Skill Simulator

Chaos Dungeon
Miyucheese
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2022-03-03 13:27:19
Gunslinger
Used Skill Points 396
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Spiral Tracker
    Spiral Tracker
    1
  • AT02 Grenade
    AT02 Grenade
    1
  • Quick Step
    Quick Step
    4
    Lv.5
  • Plasma Bullet
    Plasma Bullet
    1
  • Meteor Stream
    Meteor Stream
    1
  • Somersault Shot
    Somersault Shot
    4
    Lv.1
  • Equilibrium
    Equilibrium
    10
    Lv.1
    Lv.1
    Lv.1
    Bleed Bleed
  • Death Fire
    Death Fire
    1
  • Dexterous Shot
    Dexterous Shot
    10
    Lv.1
    Lv.5
    Lv.1
    Bleed Bleed
  • Peacekeeper
    Peacekeeper
    4
    Lv.1
  • Bullet Rain
    Bullet Rain
    10
    Lv.1
    Lv.1
    Lv.1
    Bleed Bleed
  • Hour of Judgment
    Hour of Judgment
    1
  • Shotgun Rapid Fire
    Shotgun Rapid Fire
    10
    Lv.5
    Lv.5
    Lv.5
    Protec... Protec...
  • Last Request
    Last Request
    1
  • Dual Buckshot
    Dual Buckshot
    10
    Lv.5
    Lv.5
    Lv.5
    Protec... Protec...
  • Sharpshooter
    Sharpshooter
    10
    Lv.1
    Lv.1
    Lv.1
    Galewi... Galewi...
  • Spiral Flame
    Spiral Flame
    1
  • Catastrophe
    Catastrophe
    1
  • Perfect Shot
    Perfect Shot
    1
  • Focused Shot
    Focused Shot
    10
    Lv.1
    Lv.5
    Lv.5
    Protec... Protec...
  • Target Down
    Target Down
    10
    Lv.1
    Lv.5
    Lv.5
    Protec... Protec...
  • Level 1
    Insight
    Insight
    Lv. 1/5

    Skill use distance +2.0 meter(s).

    Weakness Exposure
    Weakness Exposure
    Lv. 1/5

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 6.0s.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +20.0%.

  • Level 2
    Quick Pace
    Quick Pace
    Lv. 1/5

    On skill use, Move Speed +20.0% for 3.0s.

    Growth Bullet
    Growth Bullet
    Lv. 1/5

    Every 3 attacks, on-hit Damage +15.0%.

    Focus Shot
    Focus Shot
    Lv. 1/5

    On hit to a foe in the center of the circle, outgoing Damage +40.0%.

  • Level 3
    Whirlpool
    Whirlpool
    Lv. 1/5

    Creates a magnetic force in the center of the circle. AoE Radius +15%. Slowly pulls foes to the center.

    Heavy Duty
    Heavy Duty
    Lv. 1/5

    The skill can now stack up to 2.

  • Level 1
    Ranged Throw
    Ranged Throw
    Lv. 1/5

    Throwing distance +2.0 meter(s).

    Wide Explosion
    Wide Explosion
    Lv. 1/5

    Explosion radius +20.0%.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Enhanced Grenade
    Enhanced Grenade
    Lv. 1/5

    Outgoing Damage +50.0%.

    Frag Grenade
    Frag Grenade
    Lv. 1/5

    Outgoing Damage -50.0%. Cooldown +6s. Lifts the foe.

    Freeze Grenade
    Freeze Grenade
    Lv. 1/5

    Element is now [Water]. Outgoing Damage -75%. Cooldown +9s. Inflicts Freeze on foe for 3.0s.

  • Level 3
    Firework
    Firework
    Lv. 1/5

    Throws 3 grenades in a cone-shaped area. Grenade outgoing Damage -60.0%. Total outgoing Damage up to +20.0%.

    Internal Ignition
    Internal Ignition
    Lv. 1/5

    On hit, Ignites foe for 3.0s. After 3s, inflicts +100.0% of Base Damage.

  • Level 1
    Life Absorption
    Life Absorption
    Lv. 5/5

    On hit, Atk./Move Speed +13.8% for 5.0s. Foe Atk./Move Speed -5.0% for 4.0s.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Distance +2.0 meter(s).

