Skill Simulator

Gunlancer skills for guardian raids
kaka
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2022-02-04 02:13:33
Gunlancer
Used Skill Points 384
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Sharp Gunlance
    Sharp Gunlance
    1
  • Rising Gunlance
    Rising Gunlance
    1
  • Fire Bullet
    Fire Bullet
    10
    Lv.5
    Lv.5
    Lv.5
  • Dash Upper Fire
    Dash Upper Fire
    10
    Lv.5
    Lv.5
    Lv.5
  • Charged Stinger
    Charged Stinger
    10
    Lv.5
    Lv.5
    Lv.5
  • Counter Gunlance
    Counter Gunlance
    1
  • Gunlance Shot
    Gunlance Shot
    10
    Lv.5
    Lv.5
    Lv.5
  • Surge Cannon
    Surge Cannon
    10
    Lv.5
    Lv.5
    Lv.5
  • Shield Bash
    Shield Bash
    1
  • Bash
    Bash
    10
    Lv.1
    Lv.5
    Lv.1
  • Leap Attack
    Leap Attack
    10
    Lv.5
    Lv.5
    Lv.5
  • Guardian's Thunderbolt
    Guardian's Thunderbolt
    1
  • Hook Chain
    Hook Chain
    1
  • Shield Charge
    Shield Charge
    1
  • Shout of Hatred
    Shout of Hatred
    1
  • Shield Shock
    Shield Shock
    1
  • Nellasia's Energy
    Nellasia's Energy
    10
    Lv.5
    Lv.1
    Lv.5
  • Level 1
    Advance
    Advance
    Lv. 1/5

    Move 3 meters forward and fan out for an attack.

    Piercing
    Piercing
    Lv. 1/5

    The stabbing attack's width decreases by 30%. Its reach +40%.

    Giant Wheel
    Giant Wheel
    Lv. 1/5

    Broadly swing your spear above your head, attacking at 360 degrees.

  • Level 2
    Wound
    Wound
    Lv. 1/5

    On hit, Bleed foes, inflicting 16 Damage every 1s for 4.0s.

    Defenseless Target
    Defenseless Target
    Lv. 1/5

    Inflicts +50.0% Damage to Stunned and Staggering foes.

    Unexpected Twist
    Unexpected Twist
    Lv. 1/5

    Attacks pull instead of push.

  • Level 3
    Pummel
    Pummel
    Lv. 1/5

    Changes to combo mode. Attack one more time and inflict 100.0% Damage.

    Spear Hit Enhancement
    Spear Hit Enhancement
    Lv. 1/5

    AoE Radius +30%. Outgoing Damage +50.0%.

  • Level 1
    Charge
    Charge
    Lv. 1/5

    Push foes 6 meters forward with your shield and inflict 20.0% Damage before attacking them in earnest.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Surprise Attack
    Surprise Attack
    Lv. 1/5

    Instead of concentrating your energy onto your spear, attack quickly in a straight line.

  • Level 2
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +25.0%.

    Flame Spear
    Flame Spear
    Lv. 1/5

    Element is now [Fire]. The upward blow bombards the ground. Burns foes, inflicting 10 Damage every 1s for 5.0s.

    Thunderstroke
    Thunderstroke
    Lv. 1/5

    Element is now [Lightning]. Drops a thunderbolt where your spear hits. Electrocutes them for 2.0s.

  • Level 3
    Earth Fragment
    Earth Fragment
    Lv. 1/5

    The moment you thrust your spear into the ground, Earth Fragments shoot out in a cone-shape, inflicting +60.0% Damage and herding targets to the center.

    Chain Explosion
    Chain Explosion
    Lv. 1/5

    Instead of swinging your spear upward as you pull it out of the ground, bombard the ground and cause an explosion, inflicting Damage of 75.0% of the original upward strike Damage. This explosion is shot forward, attacking up to 5 times.

  • Level 1
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, all incoming Damage -20.0%.

    Lucky Chance
    Lucky Chance
    Lv. 5/5

    On hit, 50.0% chance of cooldown -4.9s.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

  • Level 2
    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Weak Point Lv. +1.

    Incendiary Bullet
    Incendiary Bullet
    Lv. 1/5

    On hit, Burn foes, inflicting 9 Damage every 1s for 6.0s. Stacks up to 2 times.

