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Progression Revamp, Companion System Added: Oct 29 Live Stream Recap

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On Thursday, October 29, the special Lost Ark broadcast previewed in the previous stream aired. The stream was organized as a dialogue to address the growing issues that culminated with 'Mordoom Extreme'. Tentatively dubbed "Is Lost Ark Okay Like This?", the broadcast delivered a wave of major news, including Director Jae-hak Jeon's resignation, the appointment of Overseas Operations Lead Byung-tak Lee as the new Director, a near-reset revamp of progression content, and the new Companion System.

Former CCO Kang-sun Keum, who hosted the stream, explained the purpose behind the broadcast, stating that he wanted to "clearly explain the intentions behind the updates, what went wrong, and which direction we aim to take moving forward."

Newly appointed Director Byung-tak Lee expressed his ambition, saying, "I will work hard to fix every wrong element one by one so that everyone can smile and enjoy the game." He also teased an additional communication session in mid-November alongside the upcoming 8th-anniversary broadcast.

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■ Oct 29 Lost Ark Live Stream Summary (Coupon Code: 1029라이브방송보상)

 

1. Extreme Difficulty

- "Drawing the line" intention applied only to Extreme, not Belgardin

- Eased difficulty due to concerns over creating inconvenience and friction; the "Harbinger of Death" title became easier to obtain

- Extreme required high specs to offer challenging fun for frontrunner players

- As required specs rose, class performance gaps widened far beyond previous data

- Initial expectations were around 9,000 score

- Admitted it was a failed raid, with no plans for further nerfs

Byung-tak Lee's View : Requirements are high yet difficulty cannot be lowered, and the limited period is also an issue.

Shouldn't we eliminate these? I believe "The First" alone is enough.

 

2. From Kazeros Raid to Shadow Raid

- Reduced gate counts to boost quality, but the long tempo increased player fatigue

- Tried addressing this with single revive mechanics, and Belgardin proceeded as intended

Byung-tak Lee's View : Provide content that maintains momentum and rhythm

Promising 4 raids per year: Shadow Raid / Mid Raid 2 / New End Raid, along with heavily expanded Single Raid content

 

3. Balance Issues

- Balance patches will focus on narrowing class performance and utility gaps

- As damage variance narrowed, utility-heavy classes created an all-rounder ("hexagon") problem

- Arc Grid worked positively for about half a year as a new goal, but ultimately failed afterward

Byung-tak Lee's View : Will actively fix hexagon characters and strive for normalized balance by reducing gaps

Release Female Sharpshooter first, then spend summer fixing existing classes instead of releasing new characters

Synergy crit overcap issue will be solved via "Multi-Crit". At 120% Crit Rate, a 20% chance produces a red Multi-Crit. Balance patch coming November 18.

 

4. On Support Dependence

- Support combat influence has risen up to 44%.

- Fatigue and required mastery for supports increased, which is also unfavorable for DPS classes.

Byung-tak Lee's View : Support reliance will be reduced starting with the Winter update.

Nov 18: Bard and Artist ground buffs improved so stepping on them once maintains the buff until expiration.

Paladin and Valkyrie: Major buff skill cooldowns adjusted to align equally

Brand skills' duration increased by 50%.

 

5. Base Class Change (Class Change Ticket)

- Plan for comprehensive class readjustments following the Nov 18 balance update

- No plans for Class Change Tickets at this time

 

6. Economy

- True that economy is heavily damaged; many players felt disappointed entering Season 3

- Monetization (BM) impact is lower than the 2.6% mentioned in the previous stream

- While direct impact of BM is low, psychological impact remains

- Paradise rewards were made high to aid new player onboarding (reason Fusion Materials were added)

- Player expectations also played a role

- Will reduce the proportion of Paradise rewards

- Reduce key rewards from 3 to 2, and prevent continuous key acquisition after clearing once

 

7. Progression Direction

- High-value items like Relics and Gems were created for farming satisfaction.

- Apologies for opening caps in a short frame without considering First-Clear culture.

- Created tedious progression systems like Karma and Advanced Honing to shed the "expensive game" image.

