Skill Simulator

Artillerist skills for guardian raids
Minno
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2022-02-04 02:11:06
Artillerist
Used Skill Points 340
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Enhanced Shell
    Enhanced Shell
    10
    Lv.5
    Lv.5
    Lv.5
  • Freeze Shell
    Freeze Shell
    1
  • Gatling Gun
    Gatling Gun
    1
  • Buckshot
    Buckshot
    1
  • Howitzer
    Howitzer
    1
  • Napalm Shot
    Napalm Shot
    4
  • Multiple Rocket Launcher
    Multiple Rocket Launcher
    10
    Lv.5
    Lv.5
    Lv.5
  • Flamethrower
    Flamethrower
    10
    Lv.5
    Lv.1
    Lv.5
  • Swing
    Swing
    1
  • Air Raid
    Air Raid
    10
    Lv.5
    Lv.5
    Lv.5
  • Jump Bombardment
    Jump Bombardment
    1
  • Summon Turret
    Summon Turret
    10
    Lv.1
    Lv.5
  • Plasma Storm
    Plasma Storm
    1
  • Gravity Explosion
    Gravity Explosion
    1
  • Forward Barrage
    Forward Barrage
    1
  • Homing Barrage
    Homing Barrage
    10
    Lv.1
    Lv.5
    Lv.5
  • Energy Field
    Energy Field
    10
    Lv.1
    Lv.5
    Lv.1
  • Bombardment: Howitzer
    Bombardment: Howitzer
  • Bombardment: Focus Fire
    Bombardment: Focus Fire
  • Bombardment: Energy Cannon
    Bombardment: Energy Cannon
  • Bombardment: Impregnability
    Bombardment: Impregnability
  • Level 1
    Armor Destruction
    Armor Destruction
    Lv. 1/5

    On hit, foe Defense -12.0% for 8.0s.

    Vital Point Barrage
    Vital Point Barrage
    Lv. 5/5

    Crit Rate +40.0%.

    Repulse
    Repulse
    Lv. 1/5

    Foe knockback distance +1 meter(s).

  • Level 2
    Bullet Enhancement
    Bullet Enhancement
    Lv. 5/5

    Outgoing Damage +50.0%.

    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    On hit, Damage to Lesser and Normal foes +40.0%.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +20.0%.

  • Level 3
    Piercing Shell
    Piercing Shell
    Lv. 1/5

    Changes the shell to pierce, making it pierce foes on its path.

    Internal Ignition
    Internal Ignition
    Lv. 5/5

    On hit, Ignites foe. After 3s. inflicts +145.0% of Base Damage.

  • Level 1
    Ranged Barrage
    Ranged Barrage
    Lv. 1/5

    Projectile range +2.0 meter(s).

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Freeze Enhancement
    Freeze Enhancement
    Lv. 1/5

    Frost's Move Speed reduction effect +20%. Outgoing Damage to Challenge or higher foes +15.0%.

  • Level 2
    Frost Shell
    Frost Shell
    Lv. 1/5

    Frost's duration +2.0s. With Glacier Explosion, Freeze duration +1s.

    Enhanced Shell
    Enhanced Shell
    Lv. 1/5

    Outgoing Damage +25.0%.

    Wide Explosion
    Wide Explosion
    Lv. 1/5

    Explosion radius of the shell +20%.

  • Level 3
    Chain Explosion
    Chain Explosion
    Lv. 1/5

    Changes the shell to pierce. As it travels, the shell explodes 3 times.

    Glacier Explosion
    Glacier Explosion
    Lv. 1/5

    On hit, Freezes foe for 3s. Cooldown +4s.

  • Level 1
    Enhanced Shot
    Enhanced Shot
    Lv. 1/5

    Outgoing Damage +10.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -3.0s.

    Kill Confirmation
    Kill Confirmation
    Lv. 1/5

    Inflicts +30.0% Damage to foes with 50.0% or less HP.

