Skill Simulator

Scrapper skills for guardian raids (Ultimate Skill: Taijutsu)
Hako
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2022-02-04 01:54:03
Scrapper
Used Skill Points 384
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Charging Blow
    Charging Blow
    10
    Lv.5
    Lv.5
    Lv.5
  • Crushing Smite
    Crushing Smite
    1
  • Fierce Tiger Strike
    Fierce Tiger Strike
    10
    Lv.1
    Lv.1
    Lv.5
  • Dragon Advent
    Dragon Advent
    10
    Lv.5
    Lv.5
    Lv.5
  • Instant Hit
    Instant Hit
    10
    Lv.5
    Lv.5
    Lv.1
  • Earthquake Chain
    Earthquake Chain
    1
  • Battering Fists
    Battering Fists
    10
    Lv.5
    Lv.5
    Lv.5
  • Continuous Push
    Continuous Push
    10
    Lv.5
    Lv.5
    Lv.5
  • Iron Cannon Blow
    Iron Cannon Blow
    10
    Lv.5
    Lv.5
    Lv.5
  • Chain of Resonance
    Chain of Resonance
    1
  • Judgment
    Judgment
    1
  • Roundup Sweep
    Roundup Sweep
    1
  • Death Rattle
    Death Rattle
    10
    Lv.5
    Lv.5
    Lv.5
  • Critical Blow
    Critical Blow
    1
  • Chain Destruction Fist
    Chain Destruction Fist
    1
  • True Rising Fist
    True Rising Fist
    1
  • Shredding Strike
    Shredding Strike
    1
  • Supernova
    Supernova
    1
  • Level 1
    Focus
    Focus
    Lv. 1/5

    Shock gain +10.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Charging distance +3.0 meter(s).

    Furious Strike
    Furious Strike
    Lv. 5/5

    Outgoing Damage +35.0%.

  • Level 2
    Ruthless Advance
    Ruthless Advance
    Lv. 5/5

    After a downward attack, perform another downward attack with the opposite arm, inflicting additional Damage equal to 60.0% of Base Damage.

    Stone Fist
    Stone Fist
    Lv. 1/5

    Downward attack's AoE range +70.0% and pulls foes to you.

    Destroyer
    Destroyer
    Lv. 1/5

    Gathers shock energy into your gauntlet. Outgoing Damage +15.0%. Knocks foes into the air when hit by a downward attack.

  • Level 3
    Steel Fist
    Steel Fist
    Lv. 1/5

    Outgoing Damage +50.0% when hit by a downward attack.

    Death Band
    Death Band
    Lv. 5/5

    Atk. Speed +20%. Damage to Push-Immune foes +70.0%.

  • Level 1
    Blood Hunger
    Blood Hunger
    Lv. 1/5

    On hit, 50% chance to Bleed foes, inflicting 37 Damage every 1s for 3s.

    Wide Hit
    Wide Hit
    Lv. 1/5

    Attack Range +20.0%.

    Amplified Damage
    Amplified Damage
    Lv. 1/5

    On hit, Damage to foes from all party members +6% for 8.0s.

  • Level 2
    Triple Chain Kill
    Triple Chain Kill
    Lv. 1/5

    Damage from all strikes +5.0%. After 1st attack, subsequent attack Damage +10% each.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +50.0%.

    Focus
    Focus
    Lv. 1/5

    Shock gain +15.

  • Level 3
    Deathblow
    Deathblow
    Lv. 1/5

    After the last strike, perform a frontal attack inflicting additional Damage equal to 50.0% of Base Damage.

    Apex of Transcendence
    Apex of Transcendence
    Lv. 1/5

    Last strike's Crit Rate +100%.

  • Level 1
    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20.0%.

    Amplified Damage
    Amplified Damage
    Lv. 1/5

    On hit, Damage from all party members +6% for 8.0s.

    Stamina Control
    Stamina Control
    Lv. 1/5

    Stamina consumption -5.

  • Level 2
    Pounce
    Pounce
    Lv. 1/5

    Advance forward +2 meters.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +50.0%.

    Focus
    Focus
    Lv. 1/5

    Shock gain +15.

  • Level 3
    Rough Smash
    Rough Smash
    Lv. 5/5

    Max Damage +388.0% according to number of foes hit.

