Call of Destiny

Call of Destiny

Normal
[Normal Skill]
Cooltime 8s
Skill Level 1
MP 67 Cost

Throw a card at the target location to inflict 82 Damage, then another 124 Damage after a short pause, launching foes into the air.

Stagger: Low

Super Armor: Paralysis Immunity

Tier 1
Opens at Tripod Skill Lv. 4
Tier 2
Opens at Tripod Skill Lv. 7
Tier 3
Opens at Tripod Skill Lv. 10

※ Hover over Tripod to see information by level.

  • Tripod Level 1
    4 Point
    Mind Enhancement 5/5

    MP Cost -67.0%.

    Piercing Strike 5/5

    On hit, ignores 60.0% of foe's Defense.

    Nimble Movement 5/5

    Atk. Speed +27.0%.

  • Tripod Level 2
    20 Point
    Quick Draw 5/5

    On hit, grants a 40.0% chance to obtain 1 Specialty Card.

    Weak Point Detection 5/5

    Damage to Push-Immune foes +70.0%.

    Dark Destiny 5/5

    Element is now [Dark]. Outgoing Damage +15.0%. On hit, Crit Damage +77.5% for 3.0s.

  • Tripod Level 3
    48 Point
    Chain Attack 5/5

    Throws 2 cards in quick succession knocking the target into the air, inflicting +70.8% Damage.

    Concentration of Destiny 5/5

    Throw a card in a more compact motion. Casting Time -0.3s. Now hits only 1 time, but hit foes are lifted in the air with +145.0% Damage.

Information by skill level

Level 1
Throw a card at the target location to inflict 82 Damage, then another 124 Damage after a short pause, launching foes into the air.
* Required skill points: 0
* Resource: MP 67 Cost
Level 2
Throw a card at the target location to inflict 146 Damage, then another 220 Damage after a short pause, launching foes into the air.
* Required skill points: 1
* Resource: MP 92 Cost
Level 3
Throw a card at the target location to inflict 186 Damage, then another 281 Damage after a short pause, launching foes into the air.
* Required skill points: 1
* Resource: MP 111 Cost
Level 4
Throw a card at the target location to inflict 218 Damage, then another 330 Damage after a short pause, launching foes into the air.
* Required skill points: 2
* Resource: MP 134 Cost
Level 5
Throw a card at the target location to inflict 244 Damage, then another 369 Damage after a short pause, launching foes into the air.
* Required skill points: 4
* Resource: MP 171 Cost
Level 6
Throw a card at the target location to inflict 264 Damage, then another 401 Damage after a short pause, launching foes into the air.
* Required skill points: 4
* Resource: MP 198 Cost
Level 7
Throw a card at the target location to inflict 282 Damage, then another 427 Damage after a short pause, launching foes into the air.
* Required skill points: 8
* Resource: MP 243 Cost
Level 8
Throw a card at the target location to inflict 298 Damage, then another 452 Damage after a short pause, launching foes into the air.
* Required skill points: 8
* Resource: MP 260 Cost
Level 9
Throw a card at the target location to inflict 311 Damage, then another 471 Damage after a short pause, launching foes into the air.
* Required skill points: 8
* Resource: MP 312 Cost
Level 10
Throw a card at the target location to inflict 323 Damage, then another 489 Damage after a short pause, launching foes into the air.
* Required skill points: 12
* Resource: MP 349 Cost
Level 11
Throw a card at the target location to inflict 323 Damage, then another 489 Damage after a short pause, launching foes into the air.
* Required skill points: 6
* Resource: MP 349 Cost
Level 12
Throw a card at the target location to inflict 323 Damage, then another 490 Damage after a short pause, launching foes into the air.
* Required skill points: 6
* Resource: MP 349 Cost
(1/5)