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

  • Level 2
    Slide
    Slide
    Lv. 1/5

    Changes to Normal mode. No longer pierces foes. Simultaneously slide forward and quickly fire.

    Rapid Fire
    Rapid Fire
    Lv. 1/5

    When shooting, rapid fire Damage +60.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

  • Level 3
    Phantom Shot
    Phantom Shot
    Lv. 1/5

    Adds a finishing combo attack that allows both handguns to shoot powerfully. Inflicts +100% of basic Damage to foes. If Kill Confirmation hits a single target, Damage +50.0%.

    Vital Point Shot
    Vital Point Shot
    Lv. 1/5

    All attacks are guaranteed Crit Hits. Crit Damage +50.0%.

  • Level 1
    Ranged Shot
    Ranged Shot
    Lv. 1/5

    Bullet range +3.0 meter(s).

    Quick Shot
    Quick Shot
    Lv. 1/5

    Atk. Speed +20.0%.

    Back Step
    Back Step
    Lv. 1/5

    Recoil distance from the shot is 1.5 meters.

  • Level 2
    Heavy Duty
    Heavy Duty
    Lv. 1/5

    The skill can now stack up to 2.

    Freeze Effect
    Freeze Effect
    Lv. 1/5

    Element is now [Water]. On hit, foe Move Speed -40.0% for 2.0s.

    Vital Point Shot
    Vital Point Shot
    Lv. 1/5

    Crit Rate +30.0%.

  • Level 3
    Hypercharge Area
    Hypercharge Area
    Lv. 1/5

    Shoot a plasma bullet at a target location within 20 meters and create a Hypercharged Area that periodically inflicts Damage. Damage boosted up to +35.0%.

    Plasma Split
    Plasma Split
    Lv. 1/5

    Fire 2 small bullets together. Outgoing Damage +140.0%.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Muscle Spasm
    Muscle Spasm
    Lv. 1/5

    Knockdown duration +0.5s.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +20.0%.

  • Level 2
    Wide Explosion
    Wide Explosion
    Lv. 1/5

    Explosion radius +30.0%.

    Opportunist
    Opportunist
    Lv. 1/5

    Crit Rate on Pushed foes +60.0%.

    Piercing Explosion
    Piercing Explosion
    Lv. 1/5

    On hit, ignore foe Defense by 40.0%.

  • Level 3
    Bombardment Support
    Bombardment Support
    Lv. 1/5

    Fires countless bullets into the air which fall in 3 consecutive bursts. Total outgoing Damage up to +80.0%.

    Meteor Fall
    Meteor Fall
    Lv. 1/5

    Fires a single shining Starlight Bullet into the air which quickly falls back down. Atk. Speed +20%. Outgoing Damage +60.0%.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Agile Movement
    Agile Movement
    Lv. 1/5

    Atk. Speed +10.0%.

    Ignore Collision
    Ignore Collision
    Lv. 1/5

    Somersault can now pierce normal bosses.

  • Level 2
    Burn Effect
    Burn Effect
    Lv. 1/5

    On hit, Burns foe, inflicting 17 Damage every 1s for 5.0s.

    Vital Point Shot
    Vital Point Shot
    Lv. 1/5

    Crit Rate +50.0%.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +20%.

  • Level 3
    Double Jump
    Double Jump
    Lv. 1/5

    Spins one more time during Somersault. Move distance +2 meters. Number of attacks +2.

    Super Armor
    Super Armor
    Lv. 1/5

    Gain Push Immunity during the somersault. Cooldown -3.0s.

  • Level 1
    High-Speed Shot
    High-Speed Shot
    Lv. 1/5

    Atk. Speed +15.0%.

    Weakness Exposure
    Weakness Exposure
    Lv. 1/5

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 12.0s.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +10%.

  • Level 2
    Decimation Shot
    Decimation Shot
    Lv. 1/5

    Decreases Rapid Fire's range. Increases its attacking time. Damage boosted up to +60.0%.

    Enemy Raid
    Enemy Raid
    Lv. 1/5

    Makes a full turn and fires rapidly to attack a 360-degree area. Damage to Challenge or lesser foes +100.0%.

    Ranged Shot
    Ranged Shot
    Lv. 1/5

    Attack Range +20.0%. Crit Damage +100.0%.

