Skill Simulator

Scouter Arena 3v3
Zerglingx3
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2022-11-22 14:27:47
Machinist
Used Skill Points 340
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Bullet Hail
    Bullet Hail
    1
  • Overcharged Battery
    Overcharged Battery
    1
  • Mobile Shot
    Mobile Shot
    10
    Lv.1
    Lv.1
    Lv.1
  • Strategic Fire
    Strategic Fire
    1
  • Backflip Strike
    Backflip Strike
    1
  • High Voltage Bullet
    High Voltage Bullet
    10
    Lv.1
    Lv.1
    Lv.1
  • Pulse Fire
    Pulse Fire
    1
  • Avalanche
    Avalanche
    4
    Lv.1
  • Command: M143 Machine Gun
    Command: M143 Machine Gun
    1
  • Command: Active Pulse
    Command: Active Pulse
    10
    Lv.1
    Lv.1
    Lv.1
  • Command: Flare Beam
    Command: Flare Beam
    10
    Lv.1
    Lv.1
    Lv.1
  • Command: Blockade
    Command: Blockade
    1
  • Command: Carpet
    Command: Carpet
    1
  • Command: Baby Drones
    Command: Baby Drones
    10
    Lv.1
    Lv.1
    Lv.1
  • Command: Raid Missile
    Command: Raid Missile
    1
  • Annihilation Mode
    Annihilation Mode
    1
  • Fiery Escape
    Fiery Escape
    10
    Lv.1
    Lv.1
    Lv.1
  • Energy Buster
    Energy Buster
    10
    Lv.1
    Lv.1
    Lv.1
  • Comet Strike
    Comet Strike
  • Slugshot
    Slugshot
  • Laser Blade
    Laser Blade
  • Echelon Beam
    Echelon Beam
  • Burst Blow
    Burst Blow
  • Crimson Breaker
    Crimson Breaker
  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

    Fighting Spirit Enhancement
    Fighting Spirit Enhancement
    Lv. 1/5

    On hit, Atk. Power for all party members within a 24 meter radius +6.0% for 7.0s.

    Stable Stance
    Stable Stance
    Lv. 1/5

    During skill use, grants Paralysis immunity.

  • Level 2
    Enhanced Fire
    Enhanced Fire
    Lv. 1/5

    Outgoing Damage +30.0%.

    Battery Charge
    Battery Charge
    Lv. 1/5

    On 3 attack hits, charge the battery by 38.

    Weak Prey Shot
    Weak Prey Shot
    Lv. 1/5

    On hit, Damage to Named or lower foes +60.0%.

  • Level 3
    Double Magazine
    Double Magazine
    Lv. 1/5

    Hold your weapon in both hands and fire forward. Attack distance +20%. Attack angle +30%. Cooldown +4.0s, but, for every 1 hit foe, cooldown -1.0s up to 6.0s.

    Enhanced Magazine
    Enhanced Magazine
    Lv. 1/5

    Attack Angle -30%. On hit, Crit Rate +30.0% and Crit Damage +100.0%.

  • Level 1
    Battery Charge
    Battery Charge
    Lv. 1/5

    On explosion hit, charge the battery by 132.

    Fighting Spirit Enhancement
    Fighting Spirit Enhancement
    Lv. 1/5

    On hit, Atk. Power for all party members within a 24-meter radius +6.0% for 14.0s.

    Ranged Throw
    Ranged Throw
    Lv. 1/5

    Throwing distance +2.0 meter(s).

  • Level 2
    Explosive Battery
    Explosive Battery
    Lv. 1/5

    When the battery explodes, fragments scatter around the area, dealing additional Damage equal to 50.0% of the explosion. The fragment attack has the same effect as the explosion.

    Concussion Battery
    Concussion Battery
    Lv. 1/5

    Cooldown +12.0s. Explosion Stuns foes for 3.0s.

    Continuous Explosion
    Continuous Explosion
    Lv. 1/5

    Explosion Damage -30.0%. Increase number of explosions to 2.

  • Level 3
    Instant Explosion
    Instant Explosion
    Lv. 1/5

    Creates an explosion as soon as the battery hits the floor. Explosion's Crit Rate +50.0%.

    Minefield
    Minefield
    Lv. 1/5

    Changes to Normal mode. Skill can no longer be used on the target location. Allows you to throw countless batteries into the air to create a circular chain nearby.

  • Level 1
    Push
    Push
    Lv. 1/5

    Shooting attack Paralysis effects +0.4.

