Skill Simulator

Striker Shinnyu
Shinnyu
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2022-02-25 09:26:46
Striker
Used Skill Points 260
  • Skill
  • Level
  • Tripod
  • Rune
  • Select Tripod
  • Triple Fist
    Triple Fist
    1
  • Sky Shattering Blow
    Sky Shattering Blow
    1
  • Lightning Kick
    Lightning Kick
    1
  • Flash Heat Fang
    Flash Heat Fang
    1
  • Moon Flash Kick
    Moon Flash Kick
    10
    Lv.1
    Lv.1
    Lv.1
  • Violent Tiger
    Violent Tiger
    7
    Lv.1
    Lv.1
  • Storm Dragon Awakening
    Storm Dragon Awakening
    1
  • Sleeping Ascent Celebration
    Sleeping Ascent Celebration
    7
    Lv.1
    Lv.1
  • Berserk Circle
    Berserk Circle
    1
  • Swift Wind Kick
    Swift Wind Kick
    7
    Lv.1
    Lv.1
  • Phoenix Advent
    Phoenix Advent
    1
  • Lightning Whisper
    Lightning Whisper
    8
    Lv.1
    Lv.1
  • Sweeping Kick
    Sweeping Kick
    8
    Lv.1
    Lv.1
  • Esoteric Skill: Spiral Impact
    Esoteric Skill: Spiral Impact
    1
  • Esoteric Skill: Tiger Emerges
    Esoteric Skill: Tiger Emerges
    10
    Lv.1
    Lv.1
    Lv.1
  • Esoteric Skill: Call the Wind God
    Esoteric Skill: Call the Wind God
    1
  • Esoteric Skill: Blast Formation
    Esoteric Skill: Blast Formation
    1
  • Esoteric Skill: Lightning Tiger Strike
    Esoteric Skill: Lightning Tiger Strike
    10
    Lv.1
    Lv.1
    Lv.1
    Galewi... Galewi...
  • Level 1
    Fist of Darkness
    Fist of Darkness
    Lv. 1/5

    Element is now [Dark]. Crit Rate +15.0%. On hit, inflicts Darkness on foes for 3s.

    Esoteric Extortion
    Esoteric Extortion
    Lv. 1/5

    MP Cost +25.0%. On hit, Esoteric Meter +100.0%.

    Burning Hands
    Burning Hands
    Lv. 1/5

    Element is now [Fire]. Outgoing Damage +15.0%.

  • Level 2
    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    Leaves an afterimage to turn your body semi-transparent. During skill use, incoming Damage -40.0%.

    Growth Attack
    Growth Attack
    Lv. 1/5

    The first attack's outgoing Damage +15.0%. Outgoing Damage 15.0% each time the attack count increases.

    Ruthless
    Ruthless
    Lv. 1/5

    Damage to Staggered foes +50.0%.

  • Level 3
    Lightning God Fist
    Lightning God Fist
    Lv. 1/5

    Total move distance +1.8 meters. Atk. Speed +20%. The final strike inflicts +50.0% Damage to foes.

    5 Chain Fist
    5 Chain Fist
    Lv. 1/5

    Now unleashes 5 ruthless punches. Outgoing Damage +50.0%.

  • Level 1
    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    First kick's Move Distance +1.0 meter(s).

    Ascension Kick
    Ascension Kick
    Lv. 1/5

    2nd strike sends foes into the air. Distance and duration are increased.

    Swift Footwork
    Swift Footwork
    Lv. 1/5

    Atk. Speed +20.0%.

  • Level 2
    Water Dragon Kick
    Water Dragon Kick
    Lv. 1/5

    Element is now [Water]. On 2nd strike hit, freezes foes for 2.0s. Cooldown +6s.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Blessing of the Wind
    Blessing of the Wind
    Lv. 1/5

    On 2nd hit, Atk. Speed +10.0% and Move Speed +10.0% for 3.0s.

  • Level 3
    Crushing Wind Kick
    Crushing Wind Kick
    Lv. 1/5

    The first strike changes to an outraged flurry. Counterattack is not possible. Total Damage to foes +150.0%.

    Abundant Resources
    Abundant Resources
    Lv. 1/5

    MP Cost +25.0%. Esoteric Meter +200.0%.

  • Level 1
    Sharp Movement
    Sharp Movement
    Lv. 1/5

    Allows you to change direction while using the skill. Move Distance +2.0 meter(s).

    Esoteric Extortion
    Esoteric Extortion
    Lv. 1/5

    MP Cost +25.0%. On powerful slam-down attack hit, Esoteric Meter +30.0%.