    Raging Bombardment
    Raging Bombardment
    Lv. 1/5

    Changes to Combo mode. Use as a combo after an upward attack to perform an additional push attack, inflicting additional Damage equal to 50.0% of Base Damage. If the push attack hits a single target, Damage +40.0%.

  • Level 1
    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Max Move Distance +2.0 meter(s).

    Stamina Control
    Stamina Control
    Lv. 1/5

    Stamina consumption -5.

    Moment of Truth
    Moment of Truth
    Lv. 5/5

    Stamina consumption +10. Outgoing Damage +60.0%.

  • Level 2
    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +30.0%.

    Conflagration Attack
    Conflagration Attack
    Lv. 5/5

    Creates a flame curtain around you after a downward attack, inflicting 63 [Fire] Damage to surrounding foes every 1s for 6.0s.

    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

  • Level 3
    Great Destruction
    Great Destruction
    Lv. 5/5

    Single-target Damage +95.0%.

    Advent of the Black Dragon
    Advent of the Black Dragon
    Lv. 1/5

    Element is now [Dark]. Gathers the power of dark energy in your fists to attack. Outgoing Damage +40.0%. Increases airborne duration of hit foes.

  • Level 1
    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20.0%.

    Stamina Control
    Stamina Control
    Lv. 5/5

    Stamina consumption -9.

    Focus
    Focus
    Lv. 1/5

    Shock gain +10.

  • Level 2
    Dangerous Contract
    Dangerous Contract
    Lv. 1/5

    Cooldown -6.0s. Stun duration -1s.

    Precision
    Precision
    Lv. 1/5

    Stun duration +2.0s.

    Counter Effect
    Counter Effect
    Lv. 5/5

    Removes Stun effects. Damage to Push-Immune foes +387.0%.

  • Level 3
    Tracking Instinct
    Tracking Instinct
    Lv. 1/5

    Advance 4 meters towards the target location to attack.

    Final Victor
    Final Victor
    Lv. 1/5

    AoE Radius +350 degrees.

  • Level 1
    Earthen Strength
    Earthen Strength
    Lv. 1/5

    Element is now [Earth]. Perform a downward kick to remove Push effects and paralyze foes on hit, causing an earthquake. Foes' Move Speed -30.0% for 4s.

    Undying Power
    Undying Power
    Lv. 1/5

    Element is now [Fire]. Fire energy surges inside you, gathering at your feet. On downward kick hit, Burn foes, inflicting 14 Damage every 1s for 5s. Stacks up to 3 times.

    Shock Release
    Shock Release
    Lv. 1/5

    Perform a downward attack to cause shock energy to pour out towards the sky, knocking foes into the air. Airborne duration +2s.

  • Level 2
    Break the Siege
    Break the Siege
    Lv. 1/5

    Quickly draw a circle with your feet where you stand to paralyze surrounding foes. Slam down with your feet and send your energy rushing forward 7 meters inflicting Damage.

    Blindside
    Blindside
    Lv. 1/5

    Spin around once and perform a powerful downward attack. Damage to foes +50.0% if the attack is a direct hit.

    Power Strike
    Power Strike
    Lv. 1/5

    Changes to combo mode. Rapidly step with your left foot 2 times while standing in place, then relentlessly step 1 more time. Total outgoing Damage +60.0%.

  • Level 3
    Powerful Earthquake
    Powerful Earthquake
    Lv. 1/5

    Cause an explosion briefly after your last downward attack in the same location, inflicting additional Damage equal to 60.0% of Base Damage.

    Giant's Advance
    Giant's Advance
    Lv. 1/5

    AoE Radius +30.0%. Damage to Challenge foes or lower +100.0%.

  • Level 1
    Capture Opportunity
    Capture Opportunity
    Lv. 5/5

    Your gauntlets shine as you deliver the advancing hook with the opposite hand. Last attack's Damage +113.0%.

    Righteous Pillage
    Righteous Pillage
    Lv. 1/5

    Your gauntlets glow red during the jabs. On hit, 50.0% chance of Bleed on foes, inflicting +12 Damage every 1s for 5s. Stacks up to 3 time(s).

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    First attack's Move Distance +2.0 meter(s).

  • Level 2
    Scary Will
    Scary Will
    Lv. 1/5

    Jab duration up to +0.3s. Total attacks +2.

