Flash Step

Flash Step

Chain
[Normal Skill]
Cooltime 8s
Skill Level 1
Inner Energy 150 Cost

Rapidly move toward the target location, inflicting 75 Damage to foes at the destination. Airborne foes are launched back into the air when hit. Use the skill again within 2s to use the skill 2 more times. Cooldown +4s and Energy consumption by 2x per additional use.

Super Armor: Paralysis Immunity

Tier 1
Opens at Tripod Skill Lv. 4
Tier 2
Opens at Tripod Skill Lv. 7
Tier 3
Opens at Tripod Skill Lv. 10

※ Hover over Tripod to see information by level.

  • Tripod Level 1
    4 Point
    Endless Passion 5/5

    Time window for another use +6.0s.

    Instant Preparation 1/1

    Decreases Flash Step cooldown, depending on the number of times it is used: 1s for 1 time, 2s for 2 consecutive times, and 4s for 3 consecutive times.

    Excellent Mobility 5/5

    Move Distance +4.0 meter(s).

  • Tripod Level 2
    20 Point
    Quick Pace 1/1

    On hit, Move Speed +10.0% for 3.0s. Stacks up to 3 time(s).

    Smooth Armor 5/5

    During skill use, incoming Damage -40.8% for 4.0s.

    Victory Shout 5/5

    Using the skill spreads energy. Atk. Power +14.8% for 3.0s. Stacks up to 3 time(s).

  • Tripod Level 3
    48 Point
    Dynamic Dimension 5/5

    Outgoing Damage +83.0%. Use Flash Step again to double your outgoing Damage per use.

    Tireless 5/5

    Energy cost -67.0%. On Flash Step use, Energy cost -10%.

Information by skill level

Level 1
Rapidly move toward the target location, inflicting 75 Damage to foes at the destination. Airborne foes are launched back into the air when hit. Use the skill again within 2s to use the skill 2 more times. Cooldown +4s and Energy consumption by 2x per additional use.
* Required skill points: 0
* Resource: Inner Energy 150 Cost
Level 2
Rapidly move toward the target location, inflicting 132 Damage to foes at the destination. Airborne foes are launched back into the air when hit. Use the skill again within 2s to use the skill 2 more times. Cooldown +4s and Energy consumption by 2x per additional use.
* Required skill points: 1
* Resource: Inner Energy 150 Cost
Level 3
Rapidly move toward the target location, inflicting 169 Damage to foes at the destination. Airborne foes are launched back into the air when hit. Use the skill again within 2s to use the skill 2 more times. Cooldown +4s and Energy consumption by 2x per additional use.
* Required skill points: 1
* Resource: Inner Energy 150 Cost
Level 4
Rapidly move toward the target location, inflicting 198 Damage to foes at the destination. Airborne foes are launched back into the air when hit. Use the skill again within 2s to use the skill 2 more times. Cooldown +4s and Energy consumption by 2x per additional use.
* Required skill points: 2
* Resource: Inner Energy 150 Cost
Level 5
Rapidly move toward the target location, inflicting 221 Damage to foes at the destination. Airborne foes are launched back into the air when hit. Use the skill again within 2s to use the skill 2 more times. Cooldown +4s and Energy consumption by 2x per additional use.
* Required skill points: 4
* Resource: Inner Energy 150 Cost
Level 6
Rapidly move toward the target location, inflicting 241 Damage to foes at the destination. Airborne foes are launched back into the air when hit. Use the skill again within 2s to use the skill 2 more times. Cooldown +4s and Energy consumption by 2x per additional use.
* Required skill points: 4
* Resource: Inner Energy 150 Cost
Level 7
Rapidly move toward the target location, inflicting 256 Damage to foes at the destination. Airborne foes are launched back into the air when hit. Use the skill again within 2s to use the skill 2 more times. Cooldown +4s and Energy consumption by 2x per additional use.
* Required skill points: 8
* Resource: Inner Energy 150 Cost
Level 8
Rapidly move toward the target location, inflicting 271 Damage to foes at the destination. Airborne foes are launched back into the air when hit. Use the skill again within 2s to use the skill 2 more times. Cooldown +4s and Energy consumption by 2x per additional use.
* Required skill points: 8
* Resource: Inner Energy 150 Cost
Level 9
Rapidly move toward the target location, inflicting 282 Damage to foes at the destination. Airborne foes are launched back into the air when hit. Use the skill again within 2s to use the skill 2 more times. Cooldown +4s and Energy consumption by 2x per additional use.
* Required skill points: 8
* Resource: Inner Energy 150 Cost
Level 10
Rapidly move toward the target location, inflicting 293 Damage to foes at the destination. Airborne foes are launched back into the air when hit. Use the skill again within 2s to use the skill 2 more times. Cooldown +4s and Energy consumption by 2x per additional use.
* Required skill points: 12
* Resource: Inner Energy 150 Cost
Level 11
Rapidly move toward the target location, inflicting 293 Damage to foes at the destination. Airborne foes are launched back into the air when hit. Use the skill again within 2s to use the skill 2 more times. Cooldown +4s and Energy consumption by 2x per additional use.
* Required skill points: 6
* Resource: Inner Energy 150 Cost
Level 12
Rapidly move toward the target location, inflicting 293 Damage to foes at the destination. Airborne foes are launched back into the air when hit. Use the skill again within 2s to use the skill 2 more times. Cooldown +4s and Energy consumption by 2x per additional use.
* Required skill points: 6
* Resource: Inner Energy 150 Cost
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