    Enhanced Strike
    Enhanced Strike
    Lv. 5/5

    Outgoing Damage +50.0%.

  • Level 3
    Attack Creation
    Attack Creation
    Lv. 5/5

    Bombards 2 times in a row, inflicting +95.2% total Damage. Enemy push distance of last attack slightly increased.

    One-shot Bombardment
    One-shot Bombardment
    Lv. 1/5

    Shelling speed slowed. Cooldown +2.0s. AoE Radius +30%. Outgoing Damage +100.0% and knocks foes into the air on hit.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Increase forward move distance by 1 meter.

    Ready Attack
    Ready Attack
    Lv. 5/5

    On 1st attack hit, Atk. Power +22.9% for 4.0s.

  • Level 2
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +30.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 5/5

    Damage to Push-Immune foes +70.0%.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

  • Level 3
    Spear Hit Enhancement
    Spear Hit Enhancement
    Lv. 1/5

    The upward attack sends foes flying farther away. The bombarding attack changes to a downward spear-swinging strike. This downward strike inflicts +80.0% Damage to Pushed foes.

    Extra Shell
    Extra Shell
    Lv. 5/5

    The bombarding attack hits +1 time, inflicting +159.5% of its Damage.

  • Level 1
    Wound
    Wound
    Lv. 1/5

    On Crit Hit, Bleed foes, inflicting 95 Damage every 1s for 3.0s

    Weak Point Detection
    Weak Point Detection
    Lv. 5/5

    Damage to Push-Immune foes +50.0%.

    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, all incoming Damage -20.0%.

  • Level 2
    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Weak Point Lv. +1.

    Charge Enhancement
    Charge Enhancement
    Lv. 5/5

    Increasing Charge Level causes Atk. Power +30.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

  • Level 3
    Lightning Charge
    Lightning Charge
    Lv. 1/5

    Changes the skill Damage element to [Lightning]. Charge Level Starts at 1, and Overcharge causes Electrocution on hit for 4.0s.

    Last Charge
    Last Charge
    Lv. 5/5

    Charge Level +1. Overcharge increases move distance +2 meters. Outgoing Damage +70.8%, and enables you to bombard foes, knocking them back for +30% Damage.

  • Level 1
    Ready Attack
    Ready Attack
    Lv. 1/5

    On successful counter, Atk. Power +15.0% for 4.0s.

    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, all incoming Damage -30.0%.

    Concussion
    Concussion
    Lv. 1/5

    Successful counters increase the skill's Stagger Level to [High].

  • Level 2
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +25.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

  • Level 3
    Bombardment Spear
    Bombardment Spear
    Lv. 1/5

    Successful counters bombard foes with spears, inflicting +95.0% Damage.

    Lightning Strike Spear
    Lightning Strike Spear
    Lv. 1/5

    Element is now [Lightning]. Successful counters imbue your spear with the power of lightning. Electrocutes foes for 4.0s. No longer knocks back foes.

  • Level 1
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, all incoming Damage -30.0%.

    Nimble Movement
    Nimble Movement
    Lv. 5/5

    Atk. Speed +27.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

  • Level 2
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +25.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 5/5

    Damage to Push-Immune foes +70.0%.

    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Weak Point Lv. +1.

  • Level 3
    Exploding Spear
    Exploding Spear
    Lv. 1/5

    Dash 4 meters forward as you attack, causing an explosion. Damage +40.0%.

    Close Explosion
    Close Explosion
    Lv. 5/5

    Changes to Charge mode. Charge Level 2 Damage +52.5%. Overcharge Damage +150.1%. Damage -2.4% at Charge Level 1.

  • Level 1
    Piercing Shot
    Piercing Shot
    Lv. 1/5

    On hit, ignore foe Defense by 40.0%.

    Scatter Shot
    Scatter Shot
    Lv. 1/5

    Shoots iron pellets in all four directions. No longer knocks back foes.
    Attacks in a cone-shape in a 20% broader area. Inflicts +30.0% Damage to Named or lower foes.

    High Explosive Shot
    High Explosive Shot
    Lv. 5/5

    The bombarding attack immediately fires one more cannonball that travels 2 meters forward and causes a circular explosion.
    This additional cannonball creates the Weak Point Lv. 1 effect. Inflicts +100.0% Damage to Challenge or higher foes.

  • Level 2
    Precise Shelling
    Precise Shelling
    Lv. 1/5

    Reduces size of Perfect Zone. Perfect Zone Damage +45.0%.