    Red Explosion
    Red Explosion
    Lv. 5/5

    Jab Damage to Push-Immune foes +175.0%.

    Single Hit
    Single Hit
    Lv. 1/5

    Jab Damage to a single target +60.0%.

  • Level 3
    Berserk
    Berserk
    Lv. 5/5

    Changes the multi-jabs to a flurry of sharp two-handed strikes. Damage +175.0%.

    Reverse Hit
    Reverse Hit
    Lv. 1/5

    Follow the last attack with an additional punch by the opposite hand, sending the target flying with 100.0% of the last attack Damage.

  • Level 1
    Vital Point Hit
    Vital Point Hit
    Lv. 5/5

    Crit Rate +40.0%.

    Fist of Endurance
    Fist of Endurance
    Lv. 1/5

    On hit, incoming Damage Reduction +6.0% per stack.

    Swift Charge
    Swift Charge
    Lv. 1/5

    On hit, Shock recovery +3.

  • Level 2
    Express Fury
    Express Fury
    Lv. 1/5

    Inflicts +50.0% Damage to foes when your HP is 50.0% or lower.

    Moment of Truth
    Moment of Truth
    Lv. 5/5

    Stamina consumption +5. Damage to foes +60.0%.

    Piercing Strike
    Piercing Strike
    Lv. 1/5

    On hit, ignore foe Defense by 40.0%.

  • Level 3
    Brink of Death
    Brink of Death
    Lv. 1/5

    Activates Perfect Zone at the last portion of the Holding Meter. Upon hitting the Perfect Zone, unleash a powerful punch on the ground and trip foes. The Perfect Zone attack inflicts Damage equal to 60.0% of total Damage.

    Violent Advance
    Violent Advance
    Lv. 5/5

    Atk. Speed +20%. Push time +50%. Attack foes up to 18 times for 6s. Total Damage +119.6%.

  • Level 1
    Enhanced Hit
    Enhanced Hit
    Lv. 1/5

    Changes the last attack to a powerful downward punch, knocking down foes.

    Force Wave
    Force Wave
    Lv. 1/5

    The last punch discharges energy from your fist that travels 7 meters.

    Overflowing Power
    Overflowing Power
    Lv. 5/5

    The last punch discharges Stamina energy from your fist. Damage +85.0%.

  • Level 2
    Create Shock
    Create Shock
    Lv. 1/5

    Shock Energy gain +10.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20.0%.

    Quick Prep
    Quick Prep
    Lv. 5/5

    Cooldown -7.0s.

  • Level 3
    Advance Enhancement
    Advance Enhancement
    Lv. 5/5

    Move Distance +1.4 meters, Atk. Speed +20.0%. Last attack's Damage to Push-Immune foes +232.5%.

    Enhanced Fist
    Enhanced Fist
    Lv. 1/5

    Outgoing Damage +40.0%. Grants immunity to debuffs and Pushes during the last attack.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Focus
    Focus
    Lv. 1/5

    Shock gain +5.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +10.0%.

  • Level 2
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Shock gain -10. Outgoing Damage +40.0%.

    Rugged Chain
    Rugged Chain
    Lv. 1/5

    Pull the chain. Per hit foe, Atk. Power +5.0% for 3.0s. Stacks up to 10 time(s).

    Piercing Strike
    Piercing Strike
    Lv. 1/5

    On hit, ignore foe Defense by 40.0%.

  • Level 3
    Thrashing Resonance
    Thrashing Resonance
    Lv. 1/5

    Create a circular resonance instead of a straight line pulling foes to the center of the circle.

    Resonance Smite
    Resonance Smite
    Lv. 1/5

    Three streams of resonance spread out to pull foes to you.

  • Level 1
    Vital Point Hit
    Vital Point Hit
    Lv. 1/5

    Crit Rate +15.0%.

    Focus
    Focus
    Lv. 1/5

    Stamina gain +10.

    Amplified Damage
    Amplified Damage
    Lv. 1/5

    On hit, Damage to foes from all Party Members +6% for 8.0s.

  • Level 2
    Defenseless Target
    Defenseless Target
    Lv. 1/5

    Damage to tripped foes +50.0%.

