Storm Dragon Awakening

Storm Dragon Awakening

Chain
[Normal Skill]
Cooltime 8s
Skill Level 1
MP 53 Cost

Deliver a roundhouse kick, inflicting 36 Damage to the foe 2 times. Then attack an airborne foe to launch them into the air. Use the skill again within 2s to perform a knee attack that inflicts 72 Damage. Attack an airborne foe or a fallen foe to launch them into the air. Use the skill again within 2s to become immune to Paralysis and roll forward to perform a downward strike that inflicts 72, 143 Damage. Airborne foes will be slammed into the ground. Each time you use additional skills, Cooldown +2s.

Attack type: Back Attack

Tier 1
Opens at Tripod Skill Lv. 4
Tier 2
Opens at Tripod Skill Lv. 7
Tier 3
Opens at Tripod Skill Lv. 10

※ Hover over Tripod to see information by level.

  • Tripod Level 1
    4 Point
    Excellent Mobility 5/5

    Move Distance +4.0 meter(s) with the first kick.

    Swift Footwork 5/5

    Atk. Speed +18.0%. Chain skill cooldown +1.0s.

    Esoteric Extortion 5/5

    MP Cost +25.0%. On hit, Esoteric Meter +38.0%.

  • Tripod Level 2
    20 Point
    Easy Target 5/5

    Damage to Pushed foes +80.0%.

    Enhanced Strike 5/5

    Outgoing Damage +60.0%.

    Law of the Jungle 5/5

    Damage to Challenge or lower foes +105.0%.

  • Tripod Level 3
    48 Point
    White Tiger Gak 5/5

    The final chain skill attack changes into a flying kick that channels the power of the White Tiger. Outgoing Damage +158.0%. The foe is also knocked back.

    Fallen Flower Gak 5/5

    Enhances the last chain skill attack. Damage inflicted by the last hit +175.0%. Foes hit by the last hit are thrown back into the air.

Information by skill level

Level 1
Deliver a roundhouse kick, inflicting 36 Damage to the foe 2 times. Then attack an airborne foe to launch them into the air. Use the skill again within 2s to perform a knee attack that inflicts 72 Damage. Attack an airborne foe or a fallen foe to launch them into the air. Use the skill again within 2s to become immune to Paralysis and roll forward to perform a downward strike that inflicts 72, 143 Damage. Airborne foes will be slammed into the ground. Each time you use additional skills, Cooldown +2s.
* Required skill points: 0
* Resource: MP 53 Cost
Level 2
Deliver a roundhouse kick, inflicting 64 Damage to the foe 2 times. Then attack an airborne foe to launch them into the air. Use the skill again within 2s to perform a knee attack that inflicts 128 Damage. Attack an airborne foe or a fallen foe to launch them into the air. Use the skill again within 2s to become immune to Paralysis and roll forward to perform a downward strike that inflicts 128, 255 Damage. Airborne foes will be slammed into the ground. Each time you use additional skills, Cooldown +2s.
* Required skill points: 1
* Resource: MP 73 Cost
Level 3
Deliver a roundhouse kick, inflicting 82 Damage to the foe 2 times. Then attack an airborne foe to launch them into the air. Use the skill again within 2s to perform a knee attack that inflicts 163 Damage. Attack an airborne foe or a fallen foe to launch them into the air. Use the skill again within 2s to become immune to Paralysis and roll forward to perform a downward strike that inflicts 163, 326 Damage. Airborne foes will be slammed into the ground. Each time you use additional skills, Cooldown +2s.
* Required skill points: 1
* Resource: MP 88 Cost
Level 4
Deliver a roundhouse kick, inflicting 96 Damage to the foe 2 times. Then attack an airborne foe to launch them into the air. Use the skill again within 2s to perform a knee attack that inflicts 191 Damage. Attack an airborne foe or a fallen foe to launch them into the air. Use the skill again within 2s to become immune to Paralysis and roll forward to perform a downward strike that inflicts 191, 382 Damage. Airborne foes will be slammed into the ground. Each time you use additional skills, Cooldown +2s.
* Required skill points: 2
* Resource: MP 106 Cost
Level 5
Deliver a roundhouse kick, inflicting 107 Damage to the foe 2 times. Then attack an airborne foe to launch them into the air. Use the skill again within 2s to perform a knee attack that inflicts 213 Damage. Attack an airborne foe or a fallen foe to launch them into the air. Use the skill again within 2s to become immune to Paralysis and roll forward to perform a downward strike that inflicts 213, 426 Damage. Airborne foes will be slammed into the ground. Each time you use additional skills, Cooldown +2s.
* Required skill points: 4
* Resource: MP 136 Cost
Level 6
Deliver a roundhouse kick, inflicting 116 Damage to the foe 2 times. Then attack an airborne foe to launch them into the air. Use the skill again within 2s to perform a knee attack that inflicts 232 Damage. Attack an airborne foe or a fallen foe to launch them into the air. Use the skill again within 2s to become immune to Paralysis and roll forward to perform a downward strike that inflicts 232, 463 Damage. Airborne foes will be slammed into the ground. Each time you use additional skills, Cooldown +2s.
* Required skill points: 4
* Resource: MP 157 Cost
Level 7
Deliver a roundhouse kick, inflicting 124 Damage to the foe 2 times. Then attack an airborne foe to launch them into the air. Use the skill again within 2s to perform a knee attack that inflicts 248 Damage. Attack an airborne foe or a fallen foe to launch them into the air. Use the skill again within 2s to become immune to Paralysis and roll forward to perform a downward strike that inflicts 248, 494 Damage. Airborne foes will be slammed into the ground. Each time you use additional skills, Cooldown +2s.
* Required skill points: 8
* Resource: MP 193 Cost
Level 8
Deliver a roundhouse kick, inflicting 131 Damage to the foe 2 times. Then attack an airborne foe to launch them into the air. Use the skill again within 2s to perform a knee attack that inflicts 262 Damage. Attack an airborne foe or a fallen foe to launch them into the air. Use the skill again within 2s to become immune to Paralysis and roll forward to perform a downward strike that inflicts 262, 521 Damage. Airborne foes will be slammed into the ground. Each time you use additional skills, Cooldown +2s.
* Required skill points: 8
* Resource: MP 206 Cost
Level 9
Deliver a roundhouse kick, inflicting 136 Damage to the foe 2 times. Then attack an airborne foe to launch them into the air. Use the skill again within 2s to perform a knee attack that inflicts 273 Damage. Attack an airborne foe or a fallen foe to launch them into the air. Use the skill again within 2s to become immune to Paralysis and roll forward to perform a downward strike that inflicts 273, 543 Damage. Airborne foes will be slammed into the ground. Each time you use additional skills, Cooldown +2s.
* Required skill points: 8
* Resource: MP 247 Cost
Level 10
Deliver a roundhouse kick, inflicting 142 Damage to the foe 2 times. Then attack an airborne foe to launch them into the air. Use the skill again within 2s to perform a knee attack that inflicts 283 Damage. Attack an airborne foe or a fallen foe to launch them into the air. Use the skill again within 2s to become immune to Paralysis and roll forward to perform a downward strike that inflicts 283, 563 Damage. Airborne foes will be slammed into the ground. Each time you use additional skills, Cooldown +2s.
* Required skill points: 12
* Resource: MP 277 Cost
Level 11
Deliver a roundhouse kick, inflicting 142 Damage to the foe 2 times. Then attack an airborne foe to launch them into the air. Use the skill again within 2s to perform a knee attack that inflicts 283 Damage. Attack an airborne foe or a fallen foe to launch them into the air. Use the skill again within 2s to become immune to Paralysis and roll forward to perform a downward strike that inflicts 283, 563 Damage. Airborne foes will be slammed into the ground. Each time you use additional skills, Cooldown +2s.
* Required skill points: 6
* Resource: MP 277 Cost
Level 12
Deliver a roundhouse kick, inflicting 142 Damage to the foe 2 times. Then attack an airborne foe to launch them into the air. Use the skill again within 2s to perform a knee attack that inflicts 283 Damage. Attack an airborne foe or a fallen foe to launch them into the air. Use the skill again within 2s to become immune to Paralysis and roll forward to perform a downward strike that inflicts 283, 564 Damage. Airborne foes will be slammed into the ground. Each time you use additional skills, Cooldown +2s.
* Required skill points: 6
* Resource: MP 277 Cost
(1/5)