    Confirmed Attack
    Confirmed Attack
    Lv. 1/5

    Changes to Normal mode and shortens the time required to reach Perfect Zone.

    Overcharge
    Overcharge
    Lv. 5/5

    Changes to Charge mode. Charge Level 1 creates the Perfect Zone effect. Overcharge Damage +100.0%.

  • Level 3
    Rotating Bombardment
    Rotating Bombardment
    Lv. 1/5

    Spin 360 degrees, bombarding 4 times. On hit, cooldown is -1.0s. Max of 15.0s.

    Focus Fire
    Focus Fire
    Lv. 5/5

    Bombard frontal foes 4 times in a row. Total Damage +83.0%.

  • Level 1
    Armor Destruction
    Armor Destruction
    Lv. 1/5

    On hit, foe Defense -12.0% for 8.0s.

    Ready Defense
    Ready Defense
    Lv. 1/5

    On 2nd attack hit, all incoming Damage -20.0% for 5.0s.

    Nimble Movement
    Nimble Movement
    Lv. 1/5

    Atk. Speed +15.0%.

  • Level 2
    Shield Enhancement
    Shield Enhancement
    Lv. 1/5

    On hit, Shield Meter gain +50.0%.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Distance during the 1st attack +1 meter.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +60.0%.

  • Level 3
    Additional Hit
    Additional Hit
    Lv. 1/5

    Each combo attack hits twice. On the first hit, Damage +20.0%. On the second hit, Damage +60.0%.

    Blind Shock
    Blind Shock
    Lv. 1/5

    Enables you to use the skill again and attack one more time. Combo count +1. Outgoing Damage +30.0%. The last attack Stuns foes for 2.0s.

  • Level 1
    Armor Destruction
    Armor Destruction
    Lv. 1/5

    On hit, foe Defense -12.0% for 10.0s.

    Nimble Movement
    Nimble Movement
    Lv. 1/5

    Atk. Speed +20.0%.

    Shock Bash
    Shock Bash
    Lv. 1/5

    Element is now [Lightning]. Creates a 25.0% chance of +50.0% Damage.

  • Level 2
    Ready Attack
    Ready Attack
    Lv. 5/5

    On hit, Atk. Power +33.5% for 5.0s.

    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [Highest].

    Shield Enhancement
    Shield Enhancement
    Lv. 1/5

    On hit, Shield Meter gain +50.0%.

  • Level 3
    Bell Strike
    Bell Strike
    Lv. 1/5

    AoE Radius +30%.

    Echo
    Echo
    Lv. 1/5

    Stun duration +2.0s.

  • Level 1
    Direct Hit
    Direct Hit
    Lv. 5/5

    Direct Damage when landing +40.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Distance +2.0 meter(s).

  • Level 2
    Great Earthquake
    Great Earthquake
    Lv. 1/5

    Element is now [Earth]. Causes an earthquake where you land. Move Speed -40.0% for 5s.

    Electric Field
    Electric Field
    Lv. 1/5

    Element is now [Lighting]. Create an electrical area where you land, inflicting 8.0% of the landing attack Damage every 1s for 5s.

    Shockwave
    Shockwave
    Lv. 5/5

    Spreads a massive shockwave from where you land, launching foes int the air for +45.0% Damage.

  • Level 3
    Low Shock
    Low Shock
    Lv. 5/5

    Changes to combo mode. Use the skill again to jump one more time and inflict 80.0% Damage with a downward strike.

    Leap
    Leap
    Lv. 1/5

    Charge up and leap into the air. Enables you to travel a max of 18 meters. Damage +30.0% Great Earthquake, Electric Field, and Shockwave range + 30%.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    50.0% chance of negating the skill's MP Cost.

    Undying Heat
    Undying Heat
    Lv. 1/5

    On hit, creates a 50.0% chance of cooldown -4.0s.

    Damage Luck
    Damage Luck
    Lv. 1/5

    Drops +1 one-off thunderbolt, inflicting +319 Damage to the foe.

  • Level 2
    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Tough Strike
    Tough Strike
    Lv. 1/5

    Outgoing Damage +25.0%.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20.0%.

  • Level 3
    Lightning Stalk
    Lightning Stalk
    Lv. 1/5

    On thunderbolt hit, shoot lightning streaks crosswise, inflicting +50.0% Damage.

