- Select Tripod
Sky Shattering Blow10Lv.1Lv.5Lv.5
Flash Heat Fang1
Moon Flash Kick10Lv.5Lv.5Lv.5
Storm Dragon Awakening10Lv.5Lv.5Lv.5
Sleeping Ascent Celebration1
Swift Wind Kick10Lv.5Lv.5Lv.5
Esoteric Skill: Spiral Impact1
Esoteric Skill: Tiger Emerges1
Esoteric Skill: Call the Wind God10Lv.5Lv.5Lv.5
Esoteric Skill: Blast Formation1
Esoteric Skill: Lightning Tiger Strike10Lv.5Lv.5Lv.5
Level 1Fist of DarknessLv. 1/5
Element is now [Dark]. Crit Rate +15.0%. On hit, inflicts Darkness on foes for 3s.Esoteric ExtortionLv. 1/5
MP Cost +25.0%. On hit, Esoteric Meter +100.0%.Burning HandsLv. 1/5
Element is now [Fire]. Outgoing Damage +15.0%.
Level 2Sturdy ArmorLv. 1/5
Leaves an afterimage to turn your body semi-transparent. During skill use, incoming Damage -40.0%.Growth AttackLv. 1/5
The first attack's outgoing Damage +15.0%. Outgoing Damage 15.0% each time the attack count increases.RuthlessLv. 1/5
Damage to Staggered foes +50.0%.
Level 3Lightning God FistLv. 1/5
Total move distance +1.8 meters. Atk. Speed +20%. The final strike inflicts +50.0% Damage to foes.5 Chain FistLv. 1/5
Now unleashes 5 ruthless punches. Outgoing Damage +50.0%.
Level 1Excellent MobilityLv. 1/5
First kick's Move Distance +1.0 meter(s).Ascension KickLv. 1/5
2nd strike sends foes into the air. Distance and duration are increased.Swift FootworkLv. 1/5
Atk. Speed +20.0%.
Level 2Water Dragon KickLv. 1/5
Element is now [Water]. On 2nd strike hit, freezes foes for 2.0s. Cooldown +6s.Wide HitLv. 1/5
AoE Radius +20%.Blessing of the WindLv. 5/5
On 2nd hit, Atk. Speed +19.2% and Move Speed +19.2% for 4.0s.
Level 3Crushing Wind KickLv. 5/5
The first strike changes to an outraged flurry. Counterattack is not possible. Total Damage to foes +205.0%.Abundant ResourcesLv. 1/5
MP Cost +25.0%. Esoteric Meter +200.0%.
Level 1Sharp MovementLv. 1/5
Allows you to change direction while using the skill. Move Distance +2.0 meter(s).Esoteric ExtortionLv. 1/5
MP Cost +25.0%. On powerful slam-down attack hit, Esoteric Meter +30.0%.RuthlessLv. 1/5
Damage to Staggered foes +30.0%.
Level 2Thunder KickLv. 1/5
Slam foes down while airborne to inflict +30.0% Damage.Easy TargetLv. 1/5
Damage to Pushed foes +30.0%.Intense ShockLv. 1/5
Slam down on foes to inflict 17 Damage every 4s. On hit, inflict Electric Shock.
Level 3Heaven's LightningLv. 1/5
Adds a rapid strike after the spinning attack. Total Damage +60.0%.Flash LightningLv. 1/5
Changes to a powerful slam-down attack within 8 meters of the target location. On hit, Damage +15.0%.
Level 1Sacred AttackLv. 1/5
Element is now [Holy]. On hit, Atk. Speed +5.0% for 3.0s. Stacks up to 4 times.Fist of DarknessLv. 1/5
Element is now [Dark]. Crit Rate +15.0%. On hit, inflicts Darkness on foes for 3s.Wide HitLv. 1/5
AoE Radius +30%.
Level 2Master HitLv. 1/5
Changes to Holding mode. Unleash infinite punches for up to 2.5s with a finishing blow upon releasing the skill key. Damage boosted up to +80.0%.Quick BlowLv. 1/5
Attack 4 times with powerful punches while standing in place with a finishing strike that inflicts +20.0% Damage to foes.Weak Point DetectionLv. 1/5
Damage to Push-Immune foes +60.0%.
Level 3Adrenaline RushLv. 1/5
Crit Rate +30.0%. Outgoing Damage +50.0%. Changes the final move to an uppercut and additional outgoing Damage +50.0% before Tripping foes.EnlightenmentLv. 1/5
During skill use, grants Push Immunity. On hit, ignore foe Defense by 40.0%.
