Skill Simulator

Soulfist skills for story progress and Chaos Dungeon
Hako
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2022-02-04 02:36:48
Soulfist
Used Skill Points 384
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Energy Bullet
    Energy Bullet
    1
  • Pulverizing Palm
    Pulverizing Palm
    1
  • Venomous Fist
    Venomous Fist
    1
  • Bolting Crash
    Bolting Crash
    1
  • Magnetic Palm
    Magnetic Palm
    1
  • Deadly Finger
    Deadly Finger
    1
  • Lightning Palm
    Lightning Palm
    10
    Lv.5
    Lv.1
    Lv.5
  • Heavenly Squash
    Heavenly Squash
    10
    Lv.5
    Lv.5
    Lv.5
  • Flash Step
    Flash Step
    10
    Lv.5
    Lv.5
    Lv.5
  • Palm Burst
    Palm Burst
    1
  • Tempest Blast
    Tempest Blast
    10
    Lv.5
    Lv.1
    Lv.5
  • Shadowbreaker
    Shadowbreaker
    1
  • Force Orb
    Force Orb
    10
    Lv.5
    Lv.5
    Lv.5
  • Crippling Barrier
    Crippling Barrier
    10
    Lv.5
    Lv.5
    Lv.5
  • Merciless Pummel
    Merciless Pummel
    1
  • Energy Blast
    Energy Blast
    10
    Lv.5
    Lv.1
    Lv.5
  • Energy Release
    Energy Release
    10
    Lv.1
    Lv.5
    Lv.5
  • Level 1
    Enhanced Speed
    Enhanced Speed
    Lv. 1/5

    Energy cost +20%. Atk. Speed +20.0%.

    Ranged Hit
    Ranged Hit
    Lv. 1/5

    Projectile range +4.0 meter(s).

    Impaired Mobility
    Impaired Mobility
    Lv. 1/5

    On skill hit, foe Move Speed -5.0% for 5.0s. Stacks up to 6 time(s).

  • Level 2
    Penetrating Pain
    Penetrating Pain
    Lv. 1/5

    On hit, inflict +20.0% Damage in a 4 meter long cone-shape pattern.

    Oversupply
    Oversupply
    Lv. 1/5

    Projectile Damage +15.0%. Damage raises by 15.0%, the more projectiles you shoot.

    Sharp Attack
    Sharp Attack
    Lv. 1/5

    Damage boosted up to +80.0%, depending on projectile distance.

  • Level 3
    Trance
    Trance
    Lv. 1/5

    Changes to Holding mode. Hold down for 1s to shoot 6 energy projectiles, inflicting up to +100.0% Damage.

    One Last Shot
    One Last Shot
    Lv. 1/5

    Concentrate more energy and shoot 1 powerful projectile. Projectile size +30%. Total outgoing Damage +20.0%, and cooldown -3s.

  • Level 1
    Efficient Striker
    Efficient Striker
    Lv. 1/5

    Energy cost -20.0%.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Distance +2.0 meter(s).

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +10.0%.

  • Level 2
    Fighting Spirit Enhancement
    Fighting Spirit Enhancement
    Lv. 1/5

    On palm strike hit, Atk. Power +6.0% for all party members within 24 meters for 8.0s.

    Ready Attack
    Ready Attack
    Lv. 1/5

    On palm strike hit, Atk. Power +25.0% for 4.0s.

    Wide Hit
    Wide Hit
    Lv. 1/5

    Palm strike AoE Radius +30.0%.

  • Level 3
    Master Palm Striker
    Master Palm Striker
    Lv. 1/5

    After the palm strikes, use the skill again to quickly deliver another strike with the opposite hand. This attack also shoots energy in a straight line. Outgoing Damage +40.0%.

    Unavoidable Blow
    Unavoidable Blow
    Lv. 1/5

    Spin air with your palms, pulling in foes. Then attack them.

  • Level 1
    Charge Enhancement
    Charge Enhancement
    Lv. 1/5

    Cooldown -0.5s per foe hit by the last attack. Max of 4.0s.