    Solid Maneuver
    Solid Maneuver
    Lv. 1/5

    Roll distance +2.0 meter(s).

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

  • Level 2
    Battery Charge
    Battery Charge
    Lv. 1/5

    On 3 attack hits, charge the battery by 75.

    Quickness
    Quickness
    Lv. 1/5

    After rolling, Atk./Move Speed +10.0% for 6.0s.

    Flash Shot
    Flash Shot
    Lv. 1/5

    Element is now [Lightning]. Crit Rate +20.0%. Crit Damage +100.0%.

  • Level 3
    Additional Maneuver
    Additional Maneuver
    Lv. 1/5

    Roll 1 more time after shooting.

    Tenacity
    Tenacity
    Lv. 1/5

    Grants Push Immunity while rolling.

  • Level 1
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Battery Charge
    Battery Charge
    Lv. 1/5

    On 3 attack hits, charge the battery by 51.

    With Additional Shot, every hit of the skill charges the battery by 51.

  • Level 2
    Preheated Shot
    Preheated Shot
    Lv. 1/5

    On foes with 80.0% HP or less, Crit Rate +40.0%.

    Extensive Shooting
    Extensive Shooting
    Lv. 1/5

    Max shooting time +2.5s. allowing you to fire 24 times total.

    Additional Shot
    Additional Shot
    Lv. 1/5

    Adds the Perfect Zone. On hit, fires 3 shots, inflicting Damage equal to 50.0% of Base Damage.

  • Level 3
    Flexible Shot
    Flexible Shot
    Lv. 1/5

    Preparation action Atk. Speed +60.0%. Attack Distance +20%. Allows you to change directions while firing.

    With Additional Shot, direction cannot be changed while firing.

    Evolved Shot
    Evolved Shot
    Lv. 1/5

    Enhances the effects of Preheated Shot, Extensive Shooting, and Additional Shot.

    With Preheated Shot, Crit Damage inflicted on foes with 80.0% HP or less is +150.0%.
    With Extensive Shooting, every time 3 shots are fired, Damage inflicted +20.0% up to 140.0%.
    With Additional Shot, on Perfect Shot hit, increases the number of shots fired to 4. Additional Shot Damage +80.0%.

  • Level 1
    Skilled Defender
    Skilled Defender
    Lv. 1/5

    Removes the upward attack. On skill use, plant your feet and do a backward somersault.

    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Forward Dash distance +2 meters. Backward Leap distance +3 meters.

    Wide Explosion
    Wide Explosion
    Lv. 1/5

    Explosion radius +30%.

  • Level 2
    Tenacity
    Tenacity
    Lv. 1/5

    Grants Push Immunity during the backward somersault.

    Shock Bomb
    Shock Bomb
    Lv. 1/5

    On hit, ignition bomb knocks down foes.

    Concentrated Attack
    Concentrated Attack
    Lv. 1/5

    On explosion hit on a single foe, ignore 60.0% of total Defense.

  • Level 3
    Instant Ignition
    Instant Ignition
    Lv. 1/5

    The ignition bomb explodes when you stomp your feet. Explosion Damage +60.0%.

    Multiple Explosions
    Multiple Explosions
    Lv. 1/5

    Attach an ignition bomb on up to 10 foes hit by the stomp attack. Explosion Crit Damage +50.0%.

  • Level 1
    Vital Point Shot
    Vital Point Shot
    Lv. 1/5

    Crit Rate +15.0%.

    Battery Charge
    Battery Charge
    Lv. 1/5

    On hit, battery charge +332.

    Quick Prep
    Quick Prep
    Lv. 1/5

    On hit, cooldown -2.0s.

  • Level 2
    Powerful Electrocution
    Powerful Electrocution
    Lv. 1/5

    Electrocution duration +1.0s.

    Nimble Movement
    Nimble Movement
    Lv. 1/5

    Atk. Speed +8.0%.

    Electricity Release
    Electricity Release
    Lv. 1/5

    Outgoing Damage +40.0%.

  • Level 3
    Focused Output
    Focused Output
    Lv. 1/5

    Attack width -20%. Attack Distance +20%.

    Condensed Shot
    Condensed Shot
    Lv. 1/5

    Increases charge up time. Attack Width +20%. Crit Damage +150.0%.

  • Level 1
    Concussion
    Concussion
    Lv. 1/5

    Increases Stagger Level to [Mid].

