Dash Upper Fire

Dash Upper Fire

Combo
[Lance Skill]
Cooltime 16s
Skill Level 1
MP 80 Cost

Advance 3 meters forward, striking foes with your gunlance to inflict 62 Damage, launching them into the air. Use the skill again to fire a shell and inflict 251 Damage.

Part Break: Lv. 1

Stagger: Mid-high

Attack type: Front Attack

Counter: Yes

Tier 1
Opens at Tripod Skill Lv. 4
Tier 2
Opens at Tripod Skill Lv. 7
Tier 3
Opens at Tripod Skill Lv. 10

※ Hover over Tripod to see information by level.

  • Tripod Level 1
    4 Point
    Quick Prep 5/5

    Cooldown -5.6s.

    Excellent Mobility 1/1

    Increase forward move distance by 1 meter.

    Ready Attack 5/5

    On 1st attack hit, Atk. Power +22.9% for 4.0s.

  • Tripod Level 2
    20 Point
    Enhanced Strike 5/5

    Outgoing Damage +60.0%.

    Weak Point Detection 5/5

    Damage to Push-Immune foes +70.0%.

    Wide Hit 1/1

    AoE Radius +20%.

  • Tripod Level 3
    48 Point
    Spear Hit Enhancement 5/5

    The upward attack sends foes flying farther away. The bombarding attack changes to a downward spear-swinging strike. This downward strike inflicts +120.0% Damage to Pushed foes.

    Extra Shell 5/5

    The bombarding attack hits +1 time, inflicting +159.5% of its Damage.

Information by skill level

Level 1
Advance 3 meters forward, striking foes with your gunlance to inflict 62 Damage, launching them into the air. Use the skill again to fire a shell and inflict 251 Damage.
* Required skill points: 0
* Resource: MP 80 Cost
Level 2
Advance 3 meters forward, striking foes with your gunlance to inflict 110 Damage, launching them into the air. Use the skill again to fire a shell and inflict 445 Damage.
* Required skill points: 1
* Resource: MP 108 Cost
Level 3
Advance 3 meters forward, striking foes with your gunlance to inflict 140 Damage, launching them into the air. Use the skill again to fire a shell and inflict 568 Damage.
* Required skill points: 1
* Resource: MP 131 Cost
Level 4
Advance 3 meters forward, striking foes with your gunlance to inflict 165 Damage, launching them into the air. Use the skill again to fire a shell and inflict 667 Damage.
* Required skill points: 2
* Resource: MP 158 Cost
Level 5
Advance 3 meters forward, striking foes with your gunlance to inflict 183 Damage, launching them into the air. Use the skill again to fire a shell and inflict 745 Damage.
* Required skill points: 4
* Resource: MP 202 Cost
Level 6
Advance 3 meters forward, striking foes with your gunlance to inflict 199 Damage, launching them into the air. Use the skill again to fire a shell and inflict 807 Damage.
* Required skill points: 4
* Resource: MP 233 Cost
Level 7
Advance 3 meters forward, striking foes with your gunlance to inflict 212 Damage, launching them into the air. Use the skill again to fire a shell and inflict 861 Damage.
* Required skill points: 8
* Resource: MP 287 Cost
Level 8
Advance 3 meters forward, striking foes with your gunlance to inflict 225 Damage, launching them into the air. Use the skill again to fire a shell and inflict 910 Damage.
* Required skill points: 8
* Resource: MP 307 Cost
Level 9
Advance 3 meters forward, striking foes with your gunlance to inflict 233 Damage, launching them into the air. Use the skill again to fire a shell and inflict 946 Damage.
* Required skill points: 8
* Resource: MP 368 Cost
Level 10
Advance 3 meters forward, striking foes with your gunlance to inflict 242 Damage, launching them into the air. Use the skill again to fire a shell and inflict 983 Damage.
* Required skill points: 12
* Resource: MP 412 Cost
Level 11
Advance 3 meters forward, striking foes with your gunlance to inflict 242 Damage, launching them into the air. Use the skill again to fire a shell and inflict 984 Damage.
* Required skill points: 6
* Resource: MP 412 Cost
Level 12
Advance 3 meters forward, striking foes with your gunlance to inflict 243 Damage, launching them into the air. Use the skill again to fire a shell and inflict 984 Damage.
* Required skill points: 6
* Resource: MP 412 Cost
(1/5)