  • Level 3
    Burn Effect
    Burn Effect
    Lv. 1/5

    On hit, Burns foe, inflicting 14 Damage every 1s for 5.0s. Stacks up to 7.

    Vital Point Shot
    Vital Point Shot
    Lv. 1/5

    Crit Rate +60.0%.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    When using Rapid Fire, Atk. Speed +20.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    Gain Push Immunity while burst-firing.

    Keen Strike
    Keen Strike
    Lv. 1/5

    When using Rapid Fire, Crit Rate +40.0%.

  • Level 2
    Flame Bomb
    Flame Bomb
    Lv. 1/5

    Element is now [Fire]. When bomb is thrown, outgoing Damage +30%. Burns foes, inflicting 41 Damage every 1s for 5.0s.

    Frost Bomb
    Frost Bomb
    Lv. 1/5

    Element is now [Water]. The foe is no longer knocked down by the bomb. Inflicts Freeze for 3.0s.

    Chain Throw
    Chain Throw
    Lv. 1/5

    Quickly throw 2 consecutive grenades.

  • Level 3
    Infiltrate Decimation
    Infiltrate Decimation
    Lv. 1/5

    Teleport 6 meters and use the skill, then move back 8 meters. Canceling the skill does not decrease cooldown or MP Cost.

    Infinite Decimation
    Infinite Decimation
    Lv. 1/5

    Number of Rapid Fire attacks +3. Crit Damage +50.0%.

  • Level 1
    Weakness Exposure
    Weakness Exposure
    Lv. 1/5

    On hit, foe Crit Resistance to attacks by all Party Members -10.0% for 8.0s.

    Agile Movement
    Agile Movement
    Lv. 1/5

    Atk. Speed +10.0%.

    Vital Point Attack
    Vital Point Attack
    Lv. 1/5

    Crit Rate +15.0%.

  • Level 2
    Close Shot
    Close Shot
    Lv. 1/5

    AoE Radius -20.0%. Outgoing Damage +40.0%.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +20%.

    Excellent Mobility
    Excellent Mobility
    Lv. 5/5

    Move Distance +3.0 meter(s).

  • Level 3
    Agile Shot
    Agile Shot
    Lv. 1/5

    Combo number increased to 3.

    Swift Shot
    Swift Shot
    Lv. 1/5

    Number of attacks +2.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Charges 6 meters forward when attacking.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +10%.

  • Level 2
    Anti-Air Shot
    Anti-Air Shot
    Lv. 1/5

    The kick attack changes into an attack that lifts the foe into the air. If used consecutively, Damage to airborne foe +100.0%.

    Concussion
    Concussion
    Lv. 1/5

    On handgun hit, inflict [Low} Stagger. Weak Point Lv. 1 is granted to kick attacks.

    Cykin CQC
    Cykin CQC
    Lv. 1/5

    Handgun and kick attack Damage +25.0%. Shooting attack Crit Rate +40.0%.

  • Level 3
    Stun Effect
    Stun Effect
    Lv. 1/5

    Cooldown +6.0s. On Handgun hit, Stun foes for 3.0s.

    Purification Ceremony
    Purification Ceremony
    Lv. 1/5

    The final Rapid Fire attack changes into a Powerful Blow. Damage +200.0%.

  • Level 1
    Ambush
    Ambush
    Lv. 1/5

    Back Attack Damage +30.0%.

    AoE Fire
    AoE Fire
    Lv. 1/5

    Changes into a cone-shaped shooting range. Collision with Normal monsters while moving are ignored.

    Vital Point Shot
    Vital Point Shot
    Lv. 1/5

    Crit Rate +20.0%.

  • Level 2
    Ranged Shot
    Ranged Shot
    Lv. 1/5

    AoE Radius +12.5%. Damage to Challenge or lower foes +50.0%.

    Nimble Movement
    Nimble Movement
    Lv. 1/5

    During skill use, Move Speed +18%. Dodge Rate +15%.

    Rapid Fire
    Rapid Fire
    Lv. 1/5

    Rapid Fire duration +3s. Damage up to +60%.

  • Level 3
    Flame Shot
    Flame Shot
    Lv. 1/5

    Element is now [Fire]. Crit Damage +200.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    When the skill is canceled, cooldown and MP Reduction will not be applied. For every foe that is hit by an attack and dies, there is a 30.0% chance that the cooldown will reset.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -6.0s.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +10%.