    Fighting Spirit Enhancement
    Fighting Spirit Enhancement
    Lv. 1/5

    On explosion hit, Atk. Power for all party members within a 24 meter radius +6.0% for 13.0s.
    With Pulse Charge, Atk. Power Increase effect duration +21.0s.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    Size and explosion radius of the bullet +20%.

  • Level 2
    Shock Pulse
    Shock Pulse
    Lv. 1/5

    Cooldown +4.0s. Explosion knocks down foes.

    Flash Pulse
    Flash Pulse
    Lv. 1/5

    Element is now [Lightning]. Crit Rate +30.0%.

    Battery Charge
    Battery Charge
    Lv. 1/5

    On explosion hit, charge the battery by 223.

  • Level 3
    Death Volley
    Death Volley
    Lv. 1/5

    Atk. Speed +15.0%. Bullet speed +20%.

    Pulse Charge
    Pulse Charge
    Lv. 1/5

    Changes to Charge mode. Cooldown +8.0s. Fires a more powerful pulse bullet upon overcharging. Damage +120.0%.
    Uses the existing attack when not fully charged.

  • Level 1
    Tenacity
    Tenacity
    Lv. 1/5

    Grants Push Immunity while charging.

    Battery Charge
    Battery Charge
    Lv. 1/5

    On dash attack hit, battery charge +96.

    Diversion
    Diversion
    Lv. 1/5

    Charge distance +2.0 meter(s).

  • Level 2
    Weak Prey Shot
    Weak Prey Shot
    Lv. 1/5

    Damage to Named or lower foes +45.0%.

    Neat Combination
    Neat Combination
    Lv. 1/5

    On dash attack hit, Avalanche's shot attack inflicts +30.0% Damage for 3.0s.

    Zero Degree Aim
    Zero Degree Aim
    Lv. 1/5

    Width of firing shots -20%, but Damage to a single foe +30.0%.

  • Level 3
    Concise Finish
    Concise Finish
    Lv. 1/5

    Use the Combo skill after a dash attack to immediately inflict Kill Confirmation. Damage +150.0%.

    Finishing Blow
    Finishing Blow
    Lv. 1/5

    Shot attack Crit Damage +200.0%.

  • Level 1
    Vital Point Shot
    Vital Point Shot
    Lv. 1/5

    Crit Rate +15.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Precise Command
    Precise Command
    Lv. 1/5

    Requires the drone command action. Damage +25.0%.

  • Level 2
    Wide Shot
    Wide Shot
    Lv. 1/5

    AoE Radius +20%.

    Lethal Shot
    Lethal Shot
    Lv. 1/5

    Outgoing Damage +30.0%.

    Long Shot
    Long Shot
    Lv. 1/5

    Increases move distance. Number of shots +20%.

  • Level 3
    Weak Prey Shot
    Weak Prey Shot
    Lv. 1/5

    On hit, Damage to Named or lower foes +200.0%.

    Large Caliber Bullet
    Large Caliber Bullet
    Lv. 1/5

    Fires additional bullets while shooting, inflicting +60.0% Damage.

  • Level 1
    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +20%.

    Precise Command
    Precise Command
    Lv. 1/5

    Requires the drone command action. Damage +40.0%.

    Precision Fire
    Precision Fire
    Lv. 1/5

    Changes to Point mode. Give a command and the drone moves toward the target location within 12.0 meter(s) and attacks.

  • Level 2
    Pulse Shield
    Pulse Shield
    Lv. 1/5

    On hit, emit a protective pulse to create a shield for all party members for 20.0% of Max HP for 4.0s.

    Core Energy Charge
    Core Energy Charge
    Lv. 1/5

    On hit, core energy gained +100.0%.

    Jungle's Law
    Jungle's Law
    Lv. 1/5

    On hit, Damage to Named or lower foes +200.0%.

  • Level 3
    Expulsion Pulse
    Expulsion Pulse
    Lv. 1/5

    Changes to an attack that gathers foes to the center and inflicts Damage equal to 30.0% of Base Damage before knocking them away. Cooldown +4.0s.

    Pulse Stack
    Pulse Stack
    Lv. 1/5

    The skill can now stack up to 2.

  • Level 1
    Scar
    Scar
    Lv. 1/5

    Creates a flame area that inflicts Fire Damage equal to 30.0% of total Damage for 3s.

    Enhanced Laser
    Enhanced Laser
    Lv. 1/5

    Battery consumption +20.0%. Focuses power to fire an enhanced laser. Damage +20.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

  • Level 2
    Freezing Beam
    Freezing Beam
    Lv. 1/5

    Element is now [Water]. On hit, Freezes foes for 2.0s.

