Skill Simulator

glaivier
Zergling
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2022-05-07 01:19:58
Glaivier
Used Skill Points 376
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Double Strike
    Double Strike
    1
  • Chain Slash
    Chain Slash
    11
    Lv.1
    Lv.1
    Lv.1
  • Stampeding Slash
    Stampeding Slash
    1
  • Soul Cutter
    Soul Cutter
    1
  • Flash Kick
    Flash Kick
    1
  • Vault
    Vault
    1
  • Half Moon Slash
    Half Moon Slash
    11
    Lv.1
    Lv.1
    Lv.1
  • Raging Dragon Slash
    Raging Dragon Slash
    11
    Lv.1
    Lv.1
    Lv.1
  • Wheel of Blades
    Wheel of Blades
    11
    Lv.1
    Lv.1
    Lv.1
  • Spear Dive
    Spear Dive
    1
  • Blue Dragon's Claw
    Blue Dragon's Claw
    1
  • Windsplitter
    Windsplitter
    1
  • Cutting Wind
    Cutting Wind
    4
  • Shackling Blue Dragon
    Shackling Blue Dragon
    10
    Lv.1
    Lv.1
    Lv.1
  • Spiraling Spear
    Spiraling Spear
    1
  • 4-Headed Dragon
    4-Headed Dragon
    1
  • Thrust of Destruction
    Thrust of Destruction
    1
  • Starfall Pounce
    Starfall Pounce
    11
    Lv.1
    Lv.1
    Lv.1
  • Dragonscale Defense
    Dragonscale Defense
    1
  • Red Dragon's Horn
    Red Dragon's Horn
    11
    Lv.1
    Lv.1
    Lv.1
  • Level 1
    Flame Slash
    Flame Slash
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 8 Damage every 1s for 5.0s.

    Frost Slash
    Frost Slash
    Lv. 1/5

    Element is now [Water]. On hit, inflict Frost. Move Speed -30.0% for 5.0s.

    Earth Slash
    Earth Slash
    Lv. 1/5

    Element is now [Earth]. Damage to Challenge foes or lower +20.0%. Inflicts [Minor] Stagger.

  • Level 2
    Sharper Follow-Up
    Sharper Follow-Up
    Lv. 1/5

    Gathers power into an upward attack, knocking the foe into the air.

    Final Decision
    Final Decision
    Lv. 1/5

    Consumes 20% of the Dual Meter. Damage +60.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Flurry Expertise
    Flurry Expertise
    Lv. 1/5

    Single-target Damage +30.0%, +5% when attacking 2 foes, +10% when attacking 5 foes, and +20% when attacking 10 foes.

  • Level 3
    Airsplitter
    Airsplitter
    Lv. 1/5

    AoE Radius +20% and leaves energy behind with the last strike to inflict +50.0% Damage, launching airborne foes back into the air.

    Elemental Smite
    Elemental Smite
    Lv. 1/5

    Changes to combo mode. Use the skill again to perform a downward attack, inflicting +60.0% Damage. Flame Slash and Frost Slash effects +100%. With Earth Slash, Damage to Challenge foes or lower +100%. Increases the skill's Stagger Level to [Mid].

  • Level 1
    Triple Threat
    Triple Threat
    Lv. 1/5

    Changes to combo mode. Advance forward quickly and quietly up to 3 times, and perform a cross slash. Total Damage +20.0%.

    Swoop
    Swoop
    Lv. 1/5

    Immediately advance 6 meters forward and perform 1 slash attack. Grants Immunity to Paralysis while moving and inflicts the same total Damage to foes.

    Fatal Strike
    Fatal Strike
    Lv. 1/5

    Advance forward and quickly spin the spear 4 times while standing in place, Paralyzing foes. Damage +15.0%.

  • Level 2
    Final Decision
    Final Decision
    Lv. 1/5

    Consumes 20% of the Dual Meter. Damage +60.0%. This effect does not apply if the Dual Meter is charged less than 20%.

    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [Mid - High].

    Captive Target
    Captive Target
    Lv. 1/5

    Atk. Speed +10.0%. Damage to Pushed foes +40.0%.

  • Level 3
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +60.0%.

    Brilliant Spear
    Brilliant Spear
    Lv. 1/5

    Swing your spear and disperse your energy 8 meters forward to Paralyze foes. Damage +60.0%.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +15.0%.