  • Level 2
    Prison Sentence
    Prison Sentence
    Lv. 1/5

    Gathers energy at the barrel, combining 3 bullets into 1. Explosion Damage +360.0%.

    Final Verdict
    Final Verdict
    Lv. 1/5

    Explosion Damage to foes +30.0%.

    Evidence Destruction
    Evidence Destruction
    Lv. 1/5

    Fires 5 bullets at an even broader angle. Bullet explosion range +40.0%.

  • Level 3
    Enhanced Fragment
    Enhanced Fragment
    Lv. 1/5

    Outgoing Damage +50.0%.

    Fragment of Spread
    Fragment of Spread
    Lv. 1/5

    Bullets fragment on hit. Damage to Challenge or lower foes +100.0%. Bullet fragment range +20.0%.

  • Level 1
    Ambush
    Ambush
    Lv. 1/5

    Back Attack Damage +20.0%.

    In a Tight Spot
    In a Tight Spot
    Lv. 5/5

    No longer performs a Back Attack. Outgoing Damage +28.0%. Crit Rate +10.0%.

    Combo Rapid Fire
    Combo Rapid Fire
    Lv. 1/5

    Changes to Combo mode. Attacks 3 times. Atk. Speed +10.0%. Can be canceled by moving or using another skill between Combo attacks.

  • Level 2
    Enhanced Shot
    Enhanced Shot
    Lv. 5/5

    Outgoing Damage +50.0%.

    Master of Evasion
    Master of Evasion
    Lv. 1/5

    During skill use, Dodge Rate +20%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -11.0s.

  • Level 3
    Extended Shot
    Extended Shot
    Lv. 1/5

    Atk. Speed +30%. Adds a Combo attack after the 3-strike attack. Doing the combo triggers a powerful shotgun attack, knocking down the foe and inflicting +60.0% Damage. Recoil distance from the shot is 4 meters.

    Special Bullet
    Special Bullet
    Lv. 5/5

    Damage to Push-Immune foes +120.0%.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -7.0s.

    Incendiary Bomb
    Incendiary Bomb
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 53 Damage every 1s for 3.0s.

    Ice Shot
    Ice Shot
    Lv. 1/5

    Element is now [Water]. On hit, foe Move Speed -50.0% for 5.0s.

  • Level 2
    Fierce Heat
    Fierce Heat
    Lv. 1/5

    Creates Fierce Heat on the ground, inflicting 48 Damage every 1s over 5 times. With Ice Shot, Fierce Heat's element is now [Water].

    Massive Explosion
    Massive Explosion
    Lv. 1/5

    Applies powerful explosive pressure. Outgoing Damage +20.0%. Knocks foes higher into the air and increases knockdown time.

    Execution
    Execution
    Lv. 1/5

    Atk. Speed +20%. While preparing to fire, move 4 meters forward. Fires a special round. Outgoing Damage to staggered foes +50.0%.

  • Level 3
    Double Shot
    Double Shot
    Lv. 1/5

    Fires simultaneously with 2 shotguns, inflicting 80.0% of basic Damage. Each hit applies 1 level of Weak Point.
    With Incendiary Bomb, Burn stacks up to 2 times. With Fierce Heat, 2 Fierce Heats are created.

    Volley
    Volley
    Lv. 1/5

    Fires 3 volleys at the foe. Outgoing Damage +80.0%.

  • Level 1
    In a Tight Spot
    In a Tight Spot
    Lv. 5/5

    No longer performs a Back Attack. Outgoing Damage +28.0%. Crit Rate +10.0%.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

    Approaching Death
    Approaching Death
    Lv. 1/5

    Fire as you slide forward 4 meters.

  • Level 2
    Tenacity
    Tenacity
    Lv. 1/5

    Grants Push Immunity.

    Enhanced Fire
    Enhanced Fire
    Lv. 5/5

    Outgoing Damage +60.0%.

    Concussion
    Concussion
    Lv. 1/5

    Increases Stagger Level to [Mid].

  • Level 3
    Final Strike
    Final Strike
    Lv. 5/5

    The last attack will shoot 3 consecutive shots. Last attack outgoing Damage +290.0% and cause knockback.

