Game Info

  • Role Defense Defense
  • Difficulty
Total Armor Shield Health
200 - - 200

Junkrat’s area-denying armaments include a Frag Launcher that lobs bouncing grenades, Concussion Mines that send enemies flying, and Steel Traps that stop foes dead in their tracks.

Abilities

  • Frag Launcher [L-Click]

    Junkrat's Frag Launcher lobs grenades a significant distance. They bounce to reach their destination, and blow up when they strike an enemy.

    5 ammunition
    1.5 sec reload
    1.66 rounds per sec
    120 damage, 13 - 80 splash damage, 5 - 40 splash self damage

  • Concussion Mine [Shift]

    After placing one of his homemade Concussion Mines, Junkrat can trigger it to damage enemies and send them flying... or propel himself through the air.

    8 sec cd
    120 damage

  • Steel Trap [E]

    Junkrat tosses out a giant, metal-toothed trap. Should an enemy wander too close to the trap, it clamps on, injuring and immobilizing them.

    10 sec cd
    3 sec duration
    80 damage

  • Total Mayhem [Passive]

    Junkrat's deranged sense of humor persists past his death. If killed, he drops several live grenades.

    Damage : 50 per grenade
    Num. of pellets : 6 grenades

  • RIP-Tire(Ultimate Ability) [Q]

    Junkrat revs up a motorized tire bomb and sends it rolling across the battlefield, climbing over walls and obstacles. He can remotely detonate the RIP-Tire to deal serious damage to enemies caught within the blast, or just wait for it to explode on its own.

    60 - 600 splash damage
    10 m splash damage radius
    10 m/s travelling speed
    1 sec cast
    10 sec duration

Bio

  • Real Name Jamison Fawkes,
  • Age 25
  • Occupation Anarchist, Thief, Demolitionist, Mercenary, Scavenger
  • Base of Operations Junkertown, Australia (formerly)
  • Affiliation Junkers (formerly)

Background story

"It's a perfect day for some mayhem."

Junkrat is an explosives-obsessed freak who lives to cause chaos and destruction.

The attack on the Australian omnium's fusion core forever altered the landscape of the Outback. After the detonation, the area was transformed into a harsh, irradiated wasteland, littered with debris and the twisted fragments of the ruined facility, and unlivable to most.

But there were some who survived. Calling themselves the Junkers, they scavenged the husk of the omnium and formed a lawless, cutthroat society in its shadow. Junkrat was one of them, eking out a living reclaiming metal and components from the ruins. Like many others, he was affected by the lingering radiation. This touch of madness made him ideal for handling dangerous explosives, a love which he turned into an obsession.

He came to notoriety when he discovered an extremely valuable secret in the bones of the omnium. Though few knew the nature of what he found, he was nonetheless pursued by bounty hunters, gangs, and opportunists wherever he went, until he made a deal with the Junker enforcer Roadhog, who grudgingly agreed to be his personal bodyguard in exchange for a fifty-fifty share of the spoils.

Now, with Roadhog in tow, Junkrat has left the Outback, and embarked upon an international crime spree leaving nothing but havoc and bedlam in his wake.

Legendary

Credit:1000

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