  • Level 2
    Growth Bullet
    Growth Bullet
    Lv. 1/5

    For every 2 attacks, Outgoing Damage +5.0%. Max of 50.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, all incoming Damage -50.0%.

  • Level 3
    Will of the Destroyer
    Will of the Destroyer
    Lv. 1/5

    Changes to Holding mode. Attack for up to 4s. Max Base Damage +33.3%.

    Aimed Shot
    Aimed Shot
    Lv. 1/5

    Attack Angle -50%. Attack Range +50%. Ignores 60.0% of the target's Phy. Defense.

  • Level 1
    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Grants Weak Point Lv. 1 to Buckshot.

    Repulse
    Repulse
    Lv. 1/5

    On Buckshot hit, increases push distance and Paralysis duration.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +25.0%.

  • Level 2
    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +30.0%.

    Piercing Strike
    Piercing Strike
    Lv. 1/5

    On hit, ignore foe Defense by 40.0%.

    Ranged Buckshot
    Ranged Buckshot
    Lv. 1/5

    Attack Range +20.0%.

  • Level 3
    Decimation Buckshot
    Decimation Buckshot
    Lv. 1/5

    Attack Angle -40%. Fires 2 shots rapidly. Outgoing Damage +60.0%.

    Internal Ignition
    Internal Ignition
    Lv. 1/5

    On hit, Ignites foe. After 3s, inflicts +50.0% of Base Damage.

  • Level 1
    Armor Destruction
    Armor Destruction
    Lv. 1/5

    On hit, foe Defense -12.0% for 10.0s.

    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +10.0%.

    Magick Control
    Magick Control
    Lv. 1/5

    Has a 50.0% chance to not consume any MP.

  • Level 2
    Opportunist
    Opportunist
    Lv. 1/5

    Damage to airborne or knocked-down foes +30.0%.

    Clincher
    Clincher
    Lv. 1/5

    Crit Rate +50.0% to foes with 50% HP or less.

    Focused Bombardment
    Focused Bombardment
    Lv. 1/5

    On hit to foe in explosion's center, outgoing Damage +30.0%.

  • Level 3
    Flash Shell
    Flash Shell
    Lv. 1/5

    Concentrates energy at the barrel and fires a shining shell. Explosion radius +20%. Outgoing Damage +80.0%.

    Firework
    Firework
    Lv. 1/5

    Fires Howitzer shots at random. Outgoing Damage +30.0%.

  • Level 1
    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Weak Point Lv. of explosion attack +1.

    Wide Explosion
    Wide Explosion
    Lv. 1/5

    Explosion's AoE Radius +20%.

    Target Focus
    Target Focus
    Lv. 1/5

    On explosion attack hit, Stagger Damage to foe +20.0% for 4.0s.

  • Level 2
    Vital Point Barrage
    Vital Point Barrage
    Lv. 1/5

    Explosion attack Crit Rate +50.0%.

    Fierce Heat
    Fierce Heat
    Lv. 1/5

    Flame Area's outgoing Damage +100.0%.

    Flash Explosion
    Flash Explosion
    Lv. 1/5

    No longer lifts the foe. Stuns the Damaged foe for 4.0s.

  • Level 3
    Chain Explosion
    Chain Explosion
    Lv. 1/5

    Inflict 2 consecutive explosive attacks and back up. The 2nd attack creates a Flame Area, inflicting Damage for 2s. The Flame Area explodes, inflicting +20% Damage. Total outgoing Damage +60.0%.

    Dancing Flame
    Dancing Flame
    Lv. 1/5

    Expands the Flame Area. Duration +3s. Total outgoing Damage up to +140.0%.

  • Level 1
    Flame Rocket
    Flame Rocket
    Lv. 5/5

    Element is now [Fire]. On hit, Burns foe, inflicting 32 Damage every 1s for 5.0s. Stacks up to 3 times.

    Frost Rocket
    Frost Rocket
    Lv. 1/5

    Element is now [Water]. Inflicts Frost on the Damaged foe. Foe Move Speed -20.0%for 5.0s. Stacks up to 3 times.