    Ignorant Hit
    Ignorant Hit
    Lv. 1/5

    Changes to combo mode. Cooldown +8s. Use the skill one additional time to jump again inflicting 100.0% Damage.

    Immediate Destruction
    Immediate Destruction
    Lv. 1/5

    Slam down on foes even if they are not airborne. Damage +20.0%. Cancels additional Damage to tripped foes.

  • Level 3
    True Judgment
    True Judgment
    Lv. 1/5

    Attack in the air 2 consecutive times before landing, inflicting +80.0% Damage to foes.

    Hawk Claw
    Hawk Claw
    Lv. 1/5

    Become agitated, inflicting +40.0% Damage to foes. Shock consumption -10.

  • Level 1
    Swift Preparation
    Swift Preparation
    Lv. 1/5

    30.0% chance of resetting cooldown with a successful attack.

    Single Hit
    Single Hit
    Lv. 1/5

    Single-target Damage +25.0%.

    Blood Hunger
    Blood Hunger
    Lv. 1/5

    50.0% chance of inflicting Bleed on foes hit by the fist attack, inflicting 31 Damage every 1s for 3.0s.

  • Level 2
    Madman
    Madman
    Lv. 1/5

    Swing your fists along a 30% longer trajectory to inflict additional Damage equal to 30.0% of Base Damage.

    Circumstantial Judgment
    Circumstantial Judgment
    Lv. 1/5

    Rush 3 meters forward to attack. Outgoing Damage +15.0%.

    Additional Strike
    Additional Strike
    Lv. 1/5

    The skill can now stack up to 2.

  • Level 3
    Reinforced Hit
    Reinforced Hit
    Lv. 1/5

    Bend over and punch forward with your fist. A giant fist appears in the back to jab with you. Outgoing Damage +30.0%.

    Heavy Blow
    Heavy Blow
    Lv. 1/5

    Gather energy, increasing the charge up time. Damage to foes + 60.0%.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 5/5

    Cooldown -8.0s.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +15.0%.

    True Sight
    True Sight
    Lv. 1/5

    Atk. Speed +15.0%.

  • Level 2
    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Single Hit
    Single Hit
    Lv. 5/5

    Single-target Damage +60.0%.

    Finishing Blow
    Finishing Blow
    Lv. 1/5

    Inflicts +40.0% Damage to foes with 50.0% or less HP.

  • Level 3
    Shock Explosion
    Shock Explosion
    Lv. 5/5

    Bonus Damage inflicted +68.0%, 88.0%, 108.0%, and 168.0% depending on your current Shock Meter.

    Meditation
    Meditation
    Lv. 1/5

    Only consumes 50.0% of your current Shock energy. The Damage increase according to current shock energy remains the same.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

    Vital Point Hit
    Vital Point Hit
    Lv. 1/5

    Crit Rate +15.0%.

    Shock Efficiency
    Shock Efficiency
    Lv. 1/5

    Shock consumption -10.

  • Level 2
    Muscle Rupture
    Muscle Rupture
    Lv. 1/5

    Knocks down foes hit by the 2nd wave.

    Tendon Rupture
    Tendon Rupture
    Lv. 1/5

    2nd wave Damage +50.0%.

    Target Focus
    Target Focus
    Lv. 1/5

    Successful punches and 2nd wave attacks increase all party members' Stagger Damage to the targets by 20% for 6.0s.

  • Level 3
    Mastery
    Mastery
    Lv. 1/5

    Overcharges instantly. Launch a leap attack straight away, inflicting 162 Damage. Shock consumption +10.0.

    Superthermal Wave
    Superthermal Wave
    Lv. 1/5

    Stamina gain +15. Inflicts +80.0% Damage to foes with 40.0% or less HP.

  • Level 1
    Skillfulness
    Skillfulness
    Lv. 1/5

    During skill use, incoming Damage -20%. Number of downward attacks +1. Outgoing Damage +25.0%.

    Awaken
    Awaken
    Lv. 1/5

    Quickly attacks 2 times before performing a finishing blow.

    Endless Rage
    Endless Rage
    Lv. 1/5

    Quickly attack the earth 8 times with the last strike inflicting +30.0% Damage. The more you strike, the smaller the increase in AoE Radius. Max AoE Radius +30% while shock energy recovers by 2 each time the attack hits.

