
- Location: Nexon Museum (formerly Nexon Computer Museum)
- Reopening: May 12, 2026
- Keywords: #InteractiveExhibition #GameCulture #PersonalizedViewing #RenewalOpening
- Special Exhibition: Nexus: The Kingdom of the Winds - The Continuing Wind (30th Anniversary)
The Nexon Computer Museum has embarked on a new chapter as the 'Nexon Museum.'
On May 12, the museum announced its relaunch as the 'Nexon Museum.' After about four months of renovations, it now offers visitors an experience distinct from its previous iteration. With the name change to 'Museum,' it has reopened as an interactive space that views gaming as a culture, inviting visitors to share their play experiences and memories.
Furthermore, by logging in with a Nexon account, visitors can enjoy a personalized experience, such as aggregating play records scattered across multiple games into one place. For those without a Nexon account or who choose not to link one, a random IP is assigned, providing an opportunity to explore various Nexon games.
This transformation stems from a desire to fundamentally shift the social perception of gaming and the museum's own paradigm. While previous exhibitions focused on the technical history of computers and games to improve perceptions of the gaming industry, the new direction treats gaming as a contemporary culture in its own right, rather than a mere byproduct of technology. Perhaps this current exhibition will resonate more deeply and joyfully with 'gamers.' Let’s take a look at the newly renovated Nexon Museum.

This exhibition, spanning from the first to the second floor, highlights the diverse moments of connection formed through games. From the cheers and sighs that erupt when a match is decided, to the sense of accomplishment after defeating a difficult boss together, the laughter shared when facing avatars that resemble one another, and the bittersweet nostalgia of reminiscing about old games—various forms of communion occur between players, and relationships reveal themselves in these moments.
'Players: Don't Die, Keep Going!' is a phrase naturally exchanged in the heat of play. Caught in the intersection of competition, cooperation, expression, and emotion, players say this to one another, fueled by the desire to keep the game going just a little longer.
'Part 1: The Joy of Playing Face-to-Face' allows visitors to directly experience the emotions and memories created when competing and cooperating together. It also captures moments of sharing records and expressing one's unique personality within a game.
In the 'Ready 4 Play' space in the center of the first floor, visitors can enjoy the fun of cooperating and competing with strangers through 4-player arcade games. The media display outside the space shows the nicknames and current game information of players logged into the museum in real-time, while projections of the players and emojis representing their emotions provide visual entertainment even for those just watching.















In particular, the 'Nexus: The Kingdom of the Winds: The Continuing Wind' special exhibition is being held to record the past, present, and future of the world's longest-running graphic MMORPG, which celebrates its 30th anniversary in 2026, together with its users. It features nine original drawings by artist Kim Jin and content of high historical value, such as the 'Nexus: The Kingdom of the Winds 1996' restoration project conducted in 2014.
















The time spent waiting to start a game with someone, the conversations and stories that unfolded in squares and villages, the moments of adventure toward worlds yet unseen. The various worlds created online have become another place for us to live. The relationships and emotions formed through play are accumulated as data and unfold once again as the player's personal history. This exhibition is a process of bringing digital records that existed beyond the screen into a physical space.
Here, the visitor's ID becomes a medium that retrieves their individual play records. Data reconstructed with light and sound shows familiar game scenes in a new way, and characters from the screen reappear in the physical space. This is an experience of completing scattered digital memories into a single story and a journey to confirm how the network preserves our relationships.
From a media chronicle that lets you look back at the games you've played at a glance, to an immersive room that makes you feel like you've stepped into the game world, and even the shadows of characters that accompany you until the moment you leave the exhibition—every corner of the space has been carefully curated to help you recall the memories and emotions of the games you've spent so much time with.
HELLO, MY NEXON, exclusive merchandise available only at the museum is also prepared. It is a special space where you can carry the immersion and emotion felt in the exhibition into your daily life. I hope you will rediscover the moments that remain vivid because we played together, and the sense of connection and bond that games have created, at the Nexon Museum.

















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