    Flurry Expertise
    Flurry Expertise
    Lv. 1/5

    Single-target Damage +20.0%, +3% when attacking 2 foes, +7% when attacking 5 foes, and +15% when attacking 10 foes.

  • Level 2
    Spinning Flames
    Spinning Flames
    Lv. 1/5

    Element is now [Fire]. Burns foes, inflicting 5 Damage every 1s for 5.0s. Stacks up to 5 times.

    Spinning Frost
    Spinning Frost
    Lv. 1/5

    Element is now [Water]. Inflicts Frost for 5.0s. Move Speed -10.0%. This effect stacks up to 5. At 5 stacks, Freezes foes for 3s.

    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +25.0%.

  • Level 3
    Inertia
    Inertia
    Lv. 1/5

    Changes to Chain mode. Allows the skill to be used up to 2 times. Move Distance +2 meters. Attack count -3times. Damage +50.0%.

    Ripping Blades
    Ripping Blades
    Lv. 1/5

    Rapidly spin your spear while standing in place, increasing the number of strikes to 7 times. Damage +80.0%.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Firepower Control
    Firepower Control
    Lv. 1/5

    On hit, Dual Meter +30.0%.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Bond of Trust
    Bond of Trust
    Lv. 1/5

    Changes to Normal mode. Advance forward and swing your spear. Upon returning, your clone charges forward and swings a finishing strike that inflicts Damage before disappearing.

    Quick Step
    Quick Step
    Lv. 1/5

    Changes to Normal mode. Advance forward and slash foes 2 times to the left and right. Damage +20.0%.

    Brilliant Spear
    Brilliant Spear
    Lv. 1/5

    Advance 1 meter forward and disperse your energy with each swing of your spear, Paralyzing foes. Damage +15.0%.

  • Level 3
    Concentration
    Concentration
    Lv. 1/5

    Atk. Speed +20.0%. On hit, ignore foe Defense by 60.0%.

    Enhanced Concussion
    Enhanced Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [Mid - High]. When attacking a single foe, Damage +60.0%

  • Level 1
    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move distance up to +2.0 meter(s).

    Concussion
    Concussion
    Lv. 1/5

    Inflicts [Minor] Stagger.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Stun Effect
    Stun Effect
    Lv. 1/5

    On hit, Stuns foe for 3.0s. Cooldown +4s.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

    Final Decision
    Final Decision
    Lv. 1/5

    Consumes 20% of the Dual Meter. Damage +60.0%. This effect does not apply if the Dual Meter is charged less than 20%.

  • Level 3
    Corkscrew
    Corkscrew
    Lv. 1/5

    Spin your body to strike more foes. Damage +50.0%. Range +20%. Inflicts [Minor] Stagger. With Concussion, inflicts [Mid] Stagger..

    Air Raid
    Air Raid
    Lv. 1/5

    Changes to Point mode. Jump to a target location within 8 meters to inflict Damage to the foe.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move distance +3 meters forward.

    Firepower Control
    Firepower Control
    Lv. 1/5

    On hit, Dual Meter +30.0%.

  • Level 2
    Strong Upper Kick
    Strong Upper Kick
    Lv. 1/5

    Increases the distance that foes are lifted. Increases knockdown time.

    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [Mid].

    Earth Attack
    Earth Attack
    Lv. 1/5

    Element is now [Earth]. No longer knocks foes into the air. Move Speed -70.0% for 5.0s.

  • Level 3
    Scoop
    Scoop
    Lv. 1/5

    Tear at the floor while performing an upward strike. AoE Radius +20%. Damage +50.0%.

    Ground Smash
    Ground Smash
    Lv. 1/5

    Perform an upward attack before striking down with your spear to slam foes down. The downward strike attack inflicts the same amount of Damage as the upward strike and is always a Crit Hit.

  • Level 1
    Flurry Expertise
    Flurry Expertise
    Lv. 1/5

    Single-target Damage +20.0%, +3% when attacking 2 foes, +7% when attacking 5 foes, and +15% when attacking 10 foes.

    Stretch
    Stretch
    Lv. 1/5

    Create wind pressure with an upward attack. AoE Radius +20.0%.

    Spin Upper Slash
    Spin Upper Slash
    Lv. 1/5

    Spin once more by scratching the floor, pulling foes in before lifting them up. Damage +20.0%.

  • Level 2
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Crit Rate to Push-Immune foes +30.0%.