 

8. Byung-tak Lee's View (Progression Transfer)

- Progression elements have reached saturation

- Focusing on two main priorities

- Intuitive, simple progression mechanics and options

- Changing progression style, bringing a near-reset transformation

- Honing levels maintained, but effects transfer to gear slots; new gear provided via transfer

- Arc Grid maintained with no changes; no updates this winter

- Gems consolidated Roster-wide & tier levels expanded

- Equipping just 11 owned gems applies them across all roster characters

- Card Collection system: Gear equipping concept removed; underused cards rebalanced

- Relic Engravings maintained as-is

- Ability Stones removed and transferred to new progression elements (e.g. 9/7 stones receive bonus transfer value)

- Karma & Quality removed, compensated with new progression materials

- Bracelets & Accessories valued and transferred to new elements; top-tier gear transfers close to maximum completion

- Sidereal Weapons maintained with no additional cost (no "Elpa-Elpa" / further upgrades)

 

9. 6-Character Gold Limit Issue

- Currently under internal deliberation

- Two options exist; details will be revealed next stream after evaluating economic impact

- Balancing between economic impact and player inconvenience

 

10. Sea of Aldebaran

- 17 Islands, 4 Adventure Islands

- Existing Adventure Islands retired to single-player, changing gameplay with AI NPCs

- Introducing new ocean resources and landmarks

 

10. Sacria Continent, Lasamoa

- To serve as a continuous central hub

- No additional major capital cities in the future

- Next season subtitle: War of the Gods

 

11. Companion System

- Core system of Part 2

- Recruit companions across Arkesia into your party

- Upgrade companions and configure party lineups

- Usable in Single Raids under a "Companion" difficulty

- Usable in Rifts, Hourglass of Hal, and Cube

- Companion Awakening skills can be manually controlled

 

12. Guardian Frontier

- Content fighting Guardians alongside companions

- Features "Igmatan", an enraptured version of Hanumatan

- Includes competitive elements for high-end players

 

13. Companion Expedition

- Idle / dispatch content

- Auto-clears and collects rewards

- Designed for casual players to reliably earn rewards

 

14. Peyto Members, Toypia

- Peyto Members to enjoy various event activities

- Toypia and Tika Tuka offering mini-games

 

15. Adventurer Requests

- Chaos Dungeons, Guardian Raids, and daily activities integrated

- Rifts, Hourglass of Hal integrated

- Complete requests from companions here to recruit them

- Daily homework consolidated Roster-wide

 

16. Golden Compass

- Bonus rewards based on weekly activities

 

17. World Boss

- All players fight the same boss simultaneously

- Channel competitions with real-time DPS meters

- MVP features included

 

18. Adventurer's Tome Revamp

- Continent-wide new Adventurer's Tome

 

19. Sea Fishing

- Sea fishing content

- Records species and size for title competitions

- Titles can be contested and claimed

 

20. Winter UI Revamp

 

21. Paradise Auto-Resonance feature updating Nov 4

 

22. Adrophine & Awakening Potion cooldown sharing fix updating Nov 4

 

23. Mount improvement, mounting animation removed

 

24. Skins

- Total count is similar to previous years

- 8th Anniversary skins arriving

- Legendary skins in Dec, plus 1 Pyjama-themed skin that month

- Continuous skin releases across Jan, Feb, and Mar

Byung-tak Lee's View : Focusing on quality upgrades, graphic visual improvements

Skin improvements this winter, adding 1 dye slot

Bleaching/fading issues during dyeing will also be fixed

 

25. 8th Anniversary Event

- Spooky Arcland

- Lost Ark Horror Story Collection

- Earn rewards via bingo boards

 

26. 1029LiveStreamReward (1029라이브방송보상)

- Legendary Skins and various rewards

 

Admitting Failure of Extreme Raid... High-Difficulty Content Direction Re-evaluated

First, the difficulty and development intent of the controversial Extreme Raid were addressed. Director Jae-hak Jeon clarified that the previously mentioned "drawing the line" applied exclusively to Extreme difficulty rather than standard raids like Belgardin. Extreme was designed as content requiring high specs to provide challenging excitement for top-tier adventurers.

However, as required specs escalated, performance gaps between classes expanded far beyond what internal data had anticipated. While the development team originally set the benchmark around 9,000 points, actual gameplay environments yielded unexpected results. He also mentioned that easing difficulty diluted the rarity of the "Harbinger of Death" title. While acknowledging that Extreme Raid was a failed piece of content, Director Jeon stated there are no plans for additional nerfs.

Newly appointed Director Byung-tak Lee questioned the fundamental necessity of Extreme content itself. He explained that content requiring high specs cannot easily be made simpler, and limited-time challenges also pose issues. Director Lee shared his view that a single prestige challenge like "The First" is sufficient for top-tier players.