    Electrocution
    Electrocution
    Lv. 1/5

    Electrocution duration +3.0s.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +10.0%.

  • Level 2
    Sharp Chain
    Sharp Chain
    Lv. 1/5

    On hit, Bleed foes, inflicting 26 Damage every 1s for 5.0s.

    Shackles
    Shackles
    Lv. 1/5

    On hit, foe Move Speed -40.0% for 5.0s.

    Ready Attack
    Ready Attack
    Lv. 1/5

    On hit, Atk. Power +25.0% for 5.0s.

  • Level 3
    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Taunt
    Taunt
    Lv. 1/5

    Taunts non-player foes with Push Immunity for 1.0s. Challenge or higher foes can't be Taunted more than once within a set amount of time.

  • Level 1
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    While dashing, all incoming Damage -30.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +15.0%.

  • Level 2
    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Shield
    Shield
    Lv. 1/5

    While dashing, create a shield for 15.0% of Max HP.

    Quick Pace
    Quick Pace
    Lv. 1/5

    While dashing, Move Speed +10.0%.

  • Level 3
    Unending Attack
    Unending Attack
    Lv. 1/5

    Shortens the dash attack intervals, enabling you to attack 2 more times. After the dash attack, swing your spear upward to inflict +40.0% basic skill Damage and launch targets in the air.

    Destruction Charger
    Destruction Charger
    Lv. 1/5

    Shortens the dash attack intervals, enabling you to attack 2 more times. Dash attack Damage +20.0% per hit. Max of 140.0%.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +25.0%.

    Ready Defense
    Ready Defense
    Lv. 1/5

    Incoming Damage -20.0% for 6.0s.

  • Level 2
    Lingering Taunt
    Lingering Taunt
    Lv. 1/5

    Taunt duration +1.0s.

    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    On hit, Damage to Lesser and Normal foes +200.0%.

    Shield
    Shield
    Lv. 1/5

    Creates a shield for 30.0% of Max HP for 3.0s.

  • Level 3
    Open Weakness
    Open Weakness
    Lv. 1/5

    On hit, Shield Meter +20.0%. Weakness is exposed and outgoing Damage from all party members +3.0% for 12.0s. Frontal attacks and back attacks from all party members + 9.0%.

    Shout
    Shout
    Lv. 1/5

    On hit, foe Atk. Power -30.0% and Move Speed -30.0% for 4.0s.

  • Level 1
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Nimble Movement
    Nimble Movement
    Lv. 1/5

    Atk. Speed +10.0%.

    Armor Destruction
    Armor Destruction
    Lv. 1/5

    On hit, all Foe Defense -12.0% for 10s.

  • Level 2
    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Earthquake
    Earthquake
    Lv. 1/5

    Enemy Atk. Speed -20.0%. Move Speed - 40.0%.

    Ready Defense
    Ready Defense
    Lv. 1/5

    On hit, all incoming Damage -15.0% for 10.0s.

  • Level 3
    2nd Turbulence
    2nd Turbulence
    Lv. 1/5

    Changes to combo mode. Use the skill one additional time to attack for 100.0% Damage.

    Assault
    Assault
    Lv. 1/5

    Leap onto the target location 5 meters away as you attack, inflicting 50.0% Damage.

  • Level 1
    Quick Pace
    Quick Pace
    Lv. 1/5

    Move Speed +15.0% for 6.0s.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Quick Prep
    Quick Prep
    Lv. 5/5

    Cooldown -8.0s.

  • Level 2
    Effectiveness
    Effectiveness
    Lv. 1/5

    Nellasia's Energy -35.0% Damage.

    Shout of Purification
    Shout of Purification
    Lv. 1/5

    Removes the latest harmful effect cast on all party members within 24 meters.

    Lingering Power
    Lingering Power
    Lv. 1/5

    Nellasia's Energy decreases all Damage for 4.0s.

  • Level 3
    Leadership
    Leadership
    Lv. 1/5

    On skill use, grants Push Immunity. Atk. Speed +20.0% for 6.0s for all party members within 24 meters.

    Survive
    Survive
    Lv. 5/5

    Creates a shield for 32.0% of Max HP around all party members within 24 meters for 6.0s.

※ When skill points or skills are insufficient

1. Nellasia's Energy 10 > 4


2. Dash Upper Fire  10 > 4

(1/5)