Level 1Flame Flash KickLv. 1/5
Element is now [Fire]. Burns foes when the rapid kick attack lands 4 times, inflicting 33 Damage every 1s for 5s .Intense ShockLv. 1/5
Element is now [Lightning]. Can now change the direction. On first charge attack hit, sends foes airborne, inflicting 24 Electric Shock Damage for 4s.White Flame KickLv. 5/5
MP Cost +25.0%. Esoteric Meter +75.0%.
Level 2Excellent MobilityLv. 5/5
First charge attack's Move Distance +3.0 meter(s). Cooldown -7.0.Light-FootedLv. 1/5
All AoE Radiuses +30%. Number of rapid kick attacks +100%.Single HitLv. 1/5
When attacking a single foe, Damage inflicted +50.0%.
Level 3Fancy FootworkLv. 1/5
Changes to Holding mode. Dash Attack Damage +40.0%. Unleashes rapid kicks. Damage +390.0% for up to 2s after charging.Full Moon KickLv. 5/5
Changes to Normal mode. Charge forward and spin to land a finishing blow that inflicts +341.0% Damage.
Level 1Focus AttackLv. 1/5
Esoteric Meter gain -50.0%. Outgoing Damage +20.0%.ConcussionLv. 1/5
Increases Stagger Level to [Mid].Vital Point HitLv. 1/5
Crit Rate +15.0%.
Level 2Down StrikeLv. 1/5
Attacks the foe with an incredibly swift kick. Press the skill hotkey again to gather energy and attack the foe with a downward smash. Increases Damage to foe by up to 20.0%.Wide HitLv. 1/5
AoE Radius +30%.Focus HitLv. 1/5
Instantly rotate to launch a powerful forward kick. Outgoing Damage +30.0%.
Level 3Efficient StrikeLv. 1/5
MP consumption -50.0%. On skill use, cooldown -6.0s.HowangahLv. 1/5
Draws upon the power of the White Tiger. Crit Damage +150.0%.
Level 1Excellent MobilityLv. 5/5
Move Distance +4.0 meter(s) with the first kick.Swift FootworkLv. 1/5
Atk. Speed +10.0%. Chain skill cooldown +1.0s.Esoteric ExtortionLv. 1/5
MP Cost +25.0%. On hit, Esoteric Meter +25.0%.
Level 2Easy TargetLv. 1/5
Damage to Pushed foes +50.0%.Enhanced StrikeLv. 1/5
Outgoing Damage +30.0%.Law of the JungleLv. 5/5
Damage to Challenge or lower foes +105.0%.
Level 3White Tiger GakLv. 1/5
The final chain skill attack changes into a flying kick that channels the power of the White Tiger. Outgoing Damage +100.0%. The foe is also knocked back.Fallen Flower GakLv. 5/5
Enhances the last chain skill attack. Damage inflicted by the last hit +175.0%. Foes hit by the last hit are thrown back into the air.
Level 1Spiral KickLv. 1/5
Increases spinning speed. Dash Attack AoE Radius + 10%. Atk. Speed +10.0%.Wide HitLv. 1/5
Combo Attack AoE Radius +20%.Vital Point StrikeLv. 1/5
Crit Rate +15.0%.
Level 2Quick PrepLv. 1/5
Cooldown -5.0s.Enhanced StrikeLv. 1/5
When Charging, outgoing Damage +100.0%.Blessing of the WindLv. 1/5
On combo attack hit, Atk. Speed +10.0% and Move Speed +10.0% for 3.0s.
Level 3Leaf SweepLv. 1/5
Changes the combo attack to Windmill, attacking in a wide 360 area and knocking down foes on hit. Windmill can be used while Charging.Rising Water KickLv. 1/5
Element is now [Water]. A pillar of water surges up to knock foes into the air. Upper kick attack Damage +50.0%.
Level 1Focus AttackLv. 1/5
Esoteric Meter gain -50.0%. Outgoing Damage +10.0%.Magick ControlLv. 1/5
MP Cost -50.0%.Wide HitLv. 1/5
AoE Radius +20%.
Level 2Absorption HitLv. 1/5
The range of the first hit increases to 4m and pulls foes within that range.Weak Point DetectionLv. 1/5
Damage to Push-Immune foes +40.0%.UprightLv. 1/5
Strikes the ground immediately without jumping and an explosion erupts right away without waiting for the first hit.