    Hard Hitter
    Hard Hitter
    Lv. 1/5

    Energy cost +20.0%. Outgoing Damage +30.0%.

    Efficient Striker
    Efficient Striker
    Lv. 1/5

    Energy cost -20.0%.

  • Level 2
    Successful Change
    Successful Change
    Lv. 1/5

    AoE Radius +30%. Damage on debuffed foes +30.0%.

    Piercing Strike
    Piercing Strike
    Lv. 1/5

    On hit, ignore foe Defense by 40.0%.

    Slither
    Slither
    Lv. 1/5

    After the last attack, glide about 4 meters backward while facing forward.

  • Level 3
    Instant Attack
    Instant Attack
    Lv. 1/5

    Simplifies your movement and enables you to push both palms forward. No longer pulls foes. Knocks them down on hit.

    Lethal Poison
    Lethal Poison
    Lv. 1/5

    Gather your energy to inflict +40% Damage. Intensify the Poison effect, causing 24 Poison Damage every 1s.

  • Level 1
    Repulse
    Repulse
    Lv. 1/5

    Increases the last attack's foe-pushing distance.

    Enhanced Speed
    Enhanced Speed
    Lv. 1/5

    Energy cost +20%. Atk. Speed +15.0%.

    Volant
    Volant
    Lv. 1/5

    Move Distance +1.0 meter(s).

  • Level 2
    Fighting Spirit Enhancement
    Fighting Spirit Enhancement
    Lv. 1/5

    On hit, the last attack's Atk. Power +6.0% for all party members within 24 meters for 10.0s.

    Defenseless Target
    Defenseless Target
    Lv. 1/5

    Damage to Pushed foes +30.0%.

    Ruthless
    Ruthless
    Lv. 1/5

    Damage to Staggered foes +50.0%.

  • Level 3
    Tough Shoulder
    Tough Shoulder
    Lv. 1/5

    Instantly charge 2 meters forward and body-slam into a foe, sending them flying.

    Aggressiveness
    Aggressiveness
    Lv. 1/5

    Makes all attacks Paralyzing, and shortens move distance during the 2nd attack. After the 2nd attack, move 4 meters and use the other side of your body to slam into a foe, inflicting 80.0% basic skill Damage and Stunning it for 3.0s.

  • Level 1
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, incoming Damage -20.0%.

    Charge Enhancement
    Charge Enhancement
    Lv. 1/5

    Cooldown -0.5s per foe hit by the ground palm-releasing attack. Max of 4.0s.

    Resilience
    Resilience
    Lv. 1/5

    Restores 30 Energy per foe hit by the ground palm-releasing attack. Max of 150.

  • Level 2
    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +30.0% during the energy injection.

    Ruthless
    Ruthless
    Lv. 1/5

    Damage to Staggered foes +50.0%.

  • Level 3
    Explosive Palm
    Explosive Palm
    Lv. 1/5

    Element is now [Fire]. Foes hit by the pull attack 3 or more times are Burned, inflicting 51 Damage every 1s for 5.0s. Releasing your hand from the ground causes an explosion. Last attack's Damage +50%.

    Fluttering Chill
    Fluttering Chill
    Lv. 1/5

    Element is now [Water]. The last attack, instead of knocking foes into the air, Freezes them for 2.0s.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20.0%.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

  • Level 2
    Impaired Mobility
    Impaired Mobility
    Lv. 1/5

    On hit, foe Move Speed -30.0% for 8.0s.

    Burning Hands
    Burning Hands
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 26 Damage every 1s for 7.0s.

    Defenseless Target
    Defenseless Target
    Lv. 1/5

    Damage to airborne foes +50.0%.

  • Level 3
    Determination
    Determination
    Lv. 1/5

    Diagonally stab the air with a finger 1 time.

    Lightspeed Hit
    Lightspeed Hit
    Lv. 1/5

    Wildly stab the air with both index fingers. Outgoing Damage +50.0%.