    With Scar, the flame area turns into an ice area. Move Speed -20.0% and Water Damage every 1s for 3.0s.

    Lightning Beam
    Lightning Beam
    Lv. 1/5

    Element is now [Lightning]. Crit Rate +20.0%. On hit, Crit Damage to Named foes and above +50.0%.

    With Scar, the flame area turns into an electric field that inflicts Lightning Damage every 1s. The Crit Rate+ and Crit Damage+ effects still apply on the electric field.

    Core Energy Charge
    Core Energy Charge
    Lv. 1/5

    On hit, core energy gained +100.0%.

  • Level 3
    Laser Show
    Laser Show
    Lv. 1/5

    Laser Damage -20.0%. Increases the number of lasers fired to 3. Increases the Weak Point Lv. of the 2nd attack to Lv.3.

    With Scar, flame area Damage -20.0%. Flame area now lasts every 1s for 5s.

    Laser Cut
    Laser Cut
    Lv. 1/5

    Changes to a forward linear attack. On single foe hit, Damage +60.0%.

  • Level 1
    One Body and Spirit
    One Body and Spirit
    Lv. 1/5

    Immediately command the drone without moving.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +15.0%.

  • Level 2
    Explosive Bullet
    Explosive Bullet
    Lv. 1/5

    Element is now [Fire]. Damage +30.0%.

    Core Energy Charge
    Core Energy Charge
    Lv. 1/5

    On hit, core energy gained +100.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Crit Damage on Push-Immune foes +100.0%.

  • Level 3
    Ferocious Shot
    Ferocious Shot
    Lv. 1/5

    Instead of attacking by spinning around the AoE Radius, attack by spinning toward the outer edge of the center. AoE Radius +20%. Damage to Named or lower foes +100.0%.

    Complete Blockade
    Complete Blockade
    Lv. 1/5

    Spin count +1. Total Damage +80%.

  • Level 1
    One Body and Spirit
    One Body and Spirit
    Lv. 1/5

    Immediately command the drone without moving.

    Concussion
    Concussion
    Lv. 1/5

    Increases Stagger Level to [Mid - High].

    Battery Discharge
    Battery Discharge
    Lv. 1/5

    Battery consumption -20.0%.

  • Level 2
    Precision Barrage
    Precision Barrage
    Lv. 1/5

    Changes to Point mode. Instead of advancing forward and throwing bombs upon using the skill, move to a target location within 12.0 meter(s) and drop a bomb in the area.

    Explosive Barrage
    Explosive Barrage
    Lv. 1/5

    Bomb Damage -30%. Drops 2 bombs simultaneously on each side. Damage up to +40%.

    Sea of Fire
    Sea of Fire
    Lv. 1/5

    Creates a fiery field where the bombs were dropped. Each bomb attack inflicts +50.0% Fire Damage for 4s.

  • Level 3
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +60.0%.

    Incineration
    Incineration
    Lv. 1/5

    Bomb attack range +20%. Damage +30.0%.

  • Level 1
    Precise Command
    Precise Command
    Lv. 1/5

    Lengthens the drone command action. Damage +20.0%.

    Vital Point Attack
    Vital Point Attack
    Lv. 1/5

    Crit Rate +20.0%.

    Big Baby
    Big Baby
    Lv. 1/5

    Explosion radius +30%.

  • Level 2
    Flame Baby
    Flame Baby
    Lv. 1/5

    Element is now [Fire]. Damage to Push Immune foes +40.0%.

    Thunder Baby
    Thunder Baby
    Lv. 1/5

    Element is now [Lightning]. On hit, Crit Damage +100.0%.

    Core Energy Supply
    Core Energy Supply
    Lv. 1/5

    On hit, core energy gained +100.0%.

  • Level 3
    All-out War
    All-out War
    Lv. 1/5

    No longer consumes battery on skill use. Consumes 100 battery resources per self-destructing drone. Damage +120.0%. Skill canceled when remaining battery resources are below 100.

    Roundup Attack
    Roundup Attack
    Lv. 1/5

    Sends out all self-destructing drones at once. Damage +60.0%.

  • Level 1
    Precise Command
    Precise Command
    Lv. 1/5

    Lengthens the drone command action. Damage +25.0%.

    Core Energy Charge
    Core Energy Charge
    Lv. 1/5

    On hit, core energy gained +50.0%.

    Battery Discharge
    Battery Discharge
    Lv. 1/5

    Battery consumption +20.0%. Damage +30.0%.