    Giant Rocket
    Giant Rocket
    Lv. 1/5

    Rocket size +30%.

  • Level 2
    Back Step
    Back Step
    Lv. 1/5

    Recoil distance is 0.8 meters with each rocket blast. Outgoing Damage up to +20.0% based on distance.

    Stun Effect
    Stun Effect
    Lv. 1/5

    On first rocket hit, Stuns for 5.0s.

    Quick Barrage
    Quick Barrage
    Lv. 5/5

    Increases rocket firing speed. Increase the number of rockets fired to 7. Outgoing Damage +70.8%.

  • Level 3
    Laser Cannon
    Laser Cannon
    Lv. 1/5

    Now fires a laser that pierces foes. Outgoing Damage +40.0%. With Back Step, outgoing Damage +10% regardless of distance from the foe. With Giant Rocket, width +20%.

    Access Denied
    Access Denied
    Lv. 5/5

    Fires twice as many rockets in a spread pattern. Outgoing Damage +95.2%.

  • Level 1
    Vital Point Attack
    Vital Point Attack
    Lv. 1/5

    Crit Rate +20.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

    Firepower Control
    Firepower Control
    Lv. 5/5

    Per hit, Firepower Meter recovery +150.0%.

  • Level 2
    Ignore Collision
    Ignore Collision
    Lv. 1/5

    During skill use, ignores collision with normal foes. Slightly increases Move Speed.

    Ranged Flame
    Ranged Flame
    Lv. 1/5

    Attack Range +20.0%.

    Shield
    Shield
    Lv. 1/5

    Generates a shield that absorbs Damage up to 10.0% of Max HP.

  • Level 3
    Azure Flame
    Azure Flame
    Lv. 5/5

    Element is now [Water]. Holding duration is now 2s. Total outgoing Damage +95.2%.

    Scorching Blaze
    Scorching Blaze
    Lv. 1/5

    Burns foes in a wider area. If Burning Hands hit, Burns foes, inflicting 25 Damage every 1s for 10.0s. Stacks up to 5 times.

  • Level 1
    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Weak Point Enhancement
    Weak Point Enhancement
    Lv. 1/5

    Weak Point Lv. +1.

    Quick Attack
    Quick Attack
    Lv. 1/5

    Atk. Speed +20.0%.

  • Level 2
    Advancing Hit
    Advancing Hit
    Lv. 1/5

    Charge 6 meters forward and attacks the target.

    Spin Attack
    Spin Attack
    Lv. 1/5

    Spin 360 degrees and attack all nearby foes.

    Magick Extortion
    Magick Extortion
    Lv. 1/5

    For each foe hit by Swing, recovers 25.0% of MP consumed. Max of 100.0%.

  • Level 3
    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +100.0%.

    Stunner
    Stunner
    Lv. 1/5

    Stun duration +3.0s.

  • Level 1
    Prepare to Fire
    Prepare to Fire
    Lv. 1/5

    Before firing, inflicts 10.0% of Base Damage to the foe, knocking them into the air.

    Quickfire
    Quickfire
    Lv. 5/5

    Firing Atk. Speed +42.0%.

    Concussion
    Concussion
    Lv. 1/5

    Increases the skill's Stagger Level to [Mid - High].

  • Level 2
    Flame Barrage
    Flame Barrage
    Lv. 1/5

    Element is now [Fire]. On cannonball hit, Burn foes, inflicting 17 Damage every 1s for 5.0s. Stacks up to 3 time(s).

    Frost Barrage
    Frost Barrage
    Lv. 1/5

    Element is now [Water]. On cannonball hit, foe Move Speed -20.0% for 5.0s. Stacks up to 3 time(s).

    Lightning Barrage
    Lightning Barrage
    Lv. 5/5

    Element is now [Lightning]. Crit Rate +60.0%.