  • Level 1
    Prepared Attacker
    Prepared Attacker
    Lv. 5/5

    On hit, Atk. Power +6.6% per attacked foe for 3.0s. Stacks up to 5 time(s).

    Efficient Striker
    Efficient Striker
    Lv. 1/5

    Energy cost -20.0%.

    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Adds Weak Point Lv. 1.

  • Level 2
    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +30.0%.

    Ice Cold Hands
    Ice Cold Hands
    Lv. 1/5

    Element is now [Water]. On hit, Freezes foes for 2.0s. Skill's cooldown +4.0s.

    Burning Hands
    Burning Hands
    Lv. 1/5

    Element is now [Fire]. Sends all targets flying, airborne or not. Burn foes, inflicting 19 Damage every 1s for 5.0s.

  • Level 3
    Relentlessness
    Relentlessness
    Lv. 5/5

    Speeds up the charge up action. Now a multi-hit attack. Inflicts +46.4% Damage.

    Merciless Hands
    Merciless Hands
    Lv. 1/5

    Outgoing Damage +150.0%. Charge-up time is longer.

  • Level 1
    Hard Hitter
    Hard Hitter
    Lv. 5/5

    Energy cost +20.0%. Outgoing Damage +60.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

    Ranged Hit
    Ranged Hit
    Lv. 1/5

    Range +3 meters.

  • Level 2
    Ice Cold Hands
    Ice Cold Hands
    Lv. 1/5

    Element is now [Water]. Cooldown +4.0s. The skill, instead of knocking back foes, Freezes them for 3.0s.

    Harsh Training
    Harsh Training
    Lv. 1/5

    Charge up and attack more quickly. The skill Paralyzes foes instead of Tripping.

    Burning Hands
    Burning Hands
    Lv. 5/5

    Element is now [Fire]. On hit, Burns foe, inflicting 55 Damage every 1s for 7.0s.

  • Level 3
    Exquisite Attack
    Exquisite Attack
    Lv. 5/5

    Drops 4 small palms. Total outgoing Damage +168.4%.

    Enormous Palm
    Enormous Palm
    Lv. 1/5

    Changes to Normal mode. On skill use, send a palm 9 meters forward, attacking foes along the way. On hit, ignore foe Defense by 50.0%. With Ranged Hit, attack range +3 meters.

  • Level 1
    Endless Passion
    Endless Passion
    Lv. 1/5

    Time window for another use +4.0s.

    Instant Preparation
    Instant Preparation
    Lv. 1/5

    Decreases Flash Step cooldown, depending on the number of times it is used: 1s for 1 time, 2s for 2 consecutive times, and 4s for 3 consecutive times.

    Excellent Mobility
    Excellent Mobility
    Lv. 5/5

    Move Distance +4.0 meter(s).

  • Level 2
    Quick Pace
    Quick Pace
    Lv. 1/5

    On hit, Move Speed +10.0% for 3.0s. Stacks up to 3 time(s).

    Smooth Armor
    Smooth Armor
    Lv. 1/5

    During skill use, incoming Damage -30.0% for 3.0s.

    Victory Shout
    Victory Shout
    Lv. 5/5

    Using the skill spreads energy. Atk. Power +14.8% for 3.0s. Stacks up to 3 time(s).

  • Level 3
    Dynamic Dimension
    Dynamic Dimension
    Lv. 1/5

    Outgoing Damage +50.0%. Use Flash Step again to double your outgoing Damage per use.

    Tireless
    Tireless
    Lv. 5/5

    Energy cost -67.0%. On Flash Step use, Energy cost -10%.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

    Efficient Striker
    Efficient Striker
    Lv. 1/5

    Energy cost -20.0%.

    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [Mid].

  • Level 2
    Burning Hands
    Burning Hands
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 22 Damage every 1s for 7.0s.

    Instant Evasion
    Instant Evasion
    Lv. 1/5

    Backward Move Distance +3 meters.

    Aggressiveness
    Aggressiveness
    Lv. 1/5

    During skill use, Damage to Push-Immune foes +50.0%. Incoming Damage +20.0%.

