- Select Tripod
Sky Shattering Blow4Lv.1Bleed
Flash Heat Fang10Lv.5Lv.5Lv.5Judgme...
Moon Flash Kick10Lv.5Lv.5Lv.5Wealth
Sleeping Ascent Celebration1
Swift Wind Kick1
Roar of Courage10Lv.5Lv.1Lv.1Focus
Esoteric Skill: Spiral Impact1
Esoteric Skill: Rising Fire Dragon1
Esoteric Skill: Lightning Strike1
Esoteric Skill: Call of the Wind God1
Esoteric Skill: Blast Formation10Lv.5Lv.5Lv.5Galewi...
Level 1Fist of DarknessLv. 1/5
Element is now [Dark]. Crit Rate +15.0%. On hit, inflicts Darkness on foes for 3s.Esoteric ExtortionLv. 1/5
On hit, Esoteric Meter +100.0%.Burning HandsLv. 1/5
Element is now [Fire]. Outgoing Damage +15.0%.
Level 2Sturdy ArmorLv. 1/5
Leaves an afterimage to turn your body semi-transparent. During skill use, incoming Damage -40.0%.Growth AttackLv. 1/5
The first attack's outgoing Damage +15.0%. Outgoing Damage 15.0% each time the attack count increases.RuthlessLv. 1/5
Damage to Staggered foes +50.0%.
Level 3Lightning God FistLv. 1/5
Total move distance +1.8 meters. Atk. Speed +20%. The final strike inflicts +50.0% Damage to foes.5 Chain FistLv. 1/5
Now unleashes 5 ruthless punches. Outgoing Damage +50.0%.
Level 1Excellent MobilityLv. 1/5
First kick's Move Distance +1.0 meter(s).Ascension KickLv. 1/5
2nd strike sends foes into the air. Distance and duration are increased.Swift FootworkLv. 1/5
Atk. Speed +20.0%.
Level 2Water Dragon KickLv. 1/5
Element is now [Water]. Freezes foes for 2.0s when hit by the 2nd strike. Cooldown +6s.Wide HitLv. 1/5
AoE Radius +20%.Ready AttackLv. 1/5
On 2nd strike hit, Atk. Power +15.0% for 3s.
Level 3Crushing Wind KickLv. 1/5
The first strike changes to an outraged flurry. Counterattack is not possible. Total Damage to foes +150.0%.Abundant ResourcesLv. 1/5
Esoteric Meter +200.0%.
Level 1Sharp MovementLv. 1/5
Allows you to change direction while using the skill. Move Distance +2.0 meter(s).Esoteric ExtortionLv. 1/5
Upon slamming foes, Esoteric Meter +30.0%.RuthlessLv. 1/5
Damage to Staggered foes +30.0%.
Level 2Thunder KickLv. 1/5
Slam foes down while airborne to inflict +30.0% Damage.Easy TargetLv. 1/5
Damage to Pushed foes +30.0%.Intense ShockLv. 1/5
Slam down on foes to inflict 15 Damage every 4s. On hit, inflict Electric Shock.
Level 3Heaven's LightningLv. 1/5
Adds a rapid strike after the spinning attack. Total Damage +60.0%.Flash LightningLv. 1/5
Changes to a powerful slam-down attack within 8 meters of the target location. On hit, Damage +15.0%.
Level 1Sacred AttackLv. 1/5
Element is now [Holy]. On hit, Atk. Speed +5.0% for 3.0s. Stacks up to 4 times.Fist of DarknessLv. 5/5
Element is now [Dark]. Crit Rate +40.0%. On hit, inflicts Darkness on foes for 3s.Wide HitLv. 1/5
AoE Radius +30%.
Level 2Master HitLv. 1/5
Changes to Holding mode. Unleash infinite punches for up to 2.5s with a finishing blow upon releasing the skill key. Damage boosted up to +80.0%.Quick BlowLv. 1/5
Attack 4 times with powerful punches while standing in place with a finishing strike that inflicts +20.0% Damage to foes.Weak Point DetectionLv. 5/5
Damage to Push-Immune foes +96.0%.
