Roblox Successfully Concludes G4C Showcase with Sungkyunkwan University

Source: Roblox

로블록스 ROBLOX

Immersive game and creation platform Roblox announced that it successfully held the final game showcase for its 'Games for Change (G4C)' industry-academic cooperation program on the 16th at the R&E Lounge of Sungkyunkwan University's Humanities and Social Sciences Campus. The program, which integrates a global gaming platform into a university curriculum, highlights new collaborative possibilities for the next generation of content creator ecosystems.

This program was organized as part of a global challenge between the non-profit organization 'Games for Change' and Roblox. With the goal of driving positive social change through gaming—such as education, social problem-solving, and fostering digital citizenship—the initiative currently involves educational institutions in four countries: South Korea, Australia, India, and Brazil.

Sungkyunkwan University’s Department of Game Design and Department of Film, Television & Multimedia participated as the domestic partners, with support from the university's RISE project team. Notably, this is the first instance of a Korean university formally incorporating Roblox into its regular curriculum in partnership with Roblox Korea, linking it directly to game development and academic credit. The departments' focus on online community culture and participatory creation aligned with Roblox's vision that 'anyone can be a creator,' while the consensus that Roblox Studio could serve as a practical alternative for art-focused students—who have often been hindered by the high technical barriers of traditional game engines—served as the catalyst for this collaboration.

Since March, the departments have utilized the Roblox platform to provide diverse training, enabling students to translate creative ideas into actual games without technical hurdles. The curriculum drew approximately 70 students from various backgrounds, including business, economics, physics, design, and dance, in addition to game and film majors. Roblox provided comprehensive support throughout the development process, including guest lectures from experts and the hosting of a 'Game Jam' for students to share development ideas.

As a result, even students with limited coding experience were able to complete the entire process—from planning and development to testing and presentation—in just two months, producing 20 playable pieces of content. Students noted that Roblox Studio, which provides core features like multiplayer and physics systems out of the box, allowed them to enhance the quality of their games in a short period, while the ability to access a single world simultaneously maximized collaboration efficiency.

로블록스 ROBLOX

The final game showcase on the 16th was held in an interactive format where attendees could play the games and exchange feedback. The event was attended by representatives from Roblox Korea, as well as faculty and students from overseas universities such as New York University (NYU), who engaged in global exchange with the Sungkyunkwan University students. A panel of judges, including Lee Jae-joon, head of the Department of Game Design and Department of Film, Television & Multimedia at Sungkyunkwan University, evaluated the projects based on creativity, gameplay quality, and utilization of the Roblox platform, selecting three winning teams who will be awarded the opportunity for training in the United States.

Professor Lee Jae-jun of Sungkyunkwan University stated, "This collaboration went beyond simply learning tools; it was a project-based learning (PBL) initiative where students took the lead in creation, collaboration, and problem-solving." He added, "We plan to expand our long-term cooperation in various ways, including follow-up education using Roblox, project exhibitions, connections to global gaming events, and company visit programs."

Richard Chae, Country Manager of Roblox Korea, said, "Creators are always at the heart of Roblox, and we believe that education is the most powerful force for unlocking their potential." He continued, "Roblox's goal is to support students so they can unleash their creativity without being hindered by technical barriers and grow into innovators who will lead the future content industry." He added, "We plan to build long-term partnerships with various educational institutions in Korea, starting with Sungkyunkwan University, to ensure that students of all ages can build a sustainable future within the Roblox ecosystem and develop both their creativity and technical skills."

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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