  • Level 3
    Uncanny Movement
    Uncanny Movement
    Lv. 1/5

    After the backward jump evasion, use the skill again to evade one more time while shooting energy forward.

    Magnetic Orb
    Magnetic Orb
    Lv. 1/5

    Charge up and shoot an energy globe forward 9 meters. It then disappears, leaving behind a black hole that pulls surrounding foes. Outgoing Damage +40.0%.

  • Level 1
    Charge Enhancement
    Charge Enhancement
    Lv. 1/5

    For each foe hit, Cooldown -1.0. Stacks up to 8.0s.

    Instinctive Movement
    Instinctive Movement
    Lv. 1/5

    On hit, restore Energy per kill by 10.0% of the Energy consumed. Max of 50.0%.

    Song of Time
    Song of Time
    Lv. 5/5

    Fires flashing light energy. On hit, Stuns foes for 5.0s.

  • Level 2
    Harsh Training
    Harsh Training
    Lv. 1/5

    Shortens the charge up time, so you can discharge energy more quickly.

    Eradication
    Eradication
    Lv. 1/5

    Changes to Charge mode. Charge energy into your fingers and instantly shoot a 50% narrower stream of energy. Stream's Damage +50.0% when fully charged.

    Energy Explosion
    Energy Explosion
    Lv. 1/5

    Fired energy's attack width +30%.

  • Level 3
    Terminator
    Terminator
    Lv. 1/5

    The fired energy causes instant explosions in its wake, knocking down foes with 50.0% basic skill Damage.

    Demolition
    Demolition
    Lv. 5/5

    Attack distance +4 meters. Damage to Named or higher foes +145.0%.

  • Level 1
    Efficient Striker
    Efficient Striker
    Lv. 1/5

    Energy cost -20.0%.

    Predator
    Predator
    Lv. 1/5

    Inflicts +20.0% Damage to foes with 50.0% or less HP.

    Elaborate Hit
    Elaborate Hit
    Lv. 1/5

    The last attack lifts Tripped foes on hit.

  • Level 2
    Defenseless Target
    Defenseless Target
    Lv. 1/5

    The 1st attack's Damage to airborne foes is +100.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [Mid - High].

  • Level 3
    6th Sense
    6th Sense
    Lv. 1/5

    Atk. Speed +20.0%. Before you strike the ground, energy concentrates onto one point, pulling foes toward it. Last attack's Damage +100.0%.

    Slow Pace
    Slow Pace
    Lv. 1/5

    AoE Radius +20%. When the 3rd attack hits, foe Move Speed -80.0% for 5.0s.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 5/5

    Cooldown -6.0s.

    Efficient Striker
    Efficient Striker
    Lv. 1/5

    Energy cost -20.0%.

    Enhanced Speed
    Enhanced Speed
    Lv. 1/5

    Energy cost +20%. Atk. Speed +20.0%.

  • Level 2
    Growing Wave
    Growing Wave
    Lv. 1/5

    Damage boosted up to +60.0%, depending on the wave's traveling distance.

    Impaired Mobility
    Impaired Mobility
    Lv. 1/5

    On hit, foe Move Speed -30.0% for 8.0s.

    Powerful Wave
    Powerful Wave
    Lv. 5/5

    Strengthens the wave. Damage +60.0%.

  • Level 3
    Scattering Wave
    Scattering Wave
    Lv. 5/5

    Shoots forward 3 waves fanwise, inflicting +155% total Damage.

    Surging Wave
    Surging Wave
    Lv. 1/5

    Wave speed +50% and makes it Paralyze foes. No longer knocks away foes. Use the skill again to shoot a powerful gust along the ground, inflicting 100.0% basic skill Damage to foes in a straight line.

  • Level 1
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, incoming Damage -30.0%.

    Quick Prep
    Quick Prep
    Lv. 5/5

    Cooldown -8.0s.

    Efficient Striker
    Efficient Striker
    Lv. 1/5

    Energy cost -20.0%.