    Recoil Evasion
    Recoil Evasion
    Lv. 1/5

    Widens last attack's shot angle. Damage +120.0%. The strong recoil also pushes you back 6 meters.

  • Level 1
    Endless Magick Bullet
    Endless Magick Bullet
    Lv. 1/5

    If the skill is canceled before shooting 4 times, returns 75% of the MP consumed and a 10 second cooldown is applied.

    Ranged Shot
    Ranged Shot
    Lv. 1/5

    AoE Radius +10%.

    Special Bullet
    Special Bullet
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

  • Level 2
    In a Tight Spot
    In a Tight Spot
    Lv. 1/5

    No longer performs a Back Attack. Outgoing Damage +10.0%. Crit Rate +20.0%.

    Omnidirectional Fire
    Omnidirectional Fire
    Lv. 1/5

    Fire in a 360-degree area.

    Soul Strike
    Soul Strike
    Lv. 1/5

    Gather energy and use it for the last attack. In the last attack, the Ready Attack duration increases slightly. Outgoing Damage +150.0%.

  • Level 3
    Guardian's Breath
    Guardian's Breath
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 6 Damage every 1s for 5s. At 7 stacks, inflicts 60.0% of the Base Damage as additional Fire Damage.

    Frost Haven
    Frost Haven
    Lv. 1/5

    Element is now [Water]. Foe Move Speed -5% for 3s. At 4 stacks, the target will Freeze for 3s. Damage to Frozen foes +100.0%.

  • Level 1
    Ice Shot
    Ice Shot
    Lv. 1/5

    Element is now [Water]. Move Speed of foes within range -50.0% for 3.0s.

    Ferocious Flame
    Ferocious Flame
    Lv. 1/5

    No longer lifts the foe. On hit, inflicts Ignite. After 3s, inflicts 20.0% of Base Damage.

    Quick Aim
    Quick Aim
    Lv. 1/5

    Aiming time speed +50.0%.

  • Level 2
    Growth Bullet
    Growth Bullet
    Lv. 1/5

    On hit, outgoing Damage up to +50.0% based on distance.

    High-Speed Bullet
    High-Speed Bullet
    Lv. 1/5

    Warhead's speed +30.0%. Allows turning slowly while aiming.

    Kill Confirmation
    Kill Confirmation
    Lv. 1/5

    Bullet Crit Rate +60.0% to foes with 50.0% or less HP.

  • Level 3
    Reinforced Gunbarrel
    Reinforced Gunbarrel
    Lv. 1/5

    Creates a tornado around the warhead that pulls foes to it. Flame width +20.%. Flame's outgoing Damage +200.0%. With Ice Shot, increases Move Speed Decrease effect to 80.0%.

    Rear Blast
    Rear Blast
    Lv. 1/5

    The warhead no longer pierces. Outgoing Damage +30.0%. On hit, creates a Rear Blast instead of flames, inflicting all of the flame's Damage at once. With Ice Shot, instead of Damage, it now inflicts Freeze on foes for 5.0s.

  • Level 1
    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Ranged Aim
    Ranged Aim
    Lv. 1/5

    Field selection distance +10%.

    Quick Aim
    Quick Aim
    Lv. 1/5

    Field selection time -20.0%.

  • Level 2
    Kill Confirmation
    Kill Confirmation
    Lv. 1/5

    Crit Rate +50.0% to foes with 50.0% or less HP.

    Defenseless Target
    Defenseless Target
    Lv. 1/5

    Explosion Damage to Pushed foes +40.0%.

    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [Mid - High].

  • Level 3
    Carpet Bombing
    Carpet Bombing
    Lv. 1/5

    Detonates 2 claymores consecutively, inflicting Damage in a wider area.

    Eternal Calamity
    Eternal Calamity
    Lv. 1/5

    Claymore fragments explode every 1s after embedding themselves into the ground, inflicting up to 120.0% of Base Damage.

  • Level 1
    Bleed Effect
    Bleed Effect
    Lv. 1/5

    On Perfect Zone hit, Bleed foes, inflicting 46 Damage every 1s for 5.0s.

    Stable Stance
    Stable Stance
    Lv. 1/5

    During skill use, gain Paralysis Immunity.

    Muscle Spasm
    Muscle Spasm
    Lv. 1/5

    On Perfect Zone hit, knockdown duration +1.0s. Increases the skill's Stagger Level to [Mid].

