Sony Posts Record Gaming Operating Profit, Though Bungie Impairment Casts a Shadow

소니, 25년 번지 관련 약 1조 1,300억 원 손상차손 기록

Sony Group has announced its financial results for fiscal year 2025. The Game & Network Services (G&NS) segment recorded revenue of ¥4.6857 trillion and an operating profit of ¥463.3 billion. However, the company also reported an impairment loss of approximately ¥120.1 billion (roughly ₩1.13 trillion) related to Bungie.

Sony’s total revenue from continuing operations for FY2025 rose 4% year-over-year to ¥12.4796 trillion, while operating profit increased 13% to ¥1.4475 trillion. The operating margin improved by 1 percentage point to 11.6%, and profit before income taxes grew 6% to ¥1.4224 trillion.

소니, 25년 번지 관련 약 1조 1,300억 원 손상차손 기록

The G&NS segment’s revenue of ¥4.6857 trillion and operating profit of ¥463.3 billion represented a 12% growth in operating profit, which rose by ¥48.4 billion compared to the previous year, while revenue increased by ¥15.6 billion. Revenue growth was driven by favorable exchange rates, increased network service sales, and higher sales of non-first-party game software.

Operating profit improved due to growth in network service revenue and exchange rate effects. However, this was offset by a ¥120.1 billion impairment loss on intangible and other assets related to Bungie, which was recorded as ¥31.5 billion in the second quarter and ¥88.6 billion in the fourth quarter.

Sony stated that the G&NS segment achieved its highest-ever operating profit. Excluding one-time factors, operating profit grew 45% year-over-year. As of March 2026, the number of monthly active PlayStation users reached a record high for the fourth quarter at 125 million accounts, a 1% increase year-over-year. Total playtime for the fourth quarter of FY2025 also rose 1% compared to the same period last year.

Looking specifically at the fourth quarter, G&NS segment revenue was ¥1.0224 trillion, a decrease of ¥28.9 billion year-over-year, while operating profit fell by ¥38.6 billion to ¥54.1 billion.

For the FY2026 outlook, G&NS segment revenue is projected to reach ¥4.42 trillion, a decrease of ¥265.7 billion from the previous year, primarily due to an expected decline in hardware sales. Conversely, growth in first-party game software sales was cited as a positive factor.

Operating profit is expected to reach ¥600 billion, an increase of ¥136.7 billion year-over-year. Key drivers for this improvement include the absence of the Bungie-related impairment loss recorded in FY2025 and growth in first-party game software sales, though rising costs are expected to have a negative impact.

Sony explained that the FY2026 operating profit forecast includes investments in next-generation platforms. Excluding these, the company expects profit from its current business to continue growing at a double-digit rate. Furthermore, the company plans PS5 hardware sales for FY2026 based on the volume of memory that can be procured at a reasonable price, and it expects hardware profitability to remain largely at the same level as in FY2025.

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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