  • Level 2
    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +50.0%.

    Hard Hitter
    Hard Hitter
    Lv. 5/5

    Energy cost +20.0%. Barrier attack Damage +18.0% per hit.

  • Level 3
    Desperate Attack
    Desperate Attack
    Lv. 5/5

    Charge up the skill and release to forcefully push your arms sideways, knocking foes within range away. Inflict +70.0% of the max charge up Damage. With Hard Hitter, this attack's Damage +98.0% - 109.9% of the max charge up Damage, depending on your Hard Hitter level.

    Keen Judgment
    Keen Judgment
    Lv. 1/5

    Charge up the skill and release to pull foes within range. Inflict +40.0% of the max charge up Damage. With Hard Hitter, this attack's Damage +56.0% - 62.8% of the max charge up Damage, depending on your Hard Hitter level.

  • Level 1
    Hard Hitter
    Hard Hitter
    Lv. 1/5

    Energy cost +20.0%. Outgoing Damage +20.0%.

    Extortion
    Extortion
    Lv. 1/5

    On hit, foe Move Speed -5.0%. Your Move Speed +5.0% for 5.0s. Stacks up to 5 time(s).

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +30.0%.

  • Level 2
    Clear Hit
    Clear Hit
    Lv. 1/5

    Crouch backward while facing forward. Then quickly move forward as you deliver a roundhouse kick, launching foes.

    Ruthless Fighter
    Ruthless Fighter
    Lv. 1/5

    Move 5 meters forward and attack 3 times using your elbows, torso, and palms, inflicting +20.0% Damage.

    Coldhearted
    Coldhearted
    Lv. 1/5

    After the last attack, attack 2 more times with palms, inflicting 50.0% basic skill Damage.

  • Level 3
    Contagious Burn
    Contagious Burn
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 7 Damage every 1s for 7.0s. After 7.0s, a new Burn effect takes effect on the original target and spreads to others in a 2 meter radius, inflicting Burning for 25 Damage every 1s for 10.0s.

    Double Up
    Double Up
    Lv. 1/5

    Creates afterimages of you that attack your foes. Damage +100.0%. Cooldown +5s.

  • Level 1
    Efficient Striker
    Efficient Striker
    Lv. 1/5

    Energy cost -20.0%.

    Ranged Hit
    Ranged Hit
    Lv. 1/5

    Attack Range +5.0 meter(s).

    Tenacity
    Tenacity
    Lv. 5/5

  • Level 2
    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [High].

    Focus
    Focus
    Lv. 1/5

    Outgoing Damage per hit +8.0% up to 40.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

  • Level 3
    Ferocious Strike
    Ferocious Strike
    Lv. 1/5

    Speeds up the charge up action and halves the holding time, but the number of strikes is reduced by half. The direction can no longer be changed. Atk. Speed +30%. Outgoing Damage +50.0%.

    Barrage of Blows
    Barrage of Blows
    Lv. 5/5

    Charge up the skill as long as you can to concentrate energy for +1s to knockback foes to the limit. Skill Damage +124.8%.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +20.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Fighting Spirit Enhancement
    Fighting Spirit Enhancement
    Lv. 1/5

    On skill use, Atk. Power +6.0% for all party members within 24 meters for 16.0s.

  • Level 2
    Shout of Purification
    Shout of Purification
    Lv. 1/5

    Using the skill removes the latest harmful effect cast on all party members within 24 meters.

    Energy Release Enhancement
    Energy Release Enhancement
    Lv. 5/5

    Incoming Damage -31.0% for all party members within 24 meters.

    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

  • Level 3
    Ready Attack
    Ready Attack
    Lv. 1/5

    Atk. Power +40.0% for 6.0s.

    Martial Artist's Shout
    Martial Artist's Shout
    Lv. 5/5

    Inflicts 1474 Damage to foes within 4 meters.

※ When skill points or skills are insufficient

1. Flash Step 10 > 4

2. Lightning Palm 10 > 7

(1/5)