  • Level 2
    Precision Shot
    Precision Shot
    Lv. 1/5

    Decreases the Perfect Zone period. On Perfect Zone hit, Crit Rate +50.0%.

    Perfect Aim
    Perfect Aim
    Lv. 1/5

    Changes to Casting mode. Fires after casting for 1s, triggering the same attack as a successful Perfect Zone. If canceled during casting, a 3s Cooldown is applied.

    Kill Confirmation
    Kill Confirmation
    Lv. 1/5

    On Perfect Zone hit, inflicts +60.0% Damage to foes with 50.0% HP or less.

  • Level 3
    Prepared Shooter
    Prepared Shooter
    Lv. 1/5

    Time taken to reach Perfect Zone -0.2s.
    With Perfect Aim, casting time -0.2s.

    Enhanced Shot
    Enhanced Shot
    Lv. 1/5

    On Perfect Zone hit, Damage inflicted +50.0%.

  • Level 1
    Change of Direction
    Change of Direction
    Lv. 1/5

    Change of direction becomes possible.

    Quick Aim
    Quick Aim
    Lv. 1/5

    Decreases aiming time.

    Muscle Spasm
    Muscle Spasm
    Lv. 1/5

    On last attack hit, increase foe knockback distance and knockdown time.

  • Level 2
    Enhanced Bullet
    Enhanced Bullet
    Lv. 1/5

    Inflicts +60.0% Damage to foes with 50.0% or less HP.

    Flash
    Flash
    Lv. 1/5

    On last attack hit, Stun foe for 3.0s.
    With Muscle Spasm, Stun duration +4.0s.

    Double Tap
    Double Tap
    Lv. 5/5

    Before the last shot, fire 1 special bullet inflicting 10% of Base Damage. The special bullet will only hit 1 foe and will not pierce them. During Kill Confirmation, on hit, Damage +110.0%.

  • Level 3
    Quick Finish
    Quick Finish
    Lv. 1/5

    After aiming, immediately inflict Kill Confirmation. Kill Confirmation Damage +150.0%.

    Final Strike
    Final Strike
    Lv. 5/5

    The charge up time for Kill Confirmation increases for the final blow. AoE Radius +200%. Foes directly hit take +280.0% Damage. Foes hit on the side will receive the same Damage as the Kill Confirmation. With Weak Point and Flash, the Stun Effect only applies to direct hits.

  • Level 1
    Quick Aim
    Quick Aim
    Lv. 1/5

    Increases aim speed.

    Hold Breath
    Hold Breath
    Lv. 1/5

    Time to aim between shots increases to 4s.

    Large Caliber Bullet
    Large Caliber Bullet
    Lv. 1/5

    AoE Radius +40%.

  • Level 2
    Large Magazine
    Large Magazine
    Lv. 5/5

    Shots fired +4. Last shot's outgoing Damage +150.0%.

    Explosive Steel Bullet
    Explosive Steel Bullet
    Lv. 1/5

    On hit, Bleed foes, inflicting 7 Damage every 1s for 4.0s. Foe Atk./Move Speed -10%. At 3 Bleed stacks, the target gains Heavy Bleeding. Stuns for 4.0s and inflicts 20.0% of Base Damage.

    Semi-automatic Rifle
    Semi-automatic Rifle
    Lv. 1/5

    Shooting Speed +15%. After the first shot, continuously fire without aiming. Damage +25.0%.

  • Level 3
    Steady Aim
    Steady Aim
    Lv. 5/5

    On direct hit, outgoing Damage +120.0%.

    Heaven Calls
    Heaven Calls
    Lv. 1/5

    Crit Rate +35.0%. From the second shot, inflict +125.0% Crit Damage to Challenge rank or above foes with 50.0% HP or less.

Handguns

Spiral Tracker AT02 Grenade Quick Step Somersault Shot Equilibrium Dexterous Shot Peacekeeper Bullet Rain


Shotgun

Last Request Shotgun Rapid Fire Dual Buckshot Sharpshooter


Rifle

Focused Shot Perfect Shot Spiral Flame Target Down


6M (308 SP)

Focused Shot Target Down Shotgun Rapid Fire Sharpshooter Equilibrium Bullet Rain

Dexterous Shot 7 ~ M 

(1/5)