  • Level 3
    Ruthless Barrage
    Ruthless Barrage
    Lv. 1/5

    Shell's drop speed +20%. Number of attacks +3. Damage boosted up to +80.0%.

    The Big One
    The Big One
    Lv. 5/5

    Drops a single huge and powerful shell. Outgoing Damage +83.0%. Explosion area +67%. Flame Barrage and Frost Barrage's harmful effects are applied at max stack. If the target has Push Immunity, outgoing Damage up to +192.8%.

  • Level 1
    Quick Jump
    Quick Jump
    Lv. 1/5

    Atk. Speed +10.0%.

    Magick Control
    Magick Control
    Lv. 1/5

    50.0% chance to not consume any MP.

    Muscle Spasm
    Muscle Spasm
    Lv. 1/5

    On explosion hit, knockdown duration +0.5s.

  • Level 2
    Wide Explosion
    Wide Explosion
    Lv. 1/5

    Explosion radius +15.0%.

    Enhanced Barrage
    Enhanced Barrage
    Lv. 1/5

    Outgoing Damage +25.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

  • Level 3
    Triple Barrage
    Triple Barrage
    Lv. 1/5

    Increases the number of Bombardments to 3. Outgoing Damage +100.0%. The final attack sends foes away.

    Rocket Jump
    Rocket Jump
    Lv. 1/5

    Jumps from the recoil when shooting, moving 10 meters toward the target location.

  • Level 1
    High-Speed Recharge
    High-Speed Recharge
    Lv. 1/5

    Turret's stack time -2.0s.

    Sub Battery
    Sub Battery
    Lv. 1/5

    Turret's summon duration +2.0s.

    Armor Destruction
    Armor Destruction
    Lv. 1/5

    On hit, foe Defense -12.0% for 6.0s.

  • Level 2
    Enhanced Turret
    Enhanced Turret
    Lv. 5/5

    Turret Damage +50.0%.

    Ranged Turret
    Ranged Turret
    Lv. 1/5

    Turret's Attack Range +30%.

    Quicker Dispatch
    Quicker Dispatch
    Lv. 1/5

    Gains Paralysis Immunity while installing the turret. Turret installation speed +20%.

  • Level 3
    Big Pack
    Big Pack
    Lv. 1/5

    Turret's stack time -5s. Increases the number of stacks to up to 3.

    Laser Turret
    Laser Turret
    Lv. 1/5

    Changes the turret's attack to a laser. Outgoing Damage +50.0%.

  • Level 1
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +15.0%.

    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, all incoming Damage -40.0%.

    Stun Effect
    Stun Effect
    Lv. 1/5

    If 10 attacks hit within a short period, Stuns foe for 2.0s.

  • Level 2
    High-Speed Flight
    High-Speed Flight
    Lv. 1/5

    Plasma Field Move Speed +20.0%.

    Sustain Enhancement
    Sustain Enhancement
    Lv. 1/5

    Plasma Field duration +2s.

    Large Plasma
    Large Plasma
    Lv. 1/5

    Plasma Field's size +20%.

  • Level 3
    Plasma Growth
    Plasma Growth
    Lv. 1/5

    Outgoing Damage increases every 0.5s. Max of 10.0%.

    Ice Storm
    Ice Storm
    Lv. 1/5

    Element is now [Water]. Move Speed of foes inside plasma field -70.0%.

  • Level 1
    Free Fire
    Free Fire
    Lv. 1/5

    Increases the Perfect Zone area.

    The More the Merrier
    The More the Merrier
    Lv. 1/5

    Outgoing Damage +5% when the number of foes hit is 1 or more, 10% when it is 6 or more, 20% when it is 11 or more, and 30% when it is 16 or more.

    Stun Effect
    Stun Effect
    Lv. 1/5

    The explosion no longer knocks down the foe. On hit, Stuns foe for 4.0s. Increases Stagger Level to [High].

  • Level 2
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    While Holding, generates a shield that absorbs Damage up to 15.0% of Max HP.

    Stabilize
    Stabilize
    Lv. 1/5

    Enables turning slowly while Holding.

