level 3
    Lightning Stalk
    Lightning Stalk
    Lv. 1/5

    On thunderbolt hit, shoot lightning streaks crosswise, inflicting +50.0% Damage.

    Electrocution
    Electrocution
    Lv. 1/5

    Electrocution duration +3.0s.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +10.0%.

  • Level 2
    Sharp Chain
    Sharp Chain
    Lv. 1/5

    On hit, Bleed foes, inflicting 26 Damage every 1s for 5.0s.

    Shackles
    Shackles
    Lv. 1/5

    On hit, foe Move Speed -40.0% for 5.0s.

    Ready Attack
    Ready Attack
    Lv. 1/5

    On hit, Atk. Power +25.0% for 5.0s.

  • Level 3
    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Taunt
    Taunt
    Lv. 1/5

    Taunts non-player foes with Push Immunity for 1.0s. Challenge or higher foes can't be Taunted more than once within a set amount of time.

  • Level 1
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    While dashing, all incoming Damage -30.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +15.0%.

  • Level 2
    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Shield
    Shield
    Lv. 1/5

    While dashing, create a shield for 15.0% of Max HP.

    Quick Pace
    Quick Pace
    Lv. 1/5

    While dashing, Move Speed +10.0%.

  • Level 3
    Unending Attack
    Unending Attack
    Lv. 1/5

    Shortens the dash attack intervals, enabling you to attack 2 more times. After the dash attack, swing your spear upward to inflict +40.0% basic skill Damage and launch targets in the air.

    Destruction Charger
    Destruction Charger
    Lv. 1/5

    Shortens the dash attack intervals, enabling you to attack 2 more times. Dash attack Damage +20.0% per hit. Max of 140.0%.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +25.0%.

    Ready Defense
    Ready Defense
    Lv. 1/5

    Incoming Damage -20.0% for 6.0s.

  • Level 2
    Lingering Taunt
    Lingering Taunt
    Lv. 1/5

    Taunt duration +1.0s.

    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    On hit, Damage to Lesser and Normal foes +200.0%.

    Shield
    Shield
    Lv. 1/5

    Creates a shield for 30.0% of Max HP for 3.0s.

  • Level 3
    Open Weakness
    Open Weakness
    Lv. 1/5

    On hit, Shield Meter +20.0%. Weakness is exposed and outgoing Damage from all party members +3.0% for 12.0s. Frontal attacks and back attacks from all party members + 9.0%.

    Shout
    Shout
    Lv. 1/5

    On hit, foe Atk. Power -30.0% and Move Speed -30.0% for 4.0s.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Nimble Movement
    Nimble Movement
    Lv. 1/5

    Atk. Speed +10.0%.

    Armor Destruction
    Armor Destruction
    Lv. 1/5

    On hit, all Foe Defense -12.0% for 10s.

  • Level 2
    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Earthquake
    Earthquake
    Lv. 1/5

    Enemy Atk. Speed -20.0%. Move Speed - 40.0%.

    Ready Defense
    Ready Defense
    Lv. 1/5

    On hit, all incoming Damage -15.0% for 10.0s.

  • Level 3
    2nd Turbulence
    2nd Turbulence
    Lv. 1/5

    Changes to combo mode. Use the skill one additional time to attack for 100.0% Damage.

    Assault
    Assault
    Lv. 1/5

    Leap onto the target location 5 meters away as you attack, inflicting 50.0% Damage.

  • Level 1
    Quick Pace
    Quick Pace
    Lv. 1/5

    Move Speed +15.0% for 6.0s.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

  • Level 2
    Effectiveness
    Effectiveness
    Lv. 1/5

    Nellasia's Energy -35.0% Damage.

    Shout of Purification
    Shout of Purification
    Lv. 1/5

    Removes the latest harmful effect cast on all party members within 24 meters.

    Lingering Power
    Lingering Power
    Lv. 1/5

    Nellasia's Energy decreases all Damage for 4.0s.

  • Level 3
    Leadership
    Leadership
    Lv. 1/5

    On skill use, grants Push Immunity. Atk. Speed +20.0% for 6.0s for all party members within 24 meters.

    Survive
    Survive
    Lv. 1/5

    Creates a shield for 24.0% of Max HP around all party members within 24 meters for 6.0s.

Thunderbolt / Charge / Leap Attack are the best dps

Shield Bash to initiate the combo

Shout for the taunt

Nellasia for the team shield

you can swap the counter to dash upper fire when you go with one that counter attack matters a lot

(counter gunlance is just for survivability)


if you have more points, set the highest priority to get lv7 Bash, Ready Attack tripod

if you're going to use Dash Upper Fire instead, Excellent Mobility & Wide Hit would be helpful to do the counter attack (up to lv7)

(1/5)