    Double Upper Slash
    Double Upper Slash
    Lv. 1/5

    Lift foes up, then lift them up once more, inflicting additional Damage equal to 50.0% of Base Damage and sending foes airborne.

    Final Decision
    Final Decision
    Lv. 1/5

    Consumes 20% of the Dual Meter. Damage +60.0%. This effect does not apply if the Dual Meter is charged less than 20%.

  • Level 3
    Chasing Slash
    Chasing Slash
    Lv. 1/5

    Changes to Holding mode. Charge forward while holding to inflict additional Damage equal to 80.0% of Base Damage and immediately perform an upward strike upon releasing hold.

    Blade of Tornado
    Blade of Tornado
    Lv. 1/5

    Creates a whirlwind with an upward strike, inflicting Damage equal to 50.0% of Base Damage. With Stretch, the whirlwind grows. With Double Upper Slash, the whirlwind flies forward.

  • Level 1
    Flame Slash
    Flame Slash
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 9 Damage every 1s for 5.0s. Stacks up to 6 times.

    Frost Slash
    Frost Slash
    Lv. 1/5

    Element is now [Water]. Paralyzes foes. No longer knocks away foes. On hit, inflicts Frost for 3.0s. Move Speed -20.0%. At 2 Frost stacks inflicts Freeze for 2s.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -5.0s.

  • Level 2
    Additional Slash
    Additional Slash
    Lv. 1/5

    Changes to combo mode. Swing your spear, then use the skill again to move 4 meters forward. Swing your spear in the opposite direction. Damage +40.0%.

    Quick Slash
    Quick Slash
    Lv. 1/5

    Swing your spear diagonally. AoE Radius -20%. Attack time -0.6s. Immediately swing your spear at the foe. Damage +20.0%.

    Precise Slash
    Precise Slash
    Lv. 1/5

    Attack time +1.3s. Damage +80.0%.

  • Level 3
    Unyielding Spirit
    Unyielding Spirit
    Lv. 1/5

    During skill use, incoming Damage -30.0% and grants Push immunity.

    Awaken
    Awaken
    Lv. 1/5

    Swing your spear to create a dragon along the trajectory that attacks 3 times. Damage +50.0%. Crit Rate +25.0%.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Slam
    Slam
    Lv. 1/5

    Slam down the foe with the last attack even if the target is not airborne.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Distance +2.0 meter(s). Increases push distance.

  • Level 2
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

    Firepower Control
    Firepower Control
    Lv. 1/5

    On hit, Dual Meter +50.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

  • Level 3
    Ground Cleave
    Ground Cleave
    Lv. 1/5

    Crit Rate +50.0%.

    Consecutive Spin
    Consecutive Spin
    Lv. 1/5

    Changes to Combo mode. Allows the skill to be used 2 consecutive times. Damage +100.0%.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Raid
    Raid
    Lv. 1/5

    Strike the earth with your spear. On hit, Move Speed -20.0% for 7.0s.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Speed of downward strike attacks +2.0 meter(s).

  • Level 2
    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20.0%.

    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, incoming Damage -30.0%.

    Perfect Landing
    Perfect Landing
    Lv. 1/5

    Upon using the skill again, the attack changes to swinging the spear 360 degrees to inflict Damage to surrounding foes.

  • Level 3
    Swift Response
    Swift Response
    Lv. 1/5

    Cooldown -3.0s. Movements become simplified. Removes the spinning kick after striking with the spear to immediately use the spear to support your body.

    Sharp Dive
    Sharp Dive
    Lv. 1/5

    Changes to an attack that slams down within 9 meters of the target location. Ignores collisions with normal foes while moving. Damage +20.0%.

  • Level 1
    Ready Defense
    Ready Defense
    Lv. 1/5

    During skill use, incoming Damage -40.0%.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Defenseless Target
    Defenseless Target
    Lv. 1/5

    Damage to Pushed foes +30.0%.

  • Level 2
    Firepower Control
    Firepower Control
    Lv. 1/5

    On hit, Dual Meter +50.0%.

    Undisturbed
    Undisturbed
    Lv. 1/5

    Allows the skill to be canceled by moving during the attack or using another skill.

    Flurry Expertise
    Flurry Expertise
    Lv. 1/5

    Single-target Damage +30.0%, +5% when attacking 2 foes, +10% when attacking 5 foes, and +20% when attacking 10 foes.

  • Level 3
    Spinning Lightning
    Spinning Lightning
    Lv. 1/5

    Rapidly slash the spear left and right while standing in place and spin to land more strikes. Damage +50.0%.

    Charge Attack
    Charge Attack
    Lv. 1/5

    Charge distance +2 meters. AoE Radius +20%. Adds a great Swing attack that inflicts +30.0% Damage.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Concussion
    Concussion
    Lv. 1/5

    Inflicts [Minor] Stagger.

    Bind Feet
    Bind Feet
    Lv. 1/5

    On hit, foe Move Speed -50.0% for 2.0s.

  • Level 2
    Flurry Expertise
    Flurry Expertise
    Lv. 1/5

    Single-target Damage +30.0%, +5% when attacking 2 foes, +10% when attacking 5 foes, and +20% when attacking 10 foes.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

    Final Decision
    Final Decision
    Lv. 1/5

    Consumes 20% of the Dual Meter. Damage +60.0%. This effect does not apply if the Dual Meter is charged less than 20%.

  • Level 3
    Giant Wheel
    Giant Wheel
    Lv. 1/5

    Changes to combo mode. Adds a greater spin attack that pulls in foes again. Damage +100.0%.

    Down Strike
    Down Strike
    Lv. 1/5

    Changes to a downward strike instead of a spinning attack. The range changes to a linear direction. Damage +50.0%. Crit Damage +100.0%.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

    Firepower Control
    Firepower Control
    Lv. 1/5

    On hit, Dual Meter +30.0%.

    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, incoming Damage -20.0%.

  • Level 2
    Company of War
    Company of War
    Lv. 1/5

    Your clone charges forward, inflicting Damage to foes before returning and disappearing.

    Valor
    Valor
    Lv. 1/5

    Changes to Holding mode. AoE Radius +20%. Damage up to +50.0%. Lasts up to 2.2s before returning.

    Quickness
    Quickness
    Lv. 1/5

    AoE Radius -20%. Immediately performs 1 quick frontal attack before returning.

  • Level 3
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Damage +30.0%. For Challenge or lower foes, Damage +160.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +60.0%.

  • Level 1
    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Weak Point Lv. +1.

    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [Mid].

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

  • Level 2
    Blitz
    Blitz
    Lv. 1/5

    AoE Radius -20%. Immediately strikes the earth with the spear.

    Ground-Breaker
    Ground-Breaker
    Lv. 1/5

    Element is now [Earth]. On hit, causes an earthquake that lasts for 3.0s.

    Falling Spear
    Falling Spear
    Lv. 1/5

    AoE Radius -20%. Inflicts an attack by dropping the spear at the target location.

  • Level 3
    Critical Spear
    Critical Spear
    Lv. 1/5

    On hit, foe Crit Resistance -10%.

    Final Decision
    Final Decision
    Lv. 1/5

    Consumes 25% of the Dual Meter. Damage +140.0%. This effect does not apply if the Dual Meter is charged less than 25%.

  • Level 1
    Firepower Control
    Firepower Control
    Lv. 1/5

    On hit, Dual Meter +30.0%.

    Speartip Thrust
    Speartip Thrust
    Lv. 1/5

    On skill use, Crit Rate +30.0%.

    Shoulder Slam
    Shoulder Slam
    Lv. 1/5

    Move 2 meters forward and stab foes, inflicting Damage equal to 20.0% of Base Damage.

  • Level 2
    Multiple Thrust
    Multiple Thrust
    Lv. 1/5

    Attack 2 more times. Damage +40.0%.

    Spiral Thrust
    Spiral Thrust
    Lv. 1/5

    Rapidly spin the spear while attacking. Width +20.0%. Thrust attack Damage +30.0%.

    Charged Thrust
    Charged Thrust
    Lv. 1/5

    Shake the spear to gather your strength, then release a powerful thrust that knocks down foes. Damage +20.0%. Inflicts Stagger [Mid].

  • Level 3
    Blasting Thrust
    Blasting Thrust
    Lv. 1/5

    Thrust your spear, then shout to create an explosion near the spear, inflicting Damage equal to 40.0% of Base Damage. Knocks back foes.

    Piercing Thrust
    Piercing Thrust
    Lv. 1/5

    Unleash your energy upon thrusting. Attack Range +80%. With Speartip Thrust, the energy applies throughout the entire speartip range.

  • Level 1
    Firepower Control
    Firepower Control
    Lv. 1/5

    On hit, Dual Meter +30.0%.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

    Speartip Thrust
    Speartip Thrust
    Lv. 1/5

    On skill use, Crit Rate +30.0%.

  • Level 2
    Violent Thrust
    Violent Thrust
    Lv. 1/5

    Changes to combo mode. Allows you to move while holding. Increases Multiple Thrust duration. Damage up to +50.0%.

    The Last Spear
    The Last Spear
    Lv. 1/5

    Casts the skill faster. Last thrust attack Damage +100.0%. On hit, knockback foes.

    Shadow Thrust
    Shadow Thrust
    Lv. 1/5

    Allows you to move after thrusting 1 time. An afterimage remains to continue thrusting.

  • Level 3
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -6.0s.

    Infected Wound
    Infected Wound
    Lv. 1/5

    On hit, Bleed foes, inflicting 15 Damage every 1s, for 7.0s. Stacks up to 10.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -5.0s.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +20.0%.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +20.0%.

  • Level 2
    Speartip Thrust
    Speartip Thrust
    Lv. 1/5

    On skill use, Crit Rate +50.0%.

    Shield
    Shield
    Lv. 1/5

    During skill use, gain a shield for 30.0% of Max HP.

    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Adds Weak Point Lv. 2 to spear thrust attacks.

  • Level 3
    Air-ripping Thrust
    Air-ripping Thrust
    Lv. 1/5

    Changes to Charge mode. When fully charged, Damage +50.0%. Crit Rate +50.0%.

    Air-splitting Slash
    Air-splitting Slash
    Lv. 1/5

    On last thrust attack hit, grants energy that inflicts Damage equal to 30.0% of Base Damage. The energy hits foes 3 times, then sends them flying with the last hit.

  • Level 1
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +20.0%.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +20.0%.

    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Adds Weak Point Lv. 1.

  • Level 2
    Concussion
    Concussion
    Lv. 1/5

    Inflicts Stagger [Mid].

    Firepower Control
    Firepower Control
    Lv. 1/5

    On hit, Dual Meter +50.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -7.0s.

  • Level 3
    Powerful Finish
    Powerful Finish
    Lv. 1/5

    Run even faster and strike down even harder. Crit Rate on Push-Immune foes +100.0%.

    Ground Explosion
    Ground Explosion
    Lv. 1/5

    After attacking, a large spear falls from the sky. Damage +70.0%.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Steady Belief
    Steady Belief
    Lv. 1/5

    Counter window +0.1s.

    Firepower Control
    Firepower Control
    Lv. 1/5

    On hit, Dual Meter +30.0%.

  • Level 2
    Mind Destruction
    Mind Destruction
    Lv. 1/5

    On hit, Stuns foes for 3.0s.

    Vital Point Attack
    Vital Point Attack
    Lv. 1/5

    Thrust attack always inflicts Crit Damage.

    Absolute Defense
    Absolute Defense
    Lv. 1/5

    Block attacks that inflict status effects while defending. Spear thrust Damage +20.0%.

  • Level 3
    Enhanced Technique
    Enhanced Technique
    Lv. 1/5

    Spear thrust attack distance +5 meters. Width +1 meter.

    Attack Precision
    Attack Precision
    Lv. 1/5

    Thrust once more upon countering. Damage +50.0%.

  • Level 1
    Reaction Speed
    Reaction Speed
    Lv. 1/5

    Holding or charging speed +30%.

    Firepower Control
    Firepower Control
    Lv. 1/5

    On hit, Dual Meter +30.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -5.0s.

  • Level 2
    Determination
    Determination
    Lv. 1/5

    Damage +15.0%. Perfect Zone Attack Damage +40%.

    Evolving Technique
    Evolving Technique
    Lv. 1/5

    Changes to Charge mode and removes the Perfect Zone. Use the skill to charge.. Able to turn 360 degrees. When attacking or charging, Damage +30.0%. Overcharged attack Damage +50.0% more than the Perfect Zone effect.

    Spear of Destruction
    Spear of Destruction
    Lv. 1/5

    Spear thrust attack width -50%. Always inflicts Crit Damage.

  • Level 3
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Named or higher foes +60.0%.

    Aiming Distance
    Aiming Distance
    Lv. 1/5

    Crit Damage +100.0% on foes hit by the tip of the spear.

(1/5)