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Raid metrics revealed during the broadcast

Reducing Raid Fatigue... Promising 4 Raids per Year

The development direction starting from the Kazeros Raid was also discussed. The team opted to increase the quality of each gate while reducing gate counts, but as a result, time required for a single raid grew longer, leading to higher player fatigue.

To address this, features like a single revive were introduced, and development proceeded somewhat as intended up through Belgardin.

Director Byung-tak Lee announced that future content will focus on maintaining momentum and rhythm. He set a goal of delivering 4 raids per year. While preparing Shadow Raids, Mid Raids, and new End Raids, single-player content will also be significantly expanded.

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Director Byung-tak Lee promising 4 raids annually

Addressing 'Crit Overcap' Synergy... Balance Patch on Nov 18

Regarding class balance, utility disparity alongside damage output gaps was identified as a core issue. Although developers previously balanced classes by narrowing damage output variance, this created "hexagon classes"—classes with rich utility that became disproportionately advantageous.

An evaluation of the Arc Grid system followed. Introduced to provide a new endgame goal, the system functioned positively for roughly six months post-launch, but failed to fulfill its intended role afterward. It was noted that rigid build metas ended up hindering future balance updates.

Director Lee declared that hexagon classes will be actively rebalanced, pursuing normalized balance by narrowing performance gaps. While the new Female Sharpshooter class will release first, development resources next summer will focus on improving existing classes rather than releasing a new class.

Major changes were announced for party synergies. "Multi-Crit" will be introduced to utilize Crit Rate exceeding 100%. For instance, with a 120% Crit Rate, players have a 20% chance to trigger a Multi-Crit, displayed in red damage numbers to distinguish it from standard crits.

The first balance update is scheduled for November 18. However, there are currently no plans to introduce Class Change Tickets, including base class changes.

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Support Combat Influence Rises to 44%... Easing Reliance Starting Winter

Long-standing concerns over support reliance were also brought up. According to developers, support battle contribution has reached up to 44%. Consequently, required proficiency and fatigue for support players surged, while DPS players became overly dependent on support quality and skill.

Director Lee committed to lowering support dependency starting with the Winter update. In the November 18 balance patch, ground-based Attack Power buffs for Bard and Artist will be changed so stepping on them once retains the buff for its full duration.

Paladin and Valkyrie will see major buff skill cooldowns re-aligned for better operational ease. Brand effect durations will also increase by 50%. Additional efforts to lighten support execution burden and improve party contribution structures will follow.

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Fixing escalating support dependence
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Ground buffs modified to stay active after stepping on them once

Acknowledging Game Economy Issues... Adjusting Paradise Reward Structure First

A diagnosis of the game's economy followed. Director Jeon acknowledged that entering Season 3 caused significant damage to the economy, recognizing that many players felt disappointed with progression and market conditions.

Regarding paid monetization (BM) packages, data showed the actual impact was even lower than the 2.6% mentioned in the previous stream, with figures indicating package influence is minimal. Nevertheless, he acknowledged that even if economic impact is small, psychological burden and player expectations are affected.

Excessive rewards in Paradise were also addressed. High rewards—including Fusion Materials—were placed in Paradise to aid onboarding and growth for new players. However, concentrating rewards into specific content ended up distorting the overall game economy.

As a result, Paradise reward weight will be reduced. Key rewards will drop from 3 to 2, and acquiring keys repeatedly after the initial clear will be restricted.

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Monetization packages reported to have minimal impact
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Paradise rewards scheduled for adjustments

Progression Systems Virtually Redesigned... Roster Gem Integration, Ability Stones Removed

Director Lee stated that Lost Ark's progression elements have reached saturation. Going forward, the team will focus on creating intuitive, transparent progression structures and streamlining complex stats and mechanics. Rather than simply stacking new systems, the revamp will push changes through a transfer (near-reset) system.

First, gear honing levels will remain, but progression benefits will transfer into new gear slots. Players will receive new gear reflecting the value of their existing equipment.

Gems will be unified account-wide across the Roster with tier extensions. Owning just 11 gems will enable all characters on the Roster to share them, drastically reducing the burden of gearing every alt separately.

Cards will transition into a Codex format, removing the concept of equipping cards. Stats for infrequently used cards will be adjusted. Relic Engravings will retain their current structure.