    Ruthless
    Ruthless
    Lv. 1/5

    Damage to Staggered foes +30.0%.

  • Level 2
    Thunder Kick
    Thunder Kick
    Lv. 1/5

    Slam foes down while airborne to inflict +30.0% Damage.

    Easy Target
    Easy Target
    Lv. 1/5

    Damage to Pushed foes +30.0%.

    Intense Shock
    Intense Shock
    Lv. 1/5

    Slam down on foes to inflict 17 Damage every 4s. On hit, inflict Electric Shock.

  • Level 3
    Heaven's Lightning
    Heaven's Lightning
    Lv. 1/5

    Adds a rapid strike after the spinning attack. Total Damage +60.0%.

    Flash Lightning
    Flash Lightning
    Lv. 1/5

    Changes to a powerful slam-down attack within 8 meters of the target location. On hit, Damage +15.0%.

  • Level 1
    Sacred Attack
    Sacred Attack
    Lv. 1/5

    Element is now [Holy]. On hit, Atk. Speed +5.0% for 3.0s. Stacks up to 4 times.

    Fist of Darkness
    Fist of Darkness
    Lv. 1/5

    Element is now [Dark]. Crit Rate +15.0%. On hit, inflicts Darkness on foes for 3s.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +30%.

  • Level 2
    Master Hit
    Master Hit
    Lv. 1/5

    Changes to Holding mode. Unleash infinite punches for up to 2.5s with a finishing blow upon releasing the skill key. Damage boosted up to +80.0%.

    Quick Blow
    Quick Blow
    Lv. 1/5

    Attack 4 times with powerful punches while standing in place with a finishing strike that inflicts +20.0% Damage to foes.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +60.0%.

  • Level 3
    Adrenaline Rush
    Adrenaline Rush
    Lv. 1/5

    Crit Rate +30.0%. Outgoing Damage +50.0%. Changes the final move to an uppercut and additional outgoing Damage +50.0% before Tripping foes.

    Enlightenment
    Enlightenment
    Lv. 1/5

    During skill use, grants Push Immunity. On hit, ignore foe Defense by 40.0%.

  • Level 1
    Flame Flash Kick
    Flame Flash Kick
    Lv. 1/5

    Element is now [Fire]. Burns foes when the rapid kick attack lands 4 times, inflicting 33 Damage every 1s for 5s .

    Intense Shock
    Intense Shock
    Lv. 1/5

    Element is now [Lightning]. Can now change the direction. On first charge attack hit, sends foes airborne, inflicting 24 Electric Shock Damage for 4s.

    White Flame Kick
    White Flame Kick
    Lv. 1/5

    MP Cost +25.0%. Esoteric Meter +50.0%.

  • Level 2
    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    First charge attack's Move Distance +3.0 meter(s). Cooldown -3.0.

    Light-Footed
    Light-Footed
    Lv. 1/5

    All AoE Radiuses +30%. Number of rapid kick attacks +100%.

    Single Hit
    Single Hit
    Lv. 1/5

    When attacking a single foe, Damage inflicted +50.0%.

  • Level 3
    Fancy Footwork
    Fancy Footwork
    Lv. 1/5

    Changes to Holding mode. Dash Attack Damage +40.0%. Unleashes rapid kicks. Damage +390.0% for up to 2s after charging.

    Full Moon Kick
    Full Moon Kick
    Lv. 1/5

    Changes to Normal mode. Charge forward and spin to land a finishing blow that inflicts +250.0% Damage.

  • Level 1
    Focus Attack
    Focus Attack
    Lv. 1/5

    Esoteric Meter gain -50.0%. Outgoing Damage +20.0%.

    Concussion
    Concussion
    Lv. 1/5

    Increases Stagger Level to [Mid].

    Vital Point Hit
    Vital Point Hit
    Lv. 1/5

    Crit Rate +15.0%.

  • Level 2
    Down Strike
    Down Strike
    Lv. 1/5

    Attacks the foe with an incredibly swift kick. Press the skill hotkey again to gather energy and attack the foe with a downward smash. Increases Damage to foe by up to 20.0%.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +30%.

    Focus Hit
    Focus Hit
    Lv. 1/5

    Instantly rotate to launch a powerful forward kick. Outgoing Damage +30.0%.

  • Level 3
    Efficient Strike
    Efficient Strike
    Lv. 1/5

    MP consumption -50.0%. On skill use, cooldown -6.0s.

    Howangah
    Howangah
    Lv. 1/5

    Draws upon the power of the White Tiger. Crit Damage +150.0%.

  • Level 1
    Excellent Mobility
    Excellent Mobility
    Lv. 1/5

    Move Distance +2.0 meter(s) with the first kick.

