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Creating a Dense Open World: a lecture from Yuya Tokuda, the director for Monster Hunter: World
[Inven Game Conference Speaker] Yuya Tokuda joined Capcom in 2004 as soon as he graduated college and has been with the Monster Hunter series ever since. He has been the lead designer for Monster Hunt
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News
The Concept Art for God of War: “Providing a Change & Opening a New World”
About the IGC Speaker Abe Taraky is the Senior Concept Artist at Santa Monica Studio and has worked on the main concept art for God of War as well as concept art for the characters and backgrounds of Doctor Strange, Captain America: Civil War, and Deadpool at Luma Pictures. He began his gaming career through indie games in 2008 and worked on art for various game titles as a Senior Concept Artist for Gameloft in 2012. Afterward, he worked in various fields like games, movies, animation, and advertising; he even worked for WB Games Montréal. The God of War game successfully presented new possibilities for the series with the new title in 2018. The changes to the scenarios, world setting, etc. for God of War are very meaningful as they did not just broaden the horizon for the new 2018 title but for the expansion of the whole series as well. The devs had to invest so much time thinking about how they could apply changes to the series in order to expand the games.
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Interview
C9 RapidStar: "The LCK teams are good, but there was a skill gap in players' individual performances."
How do you feel? To begin, I'm really, really happy. I want us to keep this momentum and head straight to the Finals. I've reached the Worlds Finals as both a player and coach but failed to win. I won'
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Interview
FNC Coach Dylan: " I have a lot of respect for Reapered as a coach... I'm sorry though because we're going to be the ones to win."
Congratulations! How do you feel?I feel amazing. It was always my dream to make it far in the World Championship. We know that we're capable of winning the entire tournament. We're really happy that w