Level 3Glacial ExplosionLv. 1/5
Element is now [Water]. In the first 3.0s, an ice explosion that freezes foes will occur. After 1s another ice explosion of a greater range will occur. Outgoing Damage +40.0%. Skill cooldown +6.0s.Volcanic EruptionLv. 1/5
After attacking the ground, the explosion is delayed causing a bigger explosion. Outgoing Damage inflicted by the explosion +100.0%. With the Incorruptible Skill Tree, the explosion occurs 1s after striking the ground.
Level 1Lightning Round KickLv. 5/5
Element is now [Lightning]. Crit Rate +40.0%.Water Round KickLv. 1/5
Element is now [Water]. On hit, foe Atk. Speed -20.0% and Move Speed -40.0% for 2.0s.Fire Round KickLv. 1/5
Element is now [Fire]. On hit, Burns foe, inflicting 31 Damage every 1s for 5s.
Level 2Wide HitLv. 1/5
AoE Radius +20%.Quick PrepLv. 5/5
Cooldown -8.0s.Swift FootworkLv. 1/5
Atk. Speed +20.0%.
Level 3Furious Spin AxisLv. 5/5
Jump up diagonally to perform 4 spinning kicks before slamming down on foes. Outgoing Damage +58.6%.Extreme TrainingLv. 1/5
Kick duration +1s. Direction changes become easier. Total outgoing Damage +100%.
Level 1Wide HitLv. 1/5
AoE Radius +20%.Easy TargetLv. 1/5
Damage to Pushed foes +20.0%.Fierce HeatLv. 1/5
On hit, Burns foe, inflicting 24 Damage every 1s for 5s.
Level 2Ferocious AttackLv. 1/5
Fall from the air and cause an explosion upon landing, knocking hit foes into the air. Damage +25.0%.Weak Point DetectionLv. 1/5
Damage to Push-Immune foes +40.0%.Freeze EffectLv. 1/5
Element is now [Water]. On hit, freezes foes for 2.0s.
Level 3Nonstop AmbushLv. 1/5
Changes to combo mode. Use the skill twice in a row. Cooldown +6.0s.Nimble MovementLv. 1/5
Atk. Speed +20.0%. Move distance +70%.
Level 1Lightning's BlessingLv. 1/5
Atk. Speed for all Party Members +8% within 24 meters.Wide HitLv. 1/5
AoE Radius +20%.Esoteric ExtortionLv. 5/5
MP Cost +25.0%. On hit, Esoteric Meter +38.0%.
Level 2Quick PrepLv. 5/5
Cooldown -8.0s.Transferable LightningLv. 1/5
On hit, inflict 101 lightning Damage every 1s for 6s. Lightning energy jumps 1 time to inflict 101 Damage for 3s to foes within 4 meters of the surrounding area.Afterimages of LightningLv. 1/5
Thunderous Whisper duration +2.0s.
Level 3Fatal LightningLv. 1/5
On hit, foe Crit Resistance -10%.Law of the JungleLv. 1/5
Damage to Challenge or lower foes +80.0%.
Level 1Esoteric ExtortionLv. 5/5
MP Cost +25.0%. On hit, Esoteric Meter +38.0%.Weak Point DetectionLv. 1/5
Damage to Push-Immune foes +30.0%.Keen FootworkLv. 1/5
The 1st strike Paralyzes foes and knocks them back. No longer knocks foes down.
Level 2Light of JusticeLv. 5/5
Element is now [Holy]. Sweeping Kick AoE Radius +20%. Atk. Speed +36.0%.ShadowcleaveLv. 1/5
Element is now [Dark]. Crit Rate +30.0%. The last kick attack inflicts Darkness on foes for 5s.Intense ShockLv. 1/5
Element is now [Lightning]. Foes hit by the last attack take 68 Damage every 4s and are affected by Electric Shock.
Level 3Pure ExcellenceLv. 5/5
Lower your stance and gather energy at the bottom of your feet before jumping forward and performing 1 extreme kick, inflicting +205.0% Damage and knocking down foes. While gathering energy, Damage received is +30.0%.Exaggerated AbilityLv. 1/5
Simplifies kicks and allows you to perform a slamming kick upon using the skill again, inflicting Damage equal to 80.0% of Base Damage.
Level 1Weak Point DetectionLv. 1/5
Damage to Push-Immune foes +30.0%.Wide HitLv. 1/5
AoE Radius +20%.Absorption HitLv. 1/5
Grants Paralysis Immunity during Ready Attack. Creates a pattern that flaunts the power of Yin and Yang to pull in surrounding foes.