    Swift Footwork
    Swift Footwork
    Lv. 1/5

    Atk. Speed +10.0%. Chain skill cooldown +1.0s.

    Esoteric Extortion
    Esoteric Extortion
    Lv. 1/5

    MP Cost +25.0%. On hit, Esoteric Meter +25.0%.

  • Level 2
    Easy Target
    Easy Target
    Lv. 1/5

    Damage to Pushed foes +50.0%.

    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    Outgoing Damage +30.0%.

    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    Damage to Challenge or lower foes +70.0%.

  • Level 3
    White Tiger Gak
    White Tiger Gak
    Lv. 1/5

    The final chain skill attack changes into a flying kick that channels the power of the White Tiger. Outgoing Damage +100.0%. The foe is also knocked back.

    Fallen Flower Gak
    Fallen Flower Gak
    Lv. 1/5

    Enhances the last chain skill attack. Damage inflicted by the last hit +100.0%. Foes hit by the last hit are thrown back into the air.

  • Level 1
    Spiral Kick
    Spiral Kick
    Lv. 1/5

    Increases spinning speed. Dash Attack AoE Radius + 10%. Atk. Speed +10.0%.

    Wide Hit
    Wide Hit
    Lv. 1/5

    Combo Attack AoE Radius +20%.

    Vital Point Strike
    Vital Point Strike
    Lv. 1/5

    Crit Rate +15.0%.

  • Level 2
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -5.0s.

    Enhanced Strike
    Enhanced Strike
    Lv. 1/5

    When Charging, outgoing Damage +100.0%.

    Blessing of the Wind
    Blessing of the Wind
    Lv. 1/5

    On combo attack hit, Atk. Speed +10.0% and Move Speed +10.0% for 3.0s.

  • Level 3
    Leaf Sweep
    Leaf Sweep
    Lv. 1/5

    Changes the combo attack to Windmill, attacking in a wide 360 area and knocking down foes on hit. Windmill can be used while Charging.

    Rising Water Kick
    Rising Water Kick
    Lv. 1/5

    Element is now [Water]. A pillar of water surges up to knock foes into the air. Upper kick attack Damage +50.0%.

  • Level 1
    Focus Attack
    Focus Attack
    Lv. 1/5

    Esoteric Meter gain -50.0%. Outgoing Damage +10.0%.

    Magick Control
    Magick Control
    Lv. 1/5

    MP Cost -50.0%.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

  • Level 2
    Absorption Hit
    Absorption Hit
    Lv. 1/5

    The range of the first hit increases to 4m and pulls foes within that range.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

    Upright
    Upright
    Lv. 1/5

    Strikes the ground immediately without jumping and an explosion erupts right away without waiting for the first hit.

  • Level 3
    Glacial Explosion
    Glacial Explosion
    Lv. 1/5

    Element is now [Water]. In the first 3.0s, an ice explosion that freezes foes will occur. After 1s another ice explosion of a greater range will occur. Outgoing Damage +40.0%. Skill cooldown +6.0s.

    Volcanic Eruption
    Volcanic Eruption
    Lv. 1/5

    After attacking the ground, the explosion is delayed causing a bigger explosion. Outgoing Damage inflicted by the explosion +100.0%. With the Incorruptible Skill Tree, the explosion occurs 1s after striking the ground.

  • Level 1
    Lightning Round Kick
    Lightning Round Kick
    Lv. 1/5

    Element is now [Lightning]. Crit Rate +15.0%.

    Water Round Kick
    Water Round Kick
    Lv. 1/5

    Element is now [Water]. On hit, foe Atk. Speed -20.0% and Move Speed -40.0% for 2.0s.

    Fire Round Kick
    Fire Round Kick
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 31 Damage every 1s for 5s.

  • Level 2
    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -6.0s.

    Swift Footwork
    Swift Footwork
    Lv. 1/5

    Atk. Speed +20.0%.

  • Level 3
    Furious Spin Axis
    Furious Spin Axis
    Lv. 1/5

    Jump up diagonally to perform 4 spinning kicks before slamming down on foes. Outgoing Damage +30.0%.

    Extreme Training
    Extreme Training
    Lv. 1/5

    Kick duration +1s. Direction changes become easier. Total outgoing Damage +100%.

  • Level 1
    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Easy Target
    Easy Target
    Lv. 1/5

    Damage to Pushed foes +20.0%.

    Fierce Heat
    Fierce Heat
    Lv. 1/5

    On hit, Burns foe, inflicting 24 Damage every 1s for 5s.

