Master Chief Returns to His Roots: Halo: Campaign Evolved

헤일로: 캠페인 이볼브드 Halo: Campaign Evolved
©Xbox

While the name 'Halo' might bring Beyoncé to mind for some these days, for gamers, it remains the definitive face of the Xbox brand. Master Chief’s iconic helmet and green armor have become synonymous not just with the Halo franchise, but with the Xbox console itself.

Launching on July 28, 'Halo: Campaign Evolved' feels like a declaration that Xbox, now celebrating its 25th anniversary, is returning to its roots to prepare for the next 25 years. The masterpiece that laid the foundation for console FPS games—'Halo: Combat Evolved,' which holds a 97 on Metacritic—is returning in a remake with sharper, modernized graphics.

Last week, while the Summer Game Fest was in full swing in the U.S., Xbox held its own nearby event, busy with new announcements. Earlier this week, they provided major global media outlets with a digital demo of 'Halo: Campaign Evolved,' essentially hosting an online hands-on session.

The digital demo allowed us to experience two single-player missions from 'Halo: Campaign Evolved' and get a brief look at the newly added 'Campaign Remix' mode. The three additional missions included in this title were locked, so we will likely have to wait until launch day to see them.

헤일로: 캠페인 이볼브드 Halo: Campaign Evolved
This beach carries a scent that brings back childhood memories. ©INVEN

The missions available that day were 'The Silent Cartographer' and 'The Silent Cartographer' (Control Room). 'The Silent Cartographer' is a mission defined by its beachside battle, which remains vivid in the minds of players even 25 years after the original release, while the 'Control Room' mission depicts Master Chief’s journey as he ventures deeper after the initial breach.

Although the demo guide stated that 'Korean localization is not currently supported,' to my surprise, it featured both Korean subtitles and full Korean voice dubbing. Much like the Master Chief Collection, the ability to follow the story in Korean adds significantly to the immersion.

In terms of gameplay, 'Halo: Campaign Evolved' incorporates various elements absent from the original. Nine iconic weapons from the series' evolution have been added, and it is now possible to pick up weapons dropped by fallen enemies. While impossible in the original 'Combat Evolved,' the game now reflects many systemic elements introduced in later entries. Furthermore, it is now possible to enjoy the original 'Halo' with a more 'modern' sensibility, such as hijacking Covenant Wraith tanks or using the iconic Energy Sword to sweep through enemies.

헤일로: 캠페인 이볼브드 Halo: Campaign Evolved
All cutscenes have been recreated and support Korean voice acting. ©INVEN
헤일로: 캠페인 이볼브드 Halo: Campaign Evolved
Such a vivid Cortana. ©INVEN

The overall map design looks identical enough to evoke nostalgia, yet it also gives the impression that the scale has been slightly expanded. Creative Director Max Szlagor noted via Xbox Wire, "Since the campaign supports four-player co-op, we put a lot of thought into expanding the space to accommodate more players."

Thanks to the modern graphics of Unreal Engine 5, the expanded areas are filled with enough objects that the increase in size doesn't feel empty. Furthermore, Master Chief can now sprint (yes, there was no sprint in 2001), which ensures the gameplay experience remains fluid. The series' iconic vehicle, the Warthog, also returns, allowing for cooperative play where one player drives while the other operates the turret.

헤일로: 캠페인 이볼브드 Halo: Campaign Evolved
The legendary Halo 'Energy Sword.' ©INVEN

Another key feature touted by 'Halo: Campaign Evolved' is the 'Skull' system, which introduces various modifiers to the game. The developers have confidently stated that it features the largest selection of Skulls in the history of Halo campaigns, providing numerous ways to adjust the gameplay. Before starting a mission, players can select Skulls from the menu screen. Each Skull offers different options that create a variety of changes to the overall gameplay—some directly impact mechanics, while others are purely for fun (such as fireworks exploding when you land a headshot on a Grunt).

During my first demo, I played with a Skull that causes dead Grunts to trigger a plasma explosion, which acted as a double-edged sword. While it was possible to wipe out groups of enemies by targeting a single Grunt, I found myself watching Master Chief fly across the screen more than once after killing a Grunt that was standing too close.

In this way, Skulls grant various advantages or disadvantages, serving to enhance replayability. Some Skulls even include 'Infinite Ammo' (though this disables achievements), which is perfect for those tired of constantly scavenging for enemy weapons due to a lack of bullets.

헤일로: 캠페인 이볼브드 Halo: Campaign Evolved
You can freely choose from a variety of Skulls to enjoy different gameplay variations. ©INVEN

In the same vein, the 'Campaign Remix' mode is impressive. As an independent option accessible from the main menu, it lets you play through the campaign with random Skulls already active. Since you cannot choose which Skulls are enabled, you never know what kind of threats await. It is a clear attempt to increase the replay value of the campaign through the fun of the unknown.

While I couldn't check the three new missions appearing for the first time in this title, the demo build provided a glimpse into the overall campaign progression and its differences from the original. The visuals, powered by Unreal Engine 5, were particularly impressive, as was the quality of the updated cutscenes and the inclusion of Korean dubbing.

헤일로: 캠페인 이볼브드 Halo: Campaign Evolved
©Xbox

The development team stated that they tried to avoid "modernization for the sake of modernization." To preserve the feel of the original gameplay, they used a method of layering the new content created in Unreal Engine 5 over the original code. Perhaps because of this, the overall gunplay feels slightly old-school, but that is not necessarily a bad thing.

The jaw-dropping innovations of the 2001 'Combat Evolved,' which clearly demonstrated what a 'console FPS' should be, formed the basis for its 97 Metacritic score. However, there is the issue that for modern gamers accustomed to the evolution of the genre, it may not feel entirely new.

Nevertheless, the great journey of Master Chief, the quintessential hero of the Xbox launched in 2001, still remains in our hearts, and there is likely no better way to re-experience this story with the most modern sensibilities than this game.

헤일로: 캠페인 이볼브드 Halo: Campaign Evolved
©Xbox
This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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