'피크민 블룸 저니 2026: 서울', 서울의 다양한 매력 알린다

Hiyuki Suda = When designing games, I try to think from the user's perspective. I place great importance on how one would feel while walking down the street. Pikmin Bloom is not a game meant to be enjoyed by constantly looking at the screen. When walking down the street and discovering a small but cool-looking shop, players often turn on the game to record a life log. I prioritize how to provide such a wonderful experience where the digital and real worlds merge.

Jehee Hong = I believe it is important to see users, who always meet online, actually meet in person to interact or play the game together. Even today, many users are wearing visors and enjoying the game. At the same time, I believe it is important to enjoy Pikmin Bloom together in one space, whereas previously we played it from our respective locations. I am contemplating how to deliver a more diverse range of experiences. Pikmin Bloom in Korea In the case of Korea, Pikmin Bloom gained mainstream popularity through word-of-mouth on social media. I would like to hear comments regarding this, and I am curious if there have been similar cases in other countries. Tomo Yamazaki = I believe that word-of-mouth through social media was definitely the catalyst for Pikmin Bloom's success in Korea. We intend to boost Pikmin Bloom globally, not just limiting it to specific countries or regions. However, I think Korea is certainly a very unique case. Korean users are enjoying the game in unique ways, such as not only experiencing Pikmin Bloom while walking but also taking walks with friends and exchanging postcards. How users enjoy the game is up to each individual, but it seems that Koreans are enjoying it in far more diverse ways than we anticipated. I think that as time goes by, Korean users will also come to enjoy the gameplay of Pikmin Bloom itself. In other countries, players fully enjoy the game content first, and then additionally experience in-game elements such as exchanging postcards. Since there are so many different ways to enjoy the game, I think it is very interesting to experience it from various angles. I would like to create more features. I am curious about the level at which Niantic's game community is perceived in Korea. Tomo Yamazaki = We view the community as very important, and we manage how to nurture it on a game-by-game basis. In the case of Pikmin Bloom, we believe it is better for users to build it naturally rather than for us to actively create it. We try to empathize with how users want to enjoy and create the game. I am curious about what the Korean market means to Niantic. I would also like to hear comments on the passion of Korean users. Tomo Yamazaki = Pikmin Bloom is a game centered around walking. Considering this, I believe the road conditions in Korea are friendly to our game. While users have distinct characteristics depending on the country, Korean users enjoy interacting with one another. Many Korean users are sociable enough to exchange postcards with users from other countries. Just like at last year's event, I observed people wearing visors and walking around the streets while playing the game. By actually observing which age groups play and in what configurations, I was able to make new discoveries and learn new things. This is my second event in Korea in terms of events alone. I looked around yesterday, but I plan to look around the site again today to learn as much as possible. I think Niantic games can be summarized as "walk and collect." Despite having similar objectives, all of their games are successful. What do you consider to be the distinctive features of Pikmin Bloom? Suda Hiyuki = We aim to coexist with all other games. We are operating with the goal of creating an app that blends seamlessly into everyday life. While one of the objectives is the collection element, there are also many instances where users enjoy the game in various ways and make new discoveries. We are planning various content, and we anticipate that this will lead to a wider spread of ways to enjoy the game. Since this is a game that utilizes smartphone resources, there are discussions regarding optimization and related issues. I am curious about your response and long-term direction. Suda Hiyuki = We also consider this matter very important and view it seriously. We are striving to improve performance, reduce the burden on devices, and resolve technical issues. We are working hard on improvements every single day. I will continue to do my best. ©INVEN I am curious if there is a place you would like to hold the event in Korea next time. Hong Je-hee = I think Korea has many attractive cities. Since I have visited Seoul twice, I plan to visit a different region next time so that more people can enjoy it. And since I live in Japan, I want to go to Jeju Island (laughs). There have been concerns regarding safety as female users share their walking routes on social media. There has been talk that we should emphasize related guidance within the game, so I would like to hear your thoughts on this. Suda Hiyuki = We have always viewed Pikmin Bloom as a game that can be enjoyed by those who haven't played games much, rather than hardcore gamers. Therefore, we also place great importance on user privacy. We hide the location when capturing screenshots, and there are instructions regarding flower planting. It is also designed so that the user's specific location cannot be known. We will implement privacy-related measures with even greater caution. Are there specific sizes or other details set for the Pikmin? Is there a possibility of new Pikmin being released? **Hiyuki Suda** = There are slight size differences between the individuals we collect. I think it would be fun to try and gauge the sizes while looking at the list. I will make no comment regarding new Pikmin (laughs). **Tomo Yamazaki** = The Ice Pikmin was released last year, and we added it while considering factors such as timing. So, there are currently a total of 8 Pikmin. Of course, we are well aware of user needs for adding other Pikmin. However, since there are various aspects to consider regarding new Pikmin, if we add new ones in the future, we will have to carefully consider the timing and form. However, as of now, there are no plans. Lastly, please say a few words to the global users who will be enjoying this event. Tomo Yamazaki = This is the second event being held in Korea, and I believe it has been further improved and completed to the point where we can confidently present it. I hope many users will enjoy the event and discover more of Seoul's hidden charms. Hiyuki Suda = I am truly grateful that Korean users enjoy the game so much. We will continue to develop the game so that users around the world, including Korea, can enjoy it even more. We ask for your continued support. Hong Je-hee = I consider it an honor to be back in Seoul to see Korean users play. I will do my best to ensure the event, which runs until tomorrow, is as safe as possible for everyone to enjoy. I hope you will show a lot of love for our game. This event is taking place in the Yeouido area ©Niantic

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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