  • Level 2
    Ferocious Attack
    Ferocious Attack
    Lv. 1/5

    Fall from the air and cause an explosion upon landing, knocking hit foes into the air. Damage +25.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

    Freeze Effect
    Freeze Effect
    Lv. 1/5

    Element is now [Water]. On hit, freezes foes for 2.0s.

  • Level 3
    Nonstop Ambush
    Nonstop Ambush
    Lv. 1/5

    Changes to combo mode. Use the skill twice in a row. Cooldown +6.0s.

    Nimble Movement
    Nimble Movement
    Lv. 1/5

    Atk. Speed +20.0%. Move distance +70%.

  • Level 1
    Lightning's Blessing
    Lightning's Blessing
    Lv. 1/5

    Atk. Speed for all Party Members +8% within 24 meters.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Esoteric Extortion
    Esoteric Extortion
    Lv. 1/5

    MP Cost +25.0%. On hit, Esoteric Meter +25.0%.

  • Level 2
    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -5.0s.

    Transferable Lightning
    Transferable Lightning
    Lv. 1/5

    On hit, inflict 101 lightning Damage every 1s for 6s. Lightning energy jumps 1 time to inflict 101 Damage for 3s to foes within 4 meters of the surrounding area.

    Afterimages of Lightning
    Afterimages of Lightning
    Lv. 1/5

    Thunderous Whisper duration +2.0s.

  • Level 3
    Fatal Lightning
    Fatal Lightning
    Lv. 1/5

    On hit, foe Crit Resistance -10%.

    Law of the Jungle
    Law of the Jungle
    Lv. 1/5

    Damage to Challenge or lower foes +80.0%.

  • Level 1
    Esoteric Extortion
    Esoteric Extortion
    Lv. 1/5

    MP Cost +25.0%. On hit, Esoteric Meter +25.0%.

    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

    Keen Footwork
    Keen Footwork
    Lv. 1/5

    The 1st strike Paralyzes foes and knocks them back. No longer knocks foes down.

  • Level 2
    Light of Justice
    Light of Justice
    Lv. 1/5

    Element is now [Holy]. Sweeping Kick AoE Radius +20%. Atk. Speed +20.0%.

    Shadowcleave
    Shadowcleave
    Lv. 1/5

    Element is now [Dark]. Crit Rate +30.0%. The last kick attack inflicts Darkness on foes for 5s.

    Intense Shock
    Intense Shock
    Lv. 1/5

    Element is now [Lightning]. Foes hit by the last attack take 68 Damage every 4s and are affected by Electric Shock.

  • Level 3
    Pure Excellence
    Pure Excellence
    Lv. 1/5

    Lower your stance and gather energy at the bottom of your feet before jumping forward and performing 1 extreme kick, inflicting +150.0% Damage and knocking down foes. While gathering energy, Damage received is +30.0%.

    Exaggerated Ability
    Exaggerated Ability
    Lv. 1/5

    Simplifies kicks and allows you to perform a slamming kick upon using the skill again, inflicting Damage equal to 80.0% of Base Damage.

  • Level 1
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

    Wide Hit
    Wide Hit
    Lv. 1/5

    AoE Radius +20%.

    Absorption Hit
    Absorption Hit
    Lv. 1/5

    Grants Paralysis Immunity during Ready Attack. Creates a pattern that flaunts the power of Yin and Yang to pull in surrounding foes.

  • Level 2
    Swift Fingers
    Swift Fingers
    Lv. 1/5

    Atk. Speed +20.0%.

    Lucky Bubble
    Lucky Bubble
    Lv. 1/5

    30% chance to obtain 1 Esoteric Bubble.

    Blessing of the Wind
    Blessing of the Wind
    Lv. 1/5

    On hit, Atk. Speed +10.0% and Move Speed +10.0% for 4.0s.

  • Level 3
    Destruction Blow
    Destruction Blow
    Lv. 1/5

    Enhances destructive power. Outgoing Damage +50.0%.

    Meditation Blow
    Meditation Blow
    Lv. 1/5

    No longer knocks back foes. Stuns for 5s.

  • Level 1
    Tenacity
    Tenacity
    Lv. 1/5

    Gain Push Immunity during jump attacks.

    Sturdy Armor
    Sturdy Armor
    Lv. 1/5

    During skill use, incoming Damage -40.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -5.0s.

  • Level 2
    Fist of Darkness
    Fist of Darkness
    Lv. 1/5

    Element is now [Dark]. Crit Rate +30.0%. On hit, inflicts Darkness on foes for 3s.

    Single Hit
    Single Hit
    Lv. 1/5

    When attacking a single foe, Damage inflicted +40.0%.