Ability Stones, Karma, and Gear Quality will be removed from the existing system. Ability Stones will transfer into new progression components, with high-tier stones (such as 9/7 stones) receiving corresponding bonus values. Karma and Gear Quality will also be removed, with new progression materials awarded as compensation.

Bracelets and Accessories will be evaluated based on value and transferred into new progression elements. Adventurers possessing end-game items will be credited with near-maximum completion levels under the new system.

Sidereal Weapons will keep their current form without incurring additional progression costs, with no further upgrade tiers like "Elpa-Elpa" being added. Arc Grid will also remain, with no updates planned this winter.

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Numerous progression systems undergoing major rehauls in Part 2

6-Character Gold Limit Revamp Plan to be Revealed Next Broadcast

Discussions regarding the Roster-wide 6-character gold earning limit are ongoing. Director Lee explained that two revamp proposals are currently being reviewed internally.

Because gold acquisition limits tie directly into the economy, the team is taking a cautious approach. Balancing between relieving player inconvenience and managing economic shocks from gold supply shifts, specific revamp details will be shared in the next stream.

New Setting: Sea of Aldebaran... Sacria and War of the Gods

In Lost Ark Part 2, a new adventure unfolds centered on the Sea of Aldebaran. The new sea area features 17 islands and 4 Adventure Islands, with existing Adventure Islands converted into single-player content played alongside AI NPCs. New marine resources and landmarks will also be added.

Lasamoa in the Sacria continent will serve as the primary central hub going forward. Rather than introducing additional capital cities, the team will utilize existing hubs, with the next season subtitled "War of the Gods."

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Panoramic view of the Sea of Aldebaran
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Sacria, said to feature only a single capital city

Companion System Introduced... Expanding Single Raids and New Guardian Content

As a key feature of Part 2, "Companions" will be introduced. Key characters met across Arkesia can be recruited and upgraded, serving as party members in Single Raids, Rifts, Hourglass of Hal, and Cube. Players can also manually trigger Companion Awakening skills.

"Guardian Frontier", content where players battle Guardians alongside companions, will be added. It introduces "Igmatan", an enraptured version of Hanumatan, along with competitive elements for high-level players. Additionally, "Companion Expedition", an idle content feature where companions dispatch to auto-claim rewards, will be introduced.

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The Companion System is a core highlight of Part 2
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New Guardian content clearable with companions
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Companion dispatch rewards are also available

Daily Homework Consolidated Roster-Wide... Plus World Bosses and Fishing

Daily activities such as Chaos Dungeons and Guardian Raids will be integrated into "Adventurer Requests". Rifts and Hourglass of Hal will also be organized, restructuring daily homework on a Roster-wide basis. The "Golden Compass", providing bonus rewards based on weekly activities, will also be introduced.

A new World Boss format will allow all players to participate simultaneously, offering channel-based competitions, real-time DPS trackers, and MVP systems. The Adventurer's Tome will be revamped on a continent scale, alongside Sea Fishing content where players log species and sizes to compete for titles.

Event content will expand as well. Mini-games can be enjoyed via "Peyto Members" and "Toypia", along with play content tied to Tika Tuka.

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The Golden Compass, appearing to take the position of Una's Gold Bars
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World Boss enabling channel-to-channel competition
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Sea Fishing, which looks ordinary but received positive internal feedback

Winter UI Revamp and QoL Improvements... 8th Anniversary Event Revealed

This winter, an overall UI overhaul and skin system improvements will arrive. One dye slot will be added, and bleaching issues where base colors fade during dyeing will be fixed. Legendary skins and a Pyjama-themed skin will launch in December, followed by new skins released continuously from January to March.

On November 4, an Auto-Resonance feature for Paradise will be added, along with a fix for the shared cooldown issue between Adrophine Potion and Awakening Potion. A quality-of-life improvement removing mount-mounting animations was also teased.

Celebrating the 8th anniversary, the "Spooky Arcland" and "Lost Ark Horror Story Collection" events were revealed, where players can earn rewards through bingo boards. During the broadcast, the coupon code "1029라이브방송보상" was distributed, offering Legendary skins and various rewards.

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The 8th Anniversary event features a horror theme
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Players complete bingo boards to earn rewards
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Note that additional Legendary skins are being distributed, but Guardian Knight and Dimension Master outfits are not available until before Wednesday's maintenance
Originally written in Korean, this article was translated with AI assistance and edited by a native English-speaking editor. Every translation is reviewed by our editorial team before publication. [Read Original]