Level 2Swift FingersLv. 1/5
Atk. Speed +20.0%.Lucky BubbleLv. 1/5
30% chance to obtain 1 Esoteric Bubble.Blessing of the WindLv. 1/5
On hit, Atk. Speed +10.0% and Move Speed +10.0% for 4.0s.
Level 3Destruction BlowLv. 1/5
Enhances destructive power. Outgoing Damage +50.0%.Meditation BlowLv. 1/5
No longer knocks back foes. Stuns for 5s.
Level 1TenacityLv. 1/5
Gain Push Immunity during jump attacks.Sturdy ArmorLv. 1/5
During skill use, incoming Damage -40.0%.Quick PrepLv. 1/5
Level 2Fist of DarknessLv. 1/5
Element is now [Dark]. Crit Rate +30.0%. On hit, inflicts Darkness on foes for 3s.Single HitLv. 1/5
When attacking a single foe, Damage inflicted +40.0%.Ring of FireLv. 1/5
On skill use, create a ring of fire, inflicting 101 [Fire] AoE Damage every 1s for 6.0s.
Level 3HoseunggyukLv. 1/5
During the last attack, jumps even higher with the power of the White Tiger to strike the foe consecutively. Damage inflicted up to +80.0%.AscensionLv. 1/5
A giant tiger head shoots up and attacks on the last hit, inflicting an additional 85.0% of Base Damage in a 100% wider area.
Level 1Earth StormLv. 1/5
Element is now [Earth]. No longer pulls in foes. Creates a great dust storm. Damage to Challenge foes or lower +30.0%.Frost StormLv. 1/5
Element is now [Water]. For 3.0s, Move Speed of foes hit by the attack -10.0% per stack. At 5 stacks, foes will Freeze for 2.0s. On hit, removes Push and causes Paralysis.Lightning StormLv. 5/5
Element is now [Lightning]. On Lightning Storm hit, 20% chance of inflicting additional Damage equal to 160.0% of Base Damage with every strike.
Level 2Growth AttackLv. 1/5
On each tornado winds hit, Damage +7.0% up to 63.0%.Wide-Angle AttackLv. 1/5
AoE Radius +30%.Over RevolutionLv. 5/5
During skill use, Move Speed +36.8%. Tornado winds duration +1s. Number of attacks +4.
Level 3Summon StormLv. 1/5
Changes to Normal mode and removes back attack effect. Slowly calls forth tornado winds from every direction that chases foes for 3s. Damage to foes +40.0%. On hit, Push is removed and inflicts Paralysis.Raging StormsLv. 5/5
Tornado winds disperse in a powerful blast. Upon expiring, inflicts additional Damage equal to 94.8% of base skill Damage before knocking foes into the air.
Level 1Weak Point DetectionLv. 1/5
Damage to Push-Immune foes +30.0%.Final ExplosionLv. 1/5
On third explosion hit, outgoing Damage +25.0%.Raging WindLv. 1/5
For every foe hit, Move Speed +1.5% for 5.0s. Stacks up to 10.
Level 2Lucky BubbleLv. 1/5
75% chance to obtain 1 Esoteric Bubble.Frost ExplosionLv. 1/5
Element is now [Water]. On hit, Freezes foes for 4.0s.Flame ExplosionLv. 1/5
Element is now [Fire]. On hit, Burns foe, inflicting 22 Damage every 1s for 5s. Stacks up to 6 times.
Level 3Endless DestructionLv. 1/5
Expands the explosion in three frontal directions. Damage +30.0%.Great ExplosionLv. 1/5
After the third explosion, another great explosion will occur to inflict Damage equal to 80.0% of Base Damage.
Level 1Lucky BubbleLv. 1/5
30% chance to obtain 1 Esoteric Bubble.Single HitLv. 1/5
When attacking a single foe, Damage inflicted +15.0%.Quick PrepLv. 5/5
Level 2Weak Point DetectionLv. 5/5
Damage to Push-Immune foes +70.0%.TenacityLv. 1/5
On skill use, grants Push Immunity.Piercing StrikeLv. 1/5
On hit, ignore foe Defense by 50.0%.
Level 3Charged KickLv. 5/5
Charges for 1s to attack the foe. When Overcharging, draw upon the great power of the White Tiger to inflict +120.0% Damage. Move Distance +3 meters. If charging fails, Damage -75% and Move Distance -1 meter. Will still paralyze the foe.Consecutive KickLv. 1/5
After skill use, use the skill again for an extra attack toward the target location with no preparatory action. Inflicts +50.0% of the base skill Damage.