Shotgun Dominator

Shotgun Dominator

Holding
[Shotgun Stance]
Cooltime 24s
Skill Level 1
MP 88 Cost

Fire two shotguns at foes, inflicting up to 237 Damage, followed by a finishing shot that knocks down foes for 157 Damage. Nearby foes receive 2x the Damage.

Stagger: Mid

Attack type: Back Attack

Super Armor: Paralysis Immunity

Tier 1
Opens at Tripod Skill Lv. 4
Tier 2
Opens at Tripod Skill Lv. 7
Tier 3
Opens at Tripod Skill Lv. 10

※ Hover over Tripod to see information by level.

  • Tripod Level 1
    4 Point
    Full Range 5/5

    All attacks are considered melee Damage. Outgoing Damage +35.0%.

    Swift Fingers 5/5

    While Holding, Atk. Speed +36.0%.

    Close Shot 5/5

    Outgoing Damage to nearby foes +50.0%.

  • Tripod Level 2
    20 Point
    Weak Point Detection 5/5

    Damage to Push-Immune foes +70.0%.

    Enhanced Fire 5/5

    Outgoing Damage +60.0%.

    Swift Preparation 5/5

    After defeating foes, chance to reset cooldown is 35%.

  • Tripod Level 3
    48 Point
    Master of CQC 5/5

    Removes the last attack. Holding duration up to x 2. Individual shot's outgoing Damage +70.0%.

    The Ruler 5/5

    Attack Range -20%. Adds a Perfect Zone. Successful Perfect Zone empowers last attack with outgoing Damage +300.0%. If Perfect Zone fails, the normal last attack is triggered.

Information by skill level

Level 1
Fire two shotguns at foes, inflicting up to 237 Damage, followed by a finishing shot that knocks down foes for 157 Damage. Nearby foes receive 2x the Damage.
* Required skill points: 0
* Resource: MP 88 Cost
Level 2
Fire two shotguns at foes, inflicting up to 419 Damage, followed by a finishing shot that knocks down foes for 277 Damage. Nearby foes receive 2x the Damage.
* Required skill points: 1
* Resource: MP 119 Cost
Level 3
Fire two shotguns at foes, inflicting up to 533 Damage, followed by a finishing shot that knocks down foes for 354 Damage. Nearby foes receive 2x the Damage.
* Required skill points: 1
* Resource: MP 144 Cost
Level 4
Fire two shotguns at foes, inflicting up to 627 Damage, followed by a finishing shot that knocks down foes for 415 Damage. Nearby foes receive 2x the Damage.
* Required skill points: 2
* Resource: MP 174 Cost
Level 5
Fire two shotguns at foes, inflicting up to 703 Damage, followed by a finishing shot that knocks down foes for 464 Damage. Nearby foes receive 2x the Damage.
* Required skill points: 4
* Resource: MP 223 Cost
Level 6
Fire two shotguns at foes, inflicting up to 761 Damage, followed by a finishing shot that knocks down foes for 503 Damage. Nearby foes receive 2x the Damage.
* Required skill points: 4
* Resource: MP 257 Cost
Level 7
Fire two shotguns at foes, inflicting up to 809 Damage, followed by a finishing shot that knocks down foes for 536 Damage. Nearby foes receive 2x the Damage.
* Required skill points: 8
* Resource: MP 318 Cost
Level 8
Fire two shotguns at foes, inflicting up to 853 Damage, followed by a finishing shot that knocks down foes for 567 Damage. Nearby foes receive 2x the Damage.
* Required skill points: 8
* Resource: MP 340 Cost
Level 9
Fire two shotguns at foes, inflicting up to 889 Damage, followed by a finishing shot that knocks down foes for 590 Damage. Nearby foes receive 2x the Damage.
* Required skill points: 8
* Resource: MP 407 Cost
Level 10
Fire two shotguns at foes, inflicting up to 925 Damage, followed by a finishing shot that knocks down foes for 614 Damage. Nearby foes receive 2x the Damage.
* Required skill points: 12
* Resource: MP 456 Cost
Level 11
Fire two shotguns at foes, inflicting up to 926 Damage, followed by a finishing shot that knocks down foes for 614 Damage. Nearby foes receive 2x the Damage.
* Required skill points: 6
* Resource: MP 456 Cost
Level 12
Fire two shotguns at foes, inflicting up to 926 Damage, followed by a finishing shot that knocks down foes for 614 Damage. Nearby foes receive 2x the Damage.
* Required skill points: 6
* Resource: MP 456 Cost
(1/5)