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[Worlds 2019] Stats Tell Stories: LCS hopes at the World Championship
With a proper lens, the 2019 LCS Summer Split and Summer Playoffs statistics can be used to provide insight on the North American teams at the 2019 League of Legends World Championship. Let's take a look at what a look back at LCS Summer can tell us about the chances of Team Liquid, Cloud9, and Clutch Gaming escaping their respective groups at Worlds 2019.
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Everyone remembers 'The Longshot' from Worlds 2016, but what about the game after it?
The Longshot is an iconic moment in Worlds history, and a defining play in PraY's storied career as one of the greatest AD Carries to ever play the game. However, it is not The Longshot in game 2, but in fact, the following game 3 performance that solidified Pray as the greatest Ashe player of all time.
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Dota Underlords is rapidly losing players. If the game wants to succeed, it must solve its identity crisis.
From the moment it was created, Dota Underlords has faced an identity crisis. It simply doesn’t know whether it’s a mobile game, or a PC game. It’s stuck in platform limbo. The game's board and the heroes on it feel off for a PC game. Meanwhile, for mobile gamers, menus are not legible and games take far too long for the platform. We explore these issues further and see what lessons Valve has to learn.
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Why Epic Games reverted the Fortnite the Turbo Building nerf so quickly
Earlier this week, Epic Games introduced an update to Fortnite that limited the level of speed that players could build using gathered materials. After community outcry at all levels, the change was reverted after only 24 hours.
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Success in Smash means Success Outside of Winning
Everyone wants to go pro. Esports is booming. And a popular game and series like the Super Smash Bros. series is as enticing as any. Seemingly one of the easier titles to learn and get good at it, it is inviting. How does one do it? Is there a set formula? Is it simple as winning?
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How Badly did Blizzard Underestimate WoW: Classic's popularity?
The small amount of initial servers and developers public concern with players actually sticking around makes it seem like, still, after all this time, Blizzard doesn't actually grasp how many players want to play WoW: Classic for reasons other than a short nostalgia trip.