    Ring of Fire
    Ring of Fire
    Lv. 1/5

    On skill use, create a ring of fire, inflicting 101 [Fire] AoE Damage every 1s for 6.0s.

  • Level 3
    Hoseunggyuk
    Hoseunggyuk
    Lv. 1/5

    During the last attack, jumps even higher with the power of the White Tiger to strike the foe consecutively. Damage inflicted up to +80.0%.

    Ascension
    Ascension
    Lv. 1/5

    A giant tiger head shoots up and attacks on the last hit, inflicting an additional 85.0% of Base Damage in a 100% wider area.

  • Level 1
    Earth Storm
    Earth Storm
    Lv. 1/5

    Element is now [Earth]. No longer pulls in foes. Creates a great dust storm. Damage to Challenge foes or lower +30.0%.

    Frost Storm
    Frost Storm
    Lv. 1/5

    Element is now [Water]. For 3.0s, Move Speed of foes hit by the attack -10.0% per stack. At 5 stacks, foes will Freeze for 2.0s. On hit, removes Push and causes Paralysis.

    Lightning Storm
    Lightning Storm
    Lv. 1/5

    Element is now [Lightning]. On Lightning Storm hit, 20% chance of inflicting additional Damage equal to 80.0% of Base Damage with every strike.

  • Level 2
    Growth Attack
    Growth Attack
    Lv. 1/5

    On each tornado winds hit, Damage +7.0% up to 63.0%.

    Wide-Angle Attack
    Wide-Angle Attack
    Lv. 1/5

    AoE Radius +30%.

    Over Revolution
    Over Revolution
    Lv. 1/5

    During skill use, Move Speed +20.0%. Tornado winds duration +1s. Number of attacks +4.

  • Level 3
    Summon Storm
    Summon Storm
    Lv. 1/5

    Changes to Normal mode and removes back attack effect. Slowly calls forth tornado winds from every direction that chases foes for 3s. Damage to foes +40.0%. On hit, Push is removed and inflicts Paralysis.

    Raging Storms
    Raging Storms
    Lv. 1/5

    Tornado winds disperse in a powerful blast. Upon expiring, inflicts additional Damage equal to 60.0% of base skill Damage before knocking foes into the air.

  • Level 1
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +30.0%.

    Final Explosion
    Final Explosion
    Lv. 1/5

    On third explosion hit, outgoing Damage +25.0%.

    Raging Wind
    Raging Wind
    Lv. 1/5

    For every foe hit, Move Speed +1.5% for 5.0s. Stacks up to 10.

  • Level 2
    Lucky Bubble
    Lucky Bubble
    Lv. 1/5

    75% chance to obtain 1 Esoteric Bubble.

    Frost Explosion
    Frost Explosion
    Lv. 1/5

    Element is now [Water]. On hit, Freezes foes for 4.0s.

    Flame Explosion
    Flame Explosion
    Lv. 1/5

    Element is now [Fire]. On hit, Burns foe, inflicting 22 Damage every 1s for 5s. Stacks up to 6 times.

  • Level 3
    Endless Destruction
    Endless Destruction
    Lv. 1/5

    Expands the explosion in three frontal directions. Damage +30.0%.

    Great Explosion
    Great Explosion
    Lv. 1/5

    After the third explosion, another great explosion will occur to inflict Damage equal to 80.0% of Base Damage.

  • Level 1
    Lucky Bubble
    Lucky Bubble
    Lv. 1/5

    30% chance to obtain 1 Esoteric Bubble.

    Single Hit
    Single Hit
    Lv. 1/5

    When attacking a single foe, Damage inflicted +15.0%.

    Quick Prep
    Quick Prep
    Lv. 1/5

    Cooldown -4.0s.

  • Level 2
    Weak Point Detection
    Weak Point Detection
    Lv. 1/5

    Damage to Push-Immune foes +40.0%.

    Tenacity
    Tenacity
    Lv. 1/5

    On skill use, grants Push Immunity.

    Piercing Strike
    Piercing Strike
    Lv. 1/5

    On hit, ignore foe Defense by 50.0%.

  • Level 3
    Charged Kick
    Charged Kick
    Lv. 1/5

    Charges for 1s to attack the foe. When Overcharging, draw upon the great power of the White Tiger to inflict +80.0% Damage. Move Distance +3 meters. If charging fails, Damage -75% and Move Distance -1 meter. Will still paralyze the foe.

    Consecutive Kick
    Consecutive Kick
    Lv. 1/5

    After skill use, use the skill again for an extra attack toward the target location with no preparatory action. Inflicts +50.0% of the base skill Damage.

Shinnyu

(1/5)