Interview
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Interview
G2 Wadid: "I was looked down upon during my pro career. People had low expectations of me. However, those expectations excited me; they brought opportunities for me to prove myself."
Limitations are self-imposed. What you can or can't do is reliant on your own decision. It's also up to you to prove that your decisions were right.At the 2018 League of Legends World Championship,
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Interview
Defining a Tank in Heroes of the Storm is no easy task
“What is a ‘Tank’ hero in Heroes of the Storm?” Not only is that the million dollar question within the game’s community but for the development team within Blizzard as well. In theory, the role of a hulking brute who can control the battleground while soaking up damage and dishing out crowd-control for teammates to abuse seems straightforward. Not quite. What about their ability to peel for teammates? How much initiation should they have within their kit? Are they better off in the solo lane where their sustainability can contest a hero such as Thrall? Do they have the tools to get out of danger that they put themselves in? These questions, in addition to the above theory of what makes a Tank, is a careful balancing act for the development team when looking to release a new hero into the nexus or tweak an old one. At the BlizzCon event in Los Angeles, California held last weekend, Adam Jackson, a Balance Designer responsible for making these difficult decisions, sat down with InvenGlobal to shed some light into the intricacies that go into creating this misunderstood role.
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Interview
Interview with Kaeo Milker: “Hoping for More Strategic Plays by Removing Fort EXP”
Kaeo Milker, the Production Director for Heroes of the Storm, foreshadowed a huge change to the game. They will be dividing the previous 4 hero roles into 6, and remove fort and keep EXP -- as he spoke about it, we could see how determined he was to fundamentally improve Heroes of the Storm. These changes, along with the addition of the HotS-original hero Orphea, shows that the world of HotS may expand even further in the future. As the Production Director for HotS, Kaeo Milker helps decide how and who to adopt from among Blizzard's many characters to add to HotS. We had the opportunity to talk to Kaeo Milker about the future plans for updates at BlizzCon 2018.
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Interview
Interview with Jeff Kaplan & Hak Lee - B.O.B or Bust: Ashe’s Unusual Origin and Difficult Development
The loudest applause from the crowd at the opening ceremony for BlizzCon 2018 was in response to least expected reveals -- Warcraft 3: Reforged (a remastered version of Warcraft 3), Lucio-Oh's (the cereals), and B.O.B (the omnic butler that appears in Ashe's ult). Ashe was obviously popular as well, especially in the Overwatch demonstration booth; the way Blizzard showcased this new Western hero and her relationship with McCree felt refreshing, too. With most of the previous additional heroes in Overwatch, they were released after some hints or clues were given to fans. This wasn't the same for Ashe, and there is a reason behind that; we had the opportunity to hear about it from Jeff Kaplan, the director for Overwatch, and Hak Lee, the technical artist for Blizzard, as well as a bit about the Doomfist nerf.
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Interview
JayPL after his final match: "Thanks to everyone for all of the support. I was able to live my dream."
For four years, Jérôme "JayPL" Trinh has called Heroes of the Storm his home. Now, he's moving on to greener pastures as he has played his last competitive match. After falling short in the Heroes Global Championship (HGC) BlizzCon grand finals to back-to-back world champion, Gen.G Esports, an emotional JayPL sat slumped in his computer chair, staring at the screen in front of him with a blank face. In the background, a crowd roared as the Korean powerhouse lifted the trophy in the air while confetti rained down on them. Once the cheering concluded, a chant began to rise within the completely full viewing area in front of the stage while caused him to break a smile.
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Interview
Holmes on BlackHeart's Bay: "There's a surprising number of players out there that love the unique challenges and gameplay requirements of the map."
During the annual BlizzCon event held at the Anaheim Convention Center, the Heroes of the Storm development team made themselves available to speak with the media regarding a myriad of topics. Battleground Designer, Steve Holmes, and Live Game Designer, Adam Jackson, discussed two battlegrounds in particular that have been points of contention for some within the community. Regarding the map, BlackHeart's Bay, that has been in the game since its' early day and is now a bit out-dated both in its design and playstyle, Holmes acknowledged he is aware of the feedback of the community.
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Interview
Interview with Scott Mercer, the Principal Designer for Overwatch: "Looking Forward to Getting Feedback on Ashe from Our Overwatch Fans"
Ashe, the 29th hero for Overwatch, was revealed during the opening ceremony for BlizzCon 2018, held at the Anaheim Convention Center on November 2nd. Ashe is a mid-ranged DPS hero who uses a semi-automatic rifle and is expected to bring a significant change to the meta, especially in the Overwatch esports, since her skill set is great for shifting the tides of battle. We had the opportunity to interview Scott Mercer, the principal designer for Overwatch, on this new hero.
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Interview
iG Rookie: "I’m very thankful that people compare me to Faker, but I think I still have a long way to go to get close to Faker."
On the 3rd of November (KST), Invictus Gaming swept Fnatic in the 2018 League of Legends World Championship. Although a close competition was anticipated, iG stayed ahead in the games and claimed the
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Interview
TheShy on Championship Skins: "I wanted to make either Fiora or Aatrox, but if I make Fiora, I think it would bring up a bad memory."
After Invictus Gaming reigned over Fnatic in the 2018 League of Legends World Championship Finals, a press conference was held. The players were asked which skins they want to make for their champions