Level 3Adrenaline RushLv. 5/5
Crit Rate +30.0%. Outgoing Damage +80.0%. Changes the final move to an uppercut and additional outgoing Damage +50.0% before Tripping foes.EnlightenmentLv. 1/5
During skill use, grants Push Immunity. On hit, ignore foe Defense by 40.0%.
Level 1Flame Flash KickLv. 1/5
Element is now [Fire]. Burns foes when the rapid kick attack lands 4 times, inflicting 28 Damage every 1s for 5s.Intense ShockLv. 1/5
Element is now [Lightning]. Can now change the direction. On first charge attack hit, knock foes into the air, inflicting 21 Electric Shock Damage for 4s.White Flame KickLv. 5/5
Esoteric Meter +75.0%.
Level 2Excellent MobilityLv. 1/5
First charge attack's Move Distance +3.0 meter(s). Cooldown -3.0s.Light-FootedLv. 1/5
All AoE Radiuses +30%. Number of rapid kick attacks +100%.Single HitLv. 5/5
When attacking a single foe, Damage inflicted +80.0%.
Level 3Fancy FootworkLv. 1/5
Changes to Holding mode. Dash Attack Damage +40.0%. Unleashes rapid kicks. Damage +390.0% for up to 2s after charging..Full Moon KickLv. 5/5
Changes to Normal mode. Charge forward and spin to land a finishing blow that inflicts +341.0% Damage.
Level 1Vibration EnhancementLv. 1/5
Trips foes when hit by the 1st strike.Defenseless TargetLv. 1/5
Damage to knocked-down foes +25.0%.Sustain EnhancementLv. 1/5
Number of Earthquakes +1.
Level 2Law of the JungleLv. 1/5
Damage to Challenge or lower foes +40.0%.Weak Point DetectionLv. 1/5
Damage to Push-Immune foes +40.0%.UprightLv. 1/5
Pound the earth while standing in place without jumping to create an earthquake.
Level 3UpheavalLv. 1/5
Number of Earthquakes -3. The last earthquake causes a massive explosion that knocks down foes and inflicts +300.0% Damage.Great EarthquakeLv. 1/5
Earthquake's AoE Radius +30%. Quickens Earthquake frequency to create 2 more Earthquakes.
Level 1Spiral KickLv. 1/5
Raises rotation speed. Dash Attack AoE Radius + 10%. Atk. Speed +10.0%.Wide HitLv. 1/5
Combo Attack AoE Radius +20%.Vital Point StrikeLv. 1/5
Crit Rate +15.0%.
Level 2Quick PrepLv. 1/5
Cooldown -5.0s.Enhanced StrikeLv. 1/5
When Charging, outgoing Damage +100.0%.Ready AttackLv. 1/5
On combo attack hit, Atk. Power +25.0% for 3s.
Level 3Leaf SweepLv. 1/5
Changes the combo attack to Windmill, attacking in a wide 360 area and knocking down foes on hit. Windmill can be used while Charging.Rising Water KickLv. 1/5
Element is now [Water]. Upper kick attack Damage +50.0%. A pillar of water surges up to knock foes into the air.
Level 1Blessing of the WindLv. 1/5
On skill use, Atk. Speed +8.0% for 6s.Protection of the WindLv. 1/5
On skill use, incoming Damage -25.0% for 6s. The effect expires upon receiving 1 incoming attack.Oath of the WindLv. 5/5
On skill use, MP Natural Recovery speed +25.0% for 6.0s.
Level 2Warrior's CourageLv. 1/5
For all party members within a 24 meter radius , incoming Damage -20.0% for 6s.Quick PrepLv. 5/5
Cooldown -9.0s.Wind's WhisperLv. 1/5
Effects of Blessing of the Wind, Protection of the Wind, and Oath of the Wind +100%.