    Sweeping Gravity
    Sweeping Gravity
    Lv. 1/5

    While Holding, Atk. Speed +20.0%.

  • Level 3
    Sweep
    Sweep
    Lv. 1/5

    Changes Holding's hit confirmation distance to 14 meters. Pulls foes on a straight line to the center of the gravity. Holding time is now 2s.

    Planetary Gravity
    Planetary Gravity
    Lv. 1/5

    Holding attack pull range +50%. Gradually decreases over time. Changes explosion to a circular shape. Outgoing Damage +50.0%.

  • Level 1
    Coordinate Change
    Coordinate Change
    Lv. 1/5

    Moves Bombardment location 2 meters forward.

    Firepower Control
    Firepower Control
    Lv. 1/5

    On Bombardment hit, Firepower Meter recovery +100.0%.

    Wide Explosion
    Wide Explosion
    Lv. 1/5

    Explosion radius +10.0%.

  • Level 2
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -2.0s.

    Enhanced Barrage
    Enhanced Barrage
    Lv. 1/5

    Outgoing Damage +30.0%.

    Keen Strike
    Keen Strike
    Lv. 1/5

    Crit Damage +100.0%.

  • Level 3
    Dancing Explosion
    Dancing Explosion
    Lv. 1/5

    Creates smaller additional explosions on both sides of the explosion. Damage boosted up to +100.0%.

    Focused Bombardment
    Focused Bombardment
    Lv. 1/5

    Changes to Charge mode for 0.7s. When fully charged, outgoing Damage +120.0%.

  • Level 1
    Ranged Install
    Ranged Install
    Lv. 1/5

    Guiding device installation distance +2.0 meter(s).

    Guiding Enhancement
    Guiding Enhancement
    Lv. 1/5

    Delay between installing the guiding device and the missile's arrival -1s.

    Slow Effect
    Slow Effect
    Lv. 1/5

    Move Speed of foes in range of guiding device -30.0%.

  • Level 2
    Vital Point Barrage
    Vital Point Barrage
    Lv. 1/5

    Crit Rate +30.0%.

    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    On hit, Damage to Lesser and Normal foes +40.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 5/5

    Damage to Push-Immune foes +70.0%.

  • Level 3
    EMP Explosion
    EMP Explosion
    Lv. 1/5

    Crit Damage +100.0% when dropping an EMP Bomb. No longer launches foe into the air. On hit, Stuns foe for 5.0s. Stagger Level +1.

    Power Bomb
    Power Bomb
    Lv. 5/5

    Drop a bomb that inflicts +96.0% Damage. Creates a Contamination Area at the point of impact, inflicting 5% of Base Damage every 1s for 6s.

  • Level 1
    Firepower Concentration
    Firepower Concentration
    Lv. 1/5

    When HP is 30.0% or less, Firepower Meter +50.0%. Immediately end Barrage Mode Cooling.

    Field Release
    Field Release
    Lv. 1/5

    On skill use, release energy, inflicting 199 Damage to nearby foes.

    Mind Concentration
    Mind Concentration
    Lv. 1/5

    Does not consume any MP when using the skill.

  • Level 2
    Shield Enhancement
    Shield Enhancement
    Lv. 1/5

    Shield Gauge +100%.

    Energy Increase
    Energy Increase
    Lv. 5/5

    Shield duration +6.0s.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -8.0s.

  • Level 3
    Solid Shield
    Solid Shield
    Lv. 1/5

    Grants Push Immunity while using the skill and Shield is active.

    Energy Share
    Energy Share
    Lv. 1/5

    Applies Shield to all Party Members within a 24 meter radius. Shield Gauge -50%.

party buff skil : Summon Turret, Napalm Shot(Stagger Damage)

Opening cycle : Summon Turret - Flamethrower - Homing Barrage - Air Raid - ETC


When skill points or skills are insufficient


Napalm Shot>1

Summon Turret>7

(1/5)