  • Level 2
    Volley of Missiles
    Volley of Missiles
    Lv. 1/5

    Missiles no longer knock down foes on hit. Paralyzes and pierces through them. Instead of firing all missiles at once, they are fired forward 4 times. Total Damage inflicted the same.

    Guided Missile
    Guided Missile
    Lv. 1/5

    The missile tracks the nearest frontal foe within 70 degrees.

    Organ Missile
    Organ Missile
    Lv. 1/5

    Missile Damage -30.0%. Doubles the number of missiles fired.

  • Level 3
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +60.0%.

    Large Missile
    Large Missile
    Lv. 1/5

    Missile size and explosion radius +20%. Crit Rate +30.0%.

  • Level 1
    Battery Saving Mode
    Battery Saving Mode
    Lv. 1/5

    Battery consumption -20.0%.

    Domination Shot
    Domination Shot
    Lv. 1/5

    AoE Radius +20%.

    Swift Preparation
    Swift Preparation
    Lv. 1/5

    Per hit foe, cooldown is -1.0s up to 9.0s.

  • Level 2
    Reformation
    Reformation
    Lv. 1/5

    Changes to Holding mode. Use the skill to fire towards the target location with the drone for 2s. Damage up to +50.0%.

    All-around Security
    All-around Security
    Lv. 1/5

    You and the drone spin around once more to attack.

    Core Energy Charge
    Core Energy Charge
    Lv. 1/5

    On hit, core energy gained +100.0%.

  • Level 3
    Comrade
    Comrade
    Lv. 1/5

    For every 2 shots, shot Damage inflicted by drone and you +20.0%.

    Cross Fire
    Cross Fire
    Lv. 1/5

    Drone Element is now [Water]. On drone hit, foe Move Speed -20.0% for 3.0s. At 2 stacks, Freezes foes for 3.0s .
    Your Element is now [Lightning]. When attacking Frozen foes, Crit Rate +30.0% and Crit Damage +400.0%.

  • Level 1
    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Flight distance +3.0 meter(s).

    Battery Saving Mode
    Battery Saving Mode
    Lv. 1/5

    Battery consumption -50.0%.

    Agile Landing
    Agile Landing
    Lv. 1/5

    Enter another Combo after landing to roll 4 meters towards the target location.

  • Level 2
    Long Flight
    Long Flight
    Lv. 1/5

    Changes to Holding mode. Allows you to change directions. Hold to grab onto the drone and fly for up to 2s while firing downward.
    With Excellent Mobility, max hold time is 2.5s.

    High Flight
    High Flight
    Lv. 1/5

    Increases the drone's flight height as you grab onto it. Allows you to jump over Guardian foes.

    Combined Fire
    Combined Fire
    Lv. 1/5

    The drone also fires downward during flight. Damage +30.0%.

  • Level 3
    Emergency Protection
    Emergency Protection
    Lv. 1/5

    Creates a shield that absorbs Damage up to 40.0% of Max Vitality for 6.0s.

    Weak Prey Shot
    Weak Prey Shot
    Lv. 1/5

    On hit, Damage to Named or lower foes +200.0%.

  • Level 1
    Condense
    Condense
    Lv. 1/5

    Charge Level +1. Charging 1 level makes regular attack inflict the same Damage as an overcharged attack. On overcharge, Damage inflicted +20.0%.

    Skilled Defender
    Skilled Defender
    Lv. 1/5

    Changes to Normal mode. Immediately inflicts the same attack as the overcharged attack after preparations are complete.

    Electric Power
    Electric Power
    Lv. 1/5

    Energy Burster width +40%. On hitting 5 or more foes, Damage inflicted +10.0%.

  • Level 2
    Flame Buster
    Flame Buster
    Lv. 1/5

    Element is now [Fire]. Damage +20.0%. On hit, Burns foe, inflicting 6 Damage every 1s for 5.0s. Stacks up to 5 times.

    Lightning Burster
    Lightning Burster
    Lv. 1/5

    Element is now [Lightning]. Crit Rate +20.0%. On hitting Push-Immune foes while overcharged, Crit Rate +20.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    Grants Push during Ready Attack and while charging.

  • Level 3
    Railgun
    Railgun
    Lv. 1/5

    Battery consumption -25.0%. Cooldown +4.0s. On direct hit, ignores foe Defense by 60.0% when overcharged.

    Meltdown
    Meltdown
    Lv. 1/5

    Enhances power when overcharged. Attack time and Number of attacks +80%. Total Damage +80.0%.

(1/5)