  • Level 2
    Dynamic Absorption
    Dynamic Absorption
    Lv. 1/5

    Shock energy spreads each time you slam the earth except for the final strike. The shock energy then returns to you, dragging foes with it.

    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Flame Explosion
    Flame Explosion
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 16 Damage every 1s for 5s. Stacks up to 5 times.

  • Level 3
    Great Explosion
    Great Explosion
    Lv. 1/5

    Jump up into the air with the final strike and cause an even greater shock on the ground. Outgoing Damage +200.0% with the last strike.

    Shaking Ground
    Shaking Ground
    Lv. 1/5

    Sharp pillars surge from the ground each time you downward attack. Outgoing Damage +15.0%.

  • Level 1
    Refine Skill
    Refine Skill
    Lv. 1/5

    Leap twice as you attack, the first time at a shorter height than the second, inflicting +15.0% Damage.

    Lightning Fist
    Lightning Fist
    Lv. 1/5

    Element is now [Lightning]. The uppercut creates a 50.0% chance of causing Electric Shock on hit, inflicting 63 Damage every 1s for 5s.

    Fist of Destruction
    Fist of Destruction
    Lv. 1/5

    Concentrate all your energy onto your fist and quickly pull foes before the uppercut.

  • Level 2
    Objective Hit
    Objective Hit
    Lv. 1/5

    Upward punch Damage to Push-Immune foes +80.0%.

    Furious Hit
    Furious Hit
    Lv. 1/5

    Upward punch Crit Damage +150.0% when your HP drops to 50.0% or below.

    Air Raid
    Air Raid
    Lv. 1/5

    The uppercut, if hitting Pushed foes, ignores Defense by 60.0%.

  • Level 3
    Dragon's Fury
    Dragon's Fury
    Lv. 1/5

    Additional downward strike Damage +80.0%. AoE Radius +30.0%.

    Bursting Fist
    Bursting Fist
    Lv. 1/5

    The additional downward strike always inflicts Crit Damage. Crit Damage +30.0%.

  • Level 1
    Violent Fist
    Violent Fist
    Lv. 1/5

    Element is now [Fire]. On punch attack hit, causes explosion. Burns foes, inflicting +27 every 1s for 5.0s.

    Reasonable Action
    Reasonable Action
    Lv. 1/5

    Gliding distance -3 meters No longer does Damage while gliding. Lost Damage made up during other skill phases. AoE Radius +30%.

    Unconventional
    Unconventional
    Lv. 1/5

    Changes to Charge mode, making the skill chargeable up to 2 times. Outgoing Damage +10.0%. Damage +10.0% and advancing punch distance +1 meter per Charge Level.

  • Level 2
    Overflowing Force
    Overflowing Force
    Lv. 1/5

    Bonus Damage inflicted +20.0%, 40.0%, 60.0%, and 80.0% depending on your current Shock Meter.

    Shock Control
    Shock Control
    Lv. 1/5

    Fixedly outgoing Damage +30.0%.

    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, incoming Damage -50.0%.

  • Level 3
    Ambush Attack
    Ambush Attack
    Lv. 1/5

    Atk. Speed +30%. Stamina gain +30.

    Will Enhancement
    Will Enhancement
    Lv. 1/5

    On skill use, grants Push Immunity.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +10.0%.

    Righteous Pillage
    Righteous Pillage
    Lv. 1/5

    Shock consumption -30. Cooldown +12.0s.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -6.0s.

  • Level 2
    Piercing Strike
    Piercing Strike
    Lv. 1/5

    On hit, ignore foe Defense by 40.0%.

    Fury Explosion
    Fury Explosion
    Lv. 1/5

    No longer causes the initial explosion or pulls in foes. Instantly attacks with Energy Torpedo instead.

    Powerful Oath
    Powerful Oath
    Lv. 1/5

    AoE Radius of pull effect +20.0%.

  • Level 3
    Fighter's Dignity
    Fighter's Dignity
    Lv. 1/5

    Rapidly fire Energy Torpedo 4 times. Explosion range +20.0%. Outgoing Damage +40.0%.

    Spinless Hit
    Spinless Hit
    Lv. 1/5

    Strengthens the power of Shock energy. Damage +70.0%.

When skill points or skills are insufficient


1. Charging Blow 10 > 4


2. Instant Hit 10 > 7

(1/5)