Level 3Ready AttackLv. 5/5
Atk. Power +49.7% for 6s.SuperwindLv. 1/5
Generates Aura of Wind to inflict 3968 Damage to foes within a 4 meter radius, increasing the Esoteric Meter and Pushing them back.
Level 1Lightning Round KickLv. 1/5
Element is now [Lightning]. Crit Rate +15.0%.Water Round KickLv. 1/5
Element is now [Water]. Foes' Atk. Speed -20.0% and Move Speed -40.0% for 2.0s on hit.Fire Round KickLv. 1/5
Element is now [Fire]. On hit, Burns foe, inflicting 28 Damage every 1s for 5s.
Level 2Wide HitLv. 1/5
AoE Radius +20%.Quick PrepLv. 1/5
Cooldown -6.0s.Swift FootworkLv. 1/5
Atk. Speed +20.0%.
Level 3Furious Spin AxisLv. 1/5
Jump up diagonally to perform 4 spinning kicks before slamming down on foes. Outgoing Damage +30.0%.Extreme TrainingLv. 1/5
Kick duration +1s. Direction changes become easier. Total outgoing Damage +100%.
Level 1Wide HitLv. 1/5
AoE Radius +20%.Easy TargetLv. 1/5
Damage to Pushed foes +20.0%.Fierce HeatLv. 1/5
On hit, Burns foe, inflicting 21 Damage every 1s for 5s.
Level 2Ferocious AttackLv. 1/5
Fall from the air and cause an explosion upon landing, knocking hit foes into the air. Damage +25.0%.Weak Point DetectionLv. 1/5
Damage to Push-Immune foes +40.0%.Freeze EffectLv. 1/5
Element is now [Water]. On hit, Freezes foes for 2.0s.
Level 3Nonstop AmbushLv. 1/5
Changes to combo mode. Use the skill twice in a row. Cooldown +6.0s.Nimble MovementLv. 1/5
Atk. Speed +20.0%. Move distance +70%.
Level 1Magick ControlLv. 1/5
MP Cost -50.0%.Wide HitLv. 1/5
AoE Radius +20%.Esoteric ExtortionLv. 5/5
On hit, Esoteric Meter +38.0%.
Level 2Quick PrepLv. 1/5
Cooldown -5.0s.Impaired MobilityLv. 1/5
On hit, foe Move Speed -60.0% for 4.0s.Supreme Ruler AfterimageLv. 1/5
Roar of Courage duration +2.0s.
Level 3Fatal WaveLv. 1/5
On hit, foe Crit Resistance -10%.Shock EnhancementLv. 1/5
Changes to charging mode. Outgoing Damage +250.0% at full charge and Tripping foes.
Level 1Esoteric ExtortionLv. 1/5
When all attacks hit, Esoteric Meter +25.0%.Weak Point DetectionLv. 5/5
Damage to Push-Immune foes +60.0%.Keen FootworkLv. 1/5
The 1st strike Paralyzes foes and knocks them back. No longer knocks foes down.
Level 2Light of JusticeLv. 5/5
Element is now [Holy]. Sweeping Kick AoE Radius +20% and Atk. Speed +36.0%.ShadowcleaveLv. 1/5
Element is now [Dark]. Crit Rate +30.0%. The last kick attack inflicts Darkness on foes for 5s.Intense ShockLv. 1/5
Element is now [Lightning]. Foes hit by the last attack take 61 Damage every 4s and are affected by Electric Shock.
Level 3Pure ExcellenceLv. 5/5
Lower your stance and gather energy at the bottom of your feet before jumping forward and performing 1 extreme kick, inflicting +205.0% Damage and knocking down foes. While gathering energy, Damage received is +30.0%.Exaggerated AbilityLv. 1/5
Simplifies kicks and allows you to perform a slamming kick upon using the skill again, inflicting Damage equal to 80.0% of Base Damage.
Level 1Combustible ArmorLv. 1/5
During skill use, incoming Damage -10.0%.Quick PaceLv. 1/5
On skill use, Move Speed +20.0% for 3.0s.Esoteric ExtortionLv. 5/5
On Energy Combustion hit, Esoteric Meter +75.0%.
Level 2Extensive CombustionLv. 1/5
Energy Combustion duration +8.0s.Skill ReductionLv. 1/5
Cooldown -15.0s. Energy Combustion duration -4s.Intense BattleLv. 5/5
On Energy Combustion hit, Damage to foes +9.0% up to 90.0% for 2s.
Level 3Power of TrainingLv. 1/5
AoE Radius of Energy Combustion +20%. Outgoing Crit Damage +50.0%.Last WhisperLv. 1/5
The encircling squall causes an explosion upon expiring, inflicting additional Damage equal to 100.0% of total Damage inflicted by default energy before knocking foes into the air.
Level 1Weak Point DetectionLv. 1/5
Damage to Push-Immune foes +30.0%.Wide HitLv. 1/5
AoE Radius +20%.Absorption HitLv. 1/5
Grants Paralysis Immunity during Ready Attack. Creates a pattern that flaunts the power of Yin and Yang to pull in surrounding foes.
Level 2Swift FingersLv. 1/5
Atk. Speed +20.0%.Lucky BubbleLv. 1/5
30% chance to obtain 1 Esoteric Bubble.Ready AttackLv. 1/5
On hit, Atk. Power +30.0% for 4s.
Level 3Destruction BlowLv. 1/5
Enhances destructive power. Outgoing Damage +50.0%.Meditation BlowLv. 1/5
No longer knocks back foes. Stuns for 5s.
Level 1Absorption HitLv. 1/5
Pull area + 20%.Lucky BubbleLv. 1/5
30% chance to obtain 1 Esoteric Bubble.TenacityLv. 1/5
Grants Push Immunity while landing after ascending into the air.
Level 2Focus HitLv. 1/5
The shape of the red dragon ascends. Outgoing Damage +30.0%.Black Dragon AscensionLv. 1/5
Element is now [Dark]. The shape of the black dragon ascends. On hit, Crit Damage + 100.0%.Finishing StrikeLv. 1/5
Inflicts +80.0% Damage to foes with 30.0% or less HP.
Level 3Eye of the TempestLv. 1/5
Changes to Holding mode to gather foes for up to 1.5s.
When releasing the skill key or maxing out the Holding Meter, ascend and inflict +50.0% Damage to Push-Immune foes.Final BlowLv. 1/5
Atk. Speed +20%. Final strike Damage +40.0%.
Level 1Vital Point StrikeLv. 1/5
Crit Rate +15.0%.Intense ShockLv. 1/5
Inflicts 9 Damage to hit for 4.0s. Inflicts Electric Shock.Wide-Angle AttackLv. 1/5
AoE Radius of Electric Wave +30%.
Level 2Light LightningLv. 1/5
Electric Wave becomes more narrow and stretches 9 meters forward.Steady WillLv. 1/5
Gather strength to inflict lasting Damage. Outgoing Damage +80.0%.Fierce LightningLv. 1/5
Spin attack and inflict Damage while advancing forward 4 meters.
Level 3ElectrocutionLv. 1/5
Generates electric waves where you stand for 5s while using the skill to inflict Damage.Dangerous DealLv. 1/5
Consumes 1 more Esoteric Bubble to remove Stun effects. Changes to combo mode to inflict additional Damage equal to 100.0% of Base Damage upon hitting to skill key. Additional Damage ignores Damage increase from Freezing.
Level 1Earth StormLv. 1/5
Element is now [Earth]. No longer pulls in foes. Creates a great dust storm. Damage to Challenge foes or lower +30.0%.Frost StormLv. 1/5
Element is now [Water]. For 3.0s, Move Speed of foes hit by the attack -10.0% per stack. At 5 stacks, foes will Freeze for 2.0s. On hit, removes Push and causes Paralysis.Lightning StormLv. 1/5
Element is now [Lightning]. 20% chance of inflicting additional Damage equal to 80.0% of Base Damage with every strike when foes are hit by Lightning Storm.
Level 2Growth AttackLv. 1/5
On hit, tornado winds inflict +7.0% Damage up to +63.0% Damage.Wide-Angle AttackLv. 1/5
AoE Radius +30%.Over RevolutionLv. 1/5
During skill use, Move Speed +20.0%. Tornado winds duration +1s. Number of attacks +4.
Level 3Summon StormLv. 1/5
Changes to Normal mode and removes back attack effect. Slowly calls forth tornado winds from every direction that chases foes for 3s. Damage to foes +40.0%. On hit, Push is removed and inflicts Paralysis.Raging StormsLv. 1/5
Tornado winds disperse in a powerful blast. Upon expiring, inflicts Damage equal to 60.0% of base skill Damage before knocking foes into the air.
Level 1Weak Point DetectionLv. 5/5
Damage to Push-Immune foes +60.0%.Final ExplosionLv. 1/5
On third explosion hit, outgoing Damage +25.0%.Violent ExplosionLv. 1/5
For every foe hit, Atk. Power +3.0% for 5.0s. Stacks up to 10 time(s).
Level 2Lucky BubbleLv. 1/5
75% chance to obtain 1 Esoteric Bubble.Frost ExplosionLv. 1/5
Element is now [Water]. On hit, Freezes foes for 4.0s.Flame ExplosionLv. 5/5
Element is now [Fire]. On hit, Burns foe, inflicting 57 Damage every 1s for 5s. Stacks up to 6 times.
Level 3Endless DestructionLv. 1/5
Expands the explosion in three frontal directions. Damage +30.0%.Great ExplosionLv. 5/5
After the third explosion, another great explosion occurs to inflict Damage equal to 120.0% of Base Damage.
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level 1 Bird124
This build is epic! My e-girl bard would hardly look at me before I used this spec, she was always eyeing up some deathblade. She saw the numbers this build put out once and now she doesn't even give the blade the time of day! He might as well be tickling the boss with surge compared to the damage I put out! I don't know what to do with all these bards chasing me around now! Any advice? Thanks.
level 1 samknott
Is KBW still worth running after the balance changes to remove the crit rate tripod?
level 2 ajumommy
Yes, KBW will be just fine with the balance changes because with this build you are running Swift/Crit - that coupled with Roar of Courage is enough to give some good returns on kbw as a third/fourth engraving - however it's definitely recommended to take adrenaline 1 with it in order to compensate.
level 1 Freyon
level 3 ajumommy
Later on once you have level 11/12 skills I think that lightning kick is viable for fights that require a good amount of repositioning, but you may not see the need once you get relic accessories/access to dominion fang set as our spacebar will be on a very low cooldown, allowing us to use it to reposition pretty efficiently while not sacrificing too much survivability. There is definitely a difference in DPS but if you're using the mobility to better position yourself it works out in real-time fights.
level 1 ZomgSquirrel
Am I right in seeing that there's a wealth rune in Energy Combustion and that it's listed as the first in order priority to proc Conviction? Is this a mistake? Should Conviction be in Energy Combustion or Sky Shattering Blow?
level 3 ajumommy
Thanks for pointing that out! I relisted the runes as previously I did have Conviction on SSB, however you should only be using it on SSB if you have the Legendary variant. At that point, it's entirely up to you based on how comfortable you are with snapshotting the two together mid-fight. Personally on anything lower than legendary, I believe it's better to use on combustion. Thanks for pointing that out!
level 1 ZomgSquirrel
Just doing my part =D This has been, since gle handedly, the most informative take on the class I have seen in a while. Thanks to this, I'll be swapping back to my "Battlemaster." That just sounds so much cooler...