Checkmate

Checkmate

Holding
[Stacking Skill]
Cooltime 24s
Skill Level 1
MP 110 Cost

Quickly throw cards toward the target location, inflicting 77 Damage with each hit, totaling up to 921 Damage.

Stagger: Low

Attack type: Back Attack

Super Armor: Paralysis Immunity

Tier 1
Opens at Tripod Skill Lv. 4
Tier 2
Opens at Tripod Skill Lv. 7
Tier 3
Opens at Tripod Skill Lv. 10

※ Hover over Tripod to see information by level.

  • Tripod Level 1
    4 Point
    Piercing Strike 5/5

    Outgoing Damage +10.0% each time cards are thrown. Up to 160.0%.

    Vital Point Strike 5/5

    Crit Rate +40.0%.

    Card Draw 1/1

    Checkmate's max number of Stacking Stacks goes from 3 to 4.

  • Tripod Level 2
    20 Point
    Thundermate 5/5

    Element is now [Lightning]. Number of attacks +4 for +33% total Damage. 30% chance to inflict Electric Shock on hit foes, causing 181.4 Damage every 1s for 3s.

    Concentrated Darkness 5/5

    Element is now [Dark]. For every crit, Checkmate's Damage +16.0% up to 160.0%.

    Weak Point Detection 5/5

    Increases Stagger Level to [Mid]. Damage to foes with Push Immunity +80.0%.

  • Tripod Level 3
    48 Point
    Wave of Cards 1/1

    Throws cards in 4 directions in a cone-shaped area.

    Deadline 5/5

    After Holding 0.5s or longer, send a piercing card, inflicting +80.0% Base Damage and knocking down the foe.

Information by skill level

Level 1
Quickly throw cards toward the target location, inflicting 77 Damage with each hit, totaling up to 921 Damage.
* Required skill points: 0
* Resource: MP 110 Cost
Level 2
Quickly throw cards toward the target location, inflicting 136 Damage with each hit, totaling up to 1631 Damage.
* Required skill points: 1
* Resource: MP 149 Cost
Level 3
Quickly throw cards toward the target location, inflicting 173 Damage with each hit, totaling up to 2082 Damage.
* Required skill points: 1
* Resource: MP 180 Cost
Level 4
Quickly throw cards toward the target location, inflicting 204 Damage with each hit, totaling up to 2442 Damage.
* Required skill points: 2
* Resource: MP 218 Cost
Level 5
Quickly throw cards toward the target location, inflicting 227 Damage with each hit, totaling up to 2725 Damage.
* Required skill points: 4
* Resource: MP 278 Cost
Level 6
Quickly throw cards toward the target location, inflicting 246 Damage with each hit, totaling up to 2953 Damage.
* Required skill points: 4
* Resource: MP 322 Cost
Level 7
Quickly throw cards toward the target location, inflicting 263 Damage with each hit, totaling up to 3151 Damage.
* Required skill points: 8
* Resource: MP 396 Cost
Level 8
Quickly throw cards toward the target location, inflicting 278 Damage with each hit, totaling up to 3337 Damage.
* Required skill points: 8
* Resource: MP 424 Cost
Level 9
Quickly throw cards toward the target location, inflicting 290 Damage with each hit, totaling up to 3476 Damage.
* Required skill points: 8
* Resource: MP 508 Cost
Level 10
Quickly throw cards toward the target location, inflicting 301 Damage with each hit, totaling up to 3608 Damage.
* Required skill points: 12
* Resource: MP 569 Cost
Level 11
Quickly throw cards toward the target location, inflicting 301 Damage with each hit, totaling up to 3610 Damage.
* Required skill points: 6
* Resource: MP 569 Cost
Level 12
Quickly throw cards toward the target location, inflicting 301 Damage with each hit, totaling up to 3611 Damage.
* Required skill points: 